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Knowledge

@edgeknowledge.bsky.social
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Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter Get in touch via edgeknowledge@futurenet.com

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Knowledge @edgeknowledge.bsky.social · 25/09/2026
This week we talk to Bulkhead CEO Joe Brammer about recent comments he made regarding crunch on Wardogs and social media screening for potential hires. Live at 2pm UK. Sign up for our weekly newsletter via SmartBrief (bit.ly/knowledgenew...) on on our website (knowledge.edge-online.com).
Quote from Knowledge interview with Bulkhead CEO Joe Brammer.
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Knowledge @edgeknowledge.bsky.social · 08/09/2026
Gabe over? "Genuine competitors to Steam" will arrive in near future, says Satvat, adding, "Manhattan Project breakthrough" on customer analysis or online PC retail expected in "one, two, three years": knowledge.edge-online.com/p/gabe-over-...
Steam's logo.
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Knowledge @edgeknowledge.bsky.social · 21/08/2026
And in case you missed is, @jamesbatchelor.bsky.social's piece in last week's issue studied the relevance of physical shows from developer, publisher and talent scouting perspectives. Read it here: tinyurl.com/bdcr96jf
Stock shot from last year's Gamescom emblazoned with the line, "The biggest games event in the world".
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Knowledge @edgeknowledge.bsky.social · 21/08/2026
Here we go again. As a Gamescom media partner, we start our coverage this week with an interview with show director Tim Endres on selling out and expanding next year. This week's issue goes live at 2pm BST.
Opening Night Live at Gamescom 2025.
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Knowledge @edgeknowledge.bsky.social · 14/08/2026
In today's issue, @evercade.co.uk CEO Andrew Byatt talks the incoming Evercade Nexus, the value of physical media (the firm has seen an "uptick" in sales since Sony said it's to drop discs) and "Evercade 2". Live at 2pm BST.
Blaze CEO Andrew Byatt.The Evercade Nexus handheld.
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Knowledge @edgeknowledge.bsky.social · 07/08/2026
Also in today's issue, @jamesbatchelor.bsky.social investigates transformations in the world of co-dev, finding external partners now being more tightly integrated into fewer projects. Live at 2pm BST.
Stock photo showing a group of people with laptops working together.
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Knowledge @edgeknowledge.bsky.social · 07/08/2026
Moonlight Peaks, Little Chicken Game Company's vampire life-sim, sold more than 200,000 units in 20 days after releasing last month on Switch and PC. Read our interview with studio head Yannis Bolman in this week's issue, live at 2pm BST.
Key art for Moonlight Peaks.
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Knowledge @edgeknowledge.bsky.social · 31/07/2026
In today's issue, we talk to "micro-AAA" @pridefulsloth.com co-founder Cheryl Vance about taking Go Go Town! to the top of the Switch 2 charts with only five staff. Sign up here for new issues at 2pm GMT every Friday: bit.ly/knowledgenew...
Art from Prideful Sloth's Go Go Town!Prideful Sloth co-founder Cheryl Vance.
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Knowledge @edgeknowledge.bsky.social · 31/07/2026
In today's issue, we talk to UKIE CEO Nick Poole about the souring desire to work in the UK game industry in response to mass layoffs. Live at 2pm GMT. Sign up to get weekly issues by email every Friday: bit.ly/knowledgenew...
UKIE CEO Nick Poole.
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Knowledge @edgeknowledge.bsky.social · 24/07/2026
"It’s entirely fair for players, staff, and anyone else involved to be worried that this deal is more about political and cultural influence than about purely business-driven considerations." @robfahey.net in today's issue on EA's sale, approved yesterday by the EU. Sub here: tinyurl.com/ybenvahb
EA's logo in red.
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Knowledge @edgeknowledge.bsky.social · 22/07/2026
"One man's garbage is another man's heritage": Why Cognition's Lunar Strike is targeting the preservation of humanity through real science: tinyurl.com/5e94dhjk
A screenshot from Cognition Europe's Lunar Strike.
