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Gregg

@gregorski.itch.io
219 followers 130 following 210 posts

29 | Working full-time in aerospace engineering. Solo gamedev in my free time. Demo @ gregorski.itch.io/nomad

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Gregg @gregorski.itch.io · 06/06/2026
Turning 30 today! Glad I've been allowing myself to not worry about posting/game marketing. But as I spent a lot of the last 10 years learning gamedev, this is a small tribute to that! #ue5 #gamedev #indiedev
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Hellforge Studios - IVOR DEMO OUT NOW! @hellforgestudios.bsky.social · 16/05/2026
it's time to roll the dice - one last time. Project Absentia's full release comes to Steam on 6/6/26, 6 AM (NZST)! WISHLIST IT NOW: gayangelgame.com
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Gregg @gregorski.itch.io · 18/04/2026
Hi! I’ve done so much reworking since then, yeah it’s very outdated. I’m trying to address more stuff before I declare a new good build, hopefully sometime soon!
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Gregg @gregorski.itch.io · 18/04/2026
Wishlist! store.steampowered.com/app/2408640/NOMAD/
store.steampowered.com
NOMAD on Steam
Weave and slide under waves of projectile hazards in this energetic movement shooter. Dispatch hordes of lost and otherworldly foes as you avenge the planet's demise. Creatively utilize flexible movem...
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Gregg @gregorski.itch.io · 18/04/2026
Fixed up the lasers that have been sitting around for too long now, and gave them static and lite tracking behaviors. #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/04/2026
Titanfall 2 goes much, much further with the idea - I made a much more solodev achievable version of it :)
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Gregg @gregorski.itch.io · 11/04/2026
Gave my new Shift mechanic some SFX and visuals when activated! #gamedev #indiedev
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Gregg @gregorski.itch.io · 21/03/2026
Been working on iterating combat design. Some of that work can't be parsed here but it's slowly coming together more :) #gamedev #indiedev
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Gregg @gregorski.itch.io · 03/03/2026
And yeah the setup got the treatment too :)
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Gregg @gregorski.itch.io · 03/03/2026
In honor of the blood moon eclipse, I made a lighting mode for my game! #gamedev #indiedev
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Gregg @gregorski.itch.io · 24/01/2026
Some enemies will shoot back, so the player can wear armor when needed to take an extra bullet or two. Just mind the extra weight. #gamedev #indiedev
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Gregg @gregorski.itch.io · 23/01/2026
I'm seriously so fucking exhausted with this Admin.
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Gregg @gregorski.itch.io · 12/01/2026
This one’s gonna need some time before it hits the big screen! I should really finish up the next Nomad build, been trying things and solving lingering issues for months. I actually gotta post a recent vid of that here it’s been too long. Good luck with setup, hmu when you’re settled!
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Gregg @gregorski.itch.io · 12/01/2026
Thank you bro - I’m already feeling a lot of potential in it and a developed vision is forming. Pretty excited about it.
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Gregg @gregorski.itch.io · 11/01/2026
Over the past week I’ve been resurrecting a game prototype from 2021. Really like how it’s coming out this time with how much I’ve learned. #gamedev #indiedev
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jitspoe @jitspoe.bsky.social · 16/11/2025
Check out the timestamp -- over 16 minutes of 15 second mini trailers so far! This is shaping up to be quite a showcase already! If you submitted, check the submission page to see if your game is in there and let me know if it's not!
Screenshot of media player showing the combined Indie Showcase 2025 submissions.  The cursor is at 16:10 / 16:30, featuring a dragon from Rogue Blight.
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Gregg @gregorski.itch.io · 09/11/2025
Been iterating on making enemies populate and patrol ahead of you and attacking when you get closer; along with fixing enemy behavior oversights, it's a step up! #ue5 #gamedev
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Gregg @gregorski.itch.io · 25/10/2025
You can now hear some wind while you fling yourself around the world! #ue5 #gamedev
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Gregg @gregorski.itch.io · 16/08/2025
Projectile bursts now lead their aim better and start faster. #ue5 #gamedev
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Gregg @gregorski.itch.io · 01/08/2025
Portals have been a sweet addition to my game. (Forerunnerx - Contempt) #ue5 #gamedev
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Gregg @gregorski.itch.io · 25/07/2025
Haha, thanks!
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Gregg @gregorski.itch.io · 25/07/2025
