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DraQu

@draqu.bsky.social
421 followers 843 following 68 posts

I play a whole lotta FPS games. Level Designer/Mapping Generalist, Twitch Streamer, Speedrunner twitch.tv/draqu_ youtube.com/c/draqu

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N a i t e l v e n i @naitelveni.bsky.social · 12h
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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the Carrie / ADC_AX @adc-ax.itch.io · 06/09/2026
map making
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N a i t e l v e n i @naitelveni.bsky.social · 03/09/2026
big doors are cool. Wip screenshot from my Quake Rooftops jam map.
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Brendon Chung @blendogames.bsky.social · 17/08/2026
I wrote a post about how I love BSP/brush mapping: blendogames.com/news/post/20...
a screenshot of the DarkRadiant level editor, showing a level from the game Skin Deep
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Nexxtic (Selaco Lead Dev) @selaco.bsky.social · 07/08/2026
Wait - what the fuck!? The cancelled Quake 4 Expansion got leaked?
Quake 4 The Awakening leak
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N a i t e l v e n i @naitelveni.bsky.social · 04/08/2026
Quake Rooftops mapjam Starts: August 4th Ends: September 15th Theme is rooftops, use anytexture sets you want. The Mod used is Arcane Dimension 1.81 Contact me via Discord or Slipseer! GO MAP! www.slipseer.com/index.php?th...
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Makkon @makkon.bsky.social · 20/07/2026
looking for a programmer to make a BSP lightbaker through the GPU using ericwtools methods. no genAI. let me know your rate, I'll save up. github.com/ericwa/ericw... making a game in the quake engine and it'd be real good to have, and good for the community.
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DraQu @draqu.bsky.social · 11/07/2026
DOOM: The Dark Ages | Revelations Campaign + Endgame + Master Arenas on Ultra-Nightmare youtu.be/QmS0cddcmyA
youtu.be
DOOM: The Dark Ages | Revelations Campaign + Endgame + Master Arenas on Ultra-Nightmare
YouTube video by DraQu
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Hypo @hypothermick.bsky.social · 10/07/2026
Revenant Horde
Traditional marker and pen art of a DOOM encounter inspired by slaughter maps. Finished this piece in 2024.
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 05/07/2026
ķ̶̢̠͉̱̱̗̯͕̟̣̄̑͆̃̑̋̎͌́̚̕͠ͅn̴̡̥͎̠͕̪͙̺̪͔͙͑̾͂̄́̑̅͝͠ͅį̴̨̭̩̦͚̼͉͉̬͒̋̓̈͘͜f̴̢̡̛͕̘̳̪̩̬̹͓̥̘͓̅̃̆͑͂͒͐̚͜ḙ̶̮͔̮͇͚̥̹̖͚̣̮̜̪̆̈́̑́͆ͅ ̵̟̬̝̮͎̺̬̜̙͙̪̙̫͕͇̏̆̈́̀î̵̢̭̱̼̩̳̯͖͕̻͕̟̠͕͑͑̽̑̀͛̾͛͘ͅń̶̳̘̥̳̱̮͕̱̘̤̖̌ ̴͍͕̉̀͗̉͆̅̒r̵̨̧̢͉̜̬̬͎̗͔̪̼̳͌̒̆́͊̌͆̕̕͜͠͠͠ͅä̶̧̢͉̖̜̥̥̻͖̞́̔̅̓̍́̽̚i̶̹̳̿̒̃̓͜n̶̘̠͗͒ 2026 for #screenshotsaturday
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Biogenesis @biogenesis.bsky.social · 10/06/2026
💀
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DraQu @draqu.bsky.social · 10/06/2026
Super solid demo!
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SPRAWL zero @sprawlfps.bsky.social · 23/05/2026
Monuments to a world long forgotten.
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moon ‼️ @fruitgravy.bsky.social · 13/05/2026
wandering #witchhatatelier #Δ帽子
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Naniel @naniel0.bsky.social · 30/04/2026
clouds
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Ash @ashtralfiend.bsky.social · 26/04/2026
Deeper into the abyss #DOOM #RETRO #LOVECRAFT
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jesperish @jesperish.bsky.social · 24/04/2026
Minas Morgul
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Heather Penn @heatpenn.bsky.social · 02/04/2026
working on a new blockout
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Kronok @kronok.bsky.social · 01/04/2026
Here's a preview of the huge UV/Texturing update for Scythe coming in 0.10. Scythe gets its own UV editor + more.
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Seco @secordrian.bsky.social · 29/03/2026
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi Wild west in arcadia
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Helm @helmll.bsky.social · 21/03/2026
Still very fond of this doomguy pic I did a few years ago. It's using the actual Doom palette, too
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Luís G. Bento @epicmcdude.bsky.social · 17/03/2026
The Skorpion vz.61 is animated. Also reworked the animations for the Tokarev pistol. HUD is also pretty close to being finalized!
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ynoham @ynoham.bsky.social · 14/03/2026
Another set of #GunmetalGothic environment shots for #ScreenshotSaturday!
RooftopsSome trees, benches, lamp post in a little park areaA bridge over a canalA statue in a town square
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James "Jimmy" Paddock @jamespaddock.bsky.social · 08/03/2026
Announcing: 🚨 "2 DECADES OF DOOMING" 🚨 Mapping Contest! The below video outlining the contest guidelines will premiere shortly! For discussions of the contest, please visit my Discord, "The Entryway": discord.gg/Ascc59b Looking forward to your maps! Get psyched!
youtube.com
2 DECADES OF DOOMING mapping contest announcement!
YouTube video by James Paddock
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nic15 @nic1514.neocities.org · 04/03/2026
i love starting new wads while i still have 3 other projects to work on
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Michael Markie @markiemusic.bsky.social · 27/02/2026
Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on. Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3 www.youtube.com/watch?v=Ju0r...
youtube.com
SPRAWL ZERO - REVEAL TRAILER
YouTube video by SPRAWL
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Lee Petty @leepetty.bsky.social · 25/02/2026
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
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GP @mousefountain.bsky.social · 15/02/2026
Is he cooking? It's too early to say.
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N a i t e l v e n i @naitelveni.bsky.social · 07/02/2026
I made a Doom style SSG in blender this week. 1385 verticies, 512x512 texture, hand painted.
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h4724.bsky.social @h4724.bsky.social · 26/01/2026
My map for Quake Brutalist Jam III: The Smell of Sunshine.
