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Michael Alexsander

@Yeldham.fosstodon.org.ap.brid.gy
294 followers 0 following 42 posts

Free/libre software advocate and game developer. [bridged from fosstodon.org/@Yeldham on the fediverse by fed.brid.gy ]

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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 26/08/2026
Hmm, who is cutie patootie who just arrived in my home? ❤️ I guess my little Gobot has a roommate now! #GodotEngine
A photo of two plushies placed together in a table. The left one being Godette, and the right one being Gobot.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 18/08/2026
I teased about this a few weeks ago, and now it is complete: manipulation of 2D nodes at runtime! 🪛 I ask for people to test the PR to check for any regressions: github.com/godotengine/godot/pull/1… #GodotEngine
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 05/08/2026
Today, I have achieved a personal milestone: reaching 30 years of age! 🎂 Almost a third of it I spent being a #GodotEngine maintainer, and let me tell you: no regrets! 😎
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 31/07/2026
A preview of my current #GodotEngine work: manipulation of 2D nodes in the Game view! 🪛 All changes here are happening at runtime.
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Reposted by Michael Alexsander
Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 04/07/2026
If you liked the `GridMap` improvements in #GodotEngine 4.7, you gonna love what has been prepared for the 4.8 release! 🔧 🧵: 1/4
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/06/2026
The lack of nuance when talking about #AI on social media is exhausting. It seems to be either "if you don't use AI for everything you're a caveman" or "did you just ask a question to a LLM? DIE!". But then again, maybe it's on me for expecting nuance on social media to begin with.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 29/04/2026
RE: floss.social/@kde/116487444734779958 I genuinely believe that #FreeSoftware needs to give more love to cute mascots. And I think #KDE is the gold standard in the FOSS world.
floss.social
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 18/04/2026
I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉 3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff. yeldham.itch.io/librerama
yeldham.itch.io
Librerama by Yeldham
A free/libre fast-paced arcade collection of mini-games.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 17/03/2026
E hoje a #LeiFelca entra em vigor. Infringindo a privacidade do cidadão em favor das big techs, e resolvendo em nada o que foi denunciado pelo video do Felca. 🤦‍♂️
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 12/03/2026
Since #GodotEngine's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor: github.com/godotengine/godot/pull/1…
github.com
Create a proper editor for `MeshLibrary` by YeldhamDev · Pull Request #117376 · godotengine/godot
Since Godot's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor: This new bot...
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 15/02/2026
The in-game editor is cool feature that I helped create in the #GodotEngine, but it has two big shortcomings: - It lacks features from its editor counterpart. - It duplicates existing code for the features it currently has. So I've started some work in order to fix those issues, by unifying the […]
fosstodon.org
Original post on fosstodon.org
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/01/2026
It took a while, but my @fsf card finally arrived! 😄 #FSF #FreeSoftware
My hand holding a card from the Free Software Foundation.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 13/01/2026
Very nice to see Brazilian #cinema receiving the attention it deserves, especially about a work with topical themes. 🇧🇷🏆
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 01/10/2025
With the cooperation of passivestar, his minimal theme is on the way to become the new default editor theme for the #GodotEngine! ✨ github.com/godotengine/godot/pull/1…
github.com
Add a new editor theme by YeldhamDev · Pull Request #111118 · godotengine/godot
Is with great pleasure that I present you, Godot's soon-to-be new default theme! This is a 1:1 port of @passivestar's Minimal Theme, with himself also helping us behind the curtains in orde...
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 17/09/2025
#GodotEngine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️ github.com/godotengine/godot/pull/1…
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 07/09/2025
Feliz Dia da Independência do #Brasil a todos os brasileiros do fediverso! 🇧🇷
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 04/09/2025
I'm glad to announce that I will be working as a contractor for the @godotfoundation! :godot: Starting with this PR to make that UI focus is hidden when gained via mouse/touch input: github.com/godotengine/godot/pull/1… #GodotEngine
github.com
Hide `Control` focus when given via mouse input by YeldhamDev · Pull Request #110250 · godotengine/godot
Closes godotengine/godot-proposals#6577 (by covering godotengine/godot-proposals#2011). This PR makes so that Controls will not show their focus state when activated via a mouse click. It also modi...
