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Ennio 🔜 PAX Unplugged

@enniogoes.bsky.social
2.4K followers 344 following 1.2K posts

TTRPG Writer Layout Designer Lover of puns and birds #solottrpg #ttrpg enniogoes.carrd.co

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Reposted by Ennio 🔜 PAX Unplugged
Elle Skinner @elleskinner.bsky.social · 20h
Brush buddy, for a member of my tiny painting club on patreon! I love these little guys so much. They are my platonic ideal of anime side-kick #wha #fanart #watercolor
Watercolor painting of a brush buddy from Witch Hat Atelier curled up on top of a vial of ink
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Ennio 🔜 PAX Unplugged @enniogoes.bsky.social · 22h
I got the chance to work on the layout for this and I'm so happy to see it out!
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Shu Qing Tan @the-i-of-qing.bsky.social · 23h
And another one of my creations is out in the wild!
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RPG Trader @rpgtrader.com · 01/10/2026
🎃 Calling all creators! 👻 We’re putting together a Spooky Season Bundle, running October 10 - 31, and we’d love for you to contribute! Got a spooky, creepy, weird or suitably unsettling TTRPG product? Come join the bundle! 🦇 rpgtrader.com/dashboard/bu...
rpgtrader.com
Spooky Season Bundle on RPG Trader
Join the bundle to add your products.
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emma 🌙✨ gothHoblin @gothhoblin.me · 02/10/2026
check out the Halloween Hijinks TTRPG bundle from @sprintingowl.bsky.social - 50+ games to enjoy during creepy pumpkin time! 🎃 Pro wrestlers, zombies, scary things in the dark, ghosts, tentacles, turkeys, the moon! The forest, animal crackers, cats, curses, and more 👻 itch.io/b/3936/hallo...
Halloween Hijinks TTRPG bundle logo featuring a ghost in a field
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Hinokodo @hinokodo.com · 01/10/2026
Just heard #PaxUnplugged is going full Human Made. Proud of em, it's my favorite gaming con. And it's nice to know they'd prefer to present the works of real creative human beings. That's one less sign booths need to make, but if you'd like to anyways, here's a free icon hinokodo.itch.io/human-made
hinokodo.itch.io
Human Made by HINOKODO
An icon pack made by humans
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Explorers Design @index.www.explorersdesign.com.ap.brid.gy · 30/09/2026
3 pricing models for freelance graphic designers and artists in rpgs.
explorersdesign.com
Design Hireling: Pricing Models
# Filthy lucre. A designer's life. What do you charge for your work? How do you get paid? What's your rate? These are the questions I whisper to myself while exporting files and writing emails. The answer? Not enough, too late, and too low. I criminally undervalue my work. The perk and curse of having a full-time job—I treat Freelance Me like a miserable little homunculi. You will do the work for dirt cheap and _you will like it._ Massive caveat going in—today's article is for me. Follow along if you like. Do as I say, not as I do. You know the drill. ## What's my goal for pricing? Allow me to don my mercenary persona. The most important thing for pricing is to make my life better. Ideally better than the average coder, insurance salesman, and—if possible—consultant. It's a tall order, but thankfully with a meager pay and a clean soul, I think we can scrape it. The goal of pricing is to: * **_Make enough to live._** Not survive. I can survive with a shopping cart and tarp. I want to live in a house with book shelves and a fridge redundancy. * **_Live more than I work._** No more than 50 hours a week. Ideally, I'm working so few hours, my neighbors start to wonder if I'm Stephen King's kid. * **_Design cooler stuff._** It's unintuitive, but the really cool clients and projects pay a premium for people that cost an arm and leg. They hate having limbs! These things mean one thing—value pricing. Do not charge people for the cost of your time and tools, but the value it brings to their project, business, game, clout, soul, etc. Frankly, whatever the famous designers say about value to clients is kayfabe. It's about value _to_ _you._ Clients either pay or kick rocks. * * * # What are the different pricing models? They keep inventing new ways to get paid (most of them to get paid less). There are at least three worth knowing as a freelance designer in games: hourly pricing, unit pricing, and flat rate pricing. ### Hourly Pricing Hourly pricing is when you charge people for your time. The most common increment is hourly, but in advertising I know people with day rates. It depends on the company and business. In creative advertising, you spend a lot of time sitting on your hands waiting for client feedback, so agencies buy out your day. Thankfully, we're focused on rpgs, where the illogical and mad spend their energy on monsters and collecting new blackletter fonts. It's a good method when the project scope (what you're being paid to do) is fuzzy. A common predicament in bigger offices. If it's going to happen anywhere in rpgs, it'll be in the Isengard Orc Pits of Hasbro. When working with smaller companies and creators, the pricing method is usually flexible. **Pros:** * **_Every hour is golden, baby._ **It doesn't matter if the client changes their mind, the project runs over budget, or the game never materializes. The hours you work are the hours you