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Woum - DreadHaven

@woum.bsky.social
1.1K followers 226 following 371 posts

Indie dev, follow my journey in french: www.youtube.com/@woumGameDev Working on Kitty's Last Adventure, a survivor like, but cute, with cats! store.steampowered.com/app/2778500/…

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Woum - DreadHaven @woum.bsky.social · 24/09/2026
From 7,000 to 12,000 wishlists in less than a week! 🚀 I honestly still can't believe this is happening. What a demo launch. 🥹 Thank you so much to everyone who's been supporting DreadHaven. 🧡
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Woum - DreadHaven @woum.bsky.social · 24/09/2026
From 7,000 to 12,000 wishlists in less than a week! 🚀 I honestly still can't believe this is happening. What a demo launch. 🥹 Thank you so much to everyone who's been supporting DreadHaven. 🧡
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East Games @eastgames.org · 22/09/2026
📢 𝗥𝗲𝗻𝗰𝗼𝗻𝘁𝗿𝗲𝘀 𝗽𝗿𝗼𝗳𝗲𝘀𝘀𝗶𝗼𝗻𝗻𝗲𝗹𝗹𝗲𝘀 𝗱'𝗘𝗮𝘀𝘁 𝗚𝗮𝗺𝗲𝘀 - 𝟭𝟵 & 𝟮𝟬 𝗻𝗼𝘃. La billetterie est OUVERTE ! RDV les 19 et 20 nov. à Strasbourg pour 2 jours de conférences, ateliers et soirées networking dédiés à la création de jeux vidéo indépendants.👾 Inscription⤵️ www.helloasso.com/associations...
helloasso.com
Rencontres professionnelles 2026
Conférence organisé·e par East Games à Strasbourg - Les Rencontres Professionnelles de l’Indie Game Contest Assistez à deux journées consacrées à la production de jeux vidéo indépendants. Soirées ne...
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Woum - DreadHaven @woum.bsky.social · 23/09/2026
I still can’t believe dozens of people are playing my demo at any given moment. Hundreds of players every day keep me motivated to squash every little bit of friction you report. Adding more options to the settings menu isn’t the most exciting part, but it has to be done 👀
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Woum - DreadHaven @woum.bsky.social · 22/09/2026
5 years of work rewarded Look at that skyrocketing wishlist curve 🥰 🥰 🐌 🙂 🐌 🐌🐌 🐌🐌 🐌 🐌 🚀 From 10 wishlists a day to 1,400 🥹 I know it won't stay like this forever, but damn... it just feels SO GOOD to see the demo launch going this well. 🧡
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Woum - DreadHaven @woum.bsky.social · 21/09/2026
I should probably have taken a bit of a break, but when Splattercatgaming came up with a super quick idea to add a little more juice to my game, I just couldn't resist! Now you can see the remains of all the baddies you took down in your previous fight. 🦴🦴🦴💀💀
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Woum - DreadHaven @woum.bsky.social · 20/09/2026
And DreadHaven just entered Steam's Top Wishlisted games. I won't lie... I'm a bit emotional right now. 🥹🧡 What a ride
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Woum - DreadHaven @woum.bsky.social · 20/09/2026
WHAT Yesterday Dreadhaven made more wishlists in ONE DAY than all my work for my previous game in 1 year I guess the demo launch is going pretty damn well 👀
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Woum - DreadHaven @woum.bsky.social · 18/09/2026
Hey hey! 👋 It's going back up a bit! Yeah, I'm probably looking at this way too much, but after working full-time on a game for a whole year, seeing hundreds of actual people enjoying what you made FEELS. SO. GOOD. 🧡 Did I already tell you I'm happy? So yeah. I'm happy. 😊
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Woum - DreadHaven @woum.bsky.social · 17/09/2026
I'm going to bed happy 🧡
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Woum - DreadHaven @woum.bsky.social · 17/09/2026
