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Gregg

@gregorski.itch.io
219 followers 130 following 210 posts

29 | Working full-time in aerospace engineering. Solo gamedev in my free time. Demo @ gregorski.itch.io/nomad

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Gregg @gregorski.itch.io · 06/06/2026
Turning 30 today! Glad I've been allowing myself to not worry about posting/game marketing. But as I spent a lot of the last 10 years learning gamedev, this is a small tribute to that! #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 18/04/2026
Fixed up the lasers that have been sitting around for too long now, and gave them static and lite tracking behaviors. #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/04/2026
Gave my new Shift mechanic some SFX and visuals when activated! #gamedev #indiedev
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Gregg @gregorski.itch.io · 21/03/2026
Been working on iterating combat design. Some of that work can't be parsed here but it's slowly coming together more :) #gamedev #indiedev
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Gregg @gregorski.itch.io · 03/03/2026
And yeah the setup got the treatment too :)
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Gregg @gregorski.itch.io · 03/03/2026
In honor of the blood moon eclipse, I made a lighting mode for my game! #gamedev #indiedev
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Gregg @gregorski.itch.io · 24/01/2026
Some enemies will shoot back, so the player can wear armor when needed to take an extra bullet or two. Just mind the extra weight. #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/01/2026
Over the past week I’ve been resurrecting a game prototype from 2021. Really like how it’s coming out this time with how much I’ve learned. #gamedev #indiedev
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Gregg @gregorski.itch.io · 09/11/2025
Been iterating on making enemies populate and patrol ahead of you and attacking when you get closer; along with fixing enemy behavior oversights, it's a step up! #ue5 #gamedev
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Gregg @gregorski.itch.io · 25/10/2025
You can now hear some wind while you fling yourself around the world! #ue5 #gamedev
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Gregg @gregorski.itch.io · 16/08/2025
Projectile bursts now lead their aim better and start faster. #ue5 #gamedev
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Gregg @gregorski.itch.io · 01/08/2025
Portals have been a sweet addition to my game. (Forerunnerx - Contempt) #ue5 #gamedev
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Gregg @gregorski.itch.io · 25/07/2025
Finally fixed the viewmodel visual while grappling. Wallruns and sliding got some needed attention too. #ue5 #gamedev
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Gregg @gregorski.itch.io · 24/07/2025
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Gregg @gregorski.itch.io · 24/07/2025
Luckily the game aims for you a little bit (Forerunnerx - Contempt) #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 19/07/2025
Improved my aim nudging code a bit - basically bends bullets to help you hit targets if your aim is close enough, especially on wallruns! It is adjustable per shot profile, and I've exaggerated the values a bit for this clip. #gamedev #indiedev
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Gregg @gregorski.itch.io · 13/07/2025
Redoing tutorialization and adjusting systems accordingly. It'll probably change a bit more but - Triggers prompt to open a Tutorial window with a bit of information on mechanics in context. The prompt can be ignored, but I might do a first-time force for new players. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/07/2025
Feelin preeeetty pleased with how my game looks. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 17/06/2025
#ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 15/06/2025
Been doing level design lately. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 02/06/2025
Updated enemy animations and visuals. Lots of work lately in improving enemy behavior too. #gamedev #indiedev
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Gregg @gregorski.itch.io · 27/05/2025
New replayable Totem challenge arena (waves escalate), grapple points display distance to interact, pickups display cooldown, jump restores for free midair jumps, AI fixes... And I'm experimenting with a cybersword energy slash. #ue5 #gamedev #indiedev
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Gregg @gregorski.itch.io · 03/05/2025
Weave through the chaos. #ue5 #gamedev #indiedev 🎵 Acryl madness - Melting Pulse
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Gregg @gregorski.itch.io · 30/04/2025
Wallrunning now checks above and below the player to keep you roughly centered on the wall, making this platforming segment feel much smoother than it would otherwise! #gamedev #indiedev
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Gregg @gregorski.itch.io · 28/04/2025
Shifted more towards my palette. #gamedev #indiedev
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Gregg @gregorski.itch.io · 26/04/2025
Ocean floor vibes #gamedev #indiedev
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Gregg @gregorski.itch.io · 14/04/2025
