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Knowledge

@edgeknowledge.bsky.social
592 followers 11 following 155 posts

Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter Get in touch via edgeknowledge@futurenet.com

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Knowledge @edgeknowledge.bsky.social · 5h
We speak to Vlambeer's Jan Willem Nijman, SecretSauce Labs' Simon Davis and others about crunch in the wake of Bulkhead CEO Joe Brammer's recent comments about development overtime.
knowledge.edge-online.com
Crunch: How should we define it, and how can we prevent it?
Developers debate the inevitability of overtime and discuss alternatives
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Patrick Garratt @patlike.bsky.social · 29/09/2026
I'm going to be interviewing @mikebithell.bsky.social at Game Republic New Horizons on October 15 for @edgeknowledge.bsky.social. He'll reveal some new aspects of his next game, Vampirium: 1997, during the session. Should be cool!
knowledge.edge-online.com
Game Republic New Horizons: Housemarque to talk Saros tech, Knowledge to interview Mike Bithell
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Knowledge @edgeknowledge.bsky.social · 25/09/2026
Joe Brammer speaks candidly about the way Bulkhead approaches crunch in this week's issue of Knowledge.
knowledge.edge-online.com
To crunch or not to crunch? Wardogs boss Brammer speaks on development overtime
Plus: As Tokyo Game Show turns 30, triple-A evaporates in Japan
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Knowledge @edgeknowledge.bsky.social · 25/09/2026
This week we talk to Bulkhead CEO Joe Brammer about recent comments he made regarding crunch on Wardogs and social media screening for potential hires. Live at 2pm UK. Sign up for our weekly newsletter via SmartBrief (bit.ly/knowledgenew...) on on our website (knowledge.edge-online.com).
Quote from Knowledge interview with Bulkhead CEO Joe Brammer.
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Patrick Garratt @patlike.bsky.social · 22/09/2026
From the source.
news.xbox.com
Continuing Our Reset
This message was just sent to Team XBOX employees globally. Team, I’m writing to share several updates as part of the XBOX reset outlined earlier this year. First, we are eliminating 268 roles across ...
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Knowledge @edgeknowledge.bsky.social · 22/09/2026
David McCarthy wandered the giant halls of TGS 2026 for Knowledge last week, finding record crowds and the ostensibly unstoppable rise of indie as prevalent in Japan as it is in the West.
knowledge.edge-online.com
TGS 2026: Blockbuster attendance and the gaping void left by triple-A
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Knowledge @edgeknowledge.bsky.social · 18/09/2026
In this week's issue, we speak to ProbablyMonsters CMO David Reid about building an editorial line as a double-A publisher. Plus the week's news, analysis of Blizzcon's reveals and more.
knowledge.edge-online.com
License to kill (Nazis): Why ProbablyMonsters is building "double-A games with triple-A sensibilities"
Plus: Edge 428's entire cover story and why Atari is "the best in the world at retro"
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Knowledge @edgeknowledge.bsky.social · 17/09/2026
Today we're publishing Edge 428's cover story (all 7,000 words of it), written by Alex Spencer. The wide-ranging piece on the current state of the industry and potential fixes contains an interview with Epic Games founder Tim Sweeney, a quote from which was widely cited earlier this month.
knowledge.edge-online.com
The game industry is broken – can we fix it?
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Knowledge @edgeknowledge.bsky.social · 16/09/2026
@atari.com is the world's best retro game company, CEO Wade Rosen told @newjorg.bsky.social in Edge In Person's latest stage interview.
knowledge.edge-online.com
Atari's Wade Rosen: "We're the best in the world at retro"
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Patrick Garratt @patlike.bsky.social · 14/09/2026
Future's looking for a GTA6 "social lead," if you fancy a go.
linkedin.com
GTA VI (Grand Theft Auto VI) Social Lead - Future Publishing | Michael W.
🚓 GTA VI is coming out soon and I've heard that's quite a big deal. Well, we’re looking for a GTA obsessive to lead the content output across our dedicated GTA VI video channels and products, includin...
