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Errant Works

@errantworks.bsky.social
40 followers 24 following 21 posts

Straying, coding, game crafting. Check out our latest game: errant-works.itch.io/chessbumping

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Simon Bachelier @blackcorn.bsky.social · 08/06/2026
Out of nowhere, I'm releasing my first short horror text game: Skullarship. You broke into a high school to find something before dawn. 🖌️Cover art by the amazing @camillecee.bsky.social. 🎧Soundscape by the great @diane1f0cd.bsky.social. You can play it there: blackcorn.itch.io/skullarship
blackcorn.itch.io
Skullarship by Blackcorn
A short text-based horror experience set in a high school after hours. You're not alone.
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Errant Works @errantworks.bsky.social · 04/02/2026
The mega bumping force was too strong, we had to nerf it in a new Chessbumping update! Check it out on itch, it has improved touch control, gameplay changes, and it's still playable in your browser (mobile included)! errant-works.itch.io/chessbumping #indiedev #godot
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Camille Cee @camillecee.bsky.social · 30/01/2026
5mn game alert: we're releasing Mood 04 aka Zero Hazard with @errantworks.bsky.social ! It's a (very) short and small-scoped tribute to Resident Evil Gaiden. It's available on itch: pehesse.itch.io/zero-hazard ! If you like it, please share and let us know! (if you don't, well, sorry, we tried)
pehesse.itch.io
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Camille Cee @camillecee.bsky.social · 17/01/2026
If any publisher happens upon this: I also have something you might be interested in! Small showcase here of an older build that still conveys vibes, tone and aesthetic, if not exact details. For those, please reach out if this catches your eye! camillecee.weebly.com/mighty-magic...
camillecee.weebly.com
Mighty Magical Sparrows
Work in progress. More information and animation coming!
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Camille Cee @camillecee.bsky.social · 26/12/2025
This month we (Valerian @nekith.bsky.social and I) were planning to release Mood04, a 1-month small tribute to Resident Evil Gaiden, but it's christmas and we ended up needing a bit of a break! Here's a preview of what we have so far and hopefully we'll get it done properly come Jan. Happy holidays!
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Charles Boury @charlesboury.fr · 01/12/2025
new blogpost 💫 How to make ONE master concept to rule them all charlesboury.fr/articles/fak... #gamedev #conceptart #3dmodeling
charlesboury.fr
Fake-screen it until you make it
make a master concept to direct your team
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Errant Works @errantworks.bsky.social · 27/08/2025
Very sorry about that :( Thank you for the description of the problem, we'll look into it.
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Errant Works @errantworks.bsky.social · 27/08/2025
Glad it sparks your interest!
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Errant Works @errantworks.bsky.social · 27/08/2025
Yaaaaay!
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Errant Works @errantworks.bsky.social · 27/08/2025
It has been a pleasure and liberating experience to work on a cool concept that is neither a big project nor a game jam thing. Shoutouts to @camillecee.bsky.social, @msvk.bsky.social, and @vinz120.bsky.social for their time and input! Thanks a lot <3
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Errant Works @errantworks.bsky.social · 27/08/2025
The concept was to build a tightly-scoped turn-based strategy kick centered on small grids, an even smaller number of units, and a reactive system centered on a single action: pushing other pieces around. It's all about the chain reactions!
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Errant Works @errantworks.bsky.social · 27/08/2025
It doesn't matter if you know your chess rules or not: this is a chaotic, knockout-style version of chess in which you BUMP other pieces to PUSH them out of the board!
media.tenor.com
a cat is playing a game of chess on a checkered board
ALT: a cat is playing a game of chess on a checkered board
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Errant Works @errantworks.bsky.social · 27/08/2025
New game’s OUT! It’s called Chessbumping, it’s kinda chess, but with a twist! Please give it a try, it’s playable in your browser (yes, including mobile). errant-works.itch.io/chessbumping #indiedev #godot
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Syndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 25/08/2025
🇬🇧🕷️ At Spiders, layoffs as a thank you for a job well done ⤵️⤵️ www.stjv.fr/en/2025/08/a...
stjv.fr
At Spiders, layoffs as a thank you for a job well done – STJV
This is a communication from our union section at Spiders. On July 17, the COO and de facto director of Spiders announced a plan for layoffs. Presented to worke
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Errant Works @errantworks.bsky.social · 13/08/2025
We’ve sent our chess bumping game to a couple of people the last few days. Don’t know if we can call it a proper playtest, but the important thing is that we got feedback! #indiedev #godot
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Errant Works @errantworks.bsky.social · 13/08/2025
It is, really helpful in that instance. Thanks for the kind words!
