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Errant Works

@errantworks.bsky.social
40 followers 24 following 21 posts

Straying, coding, game crafting. Check out our latest game: errant-works.itch.io/chessbumping

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Simon Bachelier @blackcorn.bsky.social · 08/06/2026
Out of nowhere, I'm releasing my first short horror text game: Skullarship. You broke into a high school to find something before dawn. 🖌️Cover art by the amazing @camillecee.bsky.social. 🎧Soundscape by the great @diane1f0cd.bsky.social. You can play it there: blackcorn.itch.io/skullarship
blackcorn.itch.io
Skullarship by Blackcorn
A short text-based horror experience set in a high school after hours. You're not alone.
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Errant Works @errantworks.bsky.social · 04/02/2026
The mega bumping force was too strong, we had to nerf it in a new Chessbumping update! Check it out on itch, it has improved touch control, gameplay changes, and it's still playable in your browser (mobile included)! errant-works.itch.io/chessbumping #indiedev #godot
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Camille Cee @camillecee.bsky.social · 30/01/2026
5mn game alert: we're releasing Mood 04 aka Zero Hazard with @errantworks.bsky.social ! It's a (very) short and small-scoped tribute to Resident Evil Gaiden. It's available on itch: pehesse.itch.io/zero-hazard ! If you like it, please share and let us know! (if you don't, well, sorry, we tried)
pehesse.itch.io
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Camille Cee @camillecee.bsky.social · 17/01/2026
If any publisher happens upon this: I also have something you might be interested in! Small showcase here of an older build that still conveys vibes, tone and aesthetic, if not exact details. For those, please reach out if this catches your eye! camillecee.weebly.com/mighty-magic...
camillecee.weebly.com
Mighty Magical Sparrows
Work in progress. More information and animation coming!
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Camille Cee @camillecee.bsky.social · 26/12/2025
This month we (Valerian @nekith.bsky.social and I) were planning to release Mood04, a 1-month small tribute to Resident Evil Gaiden, but it's christmas and we ended up needing a bit of a break! Here's a preview of what we have so far and hopefully we'll get it done properly come Jan. Happy holidays!
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Charles Boury @charlesboury.fr · 01/12/2025
new blogpost 💫 How to make ONE master concept to rule them all charlesboury.fr/articles/fak... #gamedev #conceptart #3dmodeling
charlesboury.fr
Fake-screen it until you make it
make a master concept to direct your team
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Errant Works @errantworks.bsky.social · 27/08/2025
New game’s OUT! It’s called Chessbumping, it’s kinda chess, but with a twist! Please give it a try, it’s playable in your browser (yes, including mobile). errant-works.itch.io/chessbumping #indiedev #godot
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Syndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 25/08/2025
🇬🇧🕷️ At Spiders, layoffs as a thank you for a job well done ⤵️⤵️ www.stjv.fr/en/2025/08/a...
stjv.fr
At Spiders, layoffs as a thank you for a job well done – STJV
This is a communication from our union section at Spiders. On July 17, the COO and de facto director of Spiders announced a plan for layoffs. Presented to worke
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Errant Works @errantworks.bsky.social · 13/08/2025
We’ve sent our chess bumping game to a couple of people the last few days. Don’t know if we can call it a proper playtest, but the important thing is that we got feedback! #indiedev #godot
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Errant Works @errantworks.bsky.social · 13/08/2025
We’ve sent our chess bumping game to a couple of people the last few days. Don’t know if we can call it a proper playtest, but the important thing is that we got feedback! #indiedev #godot
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Fetch @ameliafetch.bsky.social · 27/07/2025
#trans #visualnovels #sim #videogames #gamedev Played "Living the Dream" by @camillecee.bsky.social pehesse.itch.io/living-the-d... ​The twist cut me to the core. I'm trans and some of the experiences described in this game remind me of things I've been through on my own life. 🧵
pehesse.itch.io
Living the Dream by Camille, Errant Works
Experience the life of a fledling game developer as you build the game of your dreams.
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the story is true @dcellgames.com · 17/04/2025
