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Arthur

@arthurperpixel.bsky.social
2.1K followers 389 following 55 posts

Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀 Working on github.com/ArthurBrussee/brush

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Anton @antonhand.bsky.social · 06/05/2026
That’s right… WE’RE DOING IT AGAIN!! Hot Dogs, Horseshoes & Hand Grenades 2 Wishlist now on Meta Quest & Steam
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Anton @antonhand.bsky.social · 06/05/2026
Come check out the Creature Feature, starting in one hour! www.youtube.com/watch?v=ifeE... We've got a HUGE announcement in it. All VR fans should show up! :-)
youtube.com
Creature Feature Showcase 2026 | Deadly Delivery, Compass, Wordbound & Much Much More
YouTube video by VR Games Showcase
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Annie Sexton @anniesexton.com · 21/10/2024
trying to use dynamically typed languages again
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Mayor Zohran Kwame Mamdani @mayor.nyc.gov · 10/04/2026
No one likes unnecessary scaffolding. Thankfully, we have a plan — and John Wilson is here to help break it down.
youtu.be
Work in Progress: How we're tackling Sidewalk Sheds (with John Wilson)
YouTube video by NYC Mayor's Office
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William Chyr @chyr.bsky.social · 16/02/2026
Hotel Infinity won the award for Immersive Reality Technical Achievement at the 29th #DICEAwards! 🏆 The recognition from @official-aias.bsky.social means the world to us at @studiochyr.bsky.social. It was an honor to be nominated alongside amazing #VR titles. To win is an unforgettable moment.
A promotional graphic for Hotel Infinity featuring a gold 29th Annual D.I.C.E. Winner laurel wreath overlaying an image of the game's stylized architectural structures. The bold red and white "Hotel Infinity" logo sits prominently at the bottom against the moody, atmospheric background of the hotel.A wide shot of the D.I.C.E. Awards stage showing William Chyr at the microphone while a massive screen behind him displays "Immersive Reality Technical Achievement: Hotel Infinity." The screen also lists the names of key contributors of the game from Studio Chyr: 

Creative Director: William Chyr
Graphics Programming Consultant: Arthur Brussee
Producer: August Brown
Technical Director: Tyler LaGrange
Level Designers: Oscar De Anda, Nick Williams, Jacob Mooney, Sydney Glenn
Gameplay Programmers: Tanner Davis, Melody Yang
Concept Artist: Tara Quinsac
William Chyr stands at a podium on a brightly lit stage with a vibrant purple background, holding the sleek, silver D.I.C.E. Award trophy. He is wearing a grey blazer over a black shirt and white-framed glasses, speaking into the microphone.
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William Chyr @chyr.bsky.social · 13/01/2026
Hotel Infinity is a finalist for "Immersive Reality Technical Achievement" at the #DICEAwards from @official-aias.bsky.social! Hotel Infinity was a team effort and wouldn’t be possible without the contributions from many talented people. Full list of nominees: www.interactive.org/awards/29th_...
Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior. This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.
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William Chyr @chyr.bsky.social · 01/01/2026
Hotel Infinity received a score of 8/10 from EDGE Magazine and is a Runner-Up for VR Game of the Year!
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JMS55 @jms5517.bsky.social · 27/12/2025
New post! "Realtime Raytracing in Bevy 0.18 (Solari)" jms55.github.io/posts/2025-1...
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Tom Forsyth @tomforsyth.bsky.social · 18/12/2025
To my trans folks. I'm so sorry these assholes have decided to single you out for just trying to live your lives. It's a disgusting attack on a person's simple right to exist. I hope one day we bring them all to account - no tolerance for intolerance. Trans rights are human rights. Love you all.
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William Chyr @chyr.bsky.social · 19/12/2025
Manifold Garden is currently 75% off on Steam: store.steampowered.com/app/473950/M...
store.steampowered.com
Save 75% on Manifold Garden on Steam
Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person and master its rules to solve physics-defying puzzles. Cultivate a garden to open new ...
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William Chyr @chyr.bsky.social · 21/11/2025
"Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium... What a revelation of a game this is." Over the moon reading this review of Hotel infinity from @uploadvr.com www.uploadvr.com/hotel-infini...
uploadvr.com
Hotel Infinity Review: A Standout Example Of True Room-Scale VR
Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium.
