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@goshki

@goshki.vigeo.dev
1.1K followers 608 following 356 posts

Permanent procrastinator, indie #gamedev wannabe. Stranded in 16-bit era, fueled by nostalgia. Working on #mystery #adventure: “Wright Files: Egerton's Pickle” goshki.itch.io/wright-files-egerton…

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@goshki @goshki.vigeo.dev · 13/10/2026
Being from Poland means you're not expected to Finnish your games. You can Polish them forever. 🥁 store.steampowered.com/sale/Finnish...
store.steampowered.com
Finnish Games Week 2026
Celebrating Game Development Excellence from Finland
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Jacek Wesołowski @jzwesolowski.bsky.social · 13/10/2026
Officially out of job now. I was expecting this since I'm openly anti-AI and the client is not (and let's leave it at that). Obviously not looking for favours or pity, just keep in mind there's an experienced design generalist / programmer who can do AI-free magic for you. Short term gigs welcome.
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@goshki @goshki.vigeo.dev · 09/10/2026
static.klipy.com
Kevin McCallister's Iconic Scream in Home Alone
ALT: Kevin McCallister's Iconic Scream in Home Alone
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N a i t e l v e n i @naitelveni.bsky.social · 02/10/2026
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
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Adriaan @adriaan.games · 28/09/2026
i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing
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@goshki @goshki.vigeo.dev · 17/09/2026
Honestly, I didn't expect playing #Quake in 2026 to be this satisfying. And I can't remember feeling this level of hyper-focus! Even programming, which is my daily work, rarely gets me there anymore. Although it comes with a price – the intensity exhausts me faster than 30 years ago.
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SkULLY 💀🎃 @artofsully.com · 15/09/2026
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
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@goshki @goshki.vigeo.dev · 15/09/2026
30th anniversary of #Quake release evokes all the good memories and the irresistible urge to experience it all again. And it's still possible to configure the visuals exactly as in 1996 with 256 colors and overscaled textures.
Screenshot of the start level of the Quake 1 mod “Dimension of the Machine” running in vkQuake engine on Apple Silicon macbook. Color palette is reduced to 256 colors and the textures are underscaled with the GL_MAX_SIZE command.
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Blockbench @blockbench.net · 12/09/2026
Blockbench's page on the new Lospec software list: lospec.com/software/blo... Also a nice place to find other fun low-spec or retro art software!
lospec.com
Blockbench | Low-Poly Software on Lospec
A low-poly 3D modeling program
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Jacek Wesołowski @jzwesolowski.bsky.social · 05/09/2026
Random reminder that if you're in need of an experienced, EU-based game design generalist who can also whip up a kickass custom editor in Unreal and has led teams of 3-60 in the past, then I have open slots.
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Richard Jordan @ericretro.bsky.social · 05/09/2026
An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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@goshki @goshki.vigeo.dev · 03/09/2026
I recently quit Phonopolis mid-game. Not because it's bad – it's gorgeous and well-made – but because it was not the experience I expected to have when I launched it. It seemed like a good material for a blog post, so there you go: blog.vigeo.dev/post/8267452... #gamedev #indiedev #gamedesign
After watching a fragment of a Let’s Play with the solution of this puzzle (in which the player needs to obtain an extra bulb for the projector), I’ve just closed the game and watched the rest of the let’s play to find out how the game ends…
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Official Commodore® @commodoreofficial.bsky.social · 24/08/2026
Commodore is proud to release the Alien Breed 35th Anniversary Collection for PC & Consoles in partnership with our friends at @antstreamarcade.bsky.social and @team17.com. Wishlist on Steam: store.steampowered.com/app/4870460/... #gamescom #retrogaming @pixel-arcadia.bsky.social
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@goshki @goshki.vigeo.dev · 18/08/2026
Whole streamlined workflow in action. After the initial setup (model clustering, setting up export pipeline) from @blockbench.net to #Unity within seconds. Still a bit rough around the edges and with some issues but already usable in “production”. 🥳 #gamedev #indiedev #lowpoly
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@goshki @goshki.vigeo.dev · 14/08/2026
After additional work on the prototype of my vertex coloring plugin for @blockbench.net I'm able to apply vertex colors and directly export them into #Unity. No more destructive mesh operations with ProBuilder, the workflow is a breeze now! 😌 #gamedev #indiedev #lowpoly
Screenshot showing a model with vertex colors applied in Blockbench and the same model exported in FBX format and then imported and rendered in Unity with vertex colors applied as in Blockbench.