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 11/08/2025
I would like to remind people of a wonderful #FOSS forge called @Codeberg. www.theverge.com/news/757461/micros…
theverge.com
GitHub is no longer independent at Microsoft after CEO resignation
Comments
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Reposted by Michael Alexsander
Game Maker's Toolkit @gamemakerstoolkit.com · 04/08/2025
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025! 1️⃣ Unity - 41% 2️⃣ Godot - 39% 3️⃣ Other / No Engine - 11% 4️⃣ Game Maker - 5% 5️⃣ Unreal Engine - 4%
Pie chart. Title reads "2025. Game engines used to create 9724 GMTK Game Jam Games" Unity has 41%. Godot has 39%. Other has 11%. Game Maker has 5%. Unreal has 4%.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 28/06/2025
Really nice to see those two talking together! www.youtube.com/watch?v=p9ahH6HrtTc #StopKillingGames
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/05/2025
Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment. In the meantime, have a little fanart of Konqi, #KDE's mascot.
Konqi, the mascot of KDE.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 06/03/2025
Who wants a smart build options detection for their projects? 🛠️ I bet you do! github.com/godotengine/godot/pull/1… #GodotEngine #LoneWolfTechnology #W4Games
github.com
Make build profile project detection also set build options by YeldhamDev · Pull Request #103719 · godotengine/godot
Currently, the build profile editor only updates the used classes when attempting to detect from the project. This PR makes so that the other settings are also updated from the project information ...
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 28/02/2025
Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now! github.com/godotengine/godot/pull/1… #LoneWolfTechnology #W4Games
github.com
Allow to compile templates without physics servers by YeldhamDev · Pull Request #103373 · godotengine/godot
This one was prickly. Physics is entrenched around several parts of the engine, but here it is, the ability to compile it without any physics at all! Well, for the most part: Only template builds....
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/02/2025
I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶 Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the […]
fosstodon.org
Original post on fosstodon.org
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 14/02/2025
Wanna share some love? 💗 Donate to pieces of #FreeSoftware you frequently use, they need your help to stay afloat. #ILoveFS
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 12/01/2025
👿 #Librerama #GodotEngine #Codeberg
The number of commits in a Git repository being at 666.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 16/12/2024
Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well... github.com/godotengine/godot/pull/1… #GodotEngine #LoneWolfTechnology #W4Games
github.com
Add selection box movement/scaling to the animation bezier editor by YeldhamDev · Pull Request #100470 · godotengine/godot
Implements godotengine/godot-proposals#3532 for the bezier editor. Screencast_20241216_114037.webm Sponsored By: 🐺 Lone Wolf Technology / 🍀 W4 Games.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 03/12/2024
Today I bring you sub-resource filtering! 🔍 github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games
github.com
Make Inspector search inside sub-resources by YeldhamDev · Pull Request #99966 · godotengine/godot
This allows the inspector to search the properties of sub-resources (and the sub-resources of those as well), and keep them visible if they match the filter. Screencast_20241203_...
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 25/11/2024
An improvement for the runtime selection: *multi* selection! github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 19/11/2024
Guess whose #GodotEngine #plushie (finally) arrive?
A plushie of the Godot Engine logo.
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 11/11/2024
Some great news: the PR for making the game window embedded into the editor is open! Created by a fellow #GodotEngine member: github.com/godotengine/godot/pull/9…
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 31/10/2024
Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻 github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 25/10/2024
I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now. github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 10/10/2024
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒 github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 08/10/2024
Update on the Game editor PR in the #GodotEngine: - Selection of nodes can now be done without suspending the game! - Camera override added! - Editor state is now saved. - General bugfixes. github.com/godotengine/godot/pull/9…
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 24/09/2024
Another one hot from the oven: Inspector favorites! ⭐ github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games
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Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/09/2024
The foundation to a much requested feature for the #GodotEngine: github.com/godotengine/godot/pull/9… I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).
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