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William Chyr @chyr.bsky.social · 19/11/2025
Here's a video going over how the impossible hallways are built in our roomscale VR game Hotel Infinity It also shows how the hallways evolved over the course of development www.youtube.com/watch?v=fjZ5... #vr #psvr2 #metaquest
youtube.com
Infinite Hallways in Roomscale VR | Hotel Infinity Devlog #2
YouTube video by William Chyr
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William Chyr @chyr.bsky.social · 13/11/2025
Hotel Infinity launches today on Meta Quest & PS VR2! It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game Meta Quest: www.meta.com/experiences/... PS VR2: store.playstation.com/en-us/concep... youtu.be/ixaSqmiYqyU?...
youtu.be
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)
YouTube video by William Chyr
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William Chyr @chyr.bsky.social · 31/10/2025
We're working on a roomscale VR game called Hotel Infinity (hotelinfinityvr.com) that lets you explore a vast environment by physically walking. The game is coming out for Meta Quest and PS VR2 on November 13, 2025 Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...
youtu.be
Building an Impossible VR Game | Hotel Infinity Devlog #1
YouTube video by William Chyr
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Jan-Michael @jmtressler.bsky.social · 18/09/2025
Captured Rocco in 3D using an iPhone. Aligned on device in 5 seconds and processed through Brush - the most accessible way to create 3D splats! Alignment can use some work, but Brush did a great job on the fur. Great work @arthurperpixel.bsky.social !
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Mark Mayers @desolus.bsky.social · 19/05/2025
After nearly a decade of development, I am very excited to finally announce Desolus! Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game. www.youtube.com/watch?v=HxfV...
youtube.com
DESOLUS Announcement Trailer
YouTube video by Mark Mayers
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Aras Pranckevičius @aras-p.bsky.social · 14/05/2025
Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.
screenshot of fund.blender.org
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grade eterna @gradeeterna.bsky.social · 09/05/2025
Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting. Kensal Green Cemetery, London. Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin. #gaussiansplatting #3DGS
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Anton @antonhand.bsky.social · 05/05/2025
It feels like video games have become actively LESS like Third Spaces in the past 20 years, and more like eternal fucking shopping malls, JUST as physical space has. This is monstrous, and it's such a waste.
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grade eterna @gradeeterna.bsky.social · 26/04/2025
The Himalayan Glade at Wakehurst Gardens, Sussex. Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social. The new MCMC method added to Brush is amazing for large scale scenes! github.com/ArthurBrusse... #gaussiansplatting #3DGS
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grade eterna @gradeeterna.bsky.social · 26/04/2025
Mausoleum of Habib Bourguiba in Monastir, Tunisia. Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social. github.com/ArthurBrusse... #gaussiansplatting
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Jon Barron @jonbarron.bsky.social · 08/04/2025
A thread of thoughts on radiance fields, from my keynote at 3DV: Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
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Keenan Crane @keenancrane.bsky.social · 07/04/2025
We often use discretization to approximate continuous laws of physics, but it also goes the other way: You can use continuous equations to approximate the behavior of discrete systems! Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
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Raph Levien @raphlinus.bsky.social · 21/03/2025
I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
raphlinus.github.io
I want a good parallel computer
The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those...
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Arthur @arthurperpixel.bsky.social · 21/03/2025
Probably the best Brush (github.com/ArthurBrusse...) reconstruction I've seen so far, many thanks to @gradeeterna.bsky.social!! www.youtube.com/watch?v=yGl0... Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)
youtube.com
Cité d'Hauteville, Paris - Brush - 3D Gaussian Splatting
YouTube video by grade eterna
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Arthur @arthurperpixel.bsky.social · 30/01/2025
I’ve released a new version of my 3D reconstruction tool, Brush 🖌️ It's a big step forward - the quality & speed now match gsplat, and there’s a lot of other new features! See the release notes github.com/ArthurBrusse... Some of the new features:
A autumnal stump, covered in mushrooms. This is a still from the interactive 3D reconstruction!
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Arthur @arthurperpixel.bsky.social · 30/01/2025
I’ve released a new version of my 3D reconstruction tool, Brush 🖌️ It's a big step forward - the quality & speed now match gsplat, and there’s a lot of other new features! See the release notes github.com/ArthurBrusse... Some of the new features:
A autumnal stump, covered in mushrooms. This is a still from the interactive 3D reconstruction!
