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Frank Grove

@fragro.bsky.social
142 followers 341 following 83 posts

indie dev ~ building "The Boundary Traveller" | dad | local agitator | legalized medical cannabis in Oklahoma, that old SQ788 | communalist

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Frank Grove @fragro.bsky.social · 25/06/2025
I'm still alive and building, going through one of those transitional phases in life. My dad passed away on June 15th and I have been his primary caretaker for over 8 years, daily the last few months. Then my car got totaled this weekend, and I have a new job starting soon. Stay tuned.
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Frank Grove @fragro.bsky.social · 08/06/2025
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JD Hassel (He/Him) @jandavidhassel.bsky.social · 23/05/2025
"Video games don't want to exist [..] Just by default, they resist existing. They do everything wrong. By force of will, we'll just kind of tear them into shape, patting them down, just trying to contain this chaotic thing." www.gamesradar.com/games/game-d...
gamesradar.com
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games
Sam Barlow, Metaphor: ReFantazio leads, ConcernedApe's business head, indie legends, and many more weigh in
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Frank Grove @fragro.bsky.social · 08/05/2025
The System Authority assures us that the trade war with the rest of the galaxy won't impact our local economy here at The Yard, yet the shelves are empty... #indiedev #gamedev #tradewars #revolution
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Frank Grove @fragro.bsky.social · 02/05/2025
Overthrow the Government Space Edition
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Frank Grove @fragro.bsky.social · 29/04/2025
Working on the HealthMonitor UI so you can keep track of your player character needs. You can't convince your fellow workers to join the revolution on an empty stomach! #indiedev #gamedev #godotengine #survival #revolution
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Frank Grove @fragro.bsky.social · 23/04/2025
Added Tasks to the interface that you can select on your datapad, so it's easy to keep track of where you should be next. A little progression to keep players moving. #indiedev #gamedev #godotengine
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Frank Grove @fragro.bsky.social · 21/04/2025
Working on progression in the courier gig. As you work your way up you get access to better packages, and more incentive to steal and sell information... In our universe quantum computing broke encryption eons ago pushing society back into more analog means of communication, like letters. #indiedev
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Frank Grove @fragro.bsky.social · 17/04/2025
The replimat is popping today. We've implemented a lot since our last updates: * Survival Mechanics (food, water, rest) * GOAP and more dynamic behaviors * Inventory, Storage, Pickup/Set Down Items * Fully functional semantic memory * Courier Job and delivery And more! #indiedev #gamedev #godot
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Tofu @tofupixel.bsky.social · 05/11/2024
Update on my pixel art guide for beginners: Transferred all the information from Tumblr to a Google Doc, so anyone who doesn't have a Tumblr account can now read through the whole thing! I also updated quite a bit of information too. I hope it will help somebody! docs.google.com/document/d/1...
A screenshot of the 'so you want to learn pixel art?' google doc
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Luna P. @satelitesnaturales.bsky.social · 14/04/2025
You can purchase these icons so I can buy fonts, thanks satelitesnaturales.itch.io/icons1
satelitesnaturales.itch.io
Sci-fi icons and logomarks 1 by Luna P.
Icon pack
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Frank Grove @fragro.bsky.social · 10/04/2025
Sometimes you gotta prioritize those life goals #indiedev #gamedev #crime
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D6 Learning @d6learning.bsky.social · 02/04/2025
Interested in building urban worlds for video games? Hopefully this free 148-page ebook titled 'Of Cities and Games' will be of help. 📘Download the PDF here: www.d6learning.com/game-cities-...
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Yuri @yurisizov.bsky.social · 31/03/2025
🔍 In search of the simplest way to scale GUI in Godot! 🕑 Took me a few weeks to finally get around to it, but here's the article on GUI scaling strategies and tips! humnom.net/thoughts/67b... #godotengine #godottips #uiux
humnom.net
The simplest way to scale UI in Godot
GUI scaling techniques and tricks for Godot games and apps
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Frank Grove @fragro.bsky.social · 19/02/2025
We have tons of updates coming soon for the Boundary Traveller. Development is accelerating as we've built a lot of the foundation for our multiagent sim and we've narrowed the scope of our 3D environment to deal with the limitations of most of our VRAM dedicated to the LLM. Exciting time ahead!
