Reposted by DraQuN a i t e l v e n i @naitelveni.bsky.social · 02/10/2026Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re... 8272130
Reposted by DraQuMakkon @makkon.bsky.social · 29/09/2026I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 5426891008
DraQu @draqu.bsky.social · 29/09/2026The Fruit (Available as part of Dread X Collection 4 on Steam), Witch Hunt. 011
Reposted by DraQuN a i t e l v e n i @naitelveni.bsky.social · 03/09/2026big doors are cool. Wip screenshot from my Quake Rooftops jam map. 1738088
Reposted by DraQuBrendon Chung @blendogames.bsky.social · 17/08/2026I wrote a post about how I love BSP/brush mapping: blendogames.com/news/post/20... 1240299
Reposted by DraQuNexxtic (Selaco Lead Dev) @selaco.bsky.social · 07/08/2026Wait - what the fuck!? The cancelled Quake 4 Expansion got leaked? 1016636
Reposted by DraQuN a i t e l v e n i @naitelveni.bsky.social · 04/08/2026Quake Rooftops mapjam Starts: August 4th Ends: September 15th Theme is rooftops, use anytexture sets you want. The Mod used is Arcane Dimension 1.81 Contact me via Discord or Slipseer! GO MAP! www.slipseer.com/index.php?th... 311740
DraQu @draqu.bsky.social · 28/07/2026The Rise of the Triad reboot from 2013 as well. I honestly forgot it came out that long ago. Also Serious Sam 3 and Bullestorm in 2011. But I wouldn't call any of them that influential. 110
DraQu @draqu.bsky.social · 28/07/2026For Bioshock I'd argue the most influential aspect was storytelling and how everything from the environment to the narrative tied it together. Wolf: TNO perhaps not. I'd argue that DUSK was as influential to boomer shooters as Doom Eternal. The Most influential thing about DE is quick switching. 220
DraQu @draqu.bsky.social · 28/07/2026I think of PUBG more of a 3rd person shooter, also it was predated by H1Z1. I agree with most on the list but might consider Bioshock and Wolfenstein: The New order somewhere in there. It's tough though! 310
Reposted by DraQuMakkon @makkon.bsky.social · 20/07/2026looking for a programmer to make a BSP lightbaker through the GPU using ericwtools methods. no genAI. let me know your rate, I'll save up. github.com/ericwa/ericw... making a game in the quake engine and it'd be real good to have, and good for the community. 1111545
DraQu @draqu.bsky.social · 11/07/2026DOOM: The Dark Ages | Revelations Campaign + Endgame + Master Arenas on Ultra-Nightmare youtu.be/QmS0cddcmyAyoutu.beDOOM: The Dark Ages | Revelations Campaign + Endgame + Master Arenas on Ultra-NightmareYouTube video by DraQu 020
Reposted by DraQuʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 05/07/2026ķ̶̢̠͉̱̱̗̯͕̟̣̄̑͆̃̑̋̎͌́̚̕͠ͅn̴̡̥͎̠͕̪͙̺̪͔͙͑̾͂̄́̑̅͝͠ͅį̴̨̭̩̦͚̼͉͉̬͒̋̓̈͘͜f̴̢̡̛͕̘̳̪̩̬̹͓̥̘͓̅̃̆͑͂͒͐̚͜ḙ̶̮͔̮͇͚̥̹̖͚̣̮̜̪̆̈́̑́͆ͅ ̵̟̬̝̮͎̺̬̜̙͙̪̙̫͕͇̏̆̈́̀î̵̢̭̱̼̩̳̯͖͕̻͕̟̠͕͑͑̽̑̀͛̾͛͘ͅń̶̳̘̥̳̱̮͕̱̘̤̖̌ ̴͍͕̉̀͗̉͆̅̒r̵̨̧̢͉̜̬̬͎̗͔̪̼̳͌̒̆́͊̌͆̕̕͜͠͠͠ͅä̶̧̢͉̖̜̥̥̻͖̞́̔̅̓̍́̽̚i̶̹̳̿̒̃̓͜n̶̘̠͗͒ 2026 for #screenshotsaturday 844380
Reposted by DraQuSPRAWL zero @sprawlfps.bsky.social · 23/05/2026Monuments to a world long forgotten. 311728
Reposted by DraQuAsh @ashtralfiend.bsky.social · 26/04/2026Deeper into the abyss #DOOM #RETRO #LOVECRAFT 14114
Reposted by DraQuKronok @kronok.bsky.social · 01/04/2026Here's a preview of the huge UV/Texturing update for Scythe coming in 0.10. Scythe gets its own UV editor + more. 26517
Reposted by DraQuSeco @secordrian.bsky.social · 29/03/2026#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi Wild west in arcadia 413129
Reposted by DraQuHelm @helmll.bsky.social · 21/03/2026Still very fond of this doomguy pic I did a few years ago. It's using the actual Doom palette, too 191085302
Reposted by DraQuLuís G. Bento @epicmcdude.bsky.social · 17/03/2026The Skorpion vz.61 is animated. Also reworked the animations for the Tokarev pistol. HUD is also pretty close to being finalized! 15910
Reposted by DraQuynoham @ynoham.bsky.social · 14/03/2026Another set of #GunmetalGothic environment shots for #ScreenshotSaturday! 422553
Reposted by DraQuJames "Jimmy" Paddock @jamespaddock.bsky.social · 08