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Dmytro Mishkin @ducha-aiki.bsky.social · 27/01/2025
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass Jianing Yang, Alexander Sax, Kevin J. Liang, Mikael Henaff, Hao Tang, Ang Cao, Joyce Chai, Franziska Meier, Matt Feiszli tl;dr: one more multiview-transformer decoder for DUST3r encoder. Optimized arxiv.org/abs/2501.13928
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austin_walker @austinwalker.bsky.social · 16/01/2025
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Jon Barron @jonbarron.bsky.social · 28/11/2024
We just dropped CAT4D, text to dynamic 3D models that you can render in real time. Not posting a video because Bluesky is garbage in this respect; go straight to the real time viewer on a desktop browser and look around. The cat kneading dough is my favorite. cat-4d.github.io
cat-4d.github.io
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel vie...
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Peter Hedman @peterhedman.bsky.social · 26/11/2024
This project blew my mind! It looks just as good as 3DGS but it has no per-scene optimization or reconstruction. Every frame is generated *from scratch* and it nevertheless runs in real-time. quark-3d.github.io
quark-3d.github.io
Quark: Real-time, High-resolution, and General Neural View Synthesis
Quark: Real-time, High-resolution, and General Neural View Synthesis
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Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social · 21/11/2024
Khronos will oversee the open-source Slang shading language and compiler www.khronos.org/news/press/k... This is big. Slang is cross-platform, backward-compatible, and trivial to port to. It supports differentiation/gradient computation as the first-class citizen, allowing to merge ML and graphics.
khronos.org
Khronos Group Launches Slang Initiative, Hosting Open Source Compiler Contributed by NVIDIA
The Khronos Group has announced the launch of the new Slang™…
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Will Smith @willsmithvision.bsky.social · 18/11/2024
I recently gave a tutorial on the DUSt3R paper (web: dust3r.europe.naverlabs.com, paper: tinyurl.com/5t2ks575, code: github.com/naver/dust3r) in a research group meeting. In case you missed it, didn’t understand it or would like to hear some perspectives on why it’s such a cool idea, read on… 1/23
dust3r.europe.naverlabs.com
DUSt3R: Geometric 3D Vision Made Easy
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Arthur @arthurperpixel.bsky.social · 13/11/2024
Bluesky is finally usable now that this is here
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Freya Holmér @freya.bsky.social · 11/11/2024
Meme that reads "if a matrix wore pants, would it wear them like this, or like this?" with Freya's poorly drawn single-leg jean pant threaded through each entry in two 4x4 matrices, one is row major, and the other is column major
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Arthur @arthurperpixel.bsky.social · 04/11/2024
Have such a soft spot for GPU particles - a demo from Aras Pranckevičius for the Hot New DX11 Unity put me onto GPUs! Guess that's how I got to gaussian splatting :') Anyway such a good video pls more particles Acerola do splats Acerola!!
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Acerola @acerola.gg · 04/11/2024
new video is out now going over the particles! youtu.be/1L-x_DH3Uvg
youtu.be
I Tried Making A Particle System
YouTube video by Acerola
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RJ Andrews @infowetrust.com · 30/10/2024
THE SIMPSONS PARADOX
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ultrablast.bsky.social @ultrablast.bsky.social · 28/10/2024
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Haus of Decline @hausofdecline.bsky.social · 18/10/2024
A bunch of men are hanging out in a big hole. A sign points to it labelled "Hole." One of the men in the hole points to a sign that says "NEW HOLE." He says "hey look! someone made a new hole!" All the men frantically rush out of the old hole and into the new one. One comments "this feels like how the old hole used to feel."
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Arthur @arthurperpixel.bsky.social · 25/10/2024
news.ycombinator.com/item?id=4193... Hackernews has arrived and only 1 bit of pedantry so far, I'll take it!
news.ycombinator.com
Brush – A new compatible Gaussian splatting engine | Hacker News
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Arthur @arthurperpixel.bsky.social · 25/10/2024
Also hello new blue-er place, I hope you don't become a tire fire or a linux-y flamewar space, I really could do with a new healthier dopamine slot machine
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Arthur @arthurperpixel.bsky.social · 25/10/2024
I shared this on the Bad Twitter, but now that I'm on The Good Twitter... Just open sourced Brush🖌️, a new, super cross-platform Gaussian Splatting engine! It can train and render on any platform, or even straight in your Browser github.com/ArthurBrusse...
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