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Euri Herasme

@eurigilberto.bsky.social
39 followers 35 following 12 posts

Tech artist I like procedural mesh generation (WFC, marching cubes, etc...), ui animation and rust and shaders. 🎨 euriherasme.com 📼 youtube.com/@euriherasme

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Reposted by Euri Herasme
Freya Holmér @freya.bsky.social · 11/10/2026
here's the talk! the two dogs map almost directly to my artistry vs craftsmanship lens youtu.be/0Ge3jKLDJaA?...
youtu.be
The collie and the pug | HackMIT keynote 2026
YouTube video by Grant Sanderson
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Victoria Goldsmith @vgoldsmith.bsky.social · 08/10/2026
Hey All! I'm looking for a new role as an Art Director or Senior Env roles. 12+ Years Experience, AAA & Indie. This is my personal work & would love to work on stylized or Narrative focused work (Link Below) 🧵1/3
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Kelvin van Hoorn | wishlist Oniros! @kelvinvanhoorn.com · 27/05/2026
Big news time, the game I've been working on has a steam page now and it's called Oniros! Please if you're interested wishlist and share it, it would mean a lot to me🙏 👉 store.steampowered.com/app/4332670/... 👈 #GameDev #IndieDev #VideoGame #IndieGames #GodotEngine
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Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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Harry 💬 @halisavakis.com · 25/07/2026
Turns out that a big part of cloud rendering is also the authoring, cause procedural noises can only get you so far ☁️ Trying some stuff out with simple shape volumes that add/remove density, but what other method of cloudscape authoring would you like to see? 👀 #gamedev #unity3d #madewithunity
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Kenney @kenney.nl · 23/07/2026
I'm adding text to speech to my upcoming boomer shooter game engine and I made them say "rest in peace" but I keep hearing "crispy peas" 😭
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Euri Herasme @eurigilberto.bsky.social · 19/07/2026
Hello there! I built a file-to-speech website using a UI library I created that uses WebGPU as its rendering backend and is written in Rust. One thing I miss when listening to books on Audible is seeing the text itself, as it anchors me in the book and allows me to focus and let my mind wander.
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Harry 💬 @halisavakis.com · 13/05/2026
Very inspired by FROM and Elliott McSherry's work, I set up this little playground scene to test out lighting setups, mostly using HAZE ✨ Calling this "The 3 Church Village" cause their losses were so immeasurable they had to build more churches to protect them. #unity3d #madewithunity #gamedev
Unity 3D scene showing a foggy scene set on a rural field. 3 Churches can be seen to the left, center and right of the camera, with the further one in the center being more brightly lit. There's a thick layer of fog covering the scene and an immeasurable amount of makeshift tombs can be seen covering the ground.
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Liz Walcher @lizwalcher.bsky.social · 14/04/2026
Hi #portfolioday! I'm Liz, a Senior 3D Artist & stylized art specialist. I've worn all sorts of hats over the last 10 years, with my most recent non-NDA work on "Coven of the Chicken Foot!" 📨 eliz.walcher@gmail.com 🎨 lizwalcher.artstation.com (private portfolio avail. upon request)
Screenshot from the trailer of "Coven of the Chicken Foot" by Wildflower Interactive. It shows a dark, mossy forest at night. The scene shows a few skeletons, an old sword & shield, some pine trees, and two mysterious-looking characters in the distance illuminated by bright green light.Screenshot from the trailer of "Coven of the Chicken Foot" by Wildflower Interactive. It shows a bright, foggy, grassy forest in the daytime. Amidst the trees there is a wooden signpost with a crow sitting on top.A screenshot of two "demodogs" from the game "Stranger Things VR." They are in a black void space. One of them is in a walking pose with its mouth closed, and the other is roaring with its mouth open.  Screenshot from the VR game "Fujii" by Funktronic Labs. It shows a garden from the game, a whimsical, glowy, lowpoly-stylized room full of plants and flowers.
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Euri Herasme @eurigilberto.bsky.social · 13/04/2026
The Quick hull algorithm in action
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Euri Herasme @eurigilberto.bsky.social · 08/04/2026
