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David Dunkelman

@dunx.bsky.social
272 followers 239 following 37 posts

Don't you let go. Working on ABYRINTH. skypyre.itch.io/abyrinth Working on Mushroam. skypyre.itch.io/mushroam

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Reposted by David Dunkelman
Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 29/09/2026
💥 IT'S LIVE! Wishlist Alt-Fire now on Steam! Despite the early state of the game, every wishlist counts! So if AF is up your alley, help a brother out 🩵 store.steampowered.com/app/4508680/... #indiegame #indiedev #gamedev #wishlist #fps #altfire #unrealengine
store.steampowered.com
Alt-Fire on Steam
A fast paced first-person sci-fi boomer shooter where you fight mercenaries and monsters with an arsenal of eccentric weapons featuring multiple firing combos to take on any encounter.
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Joshua Allin @joshuaallin.bsky.social · 25/08/2026
Morbid Mailroom will also be participating in the Best Indie Games Fall Showcase 2026 on 1st September! ​ Tune in to see an updated trailer and check out the Steam Page to Save Your Spot in the upcoming playtest! #BIGFallShowcase
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Kim Hu @kim-hu.com · 06/07/2026
yeah yeah laser aim thank you
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Michael Kamm @michaelkamm.games · 26/05/2026
Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.
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goba (ACT 2 out NOW!) @gobadev.bsky.social · 06/05/2026
this is a shot in the dark, but I'm working on a really easy to use webcomic template that you can use with sites like Neocities. very little manual work required to set it up and add new pages, an about page, blogs, etc. would anyone be interested in this?
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David Dunkelman @dunx.bsky.social · 12/04/2026
This is a sci-fi game I swear! #gamedev #indie #lowpoly
Mylo stands in a lush field in a valley looking at stone pillars surrounding a large stone head. In the distance a waterfall rolls down into the valley.
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Scientific American @sciam.bsky.social · 01/04/2026
🚀 🌔 NASA is planning to launch Artemis II to the moon in just seven hours! Here's your quick guide to the mission--read more at www.scientificamerican.com/report/nasa-...
Headline: NASA astronauts are counting down to the Artemis II moon launch. Displayed over a photo of four people in bright orange space suits.At bottom, an image of the Artemis II rocket on the launch pad. Text above it reads:
NASA is targeting April 1 to launch Artemis II, sending four astronauts on a mission around the moon that will help shape its future lunar exploration plans.
If it proceeds, the flight would mark the first time humans travel beyond Earth orbit in more than 50 years, since Apollo 17 in 1972.
The mission will use the Space Launch System rocket and Orion crew capsule, though both have faced multiple delays this year due to issues discovered during testing.Portraits of each of the Artemis II astronauts: NASA's Reid Wiseman, commander; NASA's Victor Glover, pilot; NASA's Christina Koch, mission specialist; and Canada's Jeremy Hansen, mission specialist.
Text above reads: Artemis II will carry three NASA astronauts and one Canadian astronaut on a 10-day mission that could take them farther into space than any humans have gone before.At top, a diagram showing the Artemis II mission's flight path. Text reads:
The mission will test critical systems, conduct medical and scientific experiments, and enable observation of the moon's far side.
While satellites and some Apollo missions have captured parts of the far side, the crew may see areas of the lunar surface never before viewed by humans.
Artemis II will also help validate technology for future missions, including Artemis III and a planned moon landing during Artemis IV, and support NASA's long-term goal of establishing a sustained human presence on the moon.
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 21/03/2026
New devlog! Learn more about the new level editor I'm using, Scythe, and how its changed the game for how I'll craft levels in the game. youtu.be/GZooMKXFiFY Check out scytheeditor.com for more info, and follow @kronok.bsky.social! #altfire #indiegame #indiedev #gamedev #ue5 #scytheeditor
youtu.be
New Level Editor - Alt-Fire Devlog 5
YouTube video by Nick Burns
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 08/03/2026
And here she is! In the.. polygons? Slone will be a playable character, and the process of bringing her design to life spans months of concepts, iteration, learning and failure - but I couldn't be prouder of the result. #altfire #indiegame #indiedev #gamedev #ue5 #characterdesign #blender
Slone's in game model, rendered in game using Unreal Engine, modeled, rigged and textured in Blender.
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SMD's pension @anothersmd.bsky.social · 11/02/2026
palestinian journalist posting on twitter that his bluesky account was immediately taken down purely because he was in gaza. all palestinian accounts are assumed to be spam.
Tamer Nahed 𓂆🇵🇸
@Tamer_Alnoaizy

