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Tore Lervik

@hallatore.bsky.social
560 followers 80 following 130 posts

Unreal enthusiast Creator of MeshBlend & MeshPack meshblend.lervik.com

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Tore Lervik @hallatore.bsky.social · 10/09/2026
Not that expensive. This is the cost at 4K render resolution vs flat, pom and nanite for example.
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Tore Lervik @hallatore.bsky.social · 10/09/2026
Lots of stuff work fine on a flat plane. A sphere is the true test! 😆 I feel POM gets a bad rep since the default UE5 version breaks down if you combine it with tri-planar mapping or other techniques. Not FPOM though 👀 #gamedev #techart
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Tore Lervik @hallatore.bsky.social · 02/09/2026
Here is Nanite Displacement fading over to FPOM in the distance. 🧙‍♂️
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Tore Lervik @hallatore.bsky.social · 27/08/2026
Haha, so cool! 😄 I used a quixel megascan decal. Didn't know the origin of the door!
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Tore Lervik @hallatore.bsky.social · 27/08/2026
Really excited to finally release FPOM! 🥳 It's a Parallax Occlusion Mapping shader I made with the goal of having an alternative for Nanite Displacement that looks good for a fraction of the cost. Works with Landscape, Mesh Terrain, Meshes, Decals etc. fab.com/listings/f56... #gamedev
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Tore Lervik @hallatore.bsky.social · 13/08/2026
Always been annoyed that nanite displacement is relative to the scale of the mesh, so I fixed it! This engine change allows me to have different scales on the meshes without any issues. The meshes are then blended with MeshBlend to make it look like one surface. #gamedev
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Tore Lervik @hallatore.bsky.social · 31/07/2026
Cool! What environments do you make? 😄 I'm mostly testing out interesting ways to blend the surfaces together in a believable way.
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Tore Lervik @hallatore.bsky.social · 31/07/2026
MeshBlend & World Aligned Materials is too good! 🤩 Testing a workflow where I only have one material instance per surface type. That then goes on any mesh. Blending the seams between the meshes to create a seamless surface. Amazing to just play around with the variations! #gamedev #unrealengine
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Tore Lervik @hallatore.bsky.social · 01/07/2026
SH1 probably uses some sort of RVT or pixel depth offset technique for their blending? Could also be in combination with decals.
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Tore Lervik @hallatore.bsky.social · 01/07/2026
At the very core it's a "blur". But with a ton of trickery that makes it look coherent and good. If you look at the before/after images of Subnautica 2 over at the website, then then "before" is what gets modified. meshblend.lervik.com
meshblend.lervik.com
MeshBlend - If it's a mesh, we can blend it
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh.
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Tore Lervik @hallatore.bsky.social · 24/06/2026
MeshBlend is now available for Unreal Engine 5.8! If it's a mesh, we can blend it. #gamedev
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Tore Lervik @hallatore.bsky.social · 06/06/2026
So cool to finally see what you guys have been cooking! 😎
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Tore Lervik @hallatore.bsky.social · 03/06/2026
Yeah the artists are so talented! 🎨
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Tore Lervik @hallatore.bsky.social · 03/06/2026
Ever noticed how Subnautica 2 has almost no seams? In the sand, on the rocks, in the cave walls. None! Check it out next time you are swimming around! 👀 Being able to say I had something to do with this game has been such an honor!
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Tore Lervik @hallatore.bsky.social · 29/05/2026
@fransbouma.com Have you by any chance tested your photo mode tools against Subnautica 2 yet?
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Tore Lervik @hallatore.bsky.social · 17/05/2026
Liking the game so far?
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Tore Lervik @hallatore.bsky.social · 08/05/2026
It uses the inner workings of the engine quite a bit unfortunately. Was a hassle to make it work on 5.3 and 5.4 even. So I'm mainly focusing on keeping the current versions supported in a good way.
