17 @dyseath.bsky.social · 11hJ'ai bel et bien écrit en anglais ! J'imagine que bluesky a ajouté de la trad automatique 000
17 @dyseath.bsky.social · 15hFollow for more tips! Let me know if you like this format and what you'd like to learn next. 030
17 @dyseath.bsky.social · 15hHere's the shader code (for Godot), with comments explaining each step. Feel free to play around with the sliders to find what works best for you! 181
17 @dyseath.bsky.social · 15h- Darken the image by 50% - Reduce contrast by 25% - Add a subtle gray overlay (a grey 4d4d4d at 15% opacity) 150
17 @dyseath.bsky.social · 15hHere's a more user-friendly approach, combining a few simple effects: - Desaturate by 80%. I like to keep just a little of the original color. 130
17 @dyseath.bsky.social · 15hThe middle example shows what happens when you simply turn the image to grayscale. It still stands out too much and doesn't really look disabled. If the original item is already gray, it can even be hard to tell that it's disabled at all. 140
17 @dyseath.bsky.social · 15hToday, I'd like to share a method for making your UI elements look properly disabled, whether they're items, buttons, or anything else. #godot #gamedev 2224
17 @dyseath.bsky.social · 09/10/2026Follow for more tips! Let me know if you like this format and what you'd like to learn next. 020
17 @dyseath.bsky.social · 09/10/2026- Some scale randomness, combined with a "Scale Curve" to control particle size over time. 120
17 @dyseath.bsky.social · 09/10/2026Here are a few other settings I used to complete the effect: - A nice gradient in the "Color Ramp" to change particle colors over time. 120
17 @dyseath.bsky.social · 09/10/2026Godot will set the "Emission Shape" of your "ParticleProcessMaterial" to "Points" and generate an optimized "Emission Point Texture". 120
17 @dyseath.bsky.social · 09/10/2026Choose "Border Pixels" to spawn particles along the edges (as in this example), or "Solid Pixels" to spawn them across the entire shape. 120
17 @dyseath.bsky.social · 09/10/2026Select your "GPUParticles2D" (or "CPUParticles2D"), then click "Load Emission Mask" at the top of the 2D viewport. 120
17 @dyseath.bsky.social · 09/10/2026First, you need a mask texture to define where particles should spawn. For this example, I created one from the card's background. The color doesn't matter. Unused areas MUST be transparent. 120
17 @dyseath.bsky.social · 09/10/2026How to spawn particles at specific locations on a texture? #godot #gamedev 2195
17 @dyseath.bsky.social · 05/10/2026Let me know in the replies if you like this format and want more tips like this. You can also suggest topics! 180
17 @dyseath.bsky.social · 05/10/2026For the noise, I used a simple gradient generated with a NoiseTexture2D, with the settings shown here. It's pretty wild how many effects you can get from Godot's default noise options. You can also use your own texture. Try different textures and see what you get. 180
17 @dyseath.bsky.social · 05/10/2026The final trick is to use a noise texture to add an offset to the UVs. This makes the rainbow look more irregular instead of moving as one block. 171
17 @dyseath.bsky.social · 05/10/2026Then, move the UVs over time. Make sure the gradient texture has "repeat_enable" enabled. 150
17 @dyseath.bsky.social · 05/10/2026First, rotate the UVs with this method. For convenience, expose the angle in degrees and convert it to radians in the shader. 160
17 @dyseath.bsky.social · 05/10/2026First, add a ShaderMaterial to a CanvasItem (ColorRect, TextureRect, Sprite2D, etc.). Expose a sampler2D for your gradient and assign a gradient texture to it. Here, I'm using Godot's built-in GradientTexture1D, but you can use your own texture, or even a 2D gradient. 150
Reposted by 1717 @dyseath.bsky.social · 02/10/2026If you vote for the Godot Showreel, you might get a glimpse of the game I’m currently working on, called Catch A Pack! As a little offering, here’s a card from the game. #godot 2154
Reposted by 17MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 04/10/2026Wanderburg is a really cool game but its UI... is not great 😅 I made a UI review and a small redesign, watch it on Youtube 👇️ 291
17 @dyseath.bsky.social · 02/10/2026If you vote for the Godot Showreel, you might get a glimpse of the game I’m currently working on, called Catch A Pack! As a little offering, here’s a card from the game. #godot 2154
Reposted by 17Mickaël Newton @mickaelnewton.bsky.social · 27/09/2026Mon appel aux créateurs JV français : je dois sauver la Bourse Jeux Vidéo d’ici la fin de l’année. Pour cela, je veux monter en 1 mois, un bundle de jeux vidéo dont les fonds iront à la BJV. Le plus de jeux possibles et trouver comment mettre en place cela de façon optimale. Pouvez-vous RT svp ? 13162324
Reposted by 17Woum - DreadHaven @woum.bsky.social · 20/09/2026WHAT Yesterday Dreadhaven made more wishlists in ONE DAY than all my work for my previous game in 1 year I guess the demo launch is going pretty damn well 👀 0182
Reposted by 17Xavier - Binogure Studio @binogure-studio.com · 18/09/2026🎉🎉🎉 #FortuneAvenue is leaving Early Access! 🎉🎉🎉 v1.0.0 hits Steam Sept 18, 2026: new rules, reworked cards, a calmer helicopter, 10+ boards, team play, ELO & rock-solid controller support. buff.ly/9v9ktDs #godotengine #gamedev #indiegame #tabletop 0226
