Sign in

h4724.bsky.social

@h4724.bsky.social
80 followers 54 following 73 posts

I make Quake levels and sometimes other stuff the numbers don't mean anything.

PostsRepliesMedia
h4724.bsky.social @h4724.bsky.social · 30/09/2026
Idk who still needs to hear this but Makkon's textures have more variety in colour and patterns than you could ever need, in a bunch of fully-realised themes. These commercial license terms are also extremely generous. Furthermore, just look at them!
010
Reposted by @h4724.bsky.social
Brad (Strideh) @strideh.bsky.social · 27/09/2026
Sin Episodes understands me
3456
Reposted by @h4724.bsky.social
N a i t e l v e n i @naitelveni.bsky.social · 25/09/2026
The start map for Quake Rooftops is ready soon! Ty for your patience! 💜
1031672
Reposted by @h4724.bsky.social
GP @mousefountain.bsky.social · 18/09/2026
mound lord's settlement.
Perspective view, 3D scene of a low fi castle town with low saturation stony textures and cylindrical buildings with metal details.
720231
Reposted by @h4724.bsky.social
Thew @amazingthew.bsky.social · 18/09/2026
god i love videogames. have you heard about "places"? they are called locations
3132151096
h4724.bsky.social @h4724.bsky.social · 18/09/2026
This but it's ad_sepulcher talking to e1m3
Image macro: "In 1962, the USS Independence met Italy's Amerigo Vespucci in the Mediterranean, asked for verification, and after receiving a reply, the Americans responded, "You are the most beautiful ship in the world."
280
h4724.bsky.social @h4724.bsky.social · 15/09/2026
Doing environment art with Just So Many Pipes, if you're into that sort of thing.
010
Reposted by @h4724.bsky.social
kylie b @roguesquirrel.bsky.social · 14/09/2026
the modern conception of games as an experience you're trying to experience full immersion with have decimated simple concepts such as "taking notes" or "drawing a map"
24410
Reposted by @h4724.bsky.social
Jess Jeverage 🏳️‍⚧️ @jessjev.bsky.social · 02/09/2026
Finally playing Quake Brutalist Jam III. Gonna try to keep a thread going of pics as I play each map (I'm not going in any particular order nor am I looking to 100% everything. just sharing when I get something I like- map names/credits in each post.)
121
Reposted by @h4724.bsky.social
amadeustdm.bsky.social @amadeustdm.bsky.social · 12/09/2026
Returning to Dark Mod mapping after a much-needed Displacement break youtu.be/SzBZY8vcrBM
youtu.be
Shelter from the Storm
YouTube video by Amadeus
012
h4724.bsky.social @h4724.bsky.social · 10/09/2026
This is my third youtube poop. I worked hard on it youtu.be/yHX08byeCI8
youtu.be
[YTP] Northern Ryan Resynchronizes
YouTube video by h4724
000
Reposted by @h4724.bsky.social
arnaerr 🦭⭑。 @arnaerr.bsky.social · 24/08/2026
Please share your feedback on how genAI destroys the livelihoods of artists on the official EU website. You can do so even if you're not an EU citizen. We have to be loud so the change will come, and practice shoes that voicing hatred towards genAI works ec.europa.eu/info/law/bet...
848494765
Reposted by @h4724.bsky.social
Dominic Tarason @dominictarason.com · 08/09/2026
While 'throwing a motherfucker at another motherfucker' is the coolest way to fight in videogames, Sprawl Zero does understand that the next-funniest option is hucking at a gun at someone's face so hard they immediately die, and drop another gun to throw at the next guy.
3679
Reposted by @h4724.bsky.social
HANNAH CRAWFORD @embyr.bsky.social · 08/09/2026
SPRAWL zero is out now! The culmination of so much blood sweat and tears, who would have thought a random interaction on the Quake Mapping discord would have lead to this? store.steampowered.com/app/3748520/...
store.steampowered.com
Save 20% on SPRAWL zero on Steam
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ...
10325118
Reposted by @h4724.bsky.social
the Carrie / ADC_AX @adc-ax.itch.io · 06/09/2026
map making
1052986
Reposted by @h4724.bsky.social
fw @frwthr.bsky.social · 06/09/2026
The best part about creating things is getting those 5 ppl who you actually made it for pogging out and having a great time with it. We love our Sickos.
1234
Reposted by @h4724.bsky.social
Top Dingus @thetopdingus.bsky.social · 05/09/2026
>throbs evily
Cartoony pen drawing of Ranger from Quake 1 dodging an ogre's grenade and oblivious to one of those horrible little tracking bioncle projectiles the Vor shoot
229979
Reposted by @h4724.bsky.social
Robert Yang @radiatoryang.bsky.social · 03/09/2026
almost done with my rooftops jam map! got bored of pasting windows onto houses so I started pasting faces, maybe it's just my thing I do now
1551899
Reposted by @h4724.bsky.social
Romain Barrilliot @skacky.bsky.social · 31/08/2026
I never thought lack of pushback against AIgen in Thief would be what would drive me out of the community but here we are. I will not return unless they take a firm stand against it.