Been a little more detail oriented lately. Besides extra visual touches, grapple points have cooldowns and line of sight breaks now. #gamedev #indiedev
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Gregg @gregorski.itch.io · 12/04/2025
Enemies now have appear and dissolve FX, and a bit of delay when spawning in. #gamedev #indiedev
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Gregg @gregorski.itch.io · 12/04/2025
Returnal style ring hazards, my setup is simple but effective! #gamedev #indiedev
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Gregg @gregorski.itch.io · 07/04/2025
Movement got a bit more refinement this weekend. Got rid of some long standing sore spots. #gamedev #indiedev
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Gregg @gregorski.itch.io · 05/04/2025
Experimenting with additional grapple targets. The Barrier ability's grapple is automatic if you're looking at it. All of these grapple points have lower range than default. #gamedev #indiedev
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Gregg @gregorski.itch.io · 03/04/2025
One day, these models are due for upgrades. For now, this is a pretty sweet shot. #gamedev #indiedev
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Gregg @gregorski.itch.io · 29/03/2025
Enemy projectiles are getting better at zoning the player. Can't pass through them all, you'll have to weave around. #gamedev #indiedev
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Gregg @gregorski.itch.io · 28/03/2025
Care to try lethal projectiles? Death by a thousand cuts? I implemented some non-controversial sliders to try out some twists on game rules! #gamedev #indiedev
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Gregg @gregorski.itch.io · 24/03/2025
Audio pass today. And you can spot some fun new stuff going on. Drop me a wishlist if you haven't already? :) store.steampowered.com/app/2408640/... #gamedev #indiedev
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Gregg @gregorski.itch.io · 22/03/2025
Got enemies using different attack styles under changing contexts. Up close, shotgun. Farther away, projectile hose. #gamedev #indiedev
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Gregg @gregorski.itch.io · 16/03/2025
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Gregg @gregorski.itch.io · 16/03/2025
Have I done an art direction? Gameplay in replies #gamedev #indiedev
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Gregg @gregorski.itch.io · 16/03/2025
I found an excuse that I like to let the player go fast: Dune skiing. #gamedev #indiedev
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Gregg @gregorski.itch.io · 11/03/2025
I’m becoming more excited about the potential of this area. Gonna get literal mileage out of the dunes and open area. #gamedev #indiedev
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Gregg @gregorski.itch.io · 10/03/2025
Realized I had left behind some of the underwater vibe I was going for. #gamedev #indiedev
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Gregg @gregorski.itch.io · 08/03/2025
Just finished Metal Garden, a game I randomly stumbled upon the other day. Great sense of space, scale, and cool level design. tinerasoft.itch.io/metal-garden
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Gregg @gregorski.itch.io · 07/03/2025
The grass generation for landscape materials works great for rocks - when it's dense enough it feels like it accomplishes what Nanite displacement does, without enabling it. That and it culls at distance. #gamedev #indiedev
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Gregg @gregorski.itch.io · 07/03/2025
Started lookdev on a new area. I’ve got a couple of strong influences coming out here. #gamedev #indiedev
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Gregg @gregorski.itch.io · 01/03/2025
Arenas won't always lock you in now, so you're sometimes just free to fly through them to wherever you're going. To build off of that, I've been opening up walls and creating paths/routes to other points of interest and objectives. 🎵 Donbor - Return #gamedev #indiedev
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Gregg @gregorski.itch.io · 01/03/2025
Tried out a classic fake depth fog to pop the level depth with a gradient, really liking the results! Before/after depth fog shots, the lighter sections is with it on. It has a few blends to not apply close or very far, and fits in quite nicely. #gamedev #indiedev
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Gregg @gregorski.itch.io · 24/02/2025
Hi everyone, thanks for the interest in my game! Got a lot of work ahead of me to land a new demo, including working out details of a larger mechanic I’m experimenting with. Meanwhile, here’s newer, smoother gameplay! #gamedev #indiedev
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Gregg @gregorski.itch.io · 10/02/2025
Always will be a fan of floating rocks. #gamedev #indiedev
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Gregg @gregorski.itch.io · 07/02/2025
Enemies can now passively wander around the environment ahead of your arrival. #gamedev #indiedev
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Gregg @gregorski.itch.io · 31/01/2025
15 seconds of my #indiedev game. #gamedev
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