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Omni Systems - Eufloria 2 in Development Now! @omnisystems.gg · 12/08/2026
🌱 EUFLORIA SEQUEL REVEAL! 🌱 Eufloria 2 is the sequel to 2009's indie hit "Eufloria", featuring major gameplay additions and innovations, and a powerful level editor. Steam - store.steampowered.com/app/4415060/... Discord - discord.com/invite/unsbg... #IndieGameDev #VideoGames #Eufloria #NewGame
youtube.com
The Biggest Announcement in Eufloria History
Join us for the biggest piece of Eufloria news we've ever announced!
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@goshki @goshki.vigeo.dev · 12/08/2026
Prototyping a (yet another) Vertex Colors plugin for @blockbench.net: works in Edit Mode (with color/palette panels), semi-transparent colors on the palette, FBX export... Attaching a video since it's easier to show than explain! 😄 Would anyone find this useful? #Blockbench #gamedev
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@goshki @goshki.vigeo.dev · 08/08/2026
I'm fully aware that the current wave of reports about AI “escapes” and jailbreaks is mostly FUD and clickbait. Still, I'm baffled that the main reaction is just “cool story, bro” with AI companies spinning it as a flex: “look how awesome our models are”...
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Bruno Dies @brunodias.dev · 05/08/2026
azhdarchid.com/some-recurri...
azhdarchid.com
(Some) Recurring Design Patterns in Storylet Narrative
Storylet narrative structures are less visible and encoded than branching narrative structures, but there are recurring patterns.
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Richard Jordan @ericretro.bsky.social · 03/08/2026
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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@goshki @goshki.vigeo.dev · 01/08/2026
Random fact about “Wright Files: Egerton's Pickle”: initial version of the inventory system was very versatile. Too versatile in fact: player, drawers, cupboards, wardrobes, and even items had separate inventories. Items could be stored inside other items. #gamedev #indiedev #indiegames
A two-panel hand-drawn comic humorously illustrates the hidden complexity of
game development. On the left, a zoomed-in view shows a stick figure confidently
climbing a small hill labeled "Scene concept, animations and State Machine"
while saying, "Hey game development's easy." The right panel zooms out to reveal
that this hill is merely a tiny bump at the foot of a towering, nearly vertical
mountain labeled "Inventory," showing how overwhelmingly difficult building a
game inventory system actually is compared to basic scene and character setup.
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Jacek Wesołowski @jzwesolowski.bsky.social · 30/07/2026
Today's my last day at my job. As freelancer I might return at some point but then I might not. Which means I'm available: - EU-based - 20 years experience in level design, systems design, narrative design, technical design - programming background: Unreal, Unity - open to short-term gigs
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Matt | DEMO OUT NOW! @pmrd.net · 27/07/2026
This is really fun to read lol
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@goshki @goshki.vigeo.dev · 20/07/2026
Social nightmare of every introvert detective: surrounded and overwhelmed by NPCs waiting for interaction. #detective #mystery #adventure #game #indiegames #gamedev #indiedev
Scene from “Wright Files: Egertonʼs Pickle” detective mystery adventure game showing protagonist Eugene Wright closely surrounded by three non-player characters. Above an dialogue UI popup says: “Choose interaction target: Charles Cavendish, Heidi Wülff, Manfred Collier”.
