Sign in

gorto

@gorto.xyz
144 followers 661 following 54 posts

game programmer

PostsRepliesMedia
Reposted by gorto
Derek Yu @mossmouth.bsky.social · 25/05/2026
Genuinely, this concern about AI is one of the reasons why I think having friction in video games is good and why it's increasingly important to have games that simply exist instead of catering to our expectations. Reposting this message from Kojima about "pre-digested" art:
And he said, "If everyone likes it, it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it. And I don't want that. I want people to end up liking things they didn't like when they first encountered it, because that's where you really end up loving something."
2659602124
Reposted by gorto
(b)addie! ☆彡 @addie.sh · 13/05/2026
if you would consult the diagram
meme, stolen from some reddit post.
"BEWARE OF THE [Vulkan logo] PIPELINE"
vtx. input
vtx. input assembly
vertex shader
rasterization
fragment shader
oh shit i forgor to clear the depth buffer oh god what the fuck is happening
337579
gorto @gorto.xyz · 13/05/2026
i hate to say it but nvidia nsight is actually really good
000
gorto @gorto.xyz · 15/04/2026
PIXEL PERFECT HARD SHADOWS: gorto.xyz/blog/izb-sha... i keep telling myself that i'll go back and revise this, but i keep not doing that. so it might as well be out in the world!
gorto.xyz
Reinventing the Square Wheel — Christian Gorton
Pixel-perfect shadows without shadow maps, using the Irregular Z-Buffer in a compute-only pipeline.
000
Reposted by gorto
Géraud Zucchini - SOL CESTO 🌞 @docgeraud.bsky.social · 10/04/2026
🌞 SOL CESTO – 1.0 OUT NOW ON STEAM 🌞 It took us nearly 3 years, but Sol Cesto is finally complete! We hope you’ll enjoy our weird roguelite and all the surprises we’ve added 👀 Please help us spread the word 🙌
491325480
Reposted by gorto
Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
17557169
gorto @gorto.xyz · 19/03/2026
300 milliseconds to 600 microseconds is quite the glow up 😊
010
Reposted by gorto
Eric Lengyel @ericlengyel.bsky.social · 17/03/2026
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-...
1127386
gorto @gorto.xyz · 18/03/2026
had a breakthrough on the IZB shadows i've been fantasizing about for the past few months. they work flawlessly now AND they're fast :)
010
Reposted by gorto
Géraud Zucchini - SOL CESTO 🌞 @docgeraud.bsky.social · 04/03/2026
🌞 SOL CESTO - FULL ANIMATED TRAILER 🌞 Sol Cesto 1.0 finally has a release date! Dive into the final version of our weird roguelite on April 10, 2026. We can’t wait for you to discover all the endings 👀 Please help us spread the word 🙌
471418496
Reposted by gorto
MAK @makramd.bsky.social · 27/02/2026
Real-time Rendering with a Neural Irradiance Volume Delivering fast inference (~1ms/frame), a tiny memory footprint (1-5MB), 10x quality gains over probe-based methods @ equivalent mem budgets, bringing neural rendering within reach of consumer hardware without RT or denoising. arnocoomans.be/eg2026
35915
gorto @gorto.xyz · 20/02/2026
kinda giving me whiplash how fast this project is coming together and how effortlessly fun it is?
110
Reposted by gorto
Naniel @naniel0.bsky.social · 20/02/2026
27216
Reposted by gorto
ashlee! 🔸 @ashlee3dee.bsky.social · 20/02/2026
city center
17414
gorto @gorto.xyz · 29/01/2026
i'm a few days into this iteration of building my own renderer, and feeling good enough that i figured i would start a thread to track my progress and help keep me accountable. #gamedev
1152
gorto @gorto.xyz · 21/01/2026
finally got my new shadow system somewhat functional! still a ton of kinks to work out, and more than a little bit of optimization to do, but it's nice to see that this method does in fact work! non ray-traced pixel perfect shadows (in theory)
110
gorto @gorto.xyz · 05/01/2026
finally got the visibility buffer working!
010
Reposted by gorto
Sebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
19474193
gorto @gorto.xyz · 20/11/2025
daslang has me feeling like this
020
gorto @gorto.xyz · 18/11/2025
god is dead and cmake killed her
010
Reposted by gorto
ivy sly @ivysly.com · 30/10/2025
EVIL EGG is OUT NOW and FREE FOREVER on Steam and Itch. infinite twin-stick paradise, no strings attached. it's not your fault you were born a monster. download on steam: store.steampowered.com/app/3651950/... other links below #gaming #indiegame #indie 🥚👽👾🍄
42837350
Reposted by gorto
Jason Schreier @jasonschreier.bsky.social · 21/08/2025
BREAKING: Silksong will be out on September 4. Two weeks from today. Really. Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are. This is their story: www.bloomberg.com/news/newslet...
bloomberg.com
Why ‘Silksong’ Took Seven Years to Make
The highly anticipated indie game has been in production for so long that it’s become an internet meme
13589712956
Reposted by gorto
Why485 @why485.bsky.social · 28/07/2025
Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.
35214
gorto @gorto.xyz · 28/07/2025
i do not like doing ui work
000
gorto @gorto.xyz · 22/07/2025
i think i like this as an item pickup #godot
030
Reposted by gorto
Why485 @why485.bsky.social · 18/07/2025
What if in space, the thruster effects are big plumes instead of tight afterburner looking flames?
3491
Reposted by gorto
Delaney King (She/Her/Whomst) @delaneyking.bsky.social · 26/10/2024
Gamedev Tip: to make level components snap together on a macro grid, you should inset the walls into the room rather then have them on the grid.
1223444