The "proper" way to generate an oobb from a set of points is to compute a covariance matrix, its eigenvalues, and eigenvectors, and so on. I thought of a naive / brute-force approach that gives good results and is much simpler to implement.
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Euri Herasme @eurigilberto.bsky.social · 08/04/2026
An oriented bounding box out of a random collection of points. The points will be used to randomly generate convex hulls for collision detection tests, and I thought adding an early box detection might be helpful.
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Euri Herasme @eurigilberto.bsky.social · 05/04/2026
When you start building a new engine from scratch, and realize you have to test that "water is wet", just in case 😅
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pikat @pikat.io · 31/03/2026
ok finally done. tried drawing a splash art of my vtuber
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Shrine's Legacy - Out Now! @shrineslegacy.bsky.social · 31/03/2026
Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM! Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM! Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM! Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM!
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Harry 💬 @halisavakis.com · 04/08/2025
Alright, due to popular demand, let's start talking about the 🎶 Beasts with the fur (with the fur) 🎶 in ✨HERDLING ✨ Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
Screenshot from a test scene in HERDLING showing 3 fluffy beasts of different sizes (one big, one small and one medium-sized)
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Euri Herasme @eurigilberto.bsky.social · 25/03/2026
Hey everyone. After 3.5 years at Meta (ISDK Unity/Unreal, VR tools), I was impacted by the AI restructuring. Now seeking Game Dev/Technical Artist roles; I excel in any roles that require shader development or tool creation. Some of my personal work: euriherasme.com www.youtube.com/watch?v=SNjp...
youtube.com
PortfolioDay! Tech Artist
YouTube video by Euri Gilberto Herasme Cuevas
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Fer // WISHLIST TOSSDOWN! 🚀 @theferfactor.bsky.social · 21/01/2026
2 years of gamedev in 40 seconds. Exactly one year ago, I launched the Steam page for my indie game, Tossdown. I didn’t know what to expect, but over time it has grown with the support of so many amazing people. Here's how it got here. store.steampowered.com/app/3241560/... #gamedev #indiedev
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Vertex @endvertex.bsky.social · 16/03/2025
I made a video essay! It's a love letter to 3d software crammed in between several hate notes about 3d software companies. Maybe it can be something you put on in the background while you do art. :) www.youtube.com/watch?v=I4md...
youtube.com
For-Profit (Creative) Software
YouTube video by EndVertex
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Björn Ottosson - making Island Architect @bottosson.bsky.social · 21/03/2025
My cozy town building game now has flowers and some simple bushes. I also updated the lighting of the grass to be a bit softer. Feels much more alive now!
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 19/02/2025
Transparency blend & splat size blend. #MudBun #GameDev #MadeWithUnity #VFX
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 13/02/2025
The undo-redo dance. Like I said, I can't animate for the life of me, so I had to use...unconventional approaches. #MudBun #BoingKit #MadeWithUnity #GameDev #VFX
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Harry 💬 @halisavakis.com · 16/01/2025
In case you didn't know, we have a lovely little tech-art focused server on Discord called "Technically Speaking" While it started focused on tech-art, it's of course handy and fun around all gamedev disciplines ✨
discord.gg
Join the Technically Speaking Discord Server!
A server about anything and everything around technical art, VFX, gamedev and more! ✨ | 2823 members
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Rune Skovbo Johansen @runevision.bsky.social · 11/01/2025
For my game, I need creatures that are both procedurally generated and animated. And not just crawly critters or aliens, but specifically mammals. This is quite a research challenge. Here's a write-up on my progress over the past few years: blog.runevision.com/2025/01/proc... #ProcGen #GameDev
blog.runevision.com
Procedural creature progress 2021 - 2024
For my game The Big Forest I want to have creatures that are both procedurally generated and animated, which, as expected, is quite a resea...
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