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@goshki @goshki.vigeo.dev · 15/07/2026
Today marks exactly the fifth anniversary of starting the “Wright Files: Egerton’s Pickle” project. What started as a tiny love letter to Sam Manthorpe’s “The Detective” on the Commodore 64 has gradually evolved into something much bigger and more ambitious. #indiegames #mystery #adventure #gamedev
Title screen of “Wright Files: Egertonʼs Pickle” video game celebrating full five years of development.
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@goshki @goshki.vigeo.dev · 06/07/2026
Oh, the joy of observing your little world coming to life with the residents trotting around the Egertonʼs mansion, minding their own business, looking past right you. 🕵️‍♂️ #gamedev #indiedev #detective #mystery #adventure
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@goshki @goshki.vigeo.dev · 03/07/2026
Shower thought: the current AI “arms race” is a massive neon sign (pun intended) that weʼre in the Cyberpunk-like “megacorporation” stage of capitalism. Companies like Amazon, Google, Microsoft, Meta, and Nvidia are attaining cumulative soft power projection levels comparable to nation-states.
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Nifflas @nifflas.bsky.social · 02/07/2026
Neat game dev tip for tile sizes: Consider how many number of divisors your chosen number have, because this determines the possible lengths repeating patterns can have. 12 and 24 for example have more possibilities than 16 and 32. 30 is a surprisingly good number as well.
en.wikipedia.org
Table of divisors - Wikipedia
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Jacek Wesołowski @jzwesolowski.bsky.social · 30/06/2026
Does anyone need an experienced designer with several areas of competence? I can do systems design, narrative design, technical design, lead design teams, code gameplay features *and tools* in Unreal and Unity. Remote, EU-based, freelance+paid leave, non-mobile. No genAI please.
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Inigo Quilez @iquilezles.bsky.social · 27/06/2026
I made a video about the smooth-maximum function, I hope you like it! youtu.be/6Qb6QtC6QMs
youtu.be
A function you cannot do without
YouTube video by Inigo Quilez
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Daniel Cook @danctheduck.bsky.social · 27/06/2026
A long term note about the game industry. * What people are talking about publicly right now has its roots 2-4 years in the past. * Some people *did* benefit from the change. Only because they saw the shift early. * They were anti-hype. No big tech trends. Those parasites come later in the cycle
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@goshki @goshki.vigeo.dev · 24/06/2026
Who remembers NetBus?
static.klipy.com
Curious Cat Reacts to CD-ROM Drive
ALT: Curious Cat Reacts to CD-ROM Drive
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@goshki @goshki.vigeo.dev · 18/06/2026
My favorite kind of bug – when the NPC doesnʼt want to be interacted with so much that they just promptly disappear. 👻
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Cameron “Inevitability Needs To Hurry” Suey @cameronsuey.com · 16/06/2026
A video game studio should be allowed to make a bad game and gain some institutional knowledge without being gutted, skinned, and melted it down into glue every fiscal year.
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@goshki @goshki.vigeo.dev · 11/06/2026
Manifesto Jam 2026 is running on @itch.io, and I figured it was a good excuse to finally put into words something that's been knocking around in my head for a while. goshki.itch.io/creating-gam... #gamedev #indiedev #solodev #manifesto #essay #reading #games
goshki.itch.io
Creating games you never knew you wanted to play in your childhood by @goshki
A hopelessly nostalgic, but ultimately pragmatic, playful maker’s manifesto
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@goshki @goshki.vigeo.dev · 09/06/2026
A #Unity helper tool to simplify repositioning of multiple objects via drag handles with movement snapping, on-hover name/position display and undo/redo support? Hold my beer! 🍺 #gamedev #indiedev #madewithunity
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Richard Jordan @ericretro.bsky.social · 15/05/2026
Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
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@goshki @goshki.vigeo.dev · 08/05/2026
me: I should focus on finalizing demo of “Wright Files: Egertonʼs Pickle” also me: Oh, look, Iʼve found all those 10+ year old phones gathering dust at the bottom of the drawer! Letʼs see if I can make TΞNTΛKLΞS run with a decent framerate on this junk! #gamedev #indiedev
TΞNTΛKLΞS mobile game running on a bunch of 10+ year old Android phones.