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Knowledge @edgeknowledge.bsky.social · 21/07/2026
Will Moby Professional fix gaming recruitment? We talk to MobyGames on the jobs tool built on the site's 25-year-old game database: tinyurl.com/5e94dhjk
The MobyGames logo.
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Knowledge @edgeknowledge.bsky.social · 15/07/2026
In our latest issue, we welcomed @jamesbatchelor.bsky.social as our newest contributor. As Sony readies to stop PS5 disc production, he looks at the reality of other digitised entertainment industries and their relationships with physical media: tinyurl.com/4jhspv9p
Shuhei Yoshida and Adam Boyes sharing a videogame at E3 2013.
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Knowledge @edgeknowledge.bsky.social · 14/07/2026
In our latest issue, we speak to the new president of Atari Europe, Andreas Deptolla, on responsible studio management and resurrecting legacy IP: tinyurl.com/4jhspv9p
Art from Lost In Random: The Eternal Die by Stormteller Games.
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Knowledge @edgeknowledge.bsky.social · 03/07/2026
This week, @robfahey.net discusses the implications of GTA6 going disc-free and the future of physical media. In addition, we talk to one of Eve Online's longest-serving players on the importance of community in live-service games. newsletter.smartbrief.com/servlet/Arch...
GTA6 art.
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Knowledge @edgeknowledge.bsky.social · 12/06/2026
This week, in addition to looking back at Summer Game Fest, we talk to Turnip Boy developer @snoozykazoo.com about its next title, Rizz Dungeon, making authentically queer projects, and delivering short games while understanding scope. Sign up to read more at 2pm BST: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 11/06/2026
This Friday at 2pm BST, we look at what last week's Xbox and PlayStation showcases tell us about triple-A's creative dead end. Sign up here: bit.ly/knowledgenew...
Xbox CEO Asha Sharma.
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Knowledge @edgeknowledge.bsky.social · 29/05/2026
Bond's back. Today we speak to IO on creating 007 First Light and the importance of regulating the hero's violent tendencies. That, plus an interview with IGI's co-founder on a decade of supporting Japanese indies. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
IO Interactive's 007 First Light.
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Knowledge @edgeknowledge.bsky.social · 28/05/2026
This week, alongside IO Interactive, we're also reporting back from BitSummit. Alan Wen (@damisanthrope.bsky.social) talked to iGi's co-founder Takaaki Ichijo on a decade of indie development and supporting the Japanese scene. Sign up to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 27/05/2026
This week, as 007 First Light launches, we chat to IO Interactive's Tom Marcham about the game's pillars, fostering player agency while needing to retain a specific identity, and "going for a Batman approach" when it comes to Bond's licence to kill. Read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 15/05/2026
We're in Iceland today for Eve Fanfest with Fenris Creations (rebranded from CCP at the beginning of this month). Don't miss our coverage next Friday on the company's plans for both the studio and its games, including the upcoming Frontier and Vanguard. Sign up here: bit.ly/knowledgenew...
Eve Fanfest 2026's keynote speech.
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Knowledge @edgeknowledge.bsky.social · 13/05/2026
This week, we chat to Johnny Galvatron about making @mixtapegame.bsky.social – he tells us about building "nostalgia of the heart, not of the era" and how Beethoven & Dinosaur is building its portfolio like (you guessed it) a mixtape. Sign up here to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 07/05/2026
In tomorrow’s issue, we talk to Hasbro CEO Chris Cocks about the firm’s continued investment in videogames, what happened with Atomic Arcade (and the future of the project it was working on), AI in games, globalising its studios, and more. Sign up to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 06/05/2026
This Friday, read our interview with Chaotic Works founders Karl Francis and Lawrence Grabowski about their upcoming unannounced project and the trials of funding an indie in the UK. Live at 2pm BST. Sign up here: bit.ly/knowledgenew...
Chaotic Works' logo.
