Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 26/08/2026Hmm, who is cutie patootie who just arrived in my home? ❤️ I guess my little Gobot has a roommate now! #GodotEngine 010
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 18/08/2026I teased about this a few weeks ago, and now it is complete: manipulation of 2D nodes at runtime! 🪛 I ask for people to test the PR to check for any regressions: github.com/godotengine/godot/pull/1… #GodotEngine 020
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 05/08/2026Today, I have achieved a personal milestone: reaching 30 years of age! 🎂 Almost a third of it I spent being a #GodotEngine maintainer, and let me tell you: no regrets! 😎 190
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 31/07/2026A preview of my current #GodotEngine work: manipulation of 2D nodes in the Game view! 🪛 All changes here are happening at runtime. 0211
Reposted by Michael AlexsanderGame Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11% 9356221233
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 04/07/2026If you liked the `GridMap` improvements in #GodotEngine 4.7, you gonna love what has been prepared for the 4.8 release! 🔧 🧵: 1/4 1100
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/06/2026The lack of nuance when talking about #AI on social media is exhausting. It seems to be either "if you don't use AI for everything you're a caveman" or "did you just ask a question to a LLM? DIE!". But then again, maybe it's on me for expecting nuance on social media to begin with. 120
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 29/04/2026RE: floss.social/@kde/116487444734779958 I genuinely believe that #FreeSoftware needs to give more love to cute mascots. And I think #KDE is the gold standard in the FOSS world.floss.social 010
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 18/04/2026I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉 3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff. yeldham.itch.io/libreramayeldham.itch.ioLibrerama by YeldhamA free/libre fast-paced arcade collection of mini-games. 000
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 17/03/2026E hoje a #LeiFelca entra em vigor. Infringindo a privacidade do cidadão em favor das big techs, e resolvendo em nada o que foi denunciado pelo video do Felca. 🤦♂️ 001
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 12/03/2026Since #GodotEngine's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor: github.com/godotengine/godot/pull/1…github.comCreate a proper editor for `MeshLibrary` by YeldhamDev · Pull Request #117376 · godotengine/godotSince Godot's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor: This new bot... 0213
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 15/02/2026The in-game editor is cool feature that I helped create in the #GodotEngine, but it has two big shortcomings: - It lacks features from its editor counterpart. - It duplicates existing code for the features it currently has. So I've started some work in order to fix those issues, by unifying the […]fosstodon.orgOriginal post on fosstodon.org 040
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/01/2026It took a while, but my @fsf card finally arrived! 😄 #FSF #FreeSoftware 010
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 13/01/2026Very nice to see Brazilian #cinema receiving the attention it deserves, especially about a work with topical themes. 🇧🇷🏆 001
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 01/10/2025With the cooperation of passivestar, his minimal theme is on the way to become the new default editor theme for the #GodotEngine! ✨ github.com/godotengine/godot/pull/1…github.comAdd a new editor theme by YeldhamDev · Pull Request #111118 · godotengine/godotIs with great pleasure that I present you, Godot's soon-to-be new default theme! This is a 1:1 port of @passivestar's Minimal Theme, with himself also helping us behind the curtains in orde... 1292
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 17/09/2025#GodotEngine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️ github.com/godotengine/godot/pull/1… 4788
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 07/09/2025Feliz Dia da Independência do #Brasil a todos os brasileiros do fediverso! 🇧🇷 030
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 04/09/2025I'm glad to announce that I will be working as a contractor for the @godotfoundation! :godot: Starting with this PR to make that UI focus is hidden when gained via mouse/touch input: github.com/godotengine/godot/pull/1… #GodotEnginegithub.comHide `Control` focus when given via mouse input by YeldhamDev · Pull Request #110250 · godotengine/godotCloses godotengine/godot-proposals#6577 (by covering godotengine/godot-proposals#2011). This PR makes so that Controls will not show their focus state when activated via a mouse click. It also modi... 1132
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 11/08/2025I would like to remind people of a wonderful #FOSS forge called @Codeberg. www.theverge.com/news/757461/micros…theverge.comGitHub is no longer independent at Microsoft after CEO resignationComments 020
