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FrankenGraphics

@frankengraphics.bsky.social
4.7K followers 709 following 296 posts

Ellen creates NES games, tools & pixels. frankengraphics.itch.io ko-fi.com/frankengraphics patreon.com/frankengraphics

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FrankenGraphics @frankengraphics.bsky.social · 05/03/2026
Expanded WIP sneak peeks for tiers 'subscriber' and above. Authentic NES displayable graphics using MMC5-style 8x8 attributes and tile banks (Actually Broke Studio's more pragmatical "rainbow mapper", but it's the same mapping concept). www.patreon.com/posts/expand...
patreon.com
Expanded WIPs | FrankenGraphics
Get more from FrankenGraphics on Patreon
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FrankenGraphics @frankengraphics.bsky.social · 02/02/2026
I've just uploaded a fix a user reported soft crash to NEXXT studio (the tool i make nearly all my NES graphics in). we're now at 3.7.5 Grab the latest version here: frankengraphics.itch.io/nexxt
frankengraphics.itch.io
NEXXT studio 3.7.5 by FrankenGraphics
Featureful NES assets studio based off the classic
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FrankenGraphics @frankengraphics.bsky.social · 21/01/2026
Thank you!
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FrankenGraphics @frankengraphics.bsky.social · 21/01/2026
I've begun working a bit for @brokestudio.bsky.social on a game concept using their 'rainbow' cart, allowing often rumoured/seldom seen mmc5-style 8x8 attributes & tilecount per scene; NES displayable. My process thoughts available on patreon, supporter tier & up. www.patreon.com/posts/148758...
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FrankenGraphics @frankengraphics.bsky.social · 21/01/2026
I've begun working a bit for @brokestudio.bsky.social on a game concept using their 'rainbow' cart, allowing often rumoured/seldom seen mmc5-style 8x8 attributes & tilecount per scene; NES displayable. My process thoughts available on patreon, supporter tier & up. www.patreon.com/posts/148758...
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FrankenGraphics @frankengraphics.bsky.social · 29/12/2025
lots of people run it on wine. a good deal of effort has gone into making accomodations for linux users even if it’s not native.
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FrankenGraphics @frankengraphics.bsky.social · 28/12/2025
I got a new bug report. Nothing's burning to the ground, but it was both simple to solve and serious enough that it warranted a same-day, late-nite update. So, here's NEXXT studio 3.7.4. One crash case leaner. frankengraphics.itch.io/nexxt
frankengraphics.itch.io
NEXXT studio 3.7.4 by FrankenGraphics
Featureful NES assets studio based off the classic
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FrankenGraphics @frankengraphics.bsky.social · 28/12/2025
I got a new bug report. Nothing's burning to the ground, but it was both simple to solve and serious enough that it warranted a same-day, late-nite update. So, here's NEXXT studio 3.7.4. One crash case leaner. frankengraphics.itch.io/nexxt
frankengraphics.itch.io
NEXXT studio 3.7.4 by FrankenGraphics
Featureful NES assets studio based off the classic
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FrankenGraphics @frankengraphics.bsky.social · 28/12/2025
NEXXT studio 3.7.3 is up. Get it here: frankengraphics.itch.io/nexxt Accompanying change blogpost: www.patreon.com/posts/146840...
frankengraphics.itch.io
NEXXT studio 3.7.3 by FrankenGraphics
Featureful NES assets studio based off the classic
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FrankenGraphics @frankengraphics.bsky.social · 28/12/2025
NEXXT studio 3.7.3 is up. Get it here: frankengraphics.itch.io/nexxt Accompanying change blogpost: www.patreon.com/posts/146840...
frankengraphics.itch.io
NEXXT studio 3.7.3 by FrankenGraphics
Featureful NES assets studio based off the classic
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FrankenGraphics @frankengraphics.bsky.social · 17/12/2025
thanks! on the NES in particular, it’s the most stable-appearing ”gradient” too (dither patterns come with an array of artifact issues, as does vertical bars somewhat), but you need to be a little mindful of what colours you combine for the PAL audience (bc of vertical chroma blur)
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FrankenGraphics @frankengraphics.bsky.social · 17/12/2025
Besides exploring the frontiers of authentic NES gfx, I develop NEXXT: an essential gfx / layout tool for modern NES dev To help maintain it, i'm issuing a 50% off 1st month holiday voucher on my patreon. Code: 6502 www.patreon.com/frankengraph... Help me raise new supporters by sharing. Thanks!
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FrankenGraphics @frankengraphics.bsky.social · 17/12/2025
Besides exploring the frontiers of authentic NES gfx, I develop NEXXT: an essential gfx / layout tool for modern NES dev To help maintain it, i'm issuing a 50% off 1st month holiday voucher on my patreon. Code: 6502 www.patreon.com/frankengraph... Help me raise new supporters by sharing. Thanks!
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FrankenGraphics @frankengraphics.bsky.social · 07/12/2025
NEXXT studio; minor update. Small fix reenables "mirror-move" feature when editing sprites. Otherwise same as 3.7.1 frankengraphics.itch.io/nexxt/devlog...
frankengraphics.itch.io
NEXXT 3.7.2 released - minor fix
This update isn't essential for most, but still. On the metasprite tab, there used to be a niche mouse action called "mirror move", which moved sprites apart or together, occasionally useful for anima...
