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PmkExpert

@pexmake.bsky.social
142 followers 16 following 317 posts

Solo game developer using the Godot engine. steampowered.com/developer/pexmake pmkexpert.itch.io Contact: pexmake@gmail.com More verbose posts: mastodon.gamedev.place/@pexmake

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PmkExpert @pexmake.bsky.social · 19h
For #WishlistWednesday, here's some progress on the new tutorial for Failed Falling, my reverse Getting Over It. I also, last minute, submitted it to the Godot 2026 showreel. I really don't like setting up for disappointment, but I have to try it... s.team/a/4048790 #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 27/09/2026
With the new rappel mechanic done, I started working on a extended tutorial for Failed Falling. The game already has one, but players still have trouble exploring the gameplay possibilities. The background might be a placeholder. s.team/a/4048790 #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 26/09/2026
Worked a bit more on the latest addition to Failed Falling, my reverse foddian platformer. The rappel stations now have more versatile visuals and make a sound when traversed. Might tweak them a bit more, but for now I'm satisfied! s.team/a/4048790 #ScreenshotSaturday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 19/09/2026
Added a new feature to Failed Falling, my reverse Getting Over It. I'm stubborn, so instead of adding a simple run key to answer the complaint of low walk speed, the game has now rappel station to help traverse the terrain faster! s.team/a/4048790 #ScreenshotSaturday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 16/09/2026
Started a new version for the demo of Failed Falling, my reverse Getting Over It. Added rappel stations, a faster way to travel. Primarily used to retrying failed jumps quicker, they can also offer new possibilities in level design! s.team/a/4048790 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/09/2026
Went back to the youtube/twitch mines to find content creators to ask them to try the demo for Failed Falling, my reverse foddian platformer. Spent multiple hours and only found a few that could be interested... It's so miserable. s.team/a/4048790 #WishlistWednesday #Pixelart #IndieGame #GameDev
s.team
Failed Falling Demo on Steam
Plan your falls and learn from failure in a challenging descent along an active volcano! Sail its updrafts with your parachute to move forward, but going up is the opposite of your goal, so don't drif...
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PmkExpert @pexmake.bsky.social · 30/08/2026
After working on it for more than a month, I'm finally done with the new capsules for Failed Falling, my reverse Getting Over It. Starting from a new pixel art for the character art, I then manually upscaled both it and the background. Here's how... #ScreenshotSunday #Pixelart #IndieGame #GameDev
The header capsule, the most important one.The library capsule, the second most important one.The small capsule. Not that important.
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PmkExpert @pexmake.bsky.social · 08/08/2026
Finally finished adding shading to the character art for Failed Falling's new Steam capsule. What do you think? I have no doubts it looks pretty amateurish, but at least now potential customers have a face to look at to satisfy their monkey brain. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
The character art on its own, showing the before and after of shading.The full capsule art, with the character made a bit brighter.
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PmkExpert @pexmake.bsky.social · 25/07/2026
Progress on the new character art for Failed Falling is snail-pace, but at least I haven't lost hope! Had a lot of trouble drawing the head and I'm still unsure about proportions, so I might touch it up a bit more before trying to add more shading. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
The progress from the last post for the character art, featuring the addition on the facial features, on the left arm plus hand and the tweaking of proportions like a smaller head and longer legs.
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PmkExpert @pexmake.bsky.social · 18/07/2026
After the utter failure of trying to advertise Failed Falling to content creators, I've decided to update the Steam capsule with a new character art. As I actually don't know how to draw, the process is being very slow; here's the current progress. #ScreenshotSaturday #Pixelart #IndieGame #GameDev
The current progress on the character art.The final line art.The first line art.The old capsule art.