119715
Reposted by @h4724.bsky.social
William // stickflip @stickflip.bsky.social · 31/08/2026
i love this little guy. everything about it is terrible
really bad UV on the dog enemy from quake (1996)
4235
Reposted by @h4724.bsky.social
Idolon @idolon.bsky.social · 28/08/2026
level design (Portal A&K escape spoilers)
24816
Reposted by @h4724.bsky.social
ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 19/08/2026
some of my recent BSP work
636855
Reposted by @h4724.bsky.social
reeemi @reeemisalomon.bsky.social · 24/01/2026
sketching in trenchbroom using @makkon.bsky.social's texture for a little map i'm working on
medieval looking houses made for quake
1245
Reposted by @h4724.bsky.social
N a i t e l v e n i @naitelveni.bsky.social · 21/08/2026
Wip screenshot from my upcoming Quake Rooftops jam map.
1943969
Reposted by @h4724.bsky.social
Romain Barrilliot @skacky.bsky.social · 14/08/2026
help I fell into the Quake mapping rabbit hole again.
615933
Reposted by @h4724.bsky.social
William // stickflip @stickflip.bsky.social · 07/08/2026
hearing the quake brutalist jams get a mention on stage at quakecon was a bit trippy 😅
171
Reposted by @h4724.bsky.social
fw @frwthr.bsky.social · 31/07/2026
I can completely understand how games like Campaign Evolved come to be. You watch someone playing the game, and if they don't immediately understand something it feels REALLY BAD to watch that happen. Designers need to hold back on acting on that impulse though, otherwise you ruin the illusion.
3213
Reposted by @h4724.bsky.social
terriedirewolf.bsky.social @terriedirewolf.bsky.social · 22/07/2026
#qbj3 #monolith #rover #quake #fanart #sketches #comsopen
04915
Reposted by @h4724.bsky.social
Romain Barrilliot @skacky.bsky.social · 22/07/2026
This little project that was supposed to be out in a year is out now, 6 years later. It took a while but it’s great. It’s a whole new full length campaign for Quake with 32 maps and a completely new soundtrack, aimed at being compatible with winquake. I made a few maps for it. youtu.be/ViJMgLNLW08
youtu.be
Tremor - Release Trailer
YouTube video by Tremor
28939
Reposted by @h4724.bsky.social
wons @wons0.bsky.social · 21/07/2026
www.slipseer.com/index.php?re... a quake map jam I participated, co-hosted and helped with start map a lil'. Byob is a jam where jammers had to make their own textures from scratch AND the map! Awesome stuff in there!
slipseer.com
Jam - Bring Your Own Bottle
Bring Your Own Bottle BYOB is a Quake jam where mappers were required to make their own textures. Co-hosted by Wons and Rabbit, with assistance from Quiet and the Quake Mapping Discord staff. The ...
04119
Reposted by @h4724.bsky.social
Mysterious Z (DATE OF BIRTH AUGUST 2ND) @mysteriousz.bsky.social · 20/07/2026
Found those video clips of MGS1 on the Master Collection Switch Port where apparently Nintendo has a policy against mentioning button names from other consoles, so they literally had to sentence mix shit like it was a YTP and oh my god
4628841369
Reposted by @h4724.bsky.social
Makkon @makkon.bsky.social · 20/07/2026
looking for a programmer to make a BSP lightbaker through the GPU using ericwtools methods. no genAI. let me know your rate, I'll save up. github.com/ericwa/ericw... making a game in the quake engine and it'd be real good to have, and good for the community.
1111545
Reposted by @h4724.bsky.social
John Romero @johnromero.bsky.social · 15/07/2026
The environment is the most important character in the game, and it has a story to tell. When designing levels, I’m thinking about several aspects that have to do with its place in the world, what its function is, how can I innovate in its design... 1/2
416925
h4724.bsky.social @h4724.bsky.social · 07/07/2026
It's really sad to see id lay off both sponge and SyncError, their two biggest public advocates for game history preservation, modding, and Quake itself, at the same time. I hope everyone affected somehow ends up better off than they were before.
162
Reposted by @h4724.bsky.social
Andrew Hulshult @andrewhulshult.bsky.social · 06/07/2026
I'm heartbroken to hear about the Microsoft layoffs that have hit id Software. This triology of Doom has been incredible and wouldn't have been possible without these talented people. If you need some incredibly talented folks on your team, I have linked who I can so far below.