BlueSky is one of the worst platforms I have ever dealt with. Within seconds of creating a second account, after my first one was shut down just two days after it was created, my account was closed again. This happened despite the fact that I hadn’t posted anything or followed anyone. I was only in the process of adding a profile photo, yet I received an email claiming that my account was “spam” and that it was “causing harm.” What kind of logic is this?

The painful truth is that the account was shut down the moment it became clear it was created from inside Gaza. It seems we are no longer allowed to write or speak about what is happening to us here. They are not afraid of content itself, but of our voices and the reality we carry with us.

Millions are spent to silence these voices and to erase the truth. I am exhausted by this platform and by how our photos and videos, which document real suffering, are treated as “violations of community standards,” as if pain itself has become a crime.

What is happening is not simple moderation or policy enforcement. It is an attempt to erase our existence and bury the truth. And honestly, this is shameful and unbearably painful.

[the original poster has included two screenshots showing the email from bluesky admin informing him that his account has been taken down for being 'spammy, inauthentic or disruptive to users'. it's the standard boilerplate you get when they take moderation action.]

2:45 PM · Feb 10, 2026

https://twitter.com/Tamer_Alnoaizy/status/2021234178461704409
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Ottawa Games @ottawagames.bsky.social · 21/01/2026
2 game jams in 2 weeks! • January 23-24 | Eh! Game Jam • January 30-February 1 | Global Game Jam Learn more & register now: www.ottawagames.info/events/ #events #GGJ #gamejam #ehgame #gamedev #indiegame #ottawa
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 18/01/2026
It's still #screenshotsaturday! Spent today making a dynamic mesh system for #mushroam platforms and crushers. This way designers just make the object the size they want, and it will configure itself! Shoutout to @dunx.bsky.social for making the tasteful voxel pieces! #indiedev #indiegame #skypyre
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.ajgenerated @clone.bsky.social · 11/01/2026
Hey bsky I'm an artist and game developer transitioning away from twitter. If you like my art or my games help me out by sharing it around. There will be no shortage of RUIN related art for the foreseeable future. #gamedev #pixelart
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David Dunkelman @dunx.bsky.social · 16/12/2025
Work continues on ABYRINTH… #lowpoly #indiegamedev #unrealengine #3dplatformer
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 15/11/2025
Want to watch some idiots play games for charity? Lots of small party games, challenges, and friendly(?) competition. You donate to an individual member of the SP team, and it goes towards our goal of 1000$ CAD for CHEO! www.extra-life.org/participants... #extralife #charity #CHEO #skypyre
extra-life.org
Extra Life | Change Kids' Health, Change the Future
I'm raising funds with #EXTRALIFE for kids treated at my Children's Miracle Network Hospitals! I need your help to reach my fundraising goal. Please donate today to change kids' health.
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Gamer Social Club @gamersocialclub.ca · 02/10/2025
An Interview With SkyPyre Studios Ottawa-based indie studio SkyPyre Studios talks origins, passion projects, and the evolving Canadian indie scene.
gamersocialclub.ca
An Interview With SkyPyre Studios
Ottawa-based indie studio SkyPyre Studios talks origins, passion projects, and the evolving Canadian indie scene.
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Ron Chan @rondanchan.bsky.social · 12/08/2025
It's plastic straws all over again. "Regular people should be shamed into giving up useful daily things" NO!! Corporations creating mass-scale problems should be regulated!!
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Sharpie Stuff @sharpiestuff.bsky.social · 03/08/2025
It was only a matter of time, but Canada has joined the censorship bandwagon with Bill S-209. Sign the petition, call your MPs, raise hell. www.change.org/p/stop-bill-...
change.org
Sign the Petition
Stop Bill S-209’s De-Anonymization of Every Canadian Adult
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Rock Paper Shotgun @rockpapershotgun.bsky.social · 29/07/2025
rockpapershotgun.com
Itch.io are seeking out new payment processors who are more comfortable with adult material
After delisting thousands of games with adult or NSFW sexual material, indie store Itch are looking to move away from Paypal and Stripe.
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Zach Hazard Vaupen @emo-sludge.com · 24/07/2025
I think it’s important to remember itch is a platform where they give the option to devs to give itch as low as a 0% cut of revenue. This isn’t greed. This is payment processors trying to decimate the livelihoods of artists. There’s no alternative to itch if it goes under.
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ebi @ebihimes.bsky.social · 24/07/2025
so itchio has shadowbanned any games tagged with 'nsfw', 'adult', or 'erotic' so they don't show up in searches, and several devs have reported that their r18 games have been removed from the site with no warning
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David Dunkelman @dunx.bsky.social · 10/06/2025