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PmkExpert @pexmake.bsky.social · 11/07/2026
Took a 1 month vacation from my main project to work on S-Omnia, my side project. While working on a new area, I created a new palette and used it to update previous assets. In particular, the player has new animations and old ones were improved! #ScreenshotSaturday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 08/07/2026
My game Minimal Slide is part of the #SteamSummerSale! Wait... It's already the last day?!? Well, not that it really matters: I haven't sold a copy in more than a year! Making the sale's image is just a tradition at this point! 🙃 s.team/a/3163570 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 07/07/2026
300th post! #promosky Pexmake: solodev of mysterious games! Side project: S-Omnia pmkexpert.itch.io/s-omnia Exploration adventure Main project: Failed Falling s.team/a/4048790 Foddian platformer with demo Released: Minimal Slide s.team/a/3163570 Colorful sliding puzzles #Pixelart #IndieGameDev
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PmkExpert @pexmake.bsky.social · 13/06/2026
The new update for Failed Falling, my accessible and reverse Getting Over It, is out! After months of work, the game is now speedier and smoother🪂 Changelog: s.team/a/3621600?emgid=675123381079638025 Demo: s.team/a/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev #Platformer #GodotEngine
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PmkExpert @pexmake.bsky.social · 07/06/2026
The next demo update for Failed Falling was meant to just be a couple bug fixes. Then, I had a couple revelations to finally improve some long standing issues. And finally, the very last improvement had this unexpected side-effect... s.team/a/4048790 #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 06/06/2026
Despite the utter failure of yesterday, the next demo update for Failed Falling, my reverse foddian platformer, is almost done! One highlight is an updated tutorial to make sure players learn about an important feature of the game. s.team/a/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 05/06/2026
Hey there #PitchYaGame! Failed Falling is an accessible and reverse foddian platformer where falling down isn't a threat, but the goal! Innovating the genre with temporary checkpoints, difficulty options and a relaxing atmosphere! Try the demo and wishlist: s.team/a/4048790 #IndieGame #Pixelart
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PmkExpert @pexmake.bsky.social · 25/05/2026
Finished sending the 2nd half of the 100 emails to content creators, asking them to play Failed Falling's demo. Of the first 50, 5 responses turned into 3 videos; so far, the others are going worse🫠 On other news, the last tilemap is almost complete! #ScreenshotSunday #Pixelart #IndieGame #GameDev
A small quick example of an environment made with the tilemap. Crystals, columns, stalactites and stalagmites constitutes the second layer of the tilemap.The third layer is made up of collision-less tiles used for decoration.
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PmkExpert @pexmake.bsky.social · 17/05/2026
The new update for Failed Falling's demo is now live on Steam!! This new update aims at making the game more accessible, thanks to an unique way to handle difficulty. Full changelog: steampowered.com/news/app/3621600/view/699890642836259833 #ScreenshotSunday #Pixelart #IndieGame #GameDev #Steam
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PmkExpert @pexmake.bsky.social · 16/05/2026
The new update for Failed Falling's demo is ready to publish! It notably introduces the accessibility feature of giving the ability to close the parachute, useful to prevent loss of progress typical of foddian games. steampowered.com/app/4048790 #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 13/05/2026
A new accessibility feature is coming to Failed Falling, my reverse foddian platformer! Players can now turn on manual closing for the parachute, making the game easier by largely removing the threat of losing progress. steampowered.com/app/4048790 #WishlistWednesday #Pixelart #IndieGame #GameDev
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Reposted by PmkExpert
Playtester ↗ @playtester.io · 12/05/2026
Failed Falling is a tough platformer demo about planning your descent down a live volcano, using a parachute to ride updrafts while avoiding drifting upward and losing progress. Play the demo: playtester.io/failed-falling #IndieGaming #GameDev #Gaming #IndieDev #IndieGame
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PmkExpert @pexmake.bsky.social · 09/05/2026
While waiting a bit before sending the other 50 emails to creators about its demo, I've finally went back to make some more progress on Failed Falling's last tilemap. After finalizing their design many months ago, I've finally finished the crystals. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
All the crystals I've made: 2 colors, 3 orientations, some variants, and extensions to use on diagonal slopes.An example of environments using crystals and the columns/stalactites/stalagmites I'm still working on.Old versions of the crystals.