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Tore Lervik @hallatore.bsky.social · 08/05/2026
MeshBlend 3.0 is out! 🥳 This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance! meshblend.lervik.com
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Tore Lervik @hallatore.bsky.social · 01/05/2026
That looks amazing! And much more stable than I imagined it would in motion 🧙
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Reposted by Tore Lervik
John O’Kane @johnokane.bsky.social · 30/04/2026
Here's the April update to the technique. The main new addition is the use of a procedural flow map to inform brush stroke length and direction.
A holy cross in some ruins deep in the woodsAn abbey structure on a hill
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Tore Lervik @hallatore.bsky.social · 30/04/2026
Water. Water everywhere 🌊
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Subnautica @subnautica.bsky.social · 30/04/2026
The depths are calling… 🐟 The Subnautica 2 Early Access cinematic trailer is out now! Make sure you watch all the way to the end for a surprise 🫣 🎞️: youtu.be/8EZhCzFaQuw
youtu.be
Subnautica 2 Early Access Cinematic Trailer
YouTube video by Subnautica
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Reposted by Tore Lervik
Eric A Anderson @edoublea.com · 27/04/2026
I like both of these games! Maybe you will as well!
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Tore Lervik @hallatore.bsky.social · 17/04/2026
Joined Visual Tech Art to make a tri-planar terrain material for fun. Stayed for the community! www.youtube.com/c/VisualTech...
youtube.com
Visual Tech Art
Hi, I'm a Senior Technical Artist, specialized in Shaders, VFX, Procedural Content Generation and any cool visual stuff that has been working in the video game industry for several years. I've alway...
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Tore Lervik @hallatore.bsky.social · 17/04/2026
2 years ago MeshBlend was born! 🎂🥳 Not on purpose, but a random message on the Visual Tech Art discord server. @makkon.bsky.social was there, and something about his "introduce yourself" post piqued my interest. Amazed how many talented people I've met on online the last couple of years! 🤩
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Tore Lervik @hallatore.bsky.social · 17/04/2026
It's a sign 👀 If it's any comfort, I've spent a stupid amount of time on the plugin. Probably 6 months full time at this point. 😅
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PROXIMITY ALERT!💥🪐 @proxalert.bsky.social · 16/04/2026
Hi #RealTimeVFX #GameDev ! We're looking for a Senior VFX Artist to join the team at Unknown Worlds on Subnautica 2! Gameplay Teaser: youtu.be/oK5Nr1VtJ9Q Application: job-boards.greenhouse.io/unknownworld...
youtu.be
Subnautica 2 - "Take a Deep Breath" (Gameplay Reveal Teaser)
YouTube video by Subnautica
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Tore Lervik @hallatore.bsky.social · 15/04/2026
Most of the MeshBlend showcases I make are to highlight the blending. But in real-world use it's often used more as a "seam remover". Here are some amazing in-game screenshots of Beautiful Light using MeshBlend to make the world feel more cohesive! 🤩 #gamedev
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Tore Lervik @hallatore.bsky.social · 15/04/2026
It scales with resolution. So even if the whole game has blending it doesn't really care more than if a few things in your scene. I try to target around ~0.2-0.4 ms at 1440p on a PS5. There are 4 quality settings, so you can tune it a bit. Some info over here: meshblend.lervik.com/Knowledgebas...
meshblend.lervik.com
MeshBlend - If it's a mesh, we can blend it
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh.
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Tore Lervik @hallatore.bsky.social · 14/04/2026
Blending meshes always feels like magic! Hearing what environment artists think of MeshBlend is the best part though! ✨ PS: MeshBlend is currently off on Fab this week - meshblend.lervik.com #ue5 #gamedev
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Tore Lervik @hallatore.bsky.social · 13/03/2026
Works nicely with MeshBlend as always ✨
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Tore Lervik @hallatore.bsky.social · 13/03/2026
Landscapes with overhang. What is this magic? 👀 Mesh Terrain in UE 5.8 is shaping up nicely! Really like that I can have sculpt layers that I can then move, rotate and resize. #UE5 #gamedev
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Tore Lervik @hallatore.bsky.social · 15/02/2026
The reverse cut is so much better! :D They should just cut it and relaunch it. Don't have to add or change anything. Just the order of the events.
