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Hai Mac

@haimac.bsky.social
84 followers 66 following 123 posts

Hobby game developer, currently prototyping various ideas. #indiegames #gamedev, UK-based

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Hai Mac @haimac.bsky.social · 12/07/2026
The developers are Czech so the ”ch”could be pronounced “kh”, though the usual czech word for “machine” would be pronounced more like b)
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Hai Mac @haimac.bsky.social · 28/06/2026
Races!
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Hai Mac @haimac.bsky.social · 18/06/2026
Thank you @cookiebadger.bsky.social for adding area lights to Godot! I wanted to have soft glow bars on these dynamic panels and thanks to your work, it's now possible!
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Hai Mac @haimac.bsky.social · 18/06/2026
I hope this will finally make it bsky.app/profile/pass...
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Michael Kamm @michaelkamm.games · 26/05/2026
Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.
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Hai Mac @haimac.bsky.social · 27/03/2026
I recently started a project using GridMap, so appreciate the changes to the MeshLibrary editor. Thanks @yeldham.fosstodon.org.ap.brid.gy !
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Gamatheus 🐸 @sameyaro.bsky.social · 26/03/2026
Please sire, may I get the Godot Traits PR merged?
media.tenor.com
a cartoon of a fox wearing a hat and sunglasses holding a mug
ALT: a cartoon of a fox wearing a hat and sunglasses holding a mug
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Adriaan @adriaan.games · 18/03/2026
I researched a dozen ways of putting Godot's new 'game embedding' option in the run bar. I landed on a clean and extendable proposal to improve the entire run bar instead: github.com/godotengine/... feedback always welcome! #godotengine
diagram of before and after the changes my proposal proposes, with dumb comments about what users might be thinking looking at this new design
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Hai Mac @haimac.bsky.social · 09/03/2026
That is amazing. As someone who’s worked on trying to make this work in 2D, I appreciate how challenging it must have been to do with extra dimension!
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Hai Mac @haimac.bsky.social · 24/02/2026
Hmm, are you working on a cozy house remodelling game? 🤔
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Hai Mac @haimac.bsky.social · 14/02/2026
Next prototype, a setup-and-play puzzler. Reorder bots, push boxes! #godot #gamedev #screenshotsaturday
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passivestar @passivestar.bsky.social · 08/02/2026
Godot represents the future where the engine belongs to you and you're free to do whatever you want in the most exciting creative medium to have ever existed in the history of humanity
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Hai Mac @haimac.bsky.social · 14/11/2025
Prototyping a grid-based 2D puzzle game using Godot's GridMap. So far so good, instead of designing the levels in code/config, it's possible to design them in the editor instead and then reconstruct the grid representation
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Blender @blender.org · 10/11/2025
Announcing Blender Lab: an innovation space within the Blender project, where designers and developers can work together on future-defining projects. Learn more at www.blender.org/news/introdu... #b3d
blender.org
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passivestar @passivestar.bsky.social · 30/10/2025
The new godot UI theme has been merged and is on its way to be the new default! I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
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mrbchemnhs.bsky.social @mrbchemnhs.bsky.social · 29/10/2025
Needed a quick diagram on #APChem today to remind students about vapor pressure. @chemixapp.bsky.social was super handy!!
A classroom scene with a projector displaying a chemistry diagram on a whiteboard. Lab sink and open notebooks in the foreground. Educational atmosphere.
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Hai Mac @haimac.bsky.social · 22/10/2025
What’s the trade off between file size + memory use vs quality like? My thinking is that to capture this level of detail, a bump in resolution is needed. Also, am I right in assuming this would work in Compatibility rendering mode?
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Hai Mac @haimac.bsky.social · 21/10/2025
Haha yes, the death is quite stiff at the moment.
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Hai Mac @haimac.bsky.social · 21/10/2025
Quick prototype: Fly a plane and don't get hit by the wind turbines! More danger, more points. No install needed, play in your phone browser. Let me know what you think. codelite.org.uk/wingstrike #godot #gamedev
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passivestar @passivestar.bsky.social · 22/09/2025
Reflection probe preview addon for godot
passivestar.xyz
Reflection probe preview in godot
This simple addon draws a reflective sphere for the selected reflection probe: Your browser does not support the video tag. Been missing a lot in godot because it can be hard to understand what’s goin...
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Godot Engine @godotengine.org · 15/09/2025
#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/
godotengine.org
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
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passivestar @passivestar.bsky.social · 06/09/2025
godot 4.6 will likely have support for specular light in baked lightmaps
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Godot Engine @godotengine.org · 21/08/2025
It's been a long journey, but we're at the tail-end of 4.5's beta cycle at last! Godot 4.5 beta 6 is now live! Help us prepare for the Release Candidate stage by giving it a spin: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.5 beta 6 – Godot Engine
One more for the road!
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Hai Mac @haimac.bsky.social · 18/08/2025
Amazing, looking forward to both changes landing.
