Gregg @gregorski.itch.io · 06/06/2026Turning 30 today! Glad I've been allowing myself to not worry about posting/game marketing. But as I spent a lot of the last 10 years learning gamedev, this is a small tribute to that! #ue5 #gamedev #indiedev 0163
Reposted by GreggHellforge Studios - IVOR DEMO OUT NOW! @hellforgestudios.bsky.social · 16/05/2026it's time to roll the dice - one last time. Project Absentia's full release comes to Steam on 6/6/26, 6 AM (NZST)! WISHLIST IT NOW: gayangelgame.com 411869
Gregg @gregorski.itch.io · 18/04/2026Hi! I’ve done so much reworking since then, yeah it’s very outdated. I’m trying to address more stuff before I declare a new good build, hopefully sometime soon! 010
Gregg @gregorski.itch.io · 18/04/2026Wishlist! store.steampowered.com/app/2408640/NOMAD/store.steampowered.comNOMAD on SteamWeave and slide under waves of projectile hazards in this energetic movement shooter. Dispatch hordes of lost and otherworldly foes as you avenge the planet's demise. Creatively utilize flexible movem... 010
Gregg @gregorski.itch.io · 18/04/2026Fixed up the lasers that have been sitting around for too long now, and gave them static and lite tracking behaviors. #gamedev #indiedev 284
Gregg @gregorski.itch.io · 11/04/2026Titanfall 2 goes much, much further with the idea - I made a much more solodev achievable version of it :) 010
Gregg @gregorski.itch.io · 11/04/2026Gave my new Shift mechanic some SFX and visuals when activated! #gamedev #indiedev 1224
Gregg @gregorski.itch.io · 21/03/2026Been working on iterating combat design. Some of that work can't be parsed here but it's slowly coming together more :) #gamedev #indiedev 0163
Gregg @gregorski.itch.io · 03/03/2026In honor of the blood moon eclipse, I made a lighting mode for my game! #gamedev #indiedev 1223
Gregg @gregorski.itch.io · 24/01/2026Some enemies will shoot back, so the player can wear armor when needed to take an extra bullet or two. Just mind the extra weight. #gamedev #indiedev 0113
Gregg @gregorski.itch.io · 12/01/2026This one’s gonna need some time before it hits the big screen! I should really finish up the next Nomad build, been trying things and solving lingering issues for months. I actually gotta post a recent vid of that here it’s been too long. Good luck with setup, hmu when you’re settled! 110
Gregg @gregorski.itch.io · 12/01/2026Thank you bro - I’m already feeling a lot of potential in it and a developed vision is forming. Pretty excited about it. 110
Gregg @gregorski.itch.io · 11/01/2026Over the past week I’ve been resurrecting a game prototype from 2021. Really like how it’s coming out this time with how much I’ve learned. #gamedev #indiedev 3249
Reposted by Greggjitspoe @jitspoe.bsky.social · 16/11/2025Check out the timestamp -- over 16 minutes of 15 second mini trailers so far! This is shaping up to be quite a showcase already! If you submitted, check the submission page to see if your game is in there and let me know if it's not! 2262
Gregg @gregorski.itch.io · 09/11/2025Been iterating on making enemies populate and patrol ahead of you and attacking when you get closer; along with fixing enemy behavior oversights, it's a step up! #ue5 #gamedev 0152
Gregg @gregorski.itch.io · 25/10/2025You can now hear some wind while you fling yourself around the world! #ue5 #gamedev 0153
Gregg @gregorski.itch.io · 16/08/2025Projectile bursts now lead their aim better and start faster. #ue5 #gamedev 0174
Gregg @gregorski.itch.io · 01/08/2025Portals have been a sweet addition to my game. (Forerunnerx - Contempt) #ue5 #gamedev 0155