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Knowledge @edgeknowledge.bsky.social · 11/09/2026
In this week's issue, Xsolla president Chris Hewish explains why direct-to-consumer sales mean more for developers and publishers than "margins". Plus, your week's news summary, analysis of the Zelda reveal and recommendations for this weekend's play (Halloween!).
knowledge.edge-online.com
Xsolla president Chris Hewish: direct-to-consumer is not about "margins"
Plus: Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda
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Knowledge @edgeknowledge.bsky.social · 10/09/2026
If you're wondering about the absence of legal ramifications in relation to the Trump administration using copyrighting videogame IP in its "messaging", @jamesbatchelor.bsky.social, via legal experts, has the answer.
knowledge.edge-online.com
Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda
Legal experts explain how even seemingly simple cases of copyright infringement have no simple solution for IP holders
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Knowledge @edgeknowledge.bsky.social · 08/09/2026
Gabe over? "Genuine competitors to Steam" will arrive in near future, says Satvat, adding, "Manhattan Project breakthrough" on customer analysis or online PC retail expected in "one, two, three years": knowledge.edge-online.com/p/gabe-over-...
Steam's logo.
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Knowledge @edgeknowledge.bsky.social · 04/09/2026
Knowledge’s website launches today. The weekly newsletter will continue to be delivered as normal every Friday to existing SmartBrief subscribers, as well as to new readers subscribing via the site. We hope you like this new way of accessing our editorial!
knowledge.edge-online.com
Knowledge's new website launches today: here's what we're doing and why
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Patrick Garratt @patlike.bsky.social · 04/09/2026
Don't Nod confirmed this morning that up to 90 jobs "could" be erased at the studio in H1 26 results and that there is now "material uncertainty regarding the company's ability to continue as a going concern beyond January 31, 2027.": www.finanzwire.com/press-releas...
finanzwire.com
DONTNOD (EPA:ALDNE) |
DON'T NOD reports €6.1 million revenue for H1 2026, a 14% decrease, and an organizational transformation plan to enhance cost reduction and business alignment
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Knowledge @edgeknowledge.bsky.social · 21/08/2026
And in case you missed is, @jamesbatchelor.bsky.social's piece in last week's issue studied the relevance of physical shows from developer, publisher and talent scouting perspectives. Read it here: tinyurl.com/bdcr96jf
Stock shot from last year's Gamescom emblazoned with the line, "The biggest games event in the world".
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Knowledge @edgeknowledge.bsky.social · 21/08/2026
Here we go again. As a Gamescom media partner, we start our coverage this week with an interview with show director Tim Endres on selling out and expanding next year. This week's issue goes live at 2pm BST.
Opening Night Live at Gamescom 2025.
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Knowledge @edgeknowledge.bsky.social · 14/08/2026
In today's issue, @evercade.co.uk CEO Andrew Byatt talks the incoming Evercade Nexus, the value of physical media (the firm has seen an "uptick" in sales since Sony said it's to drop discs) and "Evercade 2". Live at 2pm BST.
Blaze CEO Andrew Byatt.The Evercade Nexus handheld.
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Knowledge @edgeknowledge.bsky.social · 07/08/2026
Also in today's issue, @jamesbatchelor.bsky.social investigates transformations in the world of co-dev, finding external partners now being more tightly integrated into fewer projects. Live at 2pm BST.
Stock photo showing a group of people with laptops working together.
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Knowledge @edgeknowledge.bsky.social · 07/08/2026
Moonlight Peaks, Little Chicken Game Company's vampire life-sim, sold more than 200,000 units in 20 days after releasing last month on Switch and PC. Read our interview with studio head Yannis Bolman in this week's issue, live at 2pm BST.
Key art for Moonlight Peaks.
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Knowledge @edgeknowledge.bsky.social · 31/07/2026
In today's issue, we talk to "micro-AAA" @pridefulsloth.com co-founder Cheryl Vance about taking Go Go Town! to the top of the Switch 2 charts with only five staff. Sign up here for new issues at 2pm GMT every Friday: bit.ly/knowledgenew...
Art from Prideful Sloth's Go Go Town!Prideful Sloth co-founder Cheryl Vance.
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Knowledge @edgeknowledge.bsky.social · 31/07/2026
In today's issue, we talk to UKIE CEO Nick Poole about the souring desire to work in the UK game industry in response to mass layoffs. Live at 2pm GMT. Sign up to get weekly issues by email every Friday: bit.ly/knowledgenew...
UKIE CEO Nick Poole.
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Patrick Garratt @patlike.bsky.social · 27/07/2026
Hello. I'm going to be in Cologne for Gamescom Dev and Gamescom from August 23-27. Let me know if you want to talk.