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Errant Works @errantworks.bsky.social · 13/08/2025
After some dev stuff, the resulting bump chains went kind of crazy. It may be a little too much for the serious tactical value of the game, but it’s fun and it speeds up the game. So we’re going to try that. Chessbumping is the name of the game and is going to be a free web game. Stay tuned!
Tradional chess board, but surrounded by walls. The white queen is about to initiate a very long bumping chain passing through many black pieces.
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Errant Works @errantworks.bsky.social · 13/08/2025
Overall, “cool idea, but not chaotic enough” is what we gathered and one possible solution was to double down on the bumps and chains. We were already planning to add walls at some point, so we put the focus on increasing the bops!
A non-traditional chessboard vertically split in the middle by two columns of walls. Chess pieces are spread out on the two sides.
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Errant Works @errantworks.bsky.social · 13/08/2025
We’ve sent our chess bumping game to a couple of people the last few days. Don’t know if we can call it a proper playtest, but the important thing is that we got feedback! #indiedev #godot
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Fetch @ameliafetch.bsky.social · 27/07/2025
#trans #visualnovels #sim #videogames #gamedev Played "Living the Dream" by @camillecee.bsky.social pehesse.itch.io/living-the-d... ​The twist cut me to the core. I'm trans and some of the experiences described in this game remind me of things I've been through on my own life. 🧵
pehesse.itch.io
Living the Dream by Camille, Errant Works
Experience the life of a fledling game developer as you build the game of your dreams.
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the story is true @dcellgames.com · 17/04/2025
Trailer 2.
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Camille Cee @camillecee.bsky.social · 09/03/2025
As a follow-up to Sybil's thread, for this Mighty Magical Sunday I'll go into (slightly) more detail on UI, especially regarding the bubble mode selection!
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Sybil Collas @sybilcollas.bsky.social · 02/03/2025
Rejoice, it's ✨ Mighty Magical Sunday✨ I hope you're keeping track because sometimes I get lost (several of us are chiming in with what we're doing on the game every Sunday!!) Here's another design thread, this time diving a little bit more into our depiction of mental energy~~ #indiedev #gamedev
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Barry Epoch Topping @barrytopping.com · 23/02/2025
It's Mighty Magical (Musical) Sunday so here we go! One of the many cool things about audio approach in Mighty Magical Sparrows is character themes - I love the Tokimeki Memorial / Ace Attorney approach, so we're taking some of that vibe into MMS. This is Alys' theme, please enjoy!✨
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Sybil Collas @sybilcollas.bsky.social · 17/02/2025
Mighty Magical... Sunday? Today, let's talk about game design that depicts autism, social survival tools, routines, and breaking them~~✨ Another thread about our indie video game undergoing development, Mighty Magical Sparrows! #gamedev #indiedev
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Sybil Collas @sybilcollas.bsky.social · 09/02/2025
Heeey, it's Mighty Magical Sunday! Sybil here, in charge of design and writing and general metaphoric coherence of the nifty little thing we're working on. So today let's show a little bit of our highly technological ✨PROTOTYPING PROCESS✨ Pictured: technological prowess, first iteration
A desk covered in small torn papers and glass beads. The papers look like simplified playing cards with attacks and skills written on them.
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Errant Works @errantworks.bsky.social · 02/02/2025
So yeah, the Carmelina Script is an important tool for MMS; it controls the different aspects of the game and put them together to tell a story. But obviously, this is not the only thing there is. So, see you next week for a different subject!
