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gorto

@gorto.xyz
146 followers 661 following 54 posts

game programmer

PostsRepliesMedia
gorto @gorto.xyz · 19/03/2026
300 milliseconds to 600 microseconds is quite the glow up 😊
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gorto @gorto.xyz · 18/03/2026
in the spirit of spring break i've taken a break from working on my main game and i've started a little third person shooter side project! look at those pixel perfect hard shadows! #gamedev #indiedev
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gorto @gorto.xyz · 04/03/2026
fun little fleshy dissolve effect i made using my material archetype system :) #gamedev #indiedev
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gorto @gorto.xyz · 27/02/2026
finally figured out a good way to set up custom materials! both of these spheres are going through the unified PBR pipeline, but have custom fragment shaders! #gamedev #indiedev
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gorto @gorto.xyz · 26/02/2026
went back and refactored my particle systems a bit so that i could import presets from the amazing sprinkles editor (github.com/doceazedo/sp...) #gamedev #indiedev
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gorto @gorto.xyz · 25/02/2026
game is going really well, but i took a break to do another pass on the lens flare effect! i think i'm finally satisfied with how this looks
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gorto @gorto.xyz · 19/02/2026
i hate doing ui work #gamedev #indiedev
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gorto @gorto.xyz · 18/02/2026
starting to pick up speed on the gameplay side of things, i spent today working on getting some procedural generation going. right now we're generating one node graph for the enemy base, and then a bunch of small ones for creep camps! #gamedev #indiedev
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gorto @gorto.xyz · 17/02/2026
added some better placeholder assets and added the last-hit / healing mechanic! still some behavioral kinks to work out, but finding it a lot of fun despite its early state! #gamedev #indiedev
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gorto @gorto.xyz · 16/02/2026
started working on some rts-like mechanics, i also capitulated and added csm shadows #gamedev #indiedev
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gorto @gorto.xyz · 11/02/2026
got somewhat demotivated working on shadows, so i entirely rerouted and worked on more general game engine stuff, e.g. sound, audio, input, animation, etc. i think next is figuring out a better way to author materials and particle effects. #gamedev #indiedev
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gorto @gorto.xyz · 04/02/2026
more particle eye candy! i tried to add collision based on the depth buffer, but it's still a bit janky. i also added weighted blended transparency (can you tell i'm trying to put off adding shadows as long as possible). #gamedev #indiedev
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gorto @gorto.xyz · 02/02/2026
gpu particles! pretty basic for now, but this system should be pretty easily extensible. #gamedev #indiedev
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gorto @gorto.xyz · 02/02/2026
lots of changes! first, i added ktx texture loading so i could compress intel sponza down and load it all into vram (no texture streaming yet). i also finally got specular in. i've also added bloom + lens flare (not happy with this yet) + chromatic aberration! #gamedev #indiedev #indiegames #devlog
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gorto @gorto.xyz · 01/02/2026
added a fog pass based on this: ijdykeman.github.io/graphics/sim... i think it looks cute, not sure how i feel about the mini-sun as a permanent fixture though #gamedev
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gorto @gorto.xyz · 30/01/2026
mipmap support got added, and i'm now rendering the main pass to an HDR target and using the tony tonemap! #gamedev
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gorto @gorto.xyz · 29/01/2026
i'm very pleased with the results so far. i spent this morning doing an optimization pass, and got the frame time down to ~0.8ms on my 3070ti.
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gorto @gorto.xyz · 29/01/2026
i'm a few days into this iteration of building my own renderer, and feeling good enough that i figured i would start a thread to track my progress and help keep me accountable. #gamedev
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gorto @gorto.xyz · 21/01/2026
upside down shadow mask:
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gorto @gorto.xyz · 21/01/2026
finally got my new shadow system somewhat functional! still a ton of kinks to work out, and more than a little bit of optimization to do, but it's nice to see that this method does in fact work! non ray-traced pixel perfect shadows (in theory)
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gorto @gorto.xyz · 05/01/2026
finally got the visibility buffer working!
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gorto @gorto.xyz · 20/11/2025
daslang has me feeling like this
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gorto @gorto.xyz · 22/07/2025
i think i like this as an item pickup #godot
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gorto @gorto.xyz · 16/01/2025
something like this?
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