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Tore Lervik @hallatore.bsky.social · 15/02/2026
I wonder if this is an accessibility issue? Making it barly visible is not ok, but making it hidden until hover is ok. 🤷
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Kronok @kronok.bsky.social · 07/01/2026
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
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Tore Lervik @hallatore.bsky.social · 31/12/2025
Even smart people can have stupid opinions. At what point is it "approved reuse"? - Use the same model twice - Use the same model but change it - Use the same workflow for two models - Use the same tricks I've learned for two models - Use the same skillset I've honed over years for two models
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Tore Lervik @hallatore.bsky.social · 29/12/2025
MeshBlend is a plugin for Unreal that lets you blend any mesh. It brings next generation blending to Unreal. Easy to use, fast and great quality! meshblend.lervik.com
meshblend.lervik.com
MeshBlend - If it's a mesh, we can blend it
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh.
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Tore Lervik @hallatore.bsky.social · 29/12/2025
2025 recap, what a year! MeshBlend launched for Unreal Engine 5. The reception, feedback and people have been amazing! I still can’t quite believe it. 👀 Thank you everyone, and also the amazing people at @unknownworlds.bsky.social! Can't wait to see what 2026 brings 🐟 #ue5 #gamedev
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Tore Lervik @hallatore.bsky.social · 28/12/2025
Rocks :D
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Tore Lervik @hallatore.bsky.social · 12/12/2025
Well deserved! It was impossible to play the game without noticing all the hearts poured! PS: Who told lorien he could make club tracks? Like where did Osquio come from?! ❤️
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Tore Lervik @hallatore.bsky.social · 12/12/2025
It's just how we are I think. You know the first time I saw Threshold Kids it just reminded me of childhood TV. 😅
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Tore Lervik @hallatore.bsky.social · 12/12/2025
Welcome! Enjoy our darkness. And please ensure when waiting for a bus or subway that you stand in a normal distributed distance to any other person. In a couple of weeks all the people from other parts of Norway will travel home for Christmas. It should be a bit easier to understand people by then!
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Tore Lervik @hallatore.bsky.social · 01/12/2025
Congrats! ✨
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Tore Lervik @hallatore.bsky.social · 28/11/2025
It's winter and I wanted to blend some snow!☃️ Turning the Dark Ruins sample project into a snowy landscape took much less time than expected! Plugins used: EasySnow & MeshBlend #gamedev
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Tore Lervik @hallatore.bsky.social · 21/11/2025
Winter is coming ☃️
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Tore Lervik @hallatore.bsky.social · 21/11/2025
It's supported from UE 5.3 and up.
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Tore Lervik @hallatore.bsky.social · 20/11/2025
Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes. www.fab.com/listings/1f4...
fab.com
MeshBlend - Next generation mesh blending without RVT
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes can be blended.Showcase Trailer | Documentation | DemoMeshBlend enab...
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Tore Lervik @hallatore.bsky.social · 20/11/2025
So many possibilities when the meshes just melts together! Blend nearly everything you can imagine! Your workflow will change for the better✨ PS: MeshBlend and MeshPack are both on the Fab Friday Mega sale! #gamedev #indiedev
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Makkon @makkon.bsky.social · 20/11/2025
unreal engine users, yall should grab Meshblend, it's 30% off. it's so goddamn good, it'll change your whole art pipeline for the better www.fab.com/listings/1f4...
fab.com
MeshBlend - Next generation mesh blending without RVT
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes can be blended.Showcase Trailer | Documentation | DemoMeshBlend enab...
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Tore Lervik @hallatore.bsky.social · 12/11/2025
The new PCG Mode in @unrealengine.bsky.social 5.7 is pretty nice!
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