DREADHAVEN'S DEMO IS OUT! 🎉🎉🎉 After a year of work, it's finally in your hands. 2 regions, new towers to test, Ascension mode, and a bunch of other stuff 👀 A lot has changed since the playtest if you played it! Thank you all for your support! 🧡 store.steampowered.com/app/4661410/...
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Woum - DreadHaven @woum.bsky.social · 11/09/2026
🎉 Dreadhaven just hit 7,000 wishlists and the demo isn’t even out yet! It launches on September 17th! Thank you so much to everyone who took the time to playtest the game. 🧡 After more than a year of work, I’m incredibly excited! See you on September 17th! store.steampowered.com/app/4661410/...
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Woum - DreadHaven @woum.bsky.social · 28/08/2026
During the playtest, people have been saying there might not be enough bad events in the game. Okay, so people like to suffer. Noted! 📝 A glimpse of what I’m working on: On the frozen map, your buildings might freeze, and you’ll have to pay to unfreeze them. 🥶
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Woum - DreadHaven @woum.bsky.social · 27/08/2026
ONE YEAR OF KITTY’S LAST ADVENTURE! 🥳 It took me two years to create this game, and I truly loved working on it. I’m really proud of what this game has become. ☺️ Thank you to everyone who played Kitty’s Last Adventure and supported the project! 🐈‍⬛🧡
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Skywilly @skywilly.bsky.social · 24/08/2026
So apparently, i made a #videogame ! ;) "Sort my Comics !" it's a long project i rescope after the success of this genre. I hope you will love it. #WISHLIST PLEASE 😍https://store.steampowered.com/app/5062340/Sort_My_Comics/ #Steam #TideUp #Librarian
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Woum - DreadHaven @woum.bsky.social · 18/08/2026
I added a small panel showing what’s left to explore in the biome you’re currently hovering over! It should make things easier for players hunting for special events! 👀 (Not yet in the playtest of DreadHaven, but it's coming soon, I promise!)
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Woum - DreadHaven @woum.bsky.social · 20/08/2026
I live in the old world it seems 😛 I needed good enough placeholders, so I used the @kenney.nl map to prototype and test the idea Then I worked with the talented @babadesbois.bsky.social to make the actual map! I'm really happy with the result 🧡
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Woum - DreadHaven @woum.bsky.social · 17/08/2026
The 3 maps that are available in the playtest of DreadHaven: The Last Colony! You'll have to defend that wall against the baddies while building your economy!
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Woum - DreadHaven @woum.bsky.social · 18/08/2026
I added a small panel showing what’s left to explore in the biome you’re currently hovering over! It should make things easier for players hunting for special events! 👀 (Not yet in the playtest of DreadHaven, but it's coming soon, I promise!)
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Mathew Kumar @mathewkumar.com · 17/08/2026
Please share: I'm writing an article and I want to talk to developers who have successfully transitioned out of the games industry to jobs elsewhere. What do you do now? How did you sell yourself? What skills were transferable? All disciplines welcome, my DMs are open.
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Not Jam @not-jam.itch.io · 16/08/2026
29 pixel fonts that I made, totally free and CC0 because honestly you deserve some nice fonts today not-jam.itch.io/not-jam-font...
Text set in pale green over a dark blue-green background. The font used is Not Jam Atomic, a bold pixel font with plenty of grungey detail and sharp, angular corners. It reads:

"A pixel font
by Not Jam

THE QUICK BROWN FOX JUMPS OVER A LAZY DOG.
sphinx of black quartz, judge my vow.

.ttf format
CC0 licence"Text set in pale green over a dark blue-green background. The font used is Not Jam Mono Clean 8, a monospace sans pixel font with short ascenders and no descenders. It reads:

"A pixel font
by Not Jam

THE QUICK BROWN FOX JUMPS OVER A LAZY DOG.
sphinx of black quartz, judge my vow.

.ttf format
CC0 licence"Text set in pale green over a dark blue-green background. The font used is Not Jam Mono Crooked 8, a monospace sans pixel font with a deliberately wonky look to it. It reads:

"A pixel font
by Not Jam

THE QUICK BROWN FOX JUMPS OVER A LAZY DOG.
sphinx of black quartz, judge my vow.

.ttf format
CC0 licence"Text set in pale green over a dark blue-green background. The font used is Not Jam Blackletter 13, a pixel font inspired by classic blackletter typefaces. It reads:

"A pixel font
by Not Jam

The quick brown fox jumps over the lazy dog.

.ttf format
CC0 licence"
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Woum - DreadHaven @woum.bsky.social · 17/08/2026
The 3 maps that are available in the playtest of DreadHaven: The Last Colony! You'll have to defend that wall against the baddies while building your economy!
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Woum - DreadHaven @woum.bsky.social · 10/08/2026
Working on making the difference between night and day more noticeable. It's a bit too much for now since we can barely see the fight anymore, but it's a start! 👀
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Woum - DreadHaven @woum.bsky.social · 10/08/2026
Working on making the difference between night and day more noticeable. It's a bit too much for now since we can barely see the fight anymore, but it's a start! 👀
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Woum - DreadHaven @woum.bsky.social · 02/08/2026
Thinking about making a game with this art style? Your artist is right here 👇
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Woum - DreadHaven @woum.bsky.social · 31/07/2026
Really happy of the rating of my game! Thanks to everyone that played my game <3
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Woum - DreadHaven @woum.bsky.social · 31/07/2026
I'm so happy to see people posting on the Steam forums about my little beloved game Kitty's Last Adventure 🧡 It has been: 3 years since I started the project 1 year since the 1.0 release And I'm still here! If you have any questions about the game, do not hesitate to ask. 🧡
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Toadzillart - Wishlist One Coin Museum @toadzillart.itch.io · 28/07/2026
One Coin Museum is part of the Wholesome Games Celebration on Steam! 🐠 From August 6th to 13th, you’ll be able to discover tons of lovely, cozy games, including our little sea museum💙 Thank you @wholesomegames.com for putting together such a wonderful event! #WholesomeGames
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Woum - DreadHaven @woum.bsky.social · 28/07/2026
If you have to play ONE game during the #gmtk, you should play the game made by @guilloteam.bsky.social I played it this morning on stream: it's awesome. I really hope it'll go to the top! It would be 100% deserved! Take your time everyone, and make it count. 🧡✨ guilloteam.itch.io/make-it-count
guilloteam.itch.io
Make It Count by GuilloTeam, Michael Assing, JRevel, barkbork, Delphin Casado, Guilloteam - Clement
You are the countdown. Fast, slow... Go at your own pace.
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Woum - DreadHaven @woum.bsky.social · 27/07/2026
Kinda strategy game like this is hard on jam I'm happy with what I did! The idea is not as easy to understand as I hoped, but it works ✨ Now I'm going back to my main project, DreadHaven, but it was a fun sidequest 🧡
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Guilloteam | CHUMINI & MIDNIGHT BLOOD RUSH @guilloteam.bsky.social · 26/07/2026
Had a blast for the #GMTK jam this weekend! Check our lil' goofy-wholesome game here: guilloteam.itch.io/make-it-count #gamedev #indiedev
guilloteam.itch.io
Make It Count by GuilloTeam
You are the countdown. Fast, slow... Go at your own pace.
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Woum - DreadHaven @woum.bsky.social · 26/07/2026
The Harvester: A turn-based game where you try to kill monsters before it's too late! ⏳ Harvest monsters before they flee. ⬆️ Level up. 💀 Kill the boss. Made alone during the #GMTK jam 2026! woum.itch.io/gmtk2026
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Woum - DreadHaven @woum.bsky.social · 25/07/2026
#GMTKJam End of Day 3 ⏳ Harvest monsters before they flee. ⬆️ Level up. 💀 Kill the boss. (The boss isn’t in the game yet 🫣)
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Woum - DreadHaven @woum.bsky.social · 25/07/2026
GMTK Jam Day 3 by @gamemakerstoolkit.com I redrew the enemies and the player 🧡 It's less intuitive at first glance than I'd hoped, but I added as much visual help as I could! At least in-game, you can hover over everything to see what it does. Now it's time to add the victory/defeat conditions 😅