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Knowledge @edgeknowledge.bsky.social · 24/07/2026
"It’s entirely fair for players, staff, and anyone else involved to be worried that this deal is more about political and cultural influence than about purely business-driven considerations." @robfahey.net in today's issue on EA's sale, approved yesterday by the EU. Sub here: tinyurl.com/ybenvahb
EA's logo in red.
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Patrick Garratt @patlike.bsky.social · 23/07/2026
The European Commission has greenlit the EA acquisition by Saudi's PIF: ec.europa.eu/commission/p...
ec.europa.eu
Daily News 23 / 07 / 2026
Commission fines Google €890 million for breaches of the Digital Markets Act\nToday, the European Commission took two decisions finding non-compliance by Google with the Digital Markets Act (DMA) for ...
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Knowledge @edgeknowledge.bsky.social · 22/07/2026
"One man's garbage is another man's heritage": Why Cognition's Lunar Strike is targeting the preservation of humanity through real science: tinyurl.com/5e94dhjk
A screenshot from Cognition Europe's Lunar Strike.
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Knowledge @edgeknowledge.bsky.social · 21/07/2026
Will Moby Professional fix gaming recruitment? We talk to MobyGames on the jobs tool built on the site's 25-year-old game database: tinyurl.com/5e94dhjk
The MobyGames logo.
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Knowledge @edgeknowledge.bsky.social · 15/07/2026
In our latest issue, we welcomed @jamesbatchelor.bsky.social as our newest contributor. As Sony readies to stop PS5 disc production, he looks at the reality of other digitised entertainment industries and their relationships with physical media: tinyurl.com/4jhspv9p
Shuhei Yoshida and Adam Boyes sharing a videogame at E3 2013.
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Knowledge @edgeknowledge.bsky.social · 14/07/2026
In our latest issue, we speak to the new president of Atari Europe, Andreas Deptolla, on responsible studio management and resurrecting legacy IP: tinyurl.com/4jhspv9p
Art from Lost In Random: The Eternal Die by Stormteller Games.
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Knowledge @edgeknowledge.bsky.social · 03/07/2026
This week, @robfahey.net discusses the implications of GTA6 going disc-free and the future of physical media. In addition, we talk to one of Eve Online's longest-serving players on the importance of community in live-service games. newsletter.smartbrief.com/servlet/Arch...
GTA6 art.
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Patrick Garratt @patlike.bsky.social · 03/07/2026
Was told last night that Rare's on the block. Free one for you, friends.
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Patrick Garratt @patlike.bsky.social · 19/06/2026
So, @newjorg.bsky.social interviewed the co-CEO of CD Projekt Red in Gdansk yesterday, in which he spoke about switching to Unreal, how he doesn't feel as though they've made up for Cyberpunk's hashed launch and much more: newsletter.smartbrief.com/servlet/Arch...
Edge's Jörg Tittel and CD Projekt Red's co-CEO Michał Nowakowski on stage at DevGAMM Gdańsk.
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Knowledge @edgeknowledge.bsky.social · 12/06/2026
This week, in addition to looking back at Summer Game Fest, we talk to Turnip Boy developer @snoozykazoo.com about its next title, Rizz Dungeon, making authentically queer projects, and delivering short games while understanding scope. Sign up to read more at 2pm BST: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 11/06/2026
This Friday at 2pm BST, we look at what last week's Xbox and PlayStation showcases tell us about triple-A's creative dead end. Sign up here: bit.ly/knowledgenew...
Xbox CEO Asha Sharma.
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Knowledge @edgeknowledge.bsky.social · 29/05/2026
Bond's back. Today we speak to IO on creating 007 First Light and the importance of regulating the hero's violent tendencies. That, plus an interview with IGI's co-founder on a decade of supporting Japanese indies. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
IO Interactive's 007 First Light.
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Knowledge @edgeknowledge.bsky.social · 28/05/2026
This week, alongside IO Interactive, we're also reporting back from BitSummit. Alan Wen (@damisanthrope.bsky.social) talked to iGi's co-founder Takaaki Ichijo on a decade of indie development and supporting the Japanese scene. Sign up to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 27/05/2026
This week, as 007 First Light launches, we chat to IO Interactive's Tom Marcham about the game's pillars, fostering player agency while needing to retain a specific identity, and "going for a Batman approach" when it comes to Bond's licence to kill. Read more on Friday: bit.ly/knowledgenewsletter
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Patrick Garratt @patlike.bsky.social · 20/05/2026
Here's the portrait I took of Fenris Creations (formerly CCP) CEO Hilmar Pétursson at Eve Fanfest in Rekyavik last week. In our @edgeknowledge.bsky.social interview on Friday, he talks the Pearl Abyss deal, the future of New Eden and partnering with DeepMind. Sign up here: bit.ly/knowledgenew...