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FrankenGraphics @frankengraphics.bsky.social · 07/12/2025
NEXXT studio; minor update. Small fix reenables "mirror-move" feature when editing sprites. Otherwise same as 3.7.1 frankengraphics.itch.io/nexxt/devlog...
frankengraphics.itch.io
NEXXT 3.7.2 released - minor fix
This update isn't essential for most, but still. On the metasprite tab, there used to be a niche mouse action called "mirror move", which moved sprites apart or together, occasionally useful for anima...
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Dan will be @ London MCM October @deathbulge.bsky.social · 01/12/2025
2-panel comic about two guys lamenting about modern games whilst refusing to acknowledge indie games
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FrankenGraphics @frankengraphics.bsky.social · 29/11/2025
2 days later, here's a post-release fix to NEXXT - the tool i make nearly all my NES game assets in. frankengraphics.itch.io/nexxt/devlog...
frankengraphics.itch.io
NEXXT 3.7.1 released - important bugfixes
Yep, no big update without its issues seems to be the rule no matter who thorough I try to be. This time, 2 critical bugs (pasting metasprites and deleting sprites) could cause unpredictable behaviour...
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FrankenGraphics @frankengraphics.bsky.social · 29/11/2025
2 days later, here's a post-release fix to NEXXT - the tool i make nearly all my NES game assets in. frankengraphics.itch.io/nexxt/devlog...
frankengraphics.itch.io
NEXXT 3.7.1 released - important bugfixes
Yep, no big update without its issues seems to be the rule no matter who thorough I try to be. This time, 2 critical bugs (pasting metasprites and deleting sprites) could cause unpredictable behaviour...
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FrankenGraphics @frankengraphics.bsky.social · 28/11/2025
uptade: all critical bugs resolved, but will need to address the minor ones before releasing. probably tomorrow
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FrankenGraphics @frankengraphics.bsky.social · 28/11/2025
Addendum to the NEXXT 3.7 release Despite testing, some bugs were discovered after while recording new tutorials. Here's some things to avoid 'til i release a patch: -Don't delete sprites -Don't paste sprites both may create difficult to deal with behaviour. +3 minor bugs. Halfway through fixing
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FrankenGraphics @frankengraphics.bsky.social · 27/11/2025
I've just uploaded NEXXT 3.7 to itch - the essential graphics/map/sprites studio for NES gamedev. Open blogpost summary here: www.patreon.com/posts/144526... Or get it directly from here: frankengraphics.itch.io/nexxt
patreon.com
NEXXT 3.7 finally out | FrankenGraphics
Get more from FrankenGraphics on Patreon
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FrankenGraphics @frankengraphics.bsky.social · 27/11/2025
Maintaining & Improving on the tool is a lot of work - it's a dayjob when i'm doing sprints. At the same time, i'm committed to the tool being free, accessible, and open source. A coin in the tip jar is appreciated, if you can. I've got patreon and ko-fi.
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FrankenGraphics @frankengraphics.bsky.social · 27/11/2025
I've just uploaded NEXXT 3.7 to itch - the essential graphics/map/sprites studio for NES gamedev. Open blogpost summary here: www.patreon.com/posts/144526... Or get it directly from here: frankengraphics.itch.io/nexxt
patreon.com
NEXXT 3.7 finally out | FrankenGraphics
Get more from FrankenGraphics on Patreon
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Benj Edwards @benjedwards.com · 19/11/2025
I wrote an obituary of celebrated game developer Rebecca Heineman for Ars Technica: arstechnica.com/gadgets/2025...
arstechnica.com
Celebrated game developer Rebecca Heineman dies at age 62
The gaming community mourns a beloved mentor and LGBTQ+ advocate with a storied career.
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Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 13/11/2025
Believe it or not, Super Sunny World has never had a Pause Menu until now! A new feature is finally pushing me to create one. Currently, I’m sketching out the layout in NEXXT. #nesdev
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Zeta @zeta0134.bsky.social · 12/11/2025
I'm so excited to finally be able to demo Tactus in person at #SuperMAGFest2026! This will be the game's first public showing, so come on by and Slay to the Beat! Shoutouts also to @frankengraphics.bsky.social and the rest of the Halcyon team! That game looks *rad* and you should check them out!
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Javier Guerrero🦉 @xaviergd.bsky.social · 15/05/2025
SpellCaster Giving Tiktok another chance (?) #pixelart #D&D
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FrankenGraphics @frankengraphics.bsky.social · 15/08/2025
right, there's all kinds of staff and noone pulled the brakes, at least not hard enough to stop it
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FrankenGraphics @frankengraphics.bsky.social · 15/08/2025
this occured to me while i was just reading the news that the swedish vice prime minister had thrown dirt on a journalist in a speech. only for it to be revealed that the ’dirt’ had been requested from chatGPT, which had happily hallucinated it, with no valid source.