charge and get paid for. * **_Everyone understands hourly._ **It's what the guys and gals working at the Ford Motor Company are doing right now (while singing, surely). No one is going to be confused by a contract with an hourly rate in it. **Cons:** * **_Speed is incentivized._ **Clients want their art, logos, and layout yesterday. When you charge hourly, you're pouring gasoline on a fire that's already crisping your doorstep. I hate negotiating timelines with coupon clippers. * **_Payment chasing is more frequent_. **Charging hourly doesn't mean billing hourly, which means you're vulnerable to getting stiffed. The good news: most clients, especially rpg clients, are sweethearts. It's the no-good-dirty-rotten-pig-stealing clients who see hourly rates as a license to steal. * **_Forecasting hours can be awkward._** You constantly have to update the client so they're not surprised by the bill. And then they're surprised by it anyway. Especially when all they did was change everything last minute—why should that change the time you need? ### Unit Pricing This is the one everyone in rpgs knows. Being charged by the word or page. It's a great way to get paid for your work and not your time—so if you're efficient, you can re-invest your time completing other jobs or doing nothing at all. Not bad! Unit pricing is super common, too. Publishers like MCDM and others use it. **Pros:** * **_Easy to quote and charge._ **Clients do a lot of the leg work on unit pricing, which means your job is mostly to ask questions and check their estimates. In well-oiled operations, they already know how much they're expecting and have the money set aside. It's your job to say yes or no. * **_Efficiency is rewarded._ **The faster you work the faster you get paid. If you finish an 8-hour job in 2 hours, it's good news for everyone. You can re-invest that time into another gig or assembling the new Downton Abbey lego set. **Cons:** * **_Negotiations are slim._** Most publishers have a rate and that's it. There's no wiggle room or opportunity to haggle. Maybe you'll get an advance, bonus, or a small bump—but most of the time 15¢/word is the ceiling. Some shops pay as high as 25¢/word. Unit pricing treats the creative like a commodity—nameless. * **_Thinking isn't accounted for._ **Complexity, craft, and perspective will get you repeat work, but they won't necessarily factor into your rate. That makes unit pricing clumsy for rpgs, where projects of few words and pages often hide a mountain of labor. This was always true of publishing—but game mechanics are another level of complexity on top of pacing, structure, and editing. ### Flat-Rate Pricing Let me spoil my position on pricing. I think creatives, especially graphic designers and artists, should opt for flat-rate pricing. This is the model where you put a price on the final result or set of deliverables. That's what the client wants and that's what they buy (usually with a deposit up front). Flat-rate pricing is the perfect model for well-defined projects and scopes. Think: logos, book covers, art, and finished books. The better you get at designing, the easier it will be for you to estimate the time and resources to make it, then you charge the client what it costs to get that thing _made by you_. Value-based pricing. **Pros:** * **_Everyone knows the price._** The client knows what they paid for, and you know what you have to deliver to get paid. There might be some bugbears along the way, but you know the way out of the dungeon. * **_Efficiency is rewarded._ **Clients are explicitly paying for a result, not the hours, which means you can be efficient without it impacting your income. This is the secret to working fewer hours for more money. * **_Value-filled pricing._** Flat-rate pricing doesn't have a ceiling or throttle the way unit pricing does. If you can prove your value to the clients that can afford it, you can charge that value. **Cons:** * _**The scope must be protected.**_ Your flat-rate lives and dies by what you quoted in the project scope. Any work you do that wasn't quoted is work you're doing for free. When clients add deliverables to the project without paying for it, that's called "scope creep." When _you_ add deliverables to a project (because you're such a nice fella), that's called "scope seep." * **_You get paid the rate no matter what._** If a project takes longer than you expected or costs more than you quoted—you eat that time and money. Clients like flat-rates because they're predictable. With flat-rate pricing, you're betting on yourself to get the job done. You assume the risk. * **_Clients might suffer from sticker shock_** A price tag is a double-edged sword. On one hand, it's predictable. On the other, it hides nothing. A lot of designers complain of clients getting cold feet. Personally, I think the sticker shock is good. The client that backs out of a flat-rate project was likely to dine-and-dash on the hourly model, too. ## What about royalties? Royalties are unreliable in tabletop games. I'd avoid them. The market is too volatile, the audience too small, and the companies too lean to manage them. Hollywood studios and book publishers are outliers. They have accountants and infrastructure for managing royalties—and it's still not seamless. I think its better to negotiate other benefits, like bonuses for reaching certain benchmarks in crowdfunding campaigns, merchandising rights, or the ability