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egg boy color

@eggboycolor.bsky.social
408 followers 129 following 44 posts

Hi, I'm Andy! I make pixels, cute games, and NES/GBC homebrew. Let's be friends! they/them

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2bitcrook @2bitcrook.bsky.social · 21/07/2026
Finally got around to posting an adaptation of Keni Ambro's excellent GB Studio Logo, with musical help from @beatscribe.bsky.social! 2bitcrook.itch.io/gb-studio-lo... #gbstudio #gameboy #gbdev #pixelart
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egg boy color @eggboycolor.bsky.social · 03/07/2026
Having whiplash from needing to put many things on hold to scramble to find a new place to live & move -- renovict scenario, thankfully got paid to move, but less than ideal. Move is over, I have a new place. Things still heaped in boxes, lots left to unpack, but I finally got a basic office setup.
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LVL?KEN 💀🕘 @ricesnot.bsky.social · 16/04/2026
Moon Crisis
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egg boy color @eggboycolor.bsky.social · 03/04/2026
once polyquorem is reached
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egg boy color @eggboycolor.bsky.social · 19/03/2026
More progress, new weapon types: - The seeking orb is low-damage, moves fast, tracks enemies, and bounces on walls. - The magic staff spawns passthrough magic blocks that you can stand on and serves as a close-range attack. Clouds have less contrast and adjusted the far bg/close fg to scroll slower
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egg boy color @eggboycolor.bsky.social · 16/03/2026
Progress on this picotron run-n-gun. Basic platforming and shooting is there. Started a electric slime enemy that chases you and fires electric projectiles. It can hop off walls and drops through floors to pursue you. Spawning is currently RNG-based until better enemy waves and rank are implemented.
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egg boy color @eggboycolor.bsky.social · 11/03/2026
started implementing a parallax system for this picotron game I've been mocking up, I want to eventually implement the various sprite elements in this scene.
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egg boy color @eggboycolor.bsky.social · 10/03/2026
a warmup drawing in picotron, thinking of maybe doing a little single-screen arcade run-and-gun game that would have wave-based combat and boss encounters back-to-back. dynamic enemy rank and branching play paths between rounds. simple power-ups, no shops or leveling.
a practice drawing with sprites and tiles made in Picotron using its built in pixel art tool to draw, map tool to make the map, and code to draw the map and a corner placeholder HUD with a lives count. a dark cloudy background over a yet another grassy landscape stone blocks, a cat player character shoots a fireball, slimes that can shoot electricity, a blue orb, a pink staff, rays of light shining from the sky.
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egg boy color @eggboycolor.bsky.social · 09/03/2026
I need to try posting more here! Saw some activity since I was last here, especially my Super Game Boy demo I posted. I've been less active on bsky since holidays -- getting back to my recently-started job and with the cold weather I've been low-energy. Want to get back into gamedev/homebrew lately.
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egg boy color @eggboycolor.bsky.social · 09/03/2026
Games in this protocol have to be modified greatly because it uses the VRAM of the GB screen as a little command buffer system, it's less bandwidth than GBC or even GB can usually modify per frame directly so need to compress it into commands, was thinking you could pre-upload data between screens.
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egg boy color @eggboycolor.bsky.social · 09/03/2026
A template would be cool! I had at one point had hopes to release a GB Studio compatible lib that people could plug in optionally. Yeah it's a fairly custom SNES code, that uses DATA_TRN, and the GB ROM detects it's running on a true SGB with a SNES on the other side of it when it's done.
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egg boy color @eggboycolor.bsky.social · 09/03/2026
I'd be open to privately share WIP code if you want to build your own SGB enhance mode and don't mind reading a somewhat esoteric C-like language that maps to machine code! I'd love to one day release this protocol demo fully, I didn't finish the spec or get things to the full polish I wanted yet.
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egg boy color @eggboycolor.bsky.social · 09/03/2026
Hi sorry for the delayI haven't been active on Bluesky in a little while. I haven't yet had time to continue the SGB project lately. I wrote my own assembler/language for this project, which I was running into some roadblocks, and some game/engine design blockers around the platformer I was building
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Jelly @jellyjampudding.bsky.social · 04/02/2026
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Toenail @flyingvee.bsky.social · 21/01/2026
When you meet another Sonic fan
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Robogineer @robogineer.bsky.social · 19/01/2026
scully you're not gonna believe this
FBI agent Fox Mulder holding up a Stand Arrow from JoJo's Bizarre Adventure with Dana Scully looking on in the background
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Light Games @lightgamesgb.bsky.social · 14/01/2026
New Last Crown Warriors demo available on itch.io (link in replies)!