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Knowledge @edgeknowledge.bsky.social · 01/05/2026
"TR-49 came out and did better than anything we've ever done." This week, @inkle.co looks back at the very successful release of TR-49 in January. So what made the difference here?@jon.inkle.co tells us more. Sign up to receive the issue this afternoon: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 30/04/2026
This week, we talk to @evilempirestudio.bsky.social about going from "three guys publishing Dead Cells" to 60 people making the next Castlevania. COO Benjamin Laulan tells us about how it's approaching the iconic franchise with modern takes. Sign up to read more on Friday bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 24/04/2026
In today's issue, LGF director Michael French talks of the success of last week's show and tells us about plans to consolidate some of the festival's events into a single, larger venue next year. Live at 2pm UK time. Sign up here: bit.ly/knowledgenew...
LGF director Michael French.
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Knowledge @edgeknowledge.bsky.social · 22/04/2026
This week we talk to @aresundnes.hypergames.no about the upcoming release of Moomintroll: Winter's Warmth, 14 years of Hyper Games, and the opportunities that funds like @wingsfund.me represent for the industry as a whole. Tune in on Friday to read more: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 14/04/2026
Tackling titans with Twine: last week, we spoke to @direkris.itch.io about developing You Are Elon Musk and You Are Jeff Bezos. They were kind enough to offer advice on how you can do the same. The entire issue: tinyurl.com/4defhbja. We publish every Friday. Sign up here: bit.ly/knowledgenew...
Elon Musk at a rally for Donald Trump's second presidential inauguration at the Capital One Arena, Washington DC, January 20, 2025.
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Knowledge @edgeknowledge.bsky.social · 09/04/2026
What does the pathway to success look like for a live service game in 2026? Following Epic's layoffs due to a "downturn in Fortnite engagement" Rob Fahey analyses the live games space, looking at examples including Arc Raiders, Helldivers 2, and more. Read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 02/04/2026
As we get closer to the EU Pay Transparency Directive being transposed into national law for member states, we chat to InnoGames' Michael Zillmer about fair pay in games, and why salary gaps can only be eliminated through transparency. Sign up here to read more on Friday: bit.ly/knowledgenewsletter
Inno Games co-founder and COO Michael Zillmer is standing in front of an armchair and slightly leaning on it. He's in the Inno Games office and behind him, there's a pinball machine and a shelf full of board games.
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Knowledge @edgeknowledge.bsky.social · 01/04/2026
This Friday, we talk to Zura ‘Yura’ Zhdanovich and Igor Gritsay, the founders of Sad Cat Studios, on finally approaching the launch of 2.5D dystopian narrative adventure Replaced after seven long years. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
Key art from San Cat Studios' Replaced.
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Knowledge @edgeknowledge.bsky.social · 26/03/2026
In this week's issue, we talk to Playing for the Planet about destigmatising climate storytelling in games. Tune in on Friday at 2pm, subscribe here: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 20/03/2026
In this week's issue, we speak to @obsidianent.bsky.social about the complexities of Early Access ahead of the launch of Grounded 2. Sign up to read more at 2pm GMT: bit.ly/knowledgenewsletter
A press image of Obsidian's Grounded 2.
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Knowledge @edgeknowledge.bsky.social · 19/03/2026
This week we talk to @joostvervoort.bsky.social from Speculative Agency about @allwillrise.bsky.social, a game about social movements and bottom-up action against powerful elites, as well as getting funded by people, not publishers. Sign up to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 12/03/2026
"There are two GDCs. At one, I can spend 20 minutes talking to Soren Johnson about the art of writing good randomized events... At the other, the money is talking." This week, @tjcwilde.bsky.social shares a tale of two Game Developers Conferences. Read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 11/03/2026
This Friday at 2pm GMT, we look at how the ongoing memory crisis could affect console hardware plans and developer intention. Get this, plus all the latest from GDC, by signing up here: bit.ly/knowledgenew...
Two sticks of home PC RAM.