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Woum - DreadHaven @woum.bsky.social · 24/07/2026
GMTK Jam Day 2 by @gamemakerstoolkit.com The base is here! We can play! 🎉 You can kill the monster around you, and when one is removed (killed or the countdown reaches 0), one from the queue takes its place! Today I'll do some drawing!
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Suzanne Clemente 🫕🐛 @micocool.quest · 22/07/2026
In exactly two weeks, we're releasing our FIRST GAME!! It's crazy to look back at where we've come from and realize that we've actually managed to finish it 🥹 #indiegames #indiedev
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Woum - DreadHaven @woum.bsky.social · 23/07/2026
GMTK Jam Day 1 by @gamemakerstoolkit.com This morning I worked on the global game interface while still polishing the idea! NOTHING WORKS, it's only a screen from my krita haha We'll see if it'll finally close to this in the end 🫣
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Woum - DreadHaven @woum.bsky.social · 22/07/2026
Working on the GMTK jam that started 2 hours ago! Theme: COUNTDOWN I'm not an artist, so one of the biggest challenges is finding a palette I can work with and draw things. All of these are drawn using the mouse in 1 min each, buuuuuuut, now, I think, with more work, I can end up with something 🧡
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Woum - DreadHaven @woum.bsky.social · 21/07/2026
🇫🇷 Aujourd'hui à !!11h!! sur twitch je parlerais de mon expérience avec le narrative designer ! On regardera le document récap et je vous raconterai les coulisses de la collaboration🧡 SPOILER : c'était trop trop cool, et j'en suis très content !
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˗ˏˋ Jeanne ˊˎ˗🥵☀️ @janeprigent.bsky.social · 14/07/2026
✨️Hello #PortfolioDay I'm Jeanne and I'm a 2D game artist and animator✨ I'm usually sharing some work stuff and doodles 😌 RT are much appreciated!❤️
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🍏 Garance 🍎 @garanceroy.bsky.social · 14/07/2026
Hi #PortfolioDay! I'm Garance, a French illustrator making art for indie games and currently developing my first murder mystery dating sim! Cute, colorful art. Dangerously hot dates. If that's your thing, stick around! ❤️ Always happy to meet fellow indie devs and artists! ✨
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Woum - DreadHaven @woum.bsky.social · 15/07/2026
On KAZ, not only can you play a special Sol Cesto cameo, but you ALSO can play with a Kitty's Last Adventure cameo! 👀 (There's never enough cute cats ✨) It was so fun to redraw new sprites in the Kitty's Last Adventure style ❤️
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Woum - DreadHaven @woum.bsky.social · 10/07/2026
Oh wow I just checked, my first-ever game on Steam Sqroma, that I made in 2022 (4 years ago! 😱) sold 4 copies during the sales! Thank you very much for playing my small game🧡 The game is really hard to understand on screen but I promise it's a handcrafted puzzle game 🧡
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Woum - DreadHaven @woum.bsky.social · 10/07/2026
J'ai découvert le blog de Boulet en 2006 ou 2007 avec l'archange vengeur de la saint valentin dont j'ai oublié le nom. Et depuis je me régale sur chacun de ses blogs posts <3
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Woum - DreadHaven @woum.bsky.social · 08/07/2026
Time to go to sleep, my cat 🍓is subtily telling me she wants the light to go off!
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Suzanne Clemente 🫕🐛 @micocool.quest · 06/07/2026
📢 RELEASE DATE ANNOUNCEMENT 📅 Time to look for your high school lab coat, because GLOOPALAXY will be available on Steam August 5th! #indiegames #cozygames
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Woum - DreadHaven @woum.bsky.social · 07/07/2026
Players: hey we don't understand when unit have armors 😤 Very very smart dev: Adding the armor on the hp bar ✨ (Yeah I know it's totally common and I should have add it way before 🫣)
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Woum - DreadHaven @woum.bsky.social · 25/06/2026
I think this is my best creation ever
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East Games @eastgames.org · 09/06/2026
Envie de découvrir des jeux improbables ? 🎮🕹️ Le principe: on a demandé à une quinzaine de participant·e·s de créer des jeux vidéo hybrides ! Entre arts numériques, artisanat et contrôleurs alternatifs en tout genre, vous pourrez essayer le résultat de leur réflexion le 04 juillet à Strasbourg !
Visuel de promotion des Chimérides. 

En haut : Le titre "Chimérides, Transmutations vidéoludiques"
Au milieu : 2 photos. La première présente le fab lab des Ateliers Éclairés". La seconde présente des contrôleurs alternatifs pour un jeu vidéo. Ce sont des pédales illuminées avec un visiteur dessus. 

En bas  : " Entrée libre, 04 juillet 2026, 10h-19h"
"Les Ateliers Éclairés, 4 rue de la Coopérative, Strasbourg"
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Woum - DreadHaven @woum.bsky.social · 25/06/2026
I think this is my best creation ever
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