to own the work and renegotiate after an allotted time has passed. These terms don't tie your income to the long-term success of your clients (which is largely outside of your control, anyway). * * * ## The next question about pricing models... What do we charge? That's where things get complicated. It will depend on where you live, how experienced you are, and what kind of work you're doing. Certain industries pay more. Others (like rpgs) pay a lot less. Regardless, I think everyone's rate should be competitive, which is why I have a follow-up in the hopper for later. In the meantime, here's what we have to think about: * What does an average income look like in our area? * What are our current expenses? What do we need to get by? * How many hours do we want to work a day, week, and year? * What do we charge per hour to meet our goals? The secret to being a design hireling is decoding your rate. That gives us a baseline to build everything on top of. Even flat rates—which free us from hourly pricing—still need an hourly rate to make rough estimates. But more on that later. If you have any thoughts or ideas about pricing, sound off in the comments below. * * * ## Paying my Joesky Taxes Talking business is a violation of the Joesky Tax. Here are some hirelings. **Gunter Kindle.**_An uncommon but harmless puppet of Lusterdale_. Grows his nose when yelled at. An endless supply of torches. "Need a torch, sir? Is this the right spot, sir? Am I talking too much, sir? Have I been a bad boy, sir?" _Free._ **Barkus.**_A common but hardy porter of The Oakfens._ Ox stare at him open-mouthed when he passes. When he crests hills, people see the backpack first. Clinking. Groaning. Like ropes on a ship. 2 crowns a day plus meals (10 total). **Golda Scribner.**_A common and mostly harmless limner of Sunsound._ Can create a near-perfect likeness of anyone, even people she hasn't met. Costs 2 coros. Always accentuates whatever feature the subject is most sensitive about. "Perfect." **Barny Sees-It.**_An uncommon but harmless wererat of Sunsound._ He keeps a lookout for anything "fucky." Only two-feet tall. Should be discrete. Wishes he never got bitten by that guy. "Shit's pits. I miss being a rat. Fucking pants..." **Freda Mücker.**_A common but hardy stablehand of Buttershire._ Gentle like a rock slide. A horse once kicked Freda. That horse broke its legs. When she walks into stables, horses tell themselves they'll never complain again. 1 coro a night per steed. **Mario de Pinette IV.**_A common and harmless naturalist of Bogford Guild._ He's excited to pay you brutes a crown a day for the opportunity to study slimes in the Hollers of Infinite Pain. Expert in monstrosities. Hobbyist in surgery. Worried parents. **Mister Barber.**_A legendary and dangerous intellect devourer of Pikeaux._ His white gloves tickle the air in front of him. "300 crowns and I'll unlock his memories over a nice dinner. 200, if you bring a bottle of port." * * * ## Additional Reading How to Promote Your WorkHow to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.Explorers DesignClayton NotestineHome - The Graphic Artist GuildSince 1967, we’ve advocated for the Graphic Arts industry and offered robust resources for graphic artists intent on growing their businesses.The Graphic Artist GuildFreelance, and Business, and Stuff (Ebook Only) - HoodzpahA freelance business book for all you creatives looking to start your own business! Contracts, pricing, invoicing, etc. by Amy Hood and Jen HoodHoodzpah * * * Explorers Design_is a production of Clayton Notestine. If you liked this article, please consider liking, sharing, and subscribing._
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carlydraws @carlydraws.bsky.social · 30/09/2026
COUNT ORLOK! creepin about all creepily and silently take him home? low maintenance (needs box of dirt and occasional nibbles) www.inprnt.com/gallery/carl...
COUNT ORLOK
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RPG Trader @rpgtrader.com · 29/09/2026
Last 24 hours of the Solo September Games bundle! 134 excellent Solo RPGs for $20! ⬇️
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Indie Press Revolution @ipr.bsky.social · 28/09/2026
New! Eat the Reich 3rd printing (Rot Purple) Delivered! A Solo Journaling RPG Card Deck www.indiepressrevolution.com/xcart/
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Sticky Doodler 🖍️ Color Jam @stickydoodler.bsky.social · 28/09/2026
The Bonsai Diary is part of this incredible package. It's a steal: for just $15 more than you'd pay for the digital copy, you get 133 other solo games. Check it out!
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Emily | Odds & Ents @oddsandents.bsky.social · 26/09/2026
QRP with your moon art. Some fanart of Hades 2 from a secret santa exchange last year
A poster of Melinoe from Hades 2 in a pose with her ghostly arm raised with a claw like hand, head slightly tilted down and eyes closed as her clothes billow. She is standing in the "V" of the word "DIVINE" but the D I and E are highlighted in a green stroke. There's text above the 'NE" of Divine that reads "You chose to die in glory, not to live in peace" and in the top left corner sideways text going down the left side of the poster reads "I understand the need to cut Time down to smaller bits, I do. Hours cut down to minutes. Minnutes cut down to seconds. Because the whole of it, my girl... is too much to fathom." 