17 @dyseath.bsky.social · 18/09/2026I've just played the demo of Void Nebula and I think it's a very promising game. It's a deckbuilder roguelike with a card fusion system at heart of the gameplay and it's brillantly executed. I encourage you to check it out! store.steampowered.com/app/5211460/... #godotstore.steampowered.comVoid Nebula Demo on SteamCreate, customize and fuse every card in this sci-fi roguelite deckbuilder where you battle foes, stack absurd items, and drag your handmade deck to the heart of the Nebula. 021
Reposted by 17MrEliptik 💀 O.B.O.L is out 🔥 @mreliptik.bsky.social · 17/09/2026O.B.O.L is out on Steam and Itch 🔥 Our horror game where you bet your life on a coin flip is available now! It's the first horror game we fully release with @habibsaher.bsky.social and we hope you'll enjoy 💖 23618
Reposted by 17Adriaan @adriaan.games · 16/09/2026We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine 1351678
Reposted by 17˗ˏˋ Jeanne ˊˎ˗🥵☀️ @janeprigent.bsky.social · 08/09/2026est-ce qu'il y a des gens qui voudraient faire une petite game jam pour les élections 🥺 (mood barrage à l'extrême droite) je sais pas quand/comment, mais ça me plairait beaucoup ✨ 3010036
Reposted by 17Mina Pêcheux 🔶 GET Locktale on Steam! @minapecheux.bsky.social · 07/09/2026Well, here we are! Today, after 9 months of prod, my puzzle game about ciphers Locktale is finally out on Steam ⭐️ Go grab your copy (15% OFF the first week!) 😉 store.steampowered.com/app/4304820/... #indiegame #indiedev #indiegaming #madewithgodot #steamgames #puzzlegame #cipher #fantasy #storytale 42813
Reposted by 17Millennium Slumber @desmodusgames.bsky.social · 31/08/2026Millennium Slumber Demo is out now for the Steam PvE Survival Crafting Fest! Loot, craft, set traps and build defenses to survive 400,000 years on a hostile alien planet! Play here : store.steampowered.com/app/4174420/... #gamedev #indiegame #indiedev #godot #godotengine #survival #NoAI 22311
Reposted by 17Millennium Slumber @desmodusgames.bsky.social · 27/08/2026Millennium Slumber demo will be available on monday during the Steam PvE Survival Crafting Fest! Get ready to survive for 400,000 years on a hostile alien planet! Steam page : store.steampowered.com/app/4174420/... #gamedev #indiegame #indiedev #godot #godotengine #madewithgodot #NoAI 1168
Reposted by 17Robin Ward @eviltrout.com · 21/08/2026I wrote up tips for saving and loading games durably in Godot. It's stuff I wish I'd known before shipping games on PC: eviltrout.com/blog/2026-08...eviltrout.comTips for Saving Game Data in GodotHow we made save games in The Roottrees are Dead and The Incident at Galley House resilient to full disks and failing hard drives. 512230
17 @dyseath.bsky.social · 19/08/2026Hi, You can play multiple sounds in parallell with AudioStreamPlayer Stream set as Polyphonic. The documentation wasn't clear enough; I spent a long time looking for it when I needed it. I hope this example helps! 010
Reposted by 17Goomboo @maplegecko.bsky.social · 15/08/2026#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~ 262319820
Reposted by 17Spades @spadesdsn.bsky.social · 29/07/2026Et il est aussi antivax, conspirationniste, trumpiste, anti inclusion... La liste est longue. 0154
Reposted by 17Gonorrhée de Ballsack @charliminal.bsky.social · 28/07/2026Pour les gens qui aiment les jeux à énigmes comme moi, y'a le créateur de The Witness qui va sortir son prochain jeu, Order of the Sinking Star. BOYCOTTEZ cette grosse merde d'extrême-droite qui pense que les femmes sont biologiquement incapables de résoudre des énigmes. 1617399
Reposted by 17Rémi Verschelde @akien.bsky.social · 22/06/2026I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any. 441961469
Reposted by 17Godot Engine @godotengine.org · 18/06/2026#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/godotengine.orgGodot 4.7 Release: Lights, Camera, Action!Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity. 311264357
Reposted by 17Skorvaltz @skorvaltz.bsky.social · 15/06/2026Yeaaah! We're so happy to present the demo of our first game at #SteamNextFest ! InCowMental is a tiny incremental game about milking cows, growing wheat, selling milk, and playing mini-games to boost your production between upgrades. 282
Reposted by 17Millennium Slumber @desmodusgames.bsky.social · 16/06/2026Survive 400,000 years on a planet infested with an alien calamity! Gather resources, build a base and defend against hordes of nocturnal monsters in this rogue-like with cryostasis mechanics. Coming 2027. Wishlist now! store.steampowered.com/app/4174420/...store.steampowered.comMillennium Slumber on SteamSurvive 400,000 years on a planet infested with an alien calamity! Gather resources, build a base and defend against hordes of nocturnal monsters in this rogue-like with cryostasis mechanics. 052
Reposted by 17Mina Pêcheux 🔶 GET Locktale on Steam! @minapecheux.bsky.social · 17/06/2026Feeling decode-y? Solve this secret message to learn more about Locktale, my #puzzlegame about #cipher s - it’s in the Steam #nextfest! 🚀 Go wishlist+try the demo 😀 👉 store.steampowered.com/app/4304820 #indiegame #indiedev #indiegaming #madewithgodot #fantasy #cipher #storytale 1104