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void 🦇🏳️‍⚧️ @meakashihen.blacksky.app · 07/01/2026
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John @farawaytimes.bsky.social · 07/01/2026
don't become so systems-brained you forget about the things that REALLY matter in an rpg... like reprising the title theme during the final boss fight
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egg boy color @eggboycolor.bsky.social · 03/01/2026
No way I'll be playing this without credit feeding any time soon, esp the final boss because of that super annoying pattern that requires a doing specific swinging throw like 30 times as RNG enemy spawn in. I think Stage 5 and 6 were the hardest bits, 7/8 were comparatively easy aside overall.
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egg boy color @eggboycolor.bsky.social · 03/01/2026
Just finished Ninja Warriors! The final boss is letdown -- you basically need to stand to the corner and keep doing throws on the enemies that spawn in to launch them into the boss who's behind protective glass, or else you get blasted by lasers that wipe your health, agonizing. Great game though.
A tinted landscape background with some freeze-framed explosions over a snowy mountainside with some coniferous trees.(C) TAITO 1994
PROGRAMMED BY NATSUME

THE END
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egg boy color @eggboycolor.bsky.social · 03/01/2026
Oops and should clarify, breezy games are nice too. But I guess if something has technical systems, I like when there's depth/variety in challenges that reward engaging with it. I don't mind easier difficulty, accessibility options, cheats, save states/rewind tools, if it helps to learn/have fun.
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egg boy color @eggboycolor.bsky.social · 03/01/2026
It's cool when a game's difficulty indicates that there's something to work on, and that isn't just an immediate skill test/reflex/pattern memorization, but something more. Dynamic patterns that require adapting, layered priorities, threats that can avalanche/checkmate you if you don't plan ahead.
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egg boy color @eggboycolor.bsky.social · 03/01/2026
Some folks I know have the skill and muscle memory to immediately jump into new action games. I usually die over and over until I learn the moveset/stages, or I hit a wall and move on. But I'd rather play a game that destroys me but feels like I'm improving over time than something I breeze through.
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egg boy color @eggboycolor.bsky.social · 03/01/2026
Yeah! I really want to get back try out that version next now that I found a new appreciation for the game on the SNES. I have it on Switch but for whatever reason it didn't click at first. All the Natsume remakes are really cool, also loved Wild Guns, Pocky&Rocky, Shadow of the Ninja Reborn.
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egg boy color @eggboycolor.bsky.social · 03/01/2026
You need to be able to manage spacing, blocking, getting behind enemies, grouping them together with throws, special bombs, etc. It's really cool how the various enemy types complement each other, and also how the bomb meter system requires you to not get hit to use it.
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egg boy color @eggboycolor.bsky.social · 03/01/2026
Got the furthest I've been in Ninja Warriors (SNES). Using continues (+ save states at continues) to see the later game, Stage 4 boss onwards is super punishing. At stage 6 boss now and keep dying. The game has so many cool enemy pair-ups that totally obliterate you if you don't master the combat.
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DJ TRiST @dezm101.bsky.social · 16/12/2025
Gradius III arcade 'rotating lasers' from the Mechanical Base stage, which is not included in the SNES version #shmups #retrogaming
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GameboyDemakes @gameboydemakes.bsky.social · 24/12/2025
Happy almost christmas~
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egg boy color @eggboycolor.bsky.social · 22/12/2025
attack box + vulnerability box are what Tribute used for its games to distinguish these concepts, it worked pretty well. Sometimes there was also metadata attached to those boxes, like whether it can shield incoming damage, or other types of attack/defense properties.
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Ozzy @ocsttiac.bsky.social · 17/12/2025
media.tenor.com
a megaman x fans enjoying their favorite game is shown
Alt: a megaman x fans enjoying their favorite game is shown
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Remar Games @remargames.se · 18/12/2025
Hello Bluesky! On my homepage you can find free games and stuff I've made, like Iji, Hero Core, Hyper Princess Pitch, Strawberry Jam, and Doom + Quake + UT99 levels: www.remargames.se If you'd like to support me, here's my Patreon: www.patreon.com/remargames Thanks! 💜
A grid of six images of computer games. The first four are Iji, Hero Core, Hyper Princess Pitch and Strawberry Jam by Remar Games. The last two images are from custom Doom 2 and Quake levels.