Behind Melinoe is a faded full moon in a sort of holographic cast.
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Indie Press Revolution @ipr.bsky.social · 24/09/2026
Restocked! Alone On A Journey is a zine of three solo journaling and exploration games and a guide to writing a hack of those games. www.indiepressrevolution.com/xcart/
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SpicyTunaRPG @spicytunarpg.bsky.social · 23/09/2026
Liquidation is in its final 24 Hrs. Alien extraction in a stim-flooded complex. Specialized loadouts for capturing the asset. And, secrets to uncover. Get the zine, any of our most recent books, and a handful of diagetic add-ons for you and your players. www.kickstarter.com/projects/mar...
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Montford Tales @montfordtales.com · 23/09/2026
I am thrilled Asher's Ridge made it onto Quinns summer reading list, doubly so in such good company! 🙌
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Knave of Cups @knaveofcups.com · 22/09/2026
static.klipy.com
Over The Garden Wall: Pumpkin People Gathering
Alt: Over The Garden Wall: pumpkin people gathering and dancing around their large pumpkin god
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Shen Comix @shenanigansen.bsky.social · 22/09/2026
CONTINUED, The Boy From Venus #13. 🦦 Gonna need 2 for this one, so [1/2]
Panel 1: Val and Audrey are standing together in front of the pool. Audrey points forward as they exchange a look and says "You don't have to go in if you don't want to. But I'm goin' in!"

