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Gregg

@gregorski.itch.io
219 followers 130 following 210 posts

29 | Working full-time in aerospace engineering. Solo gamedev in my free time. Demo @ gregorski.itch.io/nomad

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Gregg @gregorski.itch.io · 06/06/2026
Turning 30 today! Glad I've been allowing myself to not worry about posting/game marketing. But as I spent a lot of the last 10 years learning gamedev, this is a small tribute to that! #ue5 #gamedev #indiedev
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Hellforge Studios - IVOR DEMO OUT NOW! @hellforgestudios.bsky.social · 16/05/2026
it's time to roll the dice - one last time. Project Absentia's full release comes to Steam on 6/6/26, 6 AM (NZST)! WISHLIST IT NOW: gayangelgame.com
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Gregg @gregorski.itch.io · 18/04/2026
Fixed up the lasers that have been sitting around for too long now, and gave them static and lite tracking behaviors. #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/04/2026
Gave my new Shift mechanic some SFX and visuals when activated! #gamedev #indiedev
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Gregg @gregorski.itch.io · 21/03/2026
Been working on iterating combat design. Some of that work can't be parsed here but it's slowly coming together more :) #gamedev #indiedev
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Gregg @gregorski.itch.io · 03/03/2026
In honor of the blood moon eclipse, I made a lighting mode for my game! #gamedev #indiedev
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Gregg @gregorski.itch.io · 24/01/2026
Some enemies will shoot back, so the player can wear armor when needed to take an extra bullet or two. Just mind the extra weight. #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/01/2026
Over the past week I’ve been resurrecting a game prototype from 2021. Really like how it’s coming out this time with how much I’ve learned. #gamedev #indiedev
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jitspoe @jitspoe.bsky.social · 16/11/2025
Check out the timestamp -- over 16 minutes of 15 second mini trailers so far! This is shaping up to be quite a showcase already! If you submitted, check the submission page to see if your game is in there and let me know if it's not!
Screenshot of media player showing the combined Indie Showcase 2025 submissions.  The cursor is at 16:10 / 16:30, featuring a dragon from Rogue Blight.
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Gregg @gregorski.itch.io · 09/11/2025
Been iterating on making enemies populate and patrol ahead of you and attacking when you get closer; along with fixing enemy behavior oversights, it's a step up! #ue5 #gamedev
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Gregg @gregorski.itch.io · 25/10/2025
You can now hear some wind while you fling yourself around the world! #ue5 #gamedev
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Gregg @gregorski.itch.io · 16/08/2025
Projectile bursts now lead their aim better and start faster. #ue5 #gamedev
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Gregg @gregorski.itch.io · 01/08/2025
Portals have been a sweet addition to my game. (Forerunnerx - Contempt) #ue5 #gamedev
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Gregg @gregorski.itch.io · 25/07/2025
Finally fixed the viewmodel visual while grappling. Wallruns and sliding got some needed attention too. #ue5 #gamedev
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Gregg @gregorski.itch.io · 24/07/2025
Luckily the game aims for you a little bit (Forerunnerx - Contempt) #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 19/07/2025
Improved my aim nudging code a bit - basically bends bullets to help you hit targets if your aim is close enough, especially on wallruns! It is adjustable per shot profile, and I've exaggerated the values a bit for this clip. #gamedev #indiedev
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Gregg @gregorski.itch.io · 13/07/2025
Redoing tutorialization and adjusting systems accordingly. It'll probably change a bit more but - Triggers prompt to open a Tutorial window with a bit of information on mechanics in context. The prompt can be ignored, but I might do a first-time force for new players. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/07/2025
Feelin preeeetty pleased with how my game looks. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 17/06/2025
#ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 15/06/2025
Been doing level design lately. #ue5 #gamedev #indiedev
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Sean @mantaray-games.bsky.social · 07/06/2025
Hey Bluesky, I’m currently building my game LUCID in the Godot Engine. Can’t wait to share more, hope you enjoy! #Godot #GodotEngine #Gamedev
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Gregg @gregorski.itch.io · 02/06/2025
Updated enemy animations and visuals. Lots of work lately in improving enemy behavior too. #gamedev #indiedev
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Gregg @gregorski.itch.io · 27/05/2025
New replayable Totem challenge arena (waves escalate), grapple points display distance to interact, pickups display cooldown, jump restores for free midair jumps, AI fixes... And I'm experimenting with a cybersword energy slash. #ue5 #gamedev #indiedev
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Chris Wade @luckshotgames.com · 25/05/2025
🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below)
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Reload Magazine @reload-magazine.net · 03/05/2025
FPS FANS: each week, we like to highlight cool goings-on in the retro FPS space. Wizordum released its full version this week and it's looking amazing! FPS DEVS: what have you been up to? sound off!
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Gregg @gregorski.itch.io · 03/05/2025
Weave through the chaos. #ue5 #gamedev #indiedev 🎵 Acryl madness - Melting Pulse
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Gregg @gregorski.itch.io · 30/04/2025