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Errant Works @errantworks.bsky.social · 02/02/2025
Setting when, where, and how dialogs and characters are displayed, managing text effects, setting different visual and audio effects, controlling and checking story flags, altering the player's resources, launching scene transitions, activating the town map, starting fights, enabling encounters, ...
An excerpt of a test script in Carmelina Script, our script engine, which shows different features and commands, like display a text slowly, or in bold, displaying a character, playing an animation, transition to another scene, ...
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Errant Works @errantworks.bsky.social · 02/02/2025
Overall, the script is written in big flat text files containing events. Every piece of scene and dialogue is an event. Events are uniquely identified and branch to each other, building the narrative flow. And besides containing the actual written content, events are responsible for a lot of stuff:
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Errant Works @errantworks.bsky.social · 02/02/2025
For this Mighty Magical Sunday, we're gonna continue where we left off and talk about our script engine proper. At least in its current form, because as we saw last week, flexibility was a goal and the script syntax changed throughout the conceptualisation and prototyping of Mighty Magical Sparrows.
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Errant Works @errantworks.bsky.social · 26/01/2025
I think we made a good choice; while I worked on the core of the script engine for LtD, Camille worked on everything else. And we mostly kept that methodology when we started to beef up the system’s capabilities for MMS. That’s some true happy ending right there for your Sunday. See you next week!
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Errant Works @errantworks.bsky.social · 26/01/2025
So why Construct? A game engine’s existing features and integrations were not criteria anymore on the custom script’s route. The main thing left was the capacity for our team to work concurrently. And for that, Construct’s event sheet system, behaviours and extensibility are a blessing.
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Errant Works @errantworks.bsky.social · 26/01/2025
Inspired by this article from Sarah Northway, we decided to roll our own script engine and language. And we agree with the story she relates: it was surprisingly easy, made in a relatively short span of time, and allowed us to fill our needs. northwaygames.com/the-narrativ...
northwaygames.com
The Narrative Octopus of I Was a Teenage Exocolonist – Northway Games
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Errant Works @errantworks.bsky.social · 26/01/2025
We wanted the script to be able to direct the game’s unfolding (state transition, animations, story variables...), to be translatable as is, and the script engine to be flexible enough to fit our use cases so that it was fun to write into. Writing games is hard and we wanted to reduce that friction.
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Errant Works @errantworks.bsky.social · 26/01/2025
It's Mighty Magical Sunday and this week we’re gonna talk tech stuff! So... which engine? Construct 3! Done, see you next week! Wait, no, let’s elaborate. The question came up back when we started working on Living the Dream, the game that would lay some of the technical foundation for MMS.
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Camille Cee @camillecee.bsky.social · 19/01/2025
It's Mighty Magical Sunday and it's time to look a little more into what the game *is*! I've mentioned previously it started as a reimagining of my first released steam game, Honey Rose: UFE, and when figuring out what to keep from there, the first thing is "the graphix". Let's talk animation!
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Camille Cee @camillecee.bsky.social · 05/01/2025
Mighty Magical Sundays 5✨: Introducing our head honcho producer, Simon @blackcorn.bsky.social ! He's the business face of the project when it comes to interacting with the world, as he does the tragically unsung work of gathering money (which requires an amount of energy few can deliver).
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Camille Cee @camillecee.bsky.social · 22/12/2024
It's Mighty Magical Sundays! It's Ben Chandler's @threeohfour.bsky.social turn under the spotlight (even though he hardly needs an introduction) An integral part of Wadjet Eye's identity, he cemented the aesthetics of the point'n'click genre through his hallmark sprite, painting and animation work.
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Camille Cee @camillecee.bsky.social · 05/01/2024
A preview of a fun side thing I'm working on with Valerian while we're waiting on news for MMS: a space-fantasy thing about memories, still very early days and we're trying to take a chill approach to this particular dev, but there you go, some designs, hope you enjoy
Cast lineup for our tentative project currently WIP titled Cosmemoria, from left to right: Prime (main character), Mayhem, Bolt, Zero, Silver, Aurora and Bee, with Prime and Bolt as main characters in present time and the rest as their younger selves plus other members of their group from way back when
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