Panel 2: Audrey begins to pull up his shirt over his head, illuminated by a streetlight behind him.

Panel 3: Val quickly covers her eyes, sweating a bit, surprised by him suddenly doing that.

Panel 4: We see only the thin slivers of light leaking between Val's fingers from Val's point of view. A speech bubble appears by one of the slivers, the tail indicating it to be from Audrey. "Val?" says Audrey.Panel 5: Still Val's point of view. Val opens her fingers a bit, just enough to see Audrey's face looking at her, amused. "Val, why are you doing that? Ha ha," says Audrey.

Panel 6: Val opens her eyes fully to see Audrey in a frilly blue two-piece bathing suit with a top that slings around the shoulders on both the side and top, and a skirt bottom. "It's just a bathing suit," says Audrey, "It's not like I'm naked."

Panel 7: Audrey walks off, sticking his tongue out a bit stupidly, as Val looks on. Audrey says "Anyway, I know what I'M here for. I'm gonna go splash around!"

Panel 8: Val thinks "I had seen Audrey be clumsy when we were walking on land before," and remembers him tripping with a fast food tray in front of her, sending french fries and soda flying everywhere.Panel 9: Val looks forward, the pool reflecting in her glasses, and thinks "But, looking at him now, I realized something."Panel 10: Audrey smiles placidly as his whole body gracefully flows through the water, as if he he one with the currents, bubbles gliding around him along the rhythms of his body. "This was never a land creature," Val narrates.
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Emily | Odds & Ents @oddsandents.bsky.social · 21/09/2026
Birds! QRP your bird art. This is a Sandhill Crane I did for @pocketbirds.bsky.social
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Ethan @glyphtide.games · 21/09/2026
We've exceeded $100k! The journey continues 🗡️🐕 www.kickstarter.com/projects/hit...
kickstarter.com
Fetch My Blade: A Solo Journaling Roleplaying Game
You are the dog of a retired legendary master, tasked to retrieve your master’s blade in time for their final duel. For 1-4 Players.
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Niña Gato @ninagato.bsky.social · 21/09/2026
QRP your bird art 🪶
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RPG Trader @rpgtrader.com · 20/09/2026
If you’re looking for a great Solo September RPG bundle - look no further ⬇️
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Emily | Odds & Ents @oddsandents.bsky.social · 19/09/2026
Square Zine Mockups for Photoshop and Affinity are now available on my itch page! I of course released them last night at 11pm my time cause that’s when all the best itch projects come out.
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Emily | Odds & Ents @oddsandents.bsky.social · 19/09/2026
It's new mockup time! and this time ITS SQUARE (I love a square book ask anyone) Like my other mockups it has four views, is $10 and is part of a bundle where you can get them all for a discount! All Human Made! oddsandents.itch.io/square-stapl...
oddsandents.itch.io
Square Staple Bound Zine Mockups by Odds & Ents
4 Mockups for Photoshop and Affinity
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Knave of Cups @knaveofcups.com · 18/09/2026
Play the original version now(ish) - theres only one copy left in the shop - or back the NEW version that flips upside down 👀 🔄
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Sophia 🐌 @sophmobile.bsky.social · 18/09/2026
quote with your bird art 🪶 let's see those birds!!!
digital painting of a mallard swimming in a pond of lilies
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Ennio 🔜 PAX Unplugged @enniogoes.bsky.social · 18/09/2026
Eternally happy that these rotund green parrots continue to exist
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Ennio 🔜 PAX Unplugged @enniogoes.bsky.social · 18/09/2026
I absolutely adore this game, check it out!
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Chris Hopper Accessibility Consulting @chrishopper.bsky.social · 18/09/2026
This is the hazard of AI. Not gray goo or robot overlords, but an entire system of disorder and disinfo monetized by elitists and being manipulated by an already volatile oligarchy at the expense of a manufactured underclass of public consumers.
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Basil Wright @kobanya.bsky.social · 17/09/2026
Ways to Support Me Buy my games: rpg-trader.com/creator/205/... kobanya.itch.io Tip Jar: ko-fi.com/kobanya Hire Me: TTRPG Design/Writing, Sensitivity Consulting, Exec. Assistant, Event Mgmt, & Comm. Mgmt
rpg-trader.com
Basil Wright on RPG Trader
I’m a Game Writer, Designer, and Cultural Consultant. I love puns, fantasy novels, and psychology. My game design philosophy is to create games that promote community and have the lowest barrier of en...
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The Homebakery | TTRPG Creator @thehomebakery.bsky.social · 17/09/2026
Hey, if you've picked up LifeBlood as part of the Solo Bundle on RPG Trader, DriveThruRPG or Itchio and you enjoyed it, please pop down to the link below and give it a recommended 👍 This sort of thig does wonders for #ttrpg creators, and will hopefully help the Homebakery get seen a bit more 💕
rpg-trader.com
LifeBlood on RPG Trader
A solo journalling game
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Basil Wright @kobanya.bsky.social · 17/09/2026
For one week only, you can pick up the System Neutral Kit bundle from RPG Trader! I've added The Medallion Maker, an adventure focused on a goated (pun intended) memory puzzle! rpg-trader.com/products/927...
rpg-trader.com
System Neutral Kit on RPG Trader
A bundle of 75 modules for use in any TTRPG
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Fernando Salvaterra @salvaterra.bsky.social · 16/09/2026
Only 6 hours to go. All stretch goals unlocked. Get in, we are worldbuilding!
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Nicholas ➼ visiting The City! @omophagic-beast.bsky.social · 16/09/2026
hey so some of yall may remember when i totaled my car two weeks ago! well the lovely @lonelamplighter.bsky.social has set up a gofundme to help me gather some funds for a new car - something thats kinda necessary to have out here when my closest grocery store is 100 miles down the road
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A Couple of Drakes @acoupleofdrakes.bsky.social · 16/09/2026
We're better than 2/3 of the way to being funded, y'all. Got a lot of surprises in store, but first we gotta get across that line. Y'all know what to do.
Cyberpunk 2077 meme with a floating, motorcycle helmeted punk levitating over an unconscious bald punk in a sketchy alley beside a cargo container. The levitating punk is labelled "Me, a badass hacker." The unconscious punk is labelled "You, not backing Dead Net."
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Ethan @glyphtide.games · 15/09/2026
Been offline all morning, but Fetch My Blade is crowdfunding! We've already passed $25k!! www.kickstarter.com/projects/hit...
kickstarter.com
Fetch My Blade: A Solo Journaling Roleplaying Game
You are the dog of a retired legendary master, tasked to retrieve your master’s blade in time for their final duel. For 1-4 Players.
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Andy | Pandion Games @pandiongames.com · 15/09/2026
We are so excited to be able to talk about this now! We have partner with @tabletopbookshelf.com to bring you a series of beloved Hints and Hijinx mysteries from cozy to survival to scientific! Come check out the new Solo Party!
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A Couple of Drakes @acoupleofdrakes.bsky.social · 15/09/2026
WE ARE LIVE.
Hackerman wearing a powerglove and surrounded by vintage computers. Captioned with "Get in loser. We're hacking the dead net"
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Brotherwise Games @brotherwisegames.bsky.social · 14/09/2026
The Mistborn World Guide is every Mistborn fans dream! Full of the rich lore and history of Scadrial and it's many locations and cultures in both Era 1 and Era 2 👀🔥 Be sure to grab your digital copy today, available on DriveThruRPG! ow.ly/BMLw50ZNtxr
The cover of the Mistborn World Guide for the Cosmere RPG. 
Spreads from the Mistborn World Guide for the Cosmere RPG featuring artwork by Marie Seeberger of Elendel and notes about allomantic grenades, transportation and motor cars in Era 2.Spreads from the Mistborn World Guide from the Cosmere RPG including text on Obligators and the Steel Ministry, and passages about Vin and Yomen as patrons
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Chris Hopper Accessibility Consulting @chrishopper.bsky.social · 13/09/2026
Library friends, the beacons are lit.
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Ethan @glyphtide.games · 13/09/2026
Does anyone have examples of solo ttrpg combat systems that use theater of the mind but also provide some kind of tactical decision making? I'm aware of Ironsworn's "push-your-luck" type system.
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Tabletop Bookshelf🔜Gamehole Con @tabletopbookshelf.com · 12/09/2026
RPG zines are waiting for you in Riverwest, Milwaukee until 8pm
A rack of awesome zines
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Brotherwise Games @brotherwisegames.bsky.social · 11/09/2026
A GM's Guide to Mistborn Legacy! Grab your GM hats, let's prep 🪙🗡️ Lyla Fujiwara goes over the print and play resources designed to make running Mistborn Legacy as smooth as possible! youtube.com/shorts/UXiL76aPw9g?feat… Let us know how your first session of Mistborn Legacy goes 👀
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Ethan @glyphtide.games · 10/09/2026
1,000 follows on the Pre-Launch page! See you all next Tuesday, September 15!!! 🗡️🐕 www.kickstarter.com/projects/hit...
kickstarter.com
Coming soon: Fetch My Blade: A Solo Journaling Roleplaying Game
You are the dog of a retired legendary master, tasked to retrieve your master’s blade in time for their final duel. For 1-4 Players.
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Ghoula RPGs @gilarpgs.bsky.social · 09/09/2026
Get yourself some Gila at a discount
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Stefscribbles @stefscribbles.bsky.social · 09/09/2026
<3
a drawing of a kakapo with her baby
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Ennio 🔜 PAX Unplugged @enniogoes.bsky.social · 08/09/2026
They got me with the detail on the hat and shield alone
Screenshot from Legend of Zelda Ocarina of Time Remake. 