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FrankenGraphics @frankengraphics.bsky.social · 15/08/2025
Meatwashing. When a human being repeats hallunicantions from chatbots, which other people inadvertedly trust more; creating both factoids & simulacra in the process. i’m sure i’m not the forst this has occured to, but i want to call it that. Meatwashing. As in ”that’s just meatwashed slop”.
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ⓓⓔⓔⓑ 🔜 PRGE @deeb.bsky.social · 08/08/2025
There is now a full speed Gameboy emulator for PlayDate! It’s very polished, with sound support, and lots of options. It even supports using it as a wrapper for devs to release homebrew GB games on PlateDate. github.com/CrankBoyHQ/c...
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FrankenGraphics @frankengraphics.bsky.social · 12/08/2025
would you consider sms support helpful for MD work, even if MD itself wasn't supported? Hypothetically, i mean. MD support wouldn't be contingent on that. Just looking for user insights
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
i haven’t read up on the MD modes yet, but it is on my homework list. i believe i read somewhere that mode 5 is virtually identical to SMS in mode 4? in any case, i’d be more than interested to see & hear more of your usecase beyond homebrew
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
oh, and also png/bmp for most things
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
currently it supports nes-native binaries, 2 flavours of 65xx assembly, and C headers; though these code outputs only cover the most requested areas. Also, some developers choose to parse the session file itself (which is plain text) for pipeline/versioning reasons
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
3) since it currently only concerns itself with nes hardware, assets like maps are already ”close to the metal” - meaning you only need a minimum of glue code (often none at all) to transfer it to a real nes project. that also makes it primed to sork well with other 6502, 65816, z80 targetd
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
2) nexxt emulated the NES PPU’s rendering rules in-edit. That both lets you leverage its unique capabilities better and more intuively, as well as makes sure your assets are actually error free and hardware displayable
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
well, tiled is the most able general purpose level editor around, but it’s also *just* a level editor. 1) nexxt does the whole shebang: you design tiles, scenes, create and manage subpalettes, sprite objects; all in tandem. if you edit a pixel you see the effect of it realtime on your map.
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
If i’d expand NEXXTstudio’s support to one other console/platform besides NES, which would be your choice? things to cosider: -which homebrew scene do you think’d benefit the most? -what are you personally the modt invested/interested in?
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
yeah likeness to both gb color’s PPU and TMS9918 (colecovision, msx, sega sg-1000 etc) is almost a draw in terms of convenience. beyond that, i’m awaiting more answers before i weigh in
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
(for context) frankengraphics.itch.io/nexxt
frankengraphics.itch.io
NEXXT studio 3.6.4 by FrankenGraphics
Featureful NES assets studio based off the classic
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
If i’d expand NEXXTstudio’s support to one other console/platform besides NES, which would be your choice? things to cosider: -which homebrew scene do you think’d benefit the most? -what are you personally the modt invested/interested in?
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
My own graphics tool is planned to receive both a ”player animation vs scrolling speed planner”, and hopefully include gb support eventually, so it’ll be interesting to tweak & see if there are sweet spots. As for mixed quality, i guess the GB scene is both ”young” & has grown explosively lately?
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
those are some interesting remarks to me. From a technical standpoint, getting scroll rates ’just right’ seems more challenging than on, say, the NES. A thing to avoid are rates of x.5, which cause the max amount of stutter. But an integer may be too much or too little for the limited resolution
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
Hey everyone! If you enjoy novel, fresh NES / Famicom homebrew with some of the crispest art around, i think you should follow @lavenstar-games.bsky.social
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
i think the way your concept art comes through on the NES/FC is unparalleled in the homebrew scene. Well done!
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lavenstar-games.bsky.social @lavenstar-games.bsky.social · 11/08/2025
新キャラ、タイガを実装!🎉 筋トレ命のストイック少女、そして熱血アニメのセリフを素で言っちゃう本物のオタクです🔥今回はラフ→完成デザイン→ドット絵→実機スクショを公開! New character Taiga is in! 🎉 A training-obsessed athlete who drops anime quotes like it’s no big deal🔥 Check out her sketch → final design → NES sprite → live hardware shot! #ファミコン #ゲーム制作 #ドット絵 #pixelart #nesdev
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
right! there’s probably a range of ’healthy’ growth per year, and if it gets real explosively growing, parts of the community might be loose-knit for a while? if that makes sense. GB seems to have gone from 0-100 in a matter of just a few years
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FrankenGraphics @frankengraphics.bsky.social · 11/08/2025
that’s pretty much where i think i am too. there’s still lots of uncharted territories, but at the same time scenes are growing and tools are on the whole incremenrally getting better.
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borb 🐌 play EMUUROM already @borbware.itch.io · 10/08/2025
my view is that everyone should learn to make them by joining the retro game jam in oulu, finland later this year itch.io/jam/retro-ga...
itch.io
Retro Game Jam 2025
A game jam from 2025-10-24 to 2025-10-26 hosted by Zhamul & borbware. Retro Game Jam 2025 @ Oulu (Hietalinna, SPR:n leirikeskus, Vaaskiventie 10, Oulu, Finland) 24.-26.10.2025 Sponsored by The Finnish...
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