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@goshki @goshki.vigeo.dev · 05/05/2026
[1/5] Be me, a professional Android (+15 yoe) and hobbyist Unity (+10 yoe) developer. Decide to build a “dead simple” Game & Watch remake in one week to clear the mind from a long-running main project (4 yrs). Finish the game, looks good, runs perfectly on my phone. #gamedev #indiedev
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@goshki @goshki.vigeo.dev · 21/04/2026
I love pixels in me games large and crunchy but man... Peach comparison from thi article makes me want to have optional CRT filter in the game. www.datagubbe.se/crt2/ CRT screens really made our imagination and visual processing work wonders! #gamedev #indiedev #pixelart
Comparison of a blown-up sprite of Peach (from Super Mario RPG) to a photo of the same sprite on a CRT monitor.Comparison of the same screenshot from TENTAKLES video game where one version has CRT filter effect applied.
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@goshki @goshki.vigeo.dev · 04/04/2026
In case you missed it, I made a #game thingy: 🐙 TΞNTΛKLΞS – a DE/RE-make of the classic electronic game “Octopus” Go play it on @itch.io (link below)! #indiegames #gamedev #indiedev #madewithunity #webgl #html5
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@goshki @goshki.vigeo.dev · 03/04/2026
PSA: Iʼm officially back from hiatus to finalize work on “Wright Files: Egerton’s Pickle” demo! Meanwhile, here’s a special treat for you all… TΞNTΛKLΞS – a DE/RE-make of the classic electronic game “Octopus” goshki.itch.io/tentakles #gamedev #indiedev #indiegames
goshki.itch.io
TΞNTΛKLΞS by goshki
DE/RE-make of the classic Octopus electronic game
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Amanita Design 🔧 @amanita-design.net · 24/03/2026
Samorost 3 turns 10 today ⭐️
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@goshki @goshki.vigeo.dev · 05/03/2026
Hi! Iʼm Polish and Iʼm making an indie game! 🇵🇱🎮 #indiegame #indiedev
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Amanita Design 🔧 @amanita-design.net · 11/02/2026
Phonopolis Demo is OUT NOW on Steam!! 📣 store.steampowered.com/app/4109130/... Take a look at how we built the cardboard city by hand.
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@goshki @goshki.vigeo.dev · 16/01/2026
Some people prefer AAA-tier graphics. As for me, I like my visuals strictly LO-LO-LO: – lo-resolution – lo-color – lo-poly #gamedev #indiedev #vfx #shaders #madewithunity #retro #lowpoly #pixels #dithering
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@goshki @goshki.vigeo.dev · 28/12/2025
Also, not to brag, but I’ve done enough progress on “Wright Files: Egerton’s Pickle” in the last couple of months that I don’t need to work anymore on the game this year and the demo is still going to come out in 2026. Stay tuned! #indiegames #indiedev goshki.itch.io/wright-files...
goshki.itch.io
Wright Files: Egerton's Pickle by goshki
You've got yourself Wright into a bit of a mystery pickle...
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@goshki @goshki.vigeo.dev · 28/12/2025
The engine I use & the Game Iʼm making. #unity #indiegame #indiedev #gamedev #madewithunity
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@goshki @goshki.vigeo.dev · 22/12/2025
Did YOU catch the brand-new “before & after” video for Wright Files: Egerton's Pickle? 🔍🕵️‍♂️ It's a jar-ring experience you won't want to miss! 🥁 www.youtube.com/watch?v=pv-o... #gamedev #indiegames #mystery #adventure #game #retro
youtube.com
Wright Files: Egerton's Pickle PRE-DEMO before & after
YouTube video by Vigeo Games
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Alec S // Renegade Sector Games @renegadesector.bsky.social · 18/12/2025
Tales of the Renegade Sector is in the Steam Winter Sale! Get big deals on small games! Discounts on Reavers of New Rome, Escape from Terror City, Tales of Lost Ages, and much more! store.steampowered.com/developer/Re...
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