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Bright / flotter.io

@flotterio.bsky.social
166 followers 1K following 46 posts

Building Flotter.io — narrative tool for story-driven game creators. Localization-first. Pillars of Eternity / Witcher 3 / Disco Elysium / Divinity: OS | BG3 fan. From Seoul. ESL — short posts, real talk. → app.flotter.io (super early build, landing soon)

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Bright / flotter.io @flotterio.bsky.social · 18/06/2026
브라키오사우르스 같아요 ㅋㅋ
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Vagrus by Lost Pilgrims Studios @lostpilgrims.bsky.social · 29/05/2026
The roads of the Riven Realms have reached the @nintendousa.bsky.social Indie Sale. If you have been waiting for the right moment to lead your caravan across a broken world filled with desperate choices and hard-earned survival, now might be your chance.👇 www.nintendo.com/us/store/pro... #rpg
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Bright / flotter.io @flotterio.bsky.social · 29/05/2026
Blade is genuinely fun no matter how many times you watch it
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Bright / flotter.io @flotterio.bsky.social · 29/05/2026
crimson desert was a "playground," but Witcher is a real "world." Can't wait for the next expansion.
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Bright / flotter.io @flotterio.bsky.social · 28/05/2026
Wow, the prompt and the result are amazing.
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Bright / flotter.io @flotterio.bsky.social · 28/05/2026
I'll be one with Geralt again. Hoping it comes with the volume of the previous expansions and a scenario of that caliber!
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The Witcher @thewitcher.com · 27/05/2026
Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️
Geralt of Rivia stands ready for combat. He looks over his left shoulder and unsheathes his sword. Behind him is a monster made of twisted branches and twigs with hollow eyes and an open mouth. The Witcher 3: Wild Hunt logo is printed in the center, with an additional logo for Expansion Pack: Songs of the Past on a purple banner underneath.
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Bright / flotter.io @flotterio.bsky.social · 26/05/2026
I built a small experiment while writing: What if you could talk to a character before locking the scene? Test case: StarCraft’s Jim Raynor. Write the background first, then let the character respond like an actor. Useful for: “Would this person really say this here?” Would this help?
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Vagrus by Lost Pilgrims Studios @lostpilgrims.bsky.social · 26/05/2026
It is the last day of the GOG Post-Apoc Promo!! Do not miss this chance to get the game at a great price 👇 www.gog.com/en/game/vagr... #rpg #indiegames #dnd
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Bright / flotter.io @flotterio.bsky.social · 26/05/2026
In this AI era, truly the best tool to make you think. Try a fountain pen too :)
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Bright / flotter.io @flotterio.bsky.social · 23/05/2026
Quick map of solo story writer tools (2026): Obsidian — local notes + graph view Sudowrite — AI copilot, voice-matched scenes Scrivener — long-form manuscript classic Plottr — visual planner, timelines & arcs Your go-to? Why? #Writing #WritingTools
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Bright / flotter.io @flotterio.bsky.social · 23/05/2026
Quick map of worldbuilding tools (2026): World Anvil — wiki + timelines + relations Campfire — character/plot modules Inkarnate — fantasy maps in browser Azgaar's FMG — procedural map, free Your go-to? Why? #Worldbuilding #Writing
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Bright / flotter.io @flotterio.bsky.social · 21/05/2026
Engineers handle hundreds of thousands of lines with text and shortcuts, not fancy GUIs. Text is the one medium that fits in your head completely. Writers building vast worlds need the same. The fancier the tool, the more your story takes the shape of the tool.
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Bright / flotter.io @flotterio.bsky.social · 21/05/2026
Reading game writers on Reddit, I kept seeing the same pain: branching stories break when drafts, choices, quest logic, and world notes drift into separate files. That’s the root of Flotter’s text-first bet.
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The Last Nordic Tribe @thelastnordictribe.bsky.social · 20/04/2026
Ragnarök is over. But survival isn’t. The Last Nordic Tribe - May 7 Wishlist on Steam ↓ store.steampowered.com/app/3435710/...
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Bright / flotter.io @flotterio.bsky.social · 20/05/2026
Branching stories or quests slowing you down? Try Arcweave — one of the most polished tools in the category. Free Basic available. arcweave.com I'm exploring a different angle: a vast world only needs imagination-driven text, shortcuts, a bit of mouse. Text fits in your head completely.
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Bright / flotter.io @flotterio.bsky.social · 20/05/2026
Wow, this looks pretty intriguing!
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Bright / flotter.io @flotterio.bsky.social · 19/05/2026
3. Divinity Original Sin 2 — there were quite a lot of choices that made me agonize, it was truly excellent, a great CRPG just like POE
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Bright / flotter.io @flotterio.bsky.social · 19/05/2026
3 really resonates with me, 1. In POE, I hesitated for ages in front of the Pit of the Abyss. — the thought that I might actually die :) 2. In Witcher 3, when Triss was being tortured — should I kill these rotten bastards or not.. 3. Divinity Original Sin 2 - there were quite a lot of choices
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Bright / flotter.io @flotterio.bsky.social · 19/05/2026
Durance seems already drunk lol 🤣
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Roll20 @roll20.net · 19/05/2026
Calling all Pathfinder GMs ⚔️ The Pathfinder Spotlight Sale on Roll20 has up to 60% off select VTT titles! Includes: • Pathfinder 2e Remastered • Iconic Adventure Paths, like Abomination Vaults • Pathfinder for Savage Worlds • And more! Save now: buff.ly/mXvQtqy