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Knowledge @edgeknowledge.bsky.social · 05/03/2026
In tomorrow's issue, we speak to Poki business development head Romy Halfweeg on the future of web-games and defining "instant casual". That's in addition to opinion from @robfahey.net on next week's GDC. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
Poki business development manager Romy Halfweeg.
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Knowledge @edgeknowledge.bsky.social · 04/03/2026
"Perhaps the international attendance figures next week will prove all [fears] unfounded, but it certainly seems likely that GDC's position as a global event will be diminished." Could 2026 be GDC's swansong? This week, Rob Fahey assesses the state of the event. Sign up: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 25/02/2026
This week we analyse Xbox's leadership shake-up but also talk to @nyamakop.co.za about the recent release of Africanfuturist heist game Relooted. Ben Myres tells us about its cultural impact and the challenges of making African-themed, African-inspired games. Sign up: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 20/02/2026
This week, we talk to @ustwogames.co.uk about its shift to PC – which came at a cost – and why subscription services aren't sustainable. We also chat to @gamescomdev.bsky.social about next week's Lisbon Leadership Summit and the need for high level privacy. Subscribe here: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 13/02/2026
This week, we’re reporting live from DICE 2026 – guest writer @neillong.bsky.social made it to Las Vegas and describes an atmosphere leadened by the death of Vince Zampella. Subscribe to read the issue out today at 2pm GMT: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 12/02/2026
"Asia is having this really beautiful gaming renaissance right now that I think a lot of people in the West aren't realising." This week, we talk to @buckycm.bsky.social about the Japanese indie scene, Pocketpair Publishing and what indie *really* means. Subscribe here: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 06/02/2026
In today's edition, we speak to The Game Bakers' @emericthoa.bsky.social on Cairn and the advantages France presents to indie devs. Also, Chucklefish COO @donnaorl.bsky.social talks publishing and converting a decade of Witchbrook wishlists. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
A screenshot of Cairn, a videogame developed by The Game Bakers.
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Knowledge @edgeknowledge.bsky.social · 29/01/2026
In this week's issue we look back at Kate Edwards' talk during Pocket Gamer Connects, discussing the challenges of creating culturally sensitive videogames in an increasingly polarising world. Tune in on Friday to read more, subscribe here: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 28/01/2026
In this week's issue and ahead of BAFTA Games in Concert, we talk to @baftagames.bsky.social committee chair Tara Saunders and committee member Adele Cutting about the event & the role music plays in the wider cultural recognition of games. Sign up to read more on Friday: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 23/01/2026
This week's edition reports from Pocket Gamer Connects on the call for government industry assistance in the UK. We also speak to Secret Mode co-founder James Schall about the console versions of Escape The Backrooms. Live at 2pm UK. Sign up here: bit.ly/knowledgenew...
UK minister Chris Bryant with Steel Media chairman Chris James at PGC this week in London. Image credit: Pocket Gamer Connects/Steel Media Ltd/Martin Burton.
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Knowledge @edgeknowledge.bsky.social · 16/01/2026
This week, we talk to two legendary British developers: Introversion Software and Jagex. Jagex's Jon Bellamy chats about 25 years of RuneScape and Introversion's Mark Morris about The Last Starship finally leaving Early Access. Subscribe to receive the issue at 2pm UK: bit.ly/knowledgenewsletter
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Knowledge @edgeknowledge.bsky.social · 15/01/2026
RuneScape's 25th birthday celebrations were announced today, detailing an impressive roadmap for the franchise. In tomorrow's edition, we speak to Jagex CEO Jon Bellamy about what's next for the world's most successful free MMO. Sign up here: bit.ly/knowledgenew...
Key art from RuneScape.
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Knowledge @edgeknowledge.bsky.social · 13/01/2026
This Friday, we talk to Introversion Software co-founder and managing director Mark Morris about indie development, The Last Starship and more. Definitely don't miss this. Sign up here: bit.ly/knowledgenew...
Key art from Introversion Software's The Last Starship.
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