The Mushroam demo is out! store.steampowered.com/app/3562630/... Check it out, give it a wishlist, and let us know what you think! #indiegamedev #pixelart #voxelart #2dplatformer
store.steampowered.com
Mushroam on Steam
A 2D puzzle-platformer where you use your powers to place bubbles that launch you through the air to avoid hazards and reach new depths. You play a mushroom bubblemancer, on a journey through dangerou...
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 09/06/2025
THIS JUST IN! You can get the Mushroam demo NOW on Steam for NextFest! store.steampowered.com/app/3562630/... Check it out & let us know what you think so we can make the game even better for release! Like it? Don't forget to wishlist it! #mushroam #indiegame #indiedev #gamedev #ue5 #wishlist
store.steampowered.com
Mushroam on Steam
A 2D puzzle-platformer where you use your powers to place bubbles that launch you through the air to avoid hazards and reach new depths. You play a mushroom bubblemancer, on a journey through dangerou...
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David Dunkelman @dunx.bsky.social · 03/06/2025
Teaser for our upcoming game is out! Demo soon! Enter the underground with my sweet boy Mush and friends. An unbubbleievable adventure awaits! #indiegamedev #2dplatformer #puzzlegame #pixelart youtu.be/lSiPUb_ojWU?...
youtu.be
Mushroam - Teaser Trailer
YouTube video by SkyPyre Studios
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Benji @benjigamedev.bsky.social · 30/05/2025
For all my bluesky peeps, the Azaran demo is now live on Steam!!!🥳 Let me know what you think if you've played it, and feel free to leave a review! Thanks so much!!! store.steampowered.com/app/3769110/...
store.steampowered.com
Azaran: Islands of the Jinn Demo on Steam
A retro adventure inspired by 90's adventure games and Arabian Nights. Explore dungeons, solve puzzles, and collect awesome treasures
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Daniel J. Menezes @danjohnston.uk · 04/05/2025
Calling all artists, game devs, graphic designers, etc. - Our All Fonts Pack, which contains all 1200+ of our fonts for commercial use - is on sale again at only $19 for the next 2 weeks! Use them in as many weird & wonderful projects as you want! ci.itch.io/all-fonts-pack #artists #art #gamedev
Screenshots of the fonts in the All Fonts PackScreenshots of the fonts in the All Fonts PackScreenshots of the fonts in the All Fonts PackScreenshots of the fonts in the All Fonts Pack
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 07/05/2025
Last weekend the #skypyre team did a little game jam to come up with new levels (which was a great success) but we also added a new mechanic - LASERS! FX by @dunx.bsky.social #mushroam #indiegame #indiedev #gamedev #ue5 #wishlistwednesday #lasers
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David Dunkelman @dunx.bsky.social · 05/05/2025
If you see this, post a sword!! ⚔️
A knight stands in a red desert as the sun sets. Blood from a scar on her had floats up and becomes a shadowy flame on her sword.
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rvbto.ca @rvbto.ca · 29/04/2025
Have you heard? RvBTO is back again! Come to Toronto the weekend of July 25-27 and let's hang out! There's no planned schedule or merch this time around, just friends hanging out with friends to celebrate 20 FREAKING YEARS OF RVBTO. Join us, won't you? FB Event: www.facebook.com/events/90261...
facebook.com
RvBTO: From Ashes. 20th Anniversary of the ORIGINAL fan event!!
Event in Toronto by Erik S Swenson on Friday, July 25 2025
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tim rogers @108.bsky.social · 20/04/2025
youtu.be/Fi2d7mN-EzU
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Mare Pan @paarsec.com · 13/04/2025
Meeting artists who admit to fucking despising the capitalistic (learned) instinct to think of the reaction to their art has been life-saving. "I wonder if I’d be able to do the same. If I could make something and not tell anyone about it." Please do read:
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 12/04/2025
I couldn't handle the indecisive Canadian spring for #screenshotsaturday I made myself my own pool day! In my rework of AF's player controller, I finally got around to adding swimming... and all the audio/visual hell that came along with water 🙃 #indiegame #indiedev #gamedev #altfire #fps #ue5
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David Dunkelman @dunx.bsky.social · 09/04/2025
Testing different surface types! Placeholder textures and sounds! #indiegamedev #unrealengine #lowpoly
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David Dunkelman @dunx.bsky.social · 26/03/2025
Mush sets out! store.steampowered.com/app/3562630/... #indiegamedev #pixelart
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David Dunkelman @dunx.bsky.social · 04/09/2024
Been working for the past while on the mechanics and UI for ABYRINTH. Try the new mechanics demo here skypyre.itch.io/abyrinth and let me know what you think! #gamedev #indie #lowpoly
Mylo dashes through a test areaMylo stands in a crowded marketMylo fights robotsA space station sits in an asteroid field
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WinRAR Earle @tommchenry.bsky.social · 19/03/2025
Posting GARY PANTER'S SKETCHBOOK TIPS to save a life -- the site that used to host these took em down years ago, and they are as useful a list about this kind of thing as you will ever find. They are like a favorite dogeared paperback to me.
 INTRODUCTION  