Kid link is underwater with a Zora
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Ethan @glyphtide.games · 08/09/2026
Happy to partner with Spencer to get this game to a wider audience! Check out glyphtide.games/prequel/ for actual plays and media coverage of PREQUEL!
glyphtide.games
PREQUEL | Glyphtide Games
A tactical storytelling game of heroic sacrifice.
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Reposted by Ennio 🔜 PAX Unplugged
The Homebakery | TTRPG Creator @thehomebakery.bsky.social · 08/09/2026
Does anyone know the best way to offer a free digital version of a #ttrpg with the physical?
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Reposted by Ennio 🔜 PAX Unplugged
Kage @ragekagegames.com · 08/09/2026
Now available on @drivethrurpg.com in print and PDF! 🚀📦 The Delivered! card deck includes all the prompts needed to play Delivered! A Solo Journaling RPG. Once you understand the rules, playing becomes a breeze. Grab your deck today: www.drivethrurpg.com/product/5677...
A graphic that reads "Delivered! A Solo Journaling RPG Card Deck" A tablet and deck box mockup with the cover thumbnail is to the left with the Rage Kage Games barrel logo overlapping. Five playing cards are splayed out in the bottom-left corner: a resource card, black Joker, 2 of hearts, 10 of clubs, and Jack of hearts. The bottom-right corner has text that reads "Now available in print and PDF on DriveThruRPG" A cardboard box texture is in the background.
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