Wallrunning now checks above and below the player to keep you roughly centered on the wall, making this platforming segment feel much smoother than it would otherwise! #gamedev #indiedev
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Gregg @gregorski.itch.io · 28/04/2025
Shifted more towards my palette. #gamedev #indiedev
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Gregg @gregorski.itch.io · 26/04/2025
Ocean floor vibes #gamedev #indiedev
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Gregg @gregorski.itch.io · 14/04/2025
Been a little more detail oriented lately. Besides extra visual touches, grapple points have cooldowns and line of sight breaks now. #gamedev #indiedev
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Gregg @gregorski.itch.io · 12/04/2025
Enemies now have appear and dissolve FX, and a bit of delay when spawning in. #gamedev #indiedev
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Reload Magazine @reload-magazine.net · 12/04/2025
Neon underwater bullet hell - NOMAD is a gorgeous movement shooter you should wishlist now. reload-magazine.net/articles/nom...
reload-magazine.net
NOMAD — Reload Magazine
Pay attention, movement shooter and bullet hell fans – you’re going to want to sit down for this one. NOMAD has hit the scene with a bang.
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Gregg @gregorski.itch.io · 12/04/2025
Returnal style ring hazards, my setup is simple but effective! #gamedev #indiedev
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Paloma McClain @palomamcclain.bsky.social · 10/04/2025
god I can’t believe our game launches tomorrow :’) If you like the idea of playing a song-casting Greek bazuki wielder in a narrative-driven action RPG, you should totally wishlist 🙂‍↕️🫶🏻 store.steampowered.com/app/2679660/...
store.steampowered.com
Traveler's Refrain on Steam
Wield your magical instrument and defy the mecha-goddesses of fate in this Song-Casting Story Driven Action-RPG. Explore a forbidden forest as Traveler. Help him reunite with his long lost love as you...
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Gregg @gregorski.itch.io · 07/04/2025
Movement got a bit more refinement this weekend. Got rid of some long standing sore spots. #gamedev #indiedev
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Gregg @gregorski.itch.io · 05/04/2025
Experimenting with additional grapple targets. The Barrier ability's grapple is automatic if you're looking at it. All of these grapple points have lower range than default. #gamedev #indiedev
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Jasozz @jasozzgames.bsky.social · 04/04/2025
Bonerooms is now 100% free! I really wanted this to coincide with its content update but unfortunately I've had no time to work on it now that I'm trying to get CULTIC back on schedule. For now at least, you can still bone your friends - now FOR FREE! store.steampowered.com/app/2719940/...
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Gregg @gregorski.itch.io · 03/04/2025
One day, these models are due for upgrades. For now, this is a pretty sweet shot. #gamedev #indiedev
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Xekvera @xekvera.bsky.social · 29/03/2025
Voidborn 1.0 April 4th Music by @stillcrisp.bsky.social
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Reload Magazine @reload-magazine.net · 29/03/2025
FPS FANS: every week we like to highlight a new game - like Neon Rain, which has been cookin some colorful stuff! FPS DEVS: what have you been up to this week? show off your work!
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Gregg @gregorski.itch.io · 29/03/2025
Enemy projectiles are getting better at zoning the player. Can't pass through them all, you'll have to weave around. #gamedev #indiedev
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Gregg @gregorski.itch.io · 28/03/2025
Care to try lethal projectiles? Death by a thousand cuts? I implemented some non-controversial sliders to try out some twists on game rules! #gamedev #indiedev
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Gregg @gregorski.itch.io · 26/03/2025
I started biting off maybe a bit too much for my project. I mean I knew that, but it actively hampered my mental with continuing on. Not tossing any work away, but I had to dial back some elements and I’ll probably remake a few areas in my level. Dev is uh, a really challenging marathon.
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Rami Ismail (رامي) @ramiismail.com · 25/03/2025
There are several hundred games, art projects, and other creative endeavours in this thread. Take a look, like your favorites, follow the creators - whatever helps helps in these weird times.
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Kadabura @kadabura.bsky.social · 24/03/2025
A handful of misc character sketches from the last little while ✨
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Rami Ismail (رامي) @ramiismail.com · 24/03/2025
It's been a while since I've done this, and the world is bleak - so we can all use a little art & creativity. What is everyone creating nowadays? Games, art, music, video, writing, anything - whether it is early, almost done, or just shipped. Feel free to include trailers, images, links - whatever.
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Gregg @gregorski.itch.io · 24/03/2025
Audio pass today. And you can spot some fun new stuff going on. Drop me a wishlist if you haven't already? :) store.steampowered.com/app/2408640/... #gamedev #indiedev
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aleks @aleksandraht.bsky.social · 21/03/2025
Metal Garden is now out on Steam! Embark on a short, atmospheric adventure through an overgrown megastructure. store.steampowered.com/app/3539440/...
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Gregg @gregorski.itch.io · 22/03/2025
Got enemies using different attack styles under changing contexts. Up close, shotgun. Farther away, projectile hose. #gamedev #indiedev
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Gregg @gregorski.itch.io · 17/03/2025
Absolute madlad Go play Frogmonster!!
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