9311117
Reposted by @h4724.bsky.social
suzanne @binarypartitioned.space · 04/07/2026
get in loser, we're texturing our blockouts and calling it a day
A large tomb chamber with a dim light on it. Several upright stone containers litter the floor, and a larger container stands in an alcove.A narrow stone passage lit by torchlight. It branches in the distance.A sloping tomb chamber with dim blue lights set into the ceiling.A large irregular cave with platforms rising out of the lava. Stone structured protrude from the distant ceiling.
2578
Reposted by @h4724.bsky.social
Amelie C. Langlois @amelieclanglois.bsky.social · 01/07/2026
Some screenshots from my recent Quake map for Bestiary Jam, done over two weeks. Was a massive rush to get things done in time, though it at least turned out pretty
47520
Reposted by @h4724.bsky.social
nick @jupiterskydive.bsky.social · 29/06/2026
been cookin #quake #leveldesign #trenchbroom
317544
h4724.bsky.social @h4724.bsky.social · 26/06/2026
I'm really proud of what the community has accomplished these past few months, and it's not over just yet!
041
Reposted by @h4724.bsky.social
fw @frwthr.bsky.social · 15/05/2025
1383
Reposted by @h4724.bsky.social
fw @frwthr.bsky.social · 25/06/2026
wip for secret quake project
35914
Reposted by @h4724.bsky.social
auhsan @auhsan.bsky.social · 23/06/2026
We fought against the grey void and won! Made an entry for the limits jam. #QUAKE #leveldesign #gamedev
The Forgotten FloppyThe Forgotten FloppyThe Forgotten FloppyThe Forgotten Floppy
0307
Reposted by @h4724.bsky.social
Ryan JL 🍊 @recycledoj.bsky.social · 23/06/2026
I have a map in this set! It was very iterative type of process, since I kept making adjustments to the layout to fit within the requirements. This was also the first time I've tested something I've built in DOSBox.
Screenshot from Quake. A knight guards some green armor for some reason.Screenshot from Quake, featuring the classic ogre-on-a-high-place.Screenshot from Quake, showing the whole layout of a map.
0113
Reposted by @h4724.bsky.social
Clenow @clenowa.bsky.social · 22/06/2026
Wow, a new DOS compatible mapset out on Quake's 30th anniversary that I made a map for, surely not, how could this have happened... #quake www.slipseer.com/index.php?re...
A low res quake screenshot, monsters walk on raised platforms and water pours from the ceilingA low res quake screenshot, a monster stands in shallow flowing water which also pours from the ceiling
0338
Reposted by @h4724.bsky.social
scampie @scampie.bsky.social · 23/06/2026
i made a map for this! this is an original limits map (slightly lower than dosquake's technical limits), so everything is under 600 world polys from any view, and averages ~350 (well... maybe closer to 400 for me...) also supports DM play! go check out the pack and everyone else's maps!
my quake 30th limits jam map "i'd love to pull the wires from the wall"
an enforcer guards the silver keymy quake 30th limits jam map "i'd love to pull the wires from the wall"
an ogre paces behind some angled metal pillarsmy quake 30th limits jam map "i'd love to pull the wires from the wall"
some enemies await the playermy quake 30th limits jam map "i'd love to pull the wires from the wall"
spikes fly from shooters on the floor
0226
h4724.bsky.social @h4724.bsky.social · 23/06/2026
I (finally) released the 30th Anniversary Limits Jam for #Quake, just in time for the big day itself! 16 maps + start map made to the same constraints as the original campaign. Go play it here! www.slipseer.com/index.php?re...
slipseer.com
Quake 30th Anniversary Limits Jam
Quake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map...
02815
Reposted by @h4724.bsky.social
toni has COMMS OPEN !!! @tonithetoni.bsky.social · 22/06/2026
HAPPY BIRTHDAY QUAKE 1 the best game ever !!
Several items and monsters fro id Software's Quake (1997)
Including the Shambler, Vore, Fiend, Scrag and Spawn
And the nail ammo pickup with the Nine Inch Nails logo, nail gun, grenade launcher, quad damage and an invisible Ranger with his helmet on
1291109
Reposted by @h4724.bsky.social
fw @frwthr.bsky.social · 22/06/2026
Quake is kinda cool.
5475
Reposted by @h4724.bsky.social
erysdren @erysdren.bsky.social · 18/06/2026
shoutout "proto_citadel_garbage.vmf" from Half-Life 2's early development, dated October 2nd 2001, made by Valve level designer Randy Lundeen
416341
Reposted by @h4724.bsky.social
N a i t e l v e n i @naitelveni.bsky.social · 16/06/2026
Quake is such a cozy game ^^ Screenshots from my upcoming 1024 units map jam entry.
25539125