Fenris Creations CEO Hilmar Pétursson.
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Knowledge @edgeknowledge.bsky.social · 15/05/2026
We're in Iceland today for Eve Fanfest with Fenris Creations (rebranded from CCP at the beginning of this month). Don't miss our coverage next Friday on the company's plans for both the studio and its games, including the upcoming Frontier and Vanguard. Sign up here: bit.ly/knowledgenew...
Eve Fanfest 2026's keynote speech.
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Knowledge @edgeknowledge.bsky.social · 13/05/2026
This week, we chat to Johnny Galvatron about making @mixtapegame.bsky.social – he tells us about building "nostalgia of the heart, not of the era" and how Beethoven & Dinosaur is building its portfolio like (you guessed it) a mixtape. Sign up here to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 07/05/2026
In tomorrow’s issue, we talk to Hasbro CEO Chris Cocks about the firm’s continued investment in videogames, what happened with Atomic Arcade (and the future of the project it was working on), AI in games, globalising its studios, and more. Sign up to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 06/05/2026
This Friday, read our interview with Chaotic Works founders Karl Francis and Lawrence Grabowski about their upcoming unannounced project and the trials of funding an indie in the UK. Live at 2pm BST. Sign up here: bit.ly/knowledgenew...
Chaotic Works' logo.
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Knowledge @edgeknowledge.bsky.social · 01/05/2026
"TR-49 came out and did better than anything we've ever done." This week, @inkle.co looks back at the very successful release of TR-49 in January. So what made the difference here?@jon.inkle.co tells us more. Sign up to receive the issue this afternoon: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 30/04/2026
This week, we talk to @evilempirestudio.bsky.social about going from "three guys publishing Dead Cells" to 60 people making the next Castlevania. COO Benjamin Laulan tells us about how it's approaching the iconic franchise with modern takes. Sign up to read more on Friday bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 24/04/2026
In today's issue, LGF director Michael French talks of the success of last week's show and tells us about plans to consolidate some of the festival's events into a single, larger venue next year. Live at 2pm UK time. Sign up here: bit.ly/knowledgenew...
LGF director Michael French.
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Knowledge @edgeknowledge.bsky.social · 22/04/2026
This week we talk to @aresundnes.hypergames.no about the upcoming release of Moomintroll: Winter's Warmth, 14 years of Hyper Games, and the opportunities that funds like @wingsfund.me represent for the industry as a whole. Tune in on Friday to read more: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 14/04/2026
Tackling titans with Twine: last week, we spoke to @direkris.itch.io about developing You Are Elon Musk and You Are Jeff Bezos. They were kind enough to offer advice on how you can do the same. The entire issue: tinyurl.com/4defhbja. We publish every Friday. Sign up here: bit.ly/knowledgenew...
Elon Musk at a rally for Donald Trump's second presidential inauguration at the Capital One Arena, Washington DC, January 20, 2025.
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Knowledge @edgeknowledge.bsky.social · 09/04/2026
What does the pathway to success look like for a live service game in 2026? Following Epic's layoffs due to a "downturn in Fortnite engagement" Rob Fahey analyses the live games space, looking at examples including Arc Raiders, Helldivers 2, and more. Read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 02/04/2026
As we get closer to the EU Pay Transparency Directive being transposed into national law for member states, we chat to InnoGames' Michael Zillmer about fair pay in games, and why salary gaps can only be eliminated through transparency. Sign up here to read more on Friday: bit.ly/knowledgenewsletter
Inno Games co-founder and COO Michael Zillmer is standing in front of an armchair and slightly leaning on it. He's in the Inno Games office and behind him, there's a pinball machine and a shelf full of board games.
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Knowledge @edgeknowledge.bsky.social · 01/04/2026
This Friday, we talk to Zura ‘Yura’ Zhdanovich and Igor Gritsay, the founders of Sad Cat Studios, on finally approaching the launch of 2.5D dystopian narrative adventure Replaced after seven long years. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
Key art from San Cat Studios' Replaced.
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