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eef @eef.app · 18/02/2025
Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe? #gamedev #indiedev
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Frank Grove @fragro.bsky.social · 06/02/2025
I found a job! Think I joined a crime family though. That's okay we'll see how much crime we can squeeze out of a gritty spacestation backed by an immersive multiagent sim. #godotengine #indiedev #gamedev
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Frank Grove @fragro.bsky.social · 06/02/2025
Hassling the on-duty Megafumi Mart courier for jobs yields nothing. Gotta find the corporate Courier department head who's got the knowledge and ability to give you a space job. Now where did he go? #gamedev #godot #indiedev
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Frank Grove @fragro.bsky.social · 05/02/2025
Focused on early-game progression right now. There are many jobs you can do as a space hobo to work your way up to more illustrious roles. I've built out Ranks from Ensign to Captain, are now distributing the right ID card access to NPCs, and working on the job dialogue. #gamedev #indiedev #godot
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Frank Grove @fragro.bsky.social · 03/02/2025
tfw when you got to build out some functionality, and someone already built out the functionality, and that someone is you
media.tenor.com
a man with red hair and a beard is standing in the woods
ALT: a man with red hair and a beard is standing in the woods
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Frank Grove @fragro.bsky.social · 31/01/2025
We have the best onboarding at The Yard HR Department, where you learn all the important items necessary to keep you alive on the Engineering Team. Just one more perk of working at the Yard, safety first! #indiedev #gamedev #godot
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Frank Grove @fragro.bsky.social · 28/01/2025
My son got me into legos again, I'm getting him into #startrek. We were lucky to grab these before the supply ran out. DS9 is a big inspiration for our game!
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Frank Grove @fragro.bsky.social · 18/01/2025
Our Cargo Trader program at The Yard is nearly done after another day of hacking. Trading cargo is one of the relatively easy ways to make credits and keep your crew fed and your ship flying. Gotta watch out for pirates though! #ScreenShotSaturday #Godot #indiedev #gamedev
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Frank Grove @fragro.bsky.social · 17/01/2025
New features! Access levels and ID checks are now integrated into the computers. Stealing or acquiring a higher level could be quite fruitful. Storage containers actually store items! At the Cargo Trader you can buy low and sell high, sometimes even a Traveller needs a legal buck. #indiedev #godot
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Frank Grove @fragro.bsky.social · 17/01/2025
I have never seen the comms officers pull a stunt like this when I threaten them with piracy. They know these things and are are messing with me. When these systems start working together this game is gonna be crazy.
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Frank Grove @fragro.bsky.social · 09/01/2025
Woot we have 100 followers! A big milestone for The Boundary Traveller and lots of motivation to keep us going. Thanks to all of you who have joined us at this early stage.
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Frank Grove @fragro.bsky.social · 08/01/2025
We've been cooking! Working on the new and improved "Deck 1" for the Traveller, with all new items like beds, storage containers, and more. The Captain only provides the finest sheets, in his personal living quarters at least. #indiedev #gamedev #godot
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 03/01/2025
PSA: The #Godot node inspector can do math. You're welcome. #IndieDev #GameDev
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Frank Grove @fragro.bsky.social · 02/01/2025
Back in the editor, adding more computers, props, and tiles. We'll need more than a test box where we are going! I'll probably add a cloning tool and clean up the editor a bit while I am extending The Yard and the Traveller maps. Would you like to see the editor in-game? #spacegame #godot #indiedev
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Frank Grove @fragro.bsky.social · 02/01/2025
Comms are open! Here I am hailing The Yard and getting a response from Nathan Butler, who is stationed at the command terminal. All of this dialogue is real-time and generated by the agent. If you are belligerent enough expect a response, for now it's time to dock and buy cargo. #indiedev #godot
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Frank Grove @fragro.bsky.social · 02/01/2025
Me: So agents like plan your day, make it casual, maybe grab a bite to eat and find someone to talk to. Agents: Here's a plan to establish a secret underground network for smuggling jump drives: 1. Talk to Sutons to gauge their interest in the plan and see if they're willing to join the network...
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Frank Grove @fragro.bsky.social · 31/12/2024
What a year it's been for The Boundary Traveller! We've made a huge deal of progress, from an over-scoped threejs prototype to our current build in Godot. Progress is accelerating into 2025 and the space adventures we envisioned are becoming reality. Thanks for your support #indiedev #godot #gamdev
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Frank Grove @fragro.bsky.social · 29/12/2024
Are you a fan with permanent twilight and tidally locked planets like me? Tidal locking causes permanent night and day and with liquid water and temperature gradients, life can arise in the differential. I love these sort of environmental details in space games. #indiedev #space #science
Tidally Locked Expoplanet, eyeball planet. An ice world with liquid present, causing a temperature gradient that supports both liquid water and permanent ice. High possibility for life.