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Hai Mac @haimac.bsky.social · 18/08/2025
I recall enabling directional light maps doubles the memory and file size, I wonder if enabling specular will add more or all the information needed is already available of directional is enabled.
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passivestar @passivestar.bsky.social · 18/08/2025
Godot may get approximate specular light from baked directional lightmaps, which is huge github.com/godotengine/...
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passivestar @passivestar.bsky.social · 31/07/2025
battlefield 6 map editor is... *checks notes*... godot
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Puzzling Places 🧩 Out Now on Steam! 🧩 @puzzlingplaces.bsky.social · 16/07/2025
Every puzzle has a story 🧩✨ Zoom in, rotate, and uncover the tiny details tucked into every corner that bring each puzzle to life! Try it in Puzzling Places - 3D Jigsaw Sim, coming soon to Steam in both 2D and SteamVR! 🎮 #PuzzlingPlaces #IndieGame #CozyGaming #Steam
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Hai Mac @haimac.bsky.social · 25/06/2025
Thanks for explaining. Have you always used Trenchbroom for level editing? I’m using Blender and wonder how the workflow compares
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Hai Mac @haimac.bsky.social · 25/06/2025
That’s a great idea
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Hai Mac @haimac.bsky.social · 25/06/2025
How do you make sure it’s always reachable?
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Hai Mac @haimac.bsky.social · 24/06/2025
Ah, is this similar to interior shaders
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Hai Mac @haimac.bsky.social · 19/06/2025
Thanks, I tried taking a look online but couldn’t find it :( I’m sure many would find it useful
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Hai Mac @haimac.bsky.social · 18/06/2025
This looks great. Is this a custom build of Godot?
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Hai Mac @haimac.bsky.social · 18/06/2025
Amazing, thanks for doing this! I’ve always relied on increasing the super sampling setting to make it somewhat better.
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Hai Mac @haimac.bsky.social · 07/06/2025
That is terrifying
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Hai Mac @haimac.bsky.social · 06/06/2025
Solve puzzles by shifting gravity. Gridfall is a first-person puzzle game where you manipulate gravity to find your way through a world filled with mysterious architecture. Subscribe for updates: codelite.org.uk/gridfall/ #PitchYaGame #GameDev #Indiedev
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Hai Mac @haimac.bsky.social · 27/05/2025
Thanks, I need to learn more about tone mapping. I did try ACES but the dark places became too dark.
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Hai Mac @haimac.bsky.social · 26/05/2025
Practicing some modelling to a reference in #Godot. Mostly lit using emissive lights, but couldn't quite get the glow near the ceiling to be strong enough. Also not enough blue tinge compared to reference. #indiegame #gamedev #leveldesign #godot
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Hai Mac @haimac.bsky.social · 23/05/2025
I've been prototyping new puzzle levels for #Gridfall, this one took a bit of adjusting but I'm happy with the final layout. It looks deceptively simple to solve but there are a few gotchas. #indiedev #gamedev #puzzlevideogame
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Jagriff @jagriff.bsky.social · 15/05/2025
Gentoo Rescue is releasing next week! It's a tricky #puzzlegame with lots of deductions (spatial and non-spatial), rule discovery, and some meta shenanigans with [redacted] and [redacted] and recursion. store.steampowered.com/app/2830480/... #WishlistWednesday #sokoban #indiegamedev #solodev
Steam store page of Gentoo Rescue, with a red underline of the "May 22, 2025" release date.
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Hai Mac @haimac.bsky.social · 14/05/2025
Reminds me of Miter limit but probably not it.
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Hai Mac @haimac.bsky.social · 12/05/2025
LightmapProbeGrid is such a lifesaver! #godot LightmapGI baking can autoplace Lightmap probes for you, but sometimes they end up on geometry boundary, resulting in underlit dynamic objects. godotengine.org/asset-librar... #indiegame #gamedev
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Hai Mac @haimac.bsky.social · 11/05/2025
Great trailer, I was drawn in by the sound, the rainfall sounds in the second scene and the footstep echoes in the third.
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PmkExpert @pexmake.bsky.social · 11/05/2025
Made a gameplay trailer for Failed Falling, my reverse Getting Over It. I'm surprised how quickly I was able to make it! Now the Steam page is complete! Hopefully it's good enough to get wishlists! store.steampowered.com/app/3621600/... #ScreenshotSaturday #SoloDev #GameDev #IndieGame #GodotEngine
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Hai Mac @haimac.bsky.social · 10/05/2025
New mechanic - proximity sensors (& cubes)! They interact nicely with the gravity shifts to create interesting puzzles. This level is one of the first ideas I had, will be prototyping more challenging layouts. #screenshotsaturday #indiegame #gamedev #puzzlegame
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Jagriff @jagriff.bsky.social · 10/05/2025
Gentoo Rescue has reached 1500 wishlists! If you're a fan of tricky puzzle games, then check it out, try the demo, and add to this number. It's releasing May 22nd! 🐧Wishlist: store.steampowered.com/app/2830480/... 🐧Demo: store.steampowered.com/app/2883360/... #ScreenshotSaturday #indiegame
Image contains text that reads "Wishlists: 1,500".
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Tim (Frycandle) @frycandle.bsky.social · 09/05/2025
Been working fulltime on this first-person puzzler for over a year now! Can't wait to drop the demo soon.. 👀 Wishlist to get notified: store.steampowered.com/app/2299940/... #gamedev #indiedev #puzzlegame #indiegame
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Hai Mac @haimac.bsky.social · 09/05/2025
“pressing matters”. Clever :)
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