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Bright / flotter.io @flotterio.bsky.social · 18/05/2026
Currently in Crimson Desert. The world is stunning, the combat actually clicks for me, story's not why I'm here. What are you playing this week? #Gaming #GameDev
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Bright / flotter.io @flotterio.bsky.social · 18/05/2026
Game character you'd actually grab a drink with IRL? For me — Edér from Pillars of Eternity. Pipe lit, never in a rush, never judges. Been through everything and still says "wait for better days." I'd pull up a chair. You? #Gaming #PillarsOfEternity
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Bright / flotter.io @flotterio.bsky.social · 18/05/2026
Totally agree, if the ending doesn't change then the choices don't really feel meaningful to me either. That's the key point haha
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Bright / flotter.io @flotterio.bsky.social · 17/05/2026
Honest question for gamers: What's the most memorable *choice* you ever made in a game? (not the most epic moment — the moment a decision actually weighed on you) I'm building narrative game tools, want to learn what real "weight" feels like. #NarrativeDesign #GameDev
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Bright / flotter.io @flotterio.bsky.social · 17/05/2026
This really gives off strong oldschool vibes, doesn't it? Gonna check it out :)
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Bright / flotter.io @flotterio.bsky.social · 17/05/2026
Quick map of narrative game tools (2026): articy:draft — heavy, IDE-style, pro teams Twine — light, web, prototypes & IF Ink — code-feel, branching-heavy Yarn Spinner — Unity, dialogue-first Your go-to? Why? #NarrativeDesign #GameDev #IndieDev
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Ondřej Purchart @ondrejpurchart.bsky.social · 25/07/2025
After 10 hours of pure joy I finished Cyclopean: The Great Abyss. This is what I call proper oldschool RPG, and it is definitely among my favorite games that came out this year so far. store.steampowered.com/app/2958790/...
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Sawtooth Games ➡️ Revenge of the Firstborn In Development! @sawtoothgames.bsky.social · 11/05/2026
Stand your ground! Evil lurks everywhere. #RevengeoftheFirstborn #RPG #fantasy #indiegame
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Bright / flotter.io @flotterio.bsky.social · 16/05/2026
Calling all story writers, need some help — what's your favorite font size to write in? #writingcommunity #gamewriting
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Bright / flotter.io @flotterio.bsky.social · 16/05/2026
Wow, such incredible depth :)
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Bright / flotter.io @flotterio.bsky.social · 16/05/2026
Wow, when's the release? I'm over here sharpening the tools to build a deep story first :)
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Bright / flotter.io @flotterio.bsky.social · 16/05/2026
static.klipy.com
Mochi Mochimons: OMG Surprised Cat
ALT: Mochi Mochimons: OMG Surprised Cat
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Bright / flotter.io @flotterio.bsky.social · 16/05/2026
It's peaceful and beautiful :)
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UpfrontDev @upfrontdev.bsky.social · 10/05/2026
The ultimate quest is over! ⚔️📜 I’ve spent years exploring isometric RPGs and navigating heavy stories to bring you the definitive list: The Top 25 Greatest CRPGs of All Time. youtu.be/HUHkPG7k7gY?... #CRPG #Gaming #RPG #RetroGaming #IndieGames #PCGaming
youtu.be
Top 25 Greatest CRPG Games of All Time by a CRPG Veteran
YouTube video by UpfrontDev
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Bright / flotter.io @flotterio.bsky.social · 14/05/2026
I started my own company with the goal of making a game with that kind of deep worldbuilding, and I’m even building a story creation tool haha. It’s truly a game that had a huge impact on my life.​​​​​​​​​​​​​​​​
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Bright / flotter.io @flotterio.bsky.social · 14/05/2026
I’m waiting for the third installment with bated breath. Recently, I saw Josh Sawyer, the director of Pillars of Eternity, from a distance at a game conference and even took a photo with him. It was deeply moving.
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Bright / flotter.io @flotterio.bsky.social · 14/05/2026
The greatly improved game systems, setting, graphics, and overall quality were really good, but it didn’t quite manage to carry on the deep narrative of the first game. Sorry, am I crushing the hype too much? :)
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Bright / flotter.io @flotterio.bsky.social · 14/05/2026
I completely agree. Gradually deeper events, conspiracies, and characters are truly alive within the world. Especially, instead of cutscenes or videos, it stimulates the imagination with incredibly high-quality text — truly the best game. A true masterpiece.​​​​​​​​​​​​​​​​
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Greena (The Greenest Era) @cdiganon.bsky.social · 14/05/2026
Pillars of Eternity This was a very good crpg, with a world that feels so deeply developed and cared for. Each party member was interesting and had stories I want to experience, the DLC story was also a delight, and it had a real sense of escalating scale. #gannagaming
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the Asylum Art @yvesbroeckx.bsky.social · 14/05/2026
I T H E B U R D E N O F B E C O M I N G I An abstract expressionist piece about transformation, exhaustion, and the unbearable weight of growth. Sometimes becoming who you are meant to be feels less like freedom… and more like surviving the collapse of who you were. — The Asylum Art —
The piece captures the silent violence of transformation — the exhaustion that comes with carrying the weight of who we are trying to become. The bowed figure feels suspended between collapse and evolution, as if identity itself has become too heavy to hold. The fractured textures and dripping forms suggest memories, expectations, and unseen pressures accumulating over time, while the pale emptiness surrounding the figure leaves room for both despair and rebirth.