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PmkExpert @pexmake.bsky.social · 06/05/2026
After delaying for too long, I've finally started sending emails to creators about Failed Falling's demo. For now, I've sent 50 of them and someone already made a video about it! But I've also went under 100 wishlists 🫠 steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 22/04/2026
Added Failed Falling, my reverse Getting Over It, to Twitch. Gamedevs: I just randomly thought about it and turns out it's not automatic! Users need to add it. As important as it is, I've never seen anyone mention it. www.twitch.tv/directory/ca... #WishlistWednesday #Pixelart #IndieGame #GameDev
The cover for Failed Falling on IGDB.com.
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PmkExpert @pexmake.bsky.social · 15/04/2026
Mostly done with gathering 100 content creators' emails to send the demo of Failed Falling. It was more mentally draining than I thought and it left me pretty pessimistic about my game's future. But it's the only way... steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 11/04/2026
Still working on gathering 100 content creators to send emails about the demo for Failed Falling. I've been checking a lot of youtube channels about indies and a lot of them are either dead, changed niche or got infested by genAI. Not going to lie: it has been a bit depressing! #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 05/04/2026
Since my last thread, I'm still gathering the list of 100 content creators I will mail about the demo of Failed Falling, my reverse Getting Over It. Here's the press kit I prepared for it: drive.google.com/drive/folder... Hopefully it'll be useful! #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 03/04/2026
So, Failed Falling finally reached 100 wishlists... but I kinda need 100 times that to feel comfortable. That's why I'm going to send 100 emails about the demo! Here's a small thread about my plan, so that I can either look back at it fondly or make it a reminder of my naivety! #IndieGame #GameDev
The big number in all its glory on the steamworks page. It once went to 102, to now being back to 101.A screenshot of Failed Falling's first area, showing an area with a lot of updrafts.A screenshot of Failed Falling's second area, where vegetation is back after the barren top of the volcano.A screenshot of Failed Falling's third area, an abandoned city that is suspiciously tidy...
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PmkExpert @pexmake.bsky.social · 01/04/2026
Couple of news for Failed Falling, my "reverse" Getting Over It: - Started a new Youtube channel, featuring the gameplay trailer! youtu.be/WXkfbmQPVNk - Reached 100 wishlists! Try the game and maybe grow that number! steampowered.com/app/3621600 #WishlistWednesday #Pixelart #IndieGame #GameDev
A screenshot of the first area of the game, with the player sailing the updrafts that form the first trap of the game.A screenshot of the second area of the game, with the player inside a secret area that is revealed only when going inside of it.A screenshot of the third area of the game, an abandoned city where you can still hear the whispers of who lived there before.The wishlist stats of the game, showing the big 100. Since the screenshot was taken, the number is now at 102, wow!
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PmkExpert @pexmake.bsky.social · 29/03/2026
It's #ScreenshotSunday, so here's one last time the trailer for the new demo update of Failed Falling, my reverse Getting Over It. Consider wishlisting the game and leaving a review: steampowered.com/app/3621600 Try it online on Itch: pmkexpert.itch.io/failed-falling #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 28/03/2026
The new update for the demo of Failed Falling, my reverse Getting Over It, it's now on Itch as a web version and on Steam! This update brings better gameplay and makes the game prettier with new animations and a lightning system! (Links in reply!) #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 25/03/2026
Finally, after working on it for so long, the new demo update for Failed Falling is out on Steam! This update: new gameplay features to make the game easier, an updated player sprite and a lightning system to make the game prettier. Links in reply! #WishlistWednesday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 25/03/2026
Late #TrailerThursday to feature the no-music version of the trailer I just finished for Failed Falling. It's an updated version of the old trailer, using the new logo and the player animations I worked on recently. Hopefully, the new demo will be on Steam tomorrow! #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 23/03/2026
Here's the last video for the Steam page's description of Failed Falling, showing the essential feature of foddian games: losing a lot of progress in a few seconds! In-game, it's actually easy to escape this trap, enough I might need to change it... #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 22/03/2026
Following yesterday posts, here's the third replacement video for the updated Steam page's description of Failed Falling, my reverse Getting Over It. Differently from the other replacements, this one has improved quite a bit compared to the old one. #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 22/03/2026
Following the previous post, here's the second video for the Steam store description of Failed Falling, featuring its practice feature to make the game less frustrating. The actual videos for the description will be cropped to make them less tall. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 21/03/2026
Finished recording the videos for the Steam store description of Failed Falling, my reverse Getting Over It. It didn't take as long as I thought and they're easy to edit; here's the 1st. What will take long though is rerecording for the trailer... #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 19/03/2026
A new year means new sales: my sliding puzzle game Minimal Slide is part of the #SteamSpringSale! While work on my current project continues, this is a quarterly reminder that my first game exists and can even be played!! steampowered.com/app/3163570 #IndieGame #GameDev #IndieDev #Steam #SoloDev
Minimal Slide is part of the Steam Spring Sale 2026, reducing it's price by 45% to $2.74.