Gregg @gregorski.itch.io · 25/07/2025Finally fixed the viewmodel visual while grappling. Wallruns and sliding got some needed attention too. #ue5 #gamedev 1133
Gregg @gregorski.itch.io · 24/07/2025Luckily the game aims for you a little bit (Forerunnerx - Contempt) #ue5 #gamedev #indiedev 1103
Gregg @gregorski.itch.io · 19/07/2025Improved my aim nudging code a bit - basically bends bullets to help you hit targets if your aim is close enough, especially on wallruns! It is adjustable per shot profile, and I've exaggerated the values a bit for this clip. #gamedev #indiedev 0123
Gregg @gregorski.itch.io · 13/07/2025Working on prepping a solid demo update! bsky.app/profile/greg... 072
Gregg @gregorski.itch.io · 13/07/2025Redoing tutorialization and adjusting systems accordingly. It'll probably change a bit more but - Triggers prompt to open a Tutorial window with a bit of information on mechanics in context. The prompt can be ignored, but I might do a first-time force for new players. #ue5 #gamedev #indiedev 0226
Gregg @gregorski.itch.io · 11/07/2025Feelin preeeetty pleased with how my game looks. #ue5 #gamedev #indiedev 3194
Gregg @gregorski.itch.io · 16/06/2025Sweet, great to hear that. I'll make a pass to make sure that lands in game too :) 010
Gregg @gregorski.itch.io · 16/06/2025Thanks! It's from an Exoplanets audio bundle I got a while back. Mixed a dark drone and ice and wind drone and ended up with this :) 110
Reposted by GreggSean @mantaray-games.bsky.social · 07/06/2025Hey Bluesky, I’m currently building my game LUCID in the Godot Engine. Can’t wait to share more, hope you enjoy! #Godot #GodotEngine #Gamedev 0354
Gregg @gregorski.itch.io · 02/06/2025Updated enemy animations and visuals. Lots of work lately in improving enemy behavior too. #gamedev #indiedev 0225
Gregg @gregorski.itch.io · 27/05/2025Something like, “It’s either the greatest thing I’ve experienced, or it’s trash.” Cursed mentality. 030
Gregg @gregorski.itch.io · 27/05/2025Dude it's a GREAT OST. I've had the same experience with it being in my head, I'm listening to it at the office too. Really like it. 020
Gregg @gregorski.itch.io · 27/05/2025New replayable Totem challenge arena (waves escalate), grapple points display distance to interact, pickups display cooldown, jump restores for free midair jumps, AI fixes... And I'm experimenting with a cybersword energy slash. #ue5 #gamedev #indiedev 0114
Reposted by GreggChris Wade @luckshotgames.com · 25/05/2025🚨HUGE News🚨 🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward! ✨Free demo out NOW 🎮Coming to Nintendo Switch 1 & 2 in Q4 2025 💰Our publisher dropped us, so we're KICKSTARTING (links below) 902679964
Gregg @gregorski.itch.io · 16/05/2025Damn, you must have cleared out endgame. I think I’m still early on in that 😂 010
Gregg @gregorski.itch.io · 16/05/2025Haha, yeahhh I almost did but wanted to make sure I finished it. The narrative will strike again. 020
Gregg @gregorski.itch.io · 12/05/2025Was nice meeting you and the team! Good luck with development! 020
Gregg @gregorski.itch.io · 07/05/2025I’m shocked I can keep hearing wilder headlines and no progress is done getting them out. It’s an insane timeline. 020
Gregg @gregorski.itch.io · 06/05/2025Oh god wtf dystopia are we in Black mirror was supposed to be ficticious 030
Gregg @gregorski.itch.io · 05/05/2025It’s been absolutely rent free in my head and I’m happy to have it. Easily one of my new favorites. 020
Reposted by GreggReload Magazine @reload-magazine.net · 03/05/2025FPS FANS: each week, we like to highlight cool goings-on in the retro FPS space. Wizordum released its full version this week and it's looking amazing! FPS DEVS: what have you been up to? sound off! 42311