The Burden of Becoming explores the fragile space between identity and dissolution. A solitary figure bends forward beneath an invisible force, surrounded by fractured architecture, smeared textures, and cascading drips that blur the boundary between body and environment. The muted palette of ash, ivory, charcoal, and weathered blue evokes emotional fatigue, while fragments of gold emerge like remnants of resilience hidden beneath ruin.

Rather than depicting pain directly, the painting embodies accumulation — the slow layering of expectation, memory, grief, and self-construction. The figure is not merely breaking; he is being reshaped. The work asks whether transformation is ever graceful, or if becoming always requires a kind of destruction first.

Art copyright ©Yves Broeckx
This is digitally created art
concept and execution by Yves
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Bright / flotter.io @flotterio.bsky.social · 13/05/2026
This is a really great topic and book. Unfortunately, I bought the ebook, so I’ll have to read it after translating it myself. I hope it gets published in Korea someday :)
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inkle @inkle.co · 13/05/2026
Venerable storyteller @edstern.bsky.social joins us to talk in great detail about understatement, and the craft of putting material in versus holding it back. Turn to www.inklestudios.com/kaleidoscope... to begin!
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Bright / flotter.io @flotterio.bsky.social · 13/05/2026
This Mixtape rating reminds me of IGN's recent Crimson Desert review. The lack of story was a bit jarring, but playing it was actually really fun. At least, isn't a "review" something you say after actually playing? Hoping user-centered review culture and outlets gain more strength.
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Bright / flotter.io @flotterio.bsky.social · 13/05/2026
CRPG, 스토리 중심 게임 좋아하는 한국분들 없나요? ㅎㅎ
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Bright / flotter.io @flotterio.bsky.social · 11/05/2026
Wait — this is genuinely possible by one person?
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Bright / flotter.io @flotterio.bsky.social · 11/05/2026
Just finished Crimson Desert — had a blast. Worldbuilding's incredible. I kept hoping for some deeper mystical thread and pushed through to the ending. Didn't quite land for me — but the game itself is great. Maybe Planescape next to scratch that narrative itch >_<
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Bright / flotter.io @flotterio.bsky.social · 11/05/2026
Disco Elysium truly has no throwaway text.
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Bright / flotter.io @flotterio.bsky.social · 11/05/2026
Bluesky에는 한국 사람이 없나요?
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Bright / flotter.io @flotterio.bsky.social · 11/05/2026
Flotter (flotter.io, in dev). Slogan: "Let every gamer experience deeply narrative stories without language barriers." As a kid in Korea I cracked open game files just to translate and play. That's why stories made in Flotter get free AI translation — request order, not real-time.
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