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PmkExpert @pexmake.bsky.social · 15/03/2026
Finally finished the new demo update for Failed Falling! For now, I've released it on Itch: Steam will have to wait because I need to update the store page assets. pmkexpert.itch.io/failed-falli... Here's 2.7 minutes of me being bad at my own game. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 07/03/2026
Getting very close to finish the new demo update for Failed Falling, my reverse Getting Over It. Spent a bit beautifying the demo's sneak peek for the second area of the game: the cave always felt a little barren, so I've added a few more details. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 03/03/2026
With the player's sprite updated to a three-quarter view, I needed to also do the same for the other characters in Failed Falling. Here's the new sprite for the first npc. Not sure why, but I had a lot of trouble drawing it and I'm still unsure, but for now it's good. #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 28/02/2026
Almost run out of things I wanted to add to the update of Failed Falling's demo. One of them was adding the new logo to the game, but I went a step further and animated it. Once the update is out, hopefully I'll be able to focus on level design... #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 21/02/2026
With Failed Falling's new player animations completed, I've added them in-game. After inevitably changing the jump frames yet again, I'm now very happy with them! I've also added a simple lightning system to make the world darker when behind cover. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 15/02/2026
On top of updating the old player's animations, Failed Falling's next update also introduces the new game mechanic parachute limiting, meaning new frames. Differently from the animation I showed yesterday, while limiting, the parachute is compressed. #ScreenshotSunday #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 14/02/2026
Getting close to finish the new player's animations for Failed Falling. Finished drawing the three phases the parachute can be for horizontal movement; making them look distinguishable is important for visual clarity and I think I did a fine job. #ScreenshotSaturday #Pixelart #Indiegame #GameDev
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PmkExpert @pexmake.bsky.social · 13/02/2026
The parachute, the final step of Failed Falling's new player sprite, is taking long to do, which makes sense as it's the main feature of the game. While the character's frames have been completed, the parachute itself still needs many of its own. Here's the first one! #Pixelart #IndieGame #GameDev
A mock-up of the player's character using the parachute.
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PmkExpert @pexmake.bsky.social · 11/02/2026
Today, one of my favorite videogame series has died... at least to me. Yakuza 3 was my favorite game in the series: it has its flaws, but a lot of heart. Kiwami 3 replaced all the love with hatred: proudly boasting a sex pest, botching the story and its content, making the original unavailable.
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PmkExpert @pexmake.bsky.social · 10/02/2026
Completed the new look-up and look-down animations for Failed Falling. Even if they are not very important gameplay wise, I'm glad I've redone them. With these done, only one remains, but it's also the one that needed to be redone the most: the parachute animation. #Pixelart #IndieGame #GameDev
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PmkExpert @pexmake.bsky.social · 09/02/2026
My endeavor of updating the player's sprite for Failed Falling continues with the look up and down animations. Up is done, as it is pretty simple, but down is more complex: did a unpolished version of the last frame yesterday, but I'm definitely happier with today's. #Pixelart #Indiegame #GameDev
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