Reposted by Michael AlexsanderGame Maker's Toolkit @gamemakerstoolkit.com · 04/08/2025These are the engines used to make 9,724 games for the GMTK Game Jam in 2025! 1️⃣ Unity - 41% 2️⃣ Godot - 39% 3️⃣ Other / No Engine - 11% 4️⃣ Game Maker - 5% 5️⃣ Unreal Engine - 4% 451445239
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 28/06/2025Really nice to see those two talking together! www.youtube.com/watch?v=p9ahH6HrtTc #StopKillingGames 000
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/05/2025Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment. In the meantime, have a little fanart of Konqi, #KDE's mascot. 010
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 06/03/2025Who wants a smart build options detection for their projects? 🛠️ I bet you do! github.com/godotengine/godot/pull/1… #GodotEngine #LoneWolfTechnology #W4Gamesgithub.comMake build profile project detection also set build options by YeldhamDev · Pull Request #103719 · godotengine/godotCurrently, the build profile editor only updates the used classes when attempting to detect from the project. This PR makes so that the other settings are also updated from the project information ... 030
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 28/02/2025Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now! github.com/godotengine/godot/pull/1… #LoneWolfTechnology #W4Gamesgithub.comAllow to compile templates without physics servers by YeldhamDev · Pull Request #103373 · godotengine/godotThis one was prickly. Physics is entrenched around several parts of the engine, but here it is, the ability to compile it without any physics at all! Well, for the most part: Only template builds.... 072
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/02/2025I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶 Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the […]fosstodon.orgOriginal post on fosstodon.org 061
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 14/02/2025Wanna share some love? 💗 Donate to pieces of #FreeSoftware you frequently use, they need your help to stay afloat. #ILoveFS 020
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 12/01/2025👿 #Librerama #GodotEngine #Codeberg 120
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 16/12/2024Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well... github.com/godotengine/godot/pull/1… #GodotEngine #LoneWolfTechnology #W4Gamesgithub.comAdd selection box movement/scaling to the animation bezier editor by YeldhamDev · Pull Request #100470 · godotengine/godotImplements godotengine/godot-proposals#3532 for the bezier editor. Screencast_20241216_114037.webm Sponsored By: 🐺 Lone Wolf Technology / 🍀 W4 Games. 040
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 03/12/2024Today I bring you sub-resource filtering! 🔍 github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Gamesgithub.comMake Inspector search inside sub-resources by YeldhamDev · Pull Request #99966 · godotengine/godotThis allows the inspector to search the properties of sub-resources (and the sub-resources of those as well), and keep them visible if they match the filter. Screencast_20241203_... 010
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 25/11/2024An improvement for the runtime selection: *multi* selection! github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games 020
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 19/11/2024Guess whose #GodotEngine #plushie (finally) arrive? 030
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 11/11/2024Some great news: the PR for making the game window embedded into the editor is open! Created by a fellow #GodotEngine member: github.com/godotengine/godot/pull/9… 011
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 31/10/2024Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻 github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games 020
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 25/10/2024I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now. github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games 000
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 10/10/2024Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒 github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games 000
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 08/10/2024Update on the Game editor PR in the #GodotEngine: - Selection of nodes can now be done without suspending the game! - Camera override added! - Editor state is now saved. - General bugfixes. github.com/godotengine/godot/pull/9… 011
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 24/09/2024Another one hot from the oven: Inspector favorites! ⭐ github.com/godotengine/godot/pull/9… #GodotEngine #LoneWolfTechnology #W4Games 011
Michael Alexsander @yeldham.fosstodon.org.ap.brid.gy · 21/09/2024The foundation to a much requested feature for the #GodotEngine: github.com/godotengine/godot/pull/9… I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! 😉). 130