 Get a book-size (or paperback-size)d sketchbook. Write your name and date on an early page and maybe think of a name for it — and if you want, write the book’s name there at the front. Make it into your little painful pal. The pain goes away slowly page by page. Fill it up and do another one. It can be hard to get started. Don’t flunk yourself before you get the ball rolling.  
 
 You might want to draw more realistically or in perspective or so it looks slick — that’s is possible and there are tricks and procedures for drawing with more realism if you desire it. But drawing very realistically with great finesse can sometimes produce dead uninteresting drawings — relative, that is, to a drawing with heart and charm and effort but no great finesse.  
 
 You can make all kinds of rules for your art making, but for starting in a sketchbook, you need to jump in and get over the intimidation part — by messing up a few pages, ripping them out if need be. Waste all the pages you want by drawing a tic-tac-toe schematic or something, painting them black, just doodle. Every drawing will make you a little better. Every little attempt is a step in the direction of drawing becoming a part of your life.  
 
 TIPS  
 
 1. Quickly subdivide a page into a bunch of boxes by drawing a set of generally equidistant vertical lines, then a set of horizontal lines so that you have between 6 and 12 boxes or so on the page. In each box, in turn, in the simplest way
 
possible, name every object you can think of and draw each thing in a box, not repeating. If it is fun, keep doing this on following pages until you get tired or can’t think of more nouns. Now you see that you have some kind of ability to typify the objects in your world and that in some sense you can draw anything.  
 
 2. Choose one of the objects that came to mind that you drew and devote one page to drawing that object with your eyes closed, starting at the “nose” of the object (in outline or silhouette might be good) and following the contour you see in your mind’s eye, describing to yourself in minute detail what you know about the object. You can use your free hand to keep track of the edge of the paper and ideally your starting point so that you can work your way back to the designated nose. Don’t worry about proportion or good drawing this is all about memory and moving your hand to find the shapes you are remembering. The drawing will be a mess, but if you take your time, you will see that you know a lot more about the object than you thought.  
 
 3. Trace some drawings you like to see better what the artist’s pencil or pen is doing. Tracing helps you observe closer. Copy art you like — it can’t hurt.  
 
 4. Most people (even your favorite artists) don’t like their drawings as much as they want to. Why? Because it is easy to imagine something better. This is only ambition, which is not a bad thing — but if you can accept what you are doing, of course you will progress quicker to a more satisfying level and also accidentally make perfectly charming drawings even if they embarrass you.   4. Most people (even your favorite artists) don’t like their drawings as much as they want to. Why? Because it is easy to imagine something better. This is only ambition, which is not a bad thing — but if you can accept what you are doing, of course you will progress quicker to a more satisfying level and also accidentally make perfectly charming drawings even if they embarrass you.  
 