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Hourly Cosmos @hourlycosmos.bsky.social · 27/12/2024
ENCELADUS CASSINI (6) - From Jacint Roger (landru79.bsky.social) - flic.kr/p/2m1Mgxn
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The Spaceshipper 🚀 @thespaceshipper.com · 27/12/2024
Interstellar (2014): Ranger on Miller's Planet, art by Nathaniel West I need more ambitious sci-fi movies like Interstellar. Next one: Project Hail Mary (2026).
Ranger on Miller's Planet, art by Nathaniel West
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Frank Grove @fragro.bsky.social · 27/12/2024
INTERFACE CONCEPTS #6 #ui #ux #indiedev
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Frank Grove @fragro.bsky.social · 23/12/2024
If you are building a large Godot project and have any heavy scenes, and have a lot of logic outside of Nodes, the autosave feature will really start to hurt more than help. Go to the Godot Editor Settings -> Run-> Auto Save and turn off Save before Running. Time saved! #godot #godotengine #gamedev
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Frank Grove @fragro.bsky.social · 22/12/2024
Fo xmas TBT gets aggro ships and ship damage, with explosions! Things did not go well for this particular crew. When you armor has failed ballistic rounds will penetrate into the 2D sim and have devastating consequences. Now on to cargo/transport missions! #godot #indiedev #gamedev
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RJB / Mallacore 🇨🇦 @rjb-mallacore.bsky.social · 09/12/2024
Some of my Babylon 5 art. Enjoy. #scifi #SciFiArt #fanart #Babylon5
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Frank Grove @fragro.bsky.social · 16/12/2024
Check out the scope of what is possible with double precision Godot. TBT has a complete 1-1 scale solar system. You can really feel the vastness of space as you disappear into the black #godot #indiedev #devmas
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Frank Grove @fragro.bsky.social · 14/12/2024
These toon planets from the Godot Shader library have served us well! While they don't fit the theme of the game at all and never worked properly at scale, they were my first foray into shaders and have a special place in my heart. #godot #indiedev #devmas godotengine.org/asset-librar...
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Jasmine 🌌🔭 @astrojaz.bsky.social · 13/12/2024
this is an active volcano erupting into space on jupiter’s moon io. HOW CRAZY IS IT THAT WE CAN SEE THAT?
A giant plume erupting from Io’s Tvashtar volcano, extending 200 miles (330 kilometers) above the fiery moon’s surface. Credit: NASA/Johns Hopkins APL/SwRI
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Frank Grove @fragro.bsky.social · 14/12/2024
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Frank Grove @fragro.bsky.social · 13/12/2024
okay that's enough tweaking shaders for now, I think I found a nice tradeoff of performance for visual quality. The screenshot does not do it justice, both clouds and atmos are dynamic. Orbital scales are now based on realistic physics too. Back to spawning more ships and AI dev #indiedev #godot
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The Traveler [COMMS OPEN] @ekvitki.art · 10/12/2024
Reposting this again because i love it #pixelart #art #pixels #space #blue #aesthetic #vibe
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Space Weather by SolarHam @solarham.bsky.social · 12/12/2024
An M2.2 solar flare today around AR 3922 followed by a stream of plasma leaving the flare site. It appears that much of the plasma was reabsorbed by the Sun. Imagery by GOES-16 SUVI.
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Frank Grove @fragro.bsky.social · 12/12/2024
In the Boundary Traveller you play as a nobody trying to survive in a vast space empire. Run jobs, smuggle, transport, scavenge, whatever it takes to keep your simulated crew fed and happy. Explore a vast real-scale newtonian 6 DoF space sim and uncover the secrets of the Boundary universe. #devmas
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Frank Grove @fragro.bsky.social · 12/12/2024
I love RPG games, but after the scripted dialogue ends and the cutscenes fade, the illusion falls away. Turns out they were just puppets all along. That's one of the reasons The Boundary Traveller is compelling. No puppets, just a crew of dumbasses with 8 billion parameter brains and endless fun.
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