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フラッグさん @pixelflag.bsky.social · 17/12/2025
飛行機の日 #ドット絵
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Zeta @zeta0134.bsky.social · 14/12/2025
Now that the event is done, I can show off this quick #15seconds trailer for my indie game, Tactus! You can play the demo over at zeta0134.itch.io/tactus. It was fun trying to capture the essence of the game in such a short runtime. If you're also a #gamedev, why not give it a try?
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zac @10amlunch.bsky.social · 12/11/2025
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asie @asie.pl · 31/10/2025
I've spent the last two years developing firmware and software for a WS/WSC/PCv2 flash/development cartridge. Now, it has finally been announced and will be sold by 49bitcat in Germany. Sales start November 24th! Learn more here: 49bitcat.com/news/2025-10...
The nileswan cartridge
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Marc Max @marcrobledo.com · 28/10/2025
The King of Fighters: Battle de Paradise - English translation is now available! Enjoy this KOF board game with lots of references to the series, in English for the first time in 25 years! Download: www.marcrobledo.com/neo-geo-pock... #KingOfFighters #NeoGeoPocket #KingOfFighters
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LoBlast @loblast.bsky.social · 21/10/2025
Orange Island finally has stable split vertical scroll on the NES! #nesdev
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GSK | ALL CITY SLOP SHOP (ETA SOON) @allcityslopshop.com · 24/10/2025
it was only a matter of time
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egg boy color @eggboycolor.bsky.social · 01/10/2025
Cool, Marvel: Cosmic Invasion put out a Steam demo! This was the last game I worked on at Tribute. If you like comic superheroes, pixel art and TMNT: Shredder's Revenge beat-em-up style, you might enjoy this. Some characters (Spiderman,Rocket, She-Hulk) and enemies/bosses I integrated are there too!
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egg boy color @eggboycolor.bsky.social · 03/09/2025
Hello! Despite some answers to my past post, and some searching on my end, I'm still looking for work. If your work/someone you know is hiring programmers (games, web, tools/engines; contract or full-time), let me know! DM me, I can provide more info. Also open to pixel art or homebrew commissions.
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sink @sinksadventure.bsky.social · 31/05/2025
Flap through peril in my new precision "batformer" that flips platformer trappings upside-down! Vampire's Best Friend releases this October Demo out now on Steam & itch, link in replies
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egg boy color @eggboycolor.bsky.social · 22/06/2025
magic sword on its surface seems like an epic quest to destroy the blackorb, but it's really about a very hungry guy with an overactive stomach who must constantly fuel up on chicken and grapes every few minutes to ward off dying.
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egg boy color @eggboycolor.bsky.social · 21/06/2025
I love the SaGa series, so I enjoyed what I played of FF2 a lot (played quite a bit into the PS1 Origins version), save for not being able to use lower level magic to save MP. Later on need to constantly refill with Osmose because everything costs too much MP and ethers are super expensive.
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YsLink ⚔️ An Ys Fan Site @ys-link.net · 18/06/2025
I've got Harb.
"I've got Harb." An informative screenshot from Ys III: Wanderers from Ys
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✷U⥻S⥀E〄R⊚L⇳A✥N≟D✺S♫ @userlands.bsky.social · 09/06/2025
pantagruel frog boss veryWIP
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Tribute Games @tributegames.com · 08/06/2025
What an unforgettable #SummerGameFest ☀️ 🌀🎸 Scott Pilgrim EX officially revealed! 💚🦝 Rocket & She-Hulk join the fight 🎮🌌 Hands-on MARVEL Cosmic Invasion demo at Play Days with @dotemu.bsky.social Huge thanks for all the love around both reveals 🤩 #ScottPilgrimEX #MARVELCosmicInvasion
Scott Pilgrim EX on the Summer Game Fest showcase stage from the audience 
MARVEL Cosmic Invasion on the Summer Game Fest showcase stage from the audienceThe MARVEL Cosmic Invasion booth at Summer Game Fest Play DaysTribute Games team selfie, all smiles at Summer Game Fest
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loren schmidt @lorenschmidt.bsky.social · 08/06/2025
rendering experiment synopsis: for the past few days i've been prototyping a zero polygon renderer. it's a raycaster, in the vein of Wolfenstein, but it has displacement mapped walls. i'm currently tinkering with a related technique for rendering "sprites' with multiple displacement mapped flats.
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Tour De Pizza @tourdepizza.bsky.social · 05/06/2025
we are making a video game
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