Trailer 2.
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Camille Cee @camillecee.bsky.social · 09/03/2025
As a follow-up to Sybil's thread, for this Mighty Magical Sunday I'll go into (slightly) more detail on UI, especially regarding the bubble mode selection!
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Sybil Collas @sybilcollas.bsky.social · 02/03/2025
Rejoice, it's ✨ Mighty Magical Sunday✨ I hope you're keeping track because sometimes I get lost (several of us are chiming in with what we're doing on the game every Sunday!!) Here's another design thread, this time diving a little bit more into our depiction of mental energy~~ #indiedev #gamedev
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Barry Epoch Topping @barrytopping.com · 23/02/2025
It's Mighty Magical (Musical) Sunday so here we go! One of the many cool things about audio approach in Mighty Magical Sparrows is character themes - I love the Tokimeki Memorial / Ace Attorney approach, so we're taking some of that vibe into MMS. This is Alys' theme, please enjoy!✨
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Sybil Collas @sybilcollas.bsky.social · 17/02/2025
Mighty Magical... Sunday? Today, let's talk about game design that depicts autism, social survival tools, routines, and breaking them~~✨ Another thread about our indie video game undergoing development, Mighty Magical Sparrows! #gamedev #indiedev
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Sybil Collas @sybilcollas.bsky.social · 09/02/2025
Heeey, it's Mighty Magical Sunday! Sybil here, in charge of design and writing and general metaphoric coherence of the nifty little thing we're working on. So today let's show a little bit of our highly technological ✨PROTOTYPING PROCESS✨ Pictured: technological prowess, first iteration
A desk covered in small torn papers and glass beads. The papers look like simplified playing cards with attacks and skills written on them.
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Errant Works @errantworks.bsky.social · 02/02/2025
For this Mighty Magical Sunday, we're gonna continue where we left off and talk about our script engine proper. At least in its current form, because as we saw last week, flexibility was a goal and the script syntax changed throughout the conceptualisation and prototyping of Mighty Magical Sparrows.
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Errant Works @errantworks.bsky.social · 26/01/2025
It's Mighty Magical Sunday and this week we’re gonna talk tech stuff! So... which engine? Construct 3! Done, see you next week! Wait, no, let’s elaborate. The question came up back when we started working on Living the Dream, the game that would lay some of the technical foundation for MMS.
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Camille Cee @camillecee.bsky.social · 19/01/2025
It's Mighty Magical Sunday and it's time to look a little more into what the game *is*! I've mentioned previously it started as a reimagining of my first released steam game, Honey Rose: UFE, and when figuring out what to keep from there, the first thing is "the graphix". Let's talk animation!
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Camille Cee @camillecee.bsky.social · 05/01/2025
Mighty Magical Sundays 5✨: Introducing our head honcho producer, Simon @blackcorn.bsky.social ! He's the business face of the project when it comes to interacting with the world, as he does the tragically unsung work of gathering money (which requires an amount of energy few can deliver).
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Camille Cee @camillecee.bsky.social · 22/12/2024
It's Mighty Magical Sundays! It's Ben Chandler's @threeohfour.bsky.social turn under the spotlight (even though he hardly needs an introduction) An integral part of Wadjet Eye's identity, he cemented the aesthetics of the point'n'click genre through his hallmark sprite, painting and animation work.
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Camille Cee @camillecee.bsky.social · 05/01/2024
A preview of a fun side thing I'm working on with Valerian while we're waiting on news for MMS: a space-fantasy thing about memories, still very early days and we're trying to take a chill approach to this particular dev, but there you go, some designs, hope you enjoy
Cast lineup for our tentative project currently WIP titled Cosmemoria, from left to right: Prime (main character), Mayhem, Bolt, Zero, Silver, Aurora and Bee, with Prime and Bolt as main characters in present time and the rest as their younger selves plus other members of their group from way back when
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