Finally fixed the viewmodel visual while grappling. Wallruns and sliding got some needed attention too. #ue5 #gamedev
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Gregg @gregorski.itch.io · 24/07/2025
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Gregg @gregorski.itch.io · 24/07/2025
Luckily the game aims for you a little bit (Forerunnerx - Contempt) #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 19/07/2025
Improved my aim nudging code a bit - basically bends bullets to help you hit targets if your aim is close enough, especially on wallruns! It is adjustable per shot profile, and I've exaggerated the values a bit for this clip. #gamedev #indiedev
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Gregg @gregorski.itch.io · 13/07/2025
Working on prepping a solid demo update! bsky.app/profile/greg...
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Gregg @gregorski.itch.io · 13/07/2025
Redoing tutorialization and adjusting systems accordingly. It'll probably change a bit more but - Triggers prompt to open a Tutorial window with a bit of information on mechanics in context. The prompt can be ignored, but I might do a first-time force for new players. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/07/2025
Feelin preeeetty pleased with how my game looks. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 17/06/2025
#ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 16/06/2025
Thanks!
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Gregg @gregorski.itch.io · 16/06/2025
Sweet, great to hear that. I'll make a pass to make sure that lands in game too :)
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Gregg @gregorski.itch.io · 16/06/2025
Hell yeah, thank you so much :D
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Gregg @gregorski.itch.io · 16/06/2025
Thanks! It's from an Exoplanets audio bundle I got a while back. Mixed a dark drone and ice and wind drone and ended up with this :)
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Gregg @gregorski.itch.io · 15/06/2025
Been doing level design lately. #ue5 #gamedev #indiedev
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Sean @mantaray-games.bsky.social · 07/06/2025
Hey Bluesky, I’m currently building my game LUCID in the Godot Engine. Can’t wait to share more, hope you enjoy! #Godot #GodotEngine #Gamedev
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Gregg @gregorski.itch.io · 02/06/2025
Updated enemy animations and visuals. Lots of work lately in improving enemy behavior too. #gamedev #indiedev
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Gregg @gregorski.itch.io · 27/05/2025
Something like, “It’s either the greatest thing I’ve experienced, or it’s trash.” Cursed mentality.
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Gregg @gregorski.itch.io · 27/05/2025
Dude it's a GREAT OST. I've had the same experience with it being in my head, I'm listening to it at the office too. Really like it.
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Gregg @gregorski.itch.io · 27/05/2025
New replayable Totem challenge arena (waves escalate), grapple points display distance to interact, pickups display cooldown, jump restores for free midair jumps, AI fixes... And I'm experimenting with a cybersword energy slash. #ue5 #gamedev #indiedev
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Chris Wade @luckshotgames.com · 25/05/2025
🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below)
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Gregg @gregorski.itch.io · 20/05/2025
Niiice, these look great!
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Gregg @gregorski.itch.io · 16/05/2025
Damn, you must have cleared out endgame. I think I’m still early on in that 😂
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Gregg @gregorski.itch.io · 16/05/2025
Haha, yeahhh I almost did but wanted to make sure I finished it. The narrative will strike again.
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Gregg @gregorski.itch.io · 12/05/2025
Was nice meeting you and the team! Good luck with development!
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Gregg @gregorski.itch.io · 07/05/2025
I’m shocked I can keep hearing wilder headlines and no progress is done getting them out. It’s an insane timeline.
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Gregg @gregorski.itch.io · 06/05/2025
Oh god wtf dystopia are we in Black mirror was supposed to be ficticious
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Gregg @gregorski.itch.io · 05/05/2025
It’s been absolutely rent free in my head and I’m happy to have it. Easily one of my new favorites.
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Gregg @gregorski.itch.io · 05/05/2025
Welcome back, Mirror’s Edge!
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Gregg @gregorski.itch.io · 03/05/2025
Gameplay is coming along great! bsky.app/profile/greg...
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Reload Magazine @reload-magazine.net · 03/05/2025
FPS FANS: each week, we like to highlight cool goings-on in the retro FPS space. Wizordum released its full version this week and it's looking amazing! FPS DEVS: what have you been up to? sound off!
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