Video game screenshot from Quake Brutalist Jam III. An underground level of a sunlit enclosed courtyard. Everything is made of concrete and hanging vines are visible.The ground level of the same courtyard. A multi-tiered bunker-like structure with angular shapes stands in the middle, above the pit. Soldiers stand guard.A much bleaker scene; the cavernous interior of some sort of megastructure. Bluish fog wraps around a tiered structure and hints at the forms of distant pipes. No sky is visible.A substructure, reminiscent of a parking garage, but with unclear purpose. Short flights of stairs connect several levels lit by regularly-spaced overhead flourescent lights, and there are various sizes of blue storage containers in the background.
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Ailantd Sikowsky @ailantd.com · 25/01/2026
Notebook sketching.
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pinefox.bsky.social @pinefox.bsky.social · 24/01/2026
very short quake edit video format copied from a minecraft edit by Pyrothmatic music: C418 - Blind Spots
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Dakota Lee @lee714.bsky.social · 23/01/2026
A private commission recently inked. I need to draw more Quake in my life...
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The Guardian @theguardian.com · 22/01/2026
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
theguardian.com
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right
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nick @jupiterskydive.bsky.social · 18/01/2026
some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake ! www.slipseer.com/index.php?re... #qbj3 #leveldesign #trenchbroom
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DraQu @draqu.bsky.social · 10/01/2026
Concrete Maxima, my entry to the Quake Brutalist Jam III #screenshotsaturday #quake #trenchbroom #leveldesign
Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.
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Makkon @makkon.bsky.social · 11/01/2026
screenshots of the startmap I built for qbj3 or Quake Brutalist Jam III some fancy bits in here will be in the coming update, like the paintings and plaques
a dreary sky, a lonely grey concrete tower in the center. there are chambers on the base that a person can enter with stairs leading up to thema brutalist concrete lobby, with nice carpet, furniture, and plants hanging from suspended planters. the lighting is warm and welcominga cavernous gallery room, with a high ceiling and artificial sun panels pouring warm diffused light into the room. there is a statue of a floating octahedron in the center. plants and vines hang down from the walls. the room branches off into other chambers.view of a tall, oddly shaped hallway. carpet down the whole length. on the left there is seating, a cabinet, and a large painting of some abstract rock formation.
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Sze @szze.bsky.social · 10/01/2026
I also made a map for it - "The Oppressing Facade". Thanks a ton to the QBJ3 team for making basically a new super polished and audiovisually stunning game. I can't stress enough how high the production value for it is!
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Makkon @makkon.bsky.social · 04/01/2026
had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now! there's a standalone version that works like a game for those who don't own quake too! www.slipseer.com/index.php?re... this was a tremendous group effort, I couldn't be happier!
slipseer.com
Jam - Quake Brutalist Jam III
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...
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DraQu @draqu.bsky.social · 10/01/2026
Concrete Maxima, my entry to the Quake Brutalist Jam III #screenshotsaturday #quake #trenchbroom #leveldesign
Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.
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Heather Penn @heatpenn.bsky.social · 10/01/2026
vertical slice scene from 2024
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scampie @scampie.bsky.social · 04/01/2026
i made a map for this!
my qbj3 map 'devils, demons, alien monsters'my qbj3 map 'devils, demons, alien monsters'
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DraQu @draqu.bsky.social · 04/01/2026
Made a map for this :)
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Ryan JL 🍊 @recycledoj.bsky.social · 11/12/2025
Screenshots from my map for Quake Brutalist Jam 3, including a view of (mostly) the entire layout. I tried for something a little more traditionally Quake with smaller, cramped rooms contrasted with areas that open up a little more.
Full view of the map via noclip.Screenshot showing 4 towers, each numbered.Screenshot of an outdoor area with a lava pit below.Triangular archways and pillars, lit from above by fluorescent bulbs.
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Robert Yang @radiatoryang.bsky.social · 08/12/2025
submitted my Quake level "One Need Not Be A House" to Quake Brutalist Jam 3, one of 50+ maps!! the mod will maybe release in a few weeks, after QA and bug fixes
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Holly @ PAX - Wuckle Scientist @jonka.bsky.social · 29/11/2025
Been having fun doing some holiday mapping for WK. I really really love icy environments and so the new seasonal stuff just makes me giddy to work on!!
An icy glacial wall with decaying structures hanging off the sideAn industrial spirebig chonky brutalist walls
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Romain Barrilliot @skacky.bsky.social · 14/11/2025
My new Thief 2 Fan Mission, Reflection in Red, is out! I am very proud of this one, and it is by far my most ambitious work in the Dark Engine to date. www.ttlg.com/forums/showt...
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Kronok @kronok.bsky.social · 08/11/2025
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
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Brad (Strideh) @strideh.bsky.social · 27/10/2025
So at this stage I won't be completing this for QBJ3, just far too burned out, but hey this is what I was chipping away at in my spare time. A massive retro brutalist solar-hydro facility. It might look pretty far along but this was like 4 art-tested rooms of 40. I got a bit excited blocking it out.
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