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Errant Works

@errantworks.bsky.social
40 followers 24 following 21 posts

Straying, coding, game crafting. Check out our latest game: errant-works.itch.io/chessbumping

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Errant Works @errantworks.bsky.social · 04/02/2026
The mega bumping force was too strong, we had to nerf it in a new Chessbumping update! Check it out on itch, it has improved touch control, gameplay changes, and it's still playable in your browser (mobile included)! errant-works.itch.io/chessbumping #indiedev #godot
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Errant Works @errantworks.bsky.social · 27/08/2025
New game’s OUT! It’s called Chessbumping, it’s kinda chess, but with a twist! Please give it a try, it’s playable in your browser (yes, including mobile). errant-works.itch.io/chessbumping #indiedev #godot
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Errant Works @errantworks.bsky.social · 13/08/2025
After some dev stuff, the resulting bump chains went kind of crazy. It may be a little too much for the serious tactical value of the game, but it’s fun and it speeds up the game. So we’re going to try that. Chessbumping is the name of the game and is going to be a free web game. Stay tuned!
Tradional chess board, but surrounded by walls. The white queen is about to initiate a very long bumping chain passing through many black pieces.
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Errant Works @errantworks.bsky.social · 13/08/2025
Overall, “cool idea, but not chaotic enough” is what we gathered and one possible solution was to double down on the bumps and chains. We were already planning to add walls at some point, so we put the focus on increasing the bops!
A non-traditional chessboard vertically split in the middle by two columns of walls. Chess pieces are spread out on the two sides.
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Errant Works @errantworks.bsky.social · 13/08/2025
We’ve sent our chess bumping game to a couple of people the last few days. Don’t know if we can call it a proper playtest, but the important thing is that we got feedback! #indiedev #godot
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Errant Works @errantworks.bsky.social · 02/02/2025
Setting when, where, and how dialogs and characters are displayed, managing text effects, setting different visual and audio effects, controlling and checking story flags, altering the player's resources, launching scene transitions, activating the town map, starting fights, enabling encounters, ...
An excerpt of a test script in Carmelina Script, our script engine, which shows different features and commands, like display a text slowly, or in bold, displaying a character, playing an animation, transition to another scene, ...
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