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Florian Hahlbohm

@fhahlbohm.bsky.social
84 followers 80 following 20 posts

PhD student, Computer Graphics Lab, TU Braunschweig. Radiance Fields and Point Rendering. Webpage: fhahlbohm.github.io

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Florian Hahlbohm @fhahlbohm.bsky.social · 13/09/2026
Where's the video? 👀
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Josip Krapac @josipk.bsky.social · 15/03/2026
But if your PhD took place in an environment that nurtured genuine curiosity, where you drove your own research, defended your ideas through debate, and developed the ability to ask meaningful questions, then the notion of LLMs conducting research probably doesn't sit right with you.
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Reposted by Florian Hahlbohm
SIGBOVIK @harryqbovik.bsky.social · 27/02/2026
SIGBOVIK has a Bluesky now! Follow to learn more cutting-edge research from the world’s most comedic and occasionally scientific academic conference
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Thomas Wimmer @wimmerthomas.bsky.social · 28/03/2025
Had the honor to present "Gaussians-to-Life" at #3DV2025 yesterday. In this work, we used video diffusion models to animate arbitrary 3D Gaussian Splatting scenes. This work was a great collaboration with @moechsle.bsky.social, @miniemeyer.bsky.social, and Federico Tombari. 🧵⬇️
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Andreea Ardelean @andreead-a.bsky.social · 26/03/2025
Had a great experience presenting our work on 3D scene reconstruction from a single image with @visionbernie.bsky.social at #3DV2025 🇸🇬 andreeadogaru.github.io/Gen3DSR Reach out if you're interested in discussing our research or exploring international postdoc opportunities @fau.de
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Markus Schütz @m-schuetz.bsky.social · 21/03/2025
Here is our gaussian splat editor: github.com/m-schuetz/Sp... Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
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Florian Hahlbohm @fhahlbohm.bsky.social · 10/03/2025
"DaD's a pretty good keypoint detector, probably the best." Nice one 😂
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
We also provide a multitude of data loaders, camera model implementations, as well as various utilities for optimization and visualization.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Each method has a Trainer, Model, and Renderer class that extend the respective base classes. Many of the current methods also define custom CUDA extensions or a designated loss class.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
NeRFICG is a research-focused framework for developing novel view synthesis methods. Shoutout to my colleague Moritz Kappel, who is responsible for most of the underlying architecture! We think, NeRFICG is a decent starting point for any PyTorch-based graphics/vision project.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Further discussion and ideas for where things could be improved can be found in our paper and the "Additional Notes" in our GitHub repository. The remainder is on our framework NeRFICG: github.com/nerficg-proj...
github.com
NeRFICG
A flexible Pytorch framework for simple and efficient implementation of neural radiance fields and rasterization-based view synthesis methods. - NeRFICG
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
BlueSky did not let me have two videos in the same post. So here's the OIT video.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
An interesting observation we had is that OIT (enabled by setting "Blend Mode" to 3 in the config) seems to help background reconstruction and overall densification. Videos show the first 3K training iterations using hybrid vs. order-independent transparency.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Note that the GUI has a non-negligible impact on frame rate as it is Python-based. So you won't see maximum performance even after turning off v-sync. It is also Linux-only but my colleague Timon Scholz recently started working on a C++ version that also supports Windows.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Btw, all visualizations in this thread use our perspective-correct approach for rendering 3D Gaussians. It is based on ray-casting and can be implemented efficiently. However the high frame rates reported in our paper are due to the hybrid transparency approach.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Here are examples using (0) hybrid transparency with K=16, (1) alpha blending of the 4 first fragments per-pixel, (2) alpha blending in "global" depth-ordering, and (3) order-independent transparency. Model was trained using the settings as in (0).
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
You can also modify the "Blend Mode" (see the Readme on GitHub) and core size K for blending modes where this is applicable. To reduce compile times, we only compile kernels for K in [1, 2, 4, 8, 16, 32] and "round down" for other values (e.g., 12 -> 8).
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Via the "Viewer Config" (F3), you can switch to rendering depth maps and expanding the advanced renderer config allows you to switch between expected (shown here) and median depth.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Don't get confused by the "Time" stuff, which is for dynamic scenes reconstructed by methods such as our recent D-NPC: github.com/MoritzKappel... HTGS also does currently not support changing the background color and using camera models other than "Perspective" without distortion.
github.com
GitHub - MoritzKappel/D-NPC: Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".
Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video". - MoritzKappel/D-NPC
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
By modifying the "Principal Point" and/or "Focal Length" you can create fun images like the one below. You can even do this while watching your Gaussians train if you set TRAINING.GUI.ACTIVATE to true in the config file. And yes, you could in theory train on images like this.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Let's start with the GUI features you might want to try with HTGS. If you open the "Camera Config" panel (F4) you can switch between "Orbital" and "Walking" controls. You can also modify the near/far plane.
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
Many thanks to my co-authors Fabian Friederichs, @timweyrich.bsky.social, @linusfranke.bsky.social, Moritz Kappel, Susana Castillo and @mcstammi.bsky.social, Martin Eisemann, and Marcus Magnor! Thoughts and things to try in the thread below:
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Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
We recently released the code for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency" Project Page: fhahlbohm.github.io/htgs/ Code: github.com/nerficg-proj...
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Arthur @arthurperpixel.bsky.social · 30/01/2025
I’ve released a new version of my 3D reconstruction tool, Brush 🖌️ It's a big step forward - the quality & speed now match gsplat, and there’s a lot of other new features! See the release notes github.com/ArthurBrusse... Some of the new features:
A autumnal stump, covered in mushrooms. This is a still from the interactive 3D reconstruction!
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Dmytro Mishkin @ducha-aiki.bsky.social · 23/01/2025
@chrisoffner3d.bsky.social we are in need of your eval)
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Florian Hahlbohm @fhahlbohm.bsky.social · 25/12/2024
Merry Christmas :) I tried this as well but with Brush by @arthurperpixel.bsky.social . How many pictures did you take? For me Colmap only ended up using like 25/50 images and it didn't work that well. Tbf lighting was pretty bad.
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Zhenjun Zhao @ericzzj.bsky.social · 05/12/2024
Volumetrically Consistent 3D Gaussian Rasterization Chinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi, Nicholas Antipa tl;dr: volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically->physically-accurate alpha values arxiv.org/abs/2412.03378
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Florian Hahlbohm @fhahlbohm.bsky.social · 01/12/2024
I really enjoyed watching the videos the last time you did this. Thanks for making them available to everyone :)
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