 5. Draw a bunch more boxes and walk down a sidewalk or two documenting where the cracks and gum and splotches and leaves and mowed grass bits are on the square. Do a bunch of those. That is how nature arranges and composes stuff. Remember these ideas — they are in your sketchbook.  
 
 6. Sit somewhere and draw fast little drawings of people who are far away enough that you can only see the big simple shapes of their coats and bags and arms and hats and feet. Draw a lot of them. People are alike yet not — reduce them to simple and achievable shapes.  
 7. To get better with figure drawing, get someone to pose — or use photos — and do slow drawing of hands, feet, elbows, knees, and ankles. Drawing all the bones in a skeleton is also good, because it will help you see how the bones in the arms and legs cross each other and affect the arms’ and legs’ exterior shapes. When you draw a head from the side make sure you indicate enough room behind the ears for the brain case.  
 
 8. Do line drawings looking for the big shapes, and tonal drawing observing the light situation of your subject — that is, where the light is coming from and where it makes shapes in shade on the form, and where light reflects back onto the dark areas sometimes.  
 
 9. To draw the scene in front of you, choose the middle thing in your drawing and put it in the middle of your page — then add on to the drawing from the center of the page out.  
 
 10. Don’t worry about a style. It will creep up on you and eventually you will have to undo it in order to go further. Be like a river and accept everything.
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David Dunkelman @dunx.bsky.social · 13/03/2025
Mylo battles a Carg Grunt, one of the many sinister robots who have taken over ABYRINTH STATION #indiegamedev #unrealengine #lowpoly
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 09/03/2025
New two-part devlog for Alt-Fire! Covering the adventure of establishing a world creation pipeline, incl. building levels, textures, props and the beginnings of the art style. Part 1: youtu.be/MBpj8CCqMfw Part 2: youtu.be/s2Fm8VHzQ7g #indiegame #indiedev #gamedev #altfire #ue5
youtu.be
Building Levels - Alt-Fire Devlog 4 (Part 1)
YouTube video by Nick Burns
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Leah Petersen @leahpetersen.bsky.social · 19/02/2025
Reposting with alt text: I did this just now and it worked.
thelocalmuffin

Jan 20

Hey everyone, I know it's going to be a busy day for a lot of people, but Google enrolled everyone over 18 into their Al program automatically.

If you have a google account, first go to gemini.google.com/extensions and turn everything off.

Then you need to go to myactivity.google.com/product/gemini and turn off all Gemini activity tracking. You do have to do them in that order to make sure it works.

Honestly, I'm not sure how long this will last, but this should keep Gemini off your projects for a bit.

I saw this over on bluesky and figured it would be good to spread on here. It only takes a few min to do.
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David Dunkelman @dunx.bsky.social · 27/01/2025
We made a game this weekend for global game jam! This might be the best looking game jam game I've made, and we actually managed to have sort of a level pipeline. Check it out! globalgamejam.org/games/2025/m... #indiegamedev #globalgamejam #pixelart
globalgamejam.org
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Katie Mack @astrokatie.com · 18/01/2025
To me the cool thing about this image is that the sprinkling of blue stars are in the foreground, some 5 million light years away, while all those gorgeous colorful swirly galaxies are almost unimaginably more distant, out in the far depths of the cosmos. More info: www.stsci.edu/contents/med...
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brian david gilbert @briamgilbert.bsky.social · 09/01/2025
waaaaay too many people in the middle imo
a venn diagram. the left circle is “people who understand that climate change is an existential threat” and the right circle is “people who use Al, but, like, not for real work! lol! i just needed a silly pic of a dog on a scooter and it's surprisingly hard to find good reference images”
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David Dunkelman @dunx.bsky.social · 04/01/2025
Playing around with BSP and had threw together some textures. Looks sorta good? #indiegame #gamedev #unrealengine #3dplatformer
Mylo standing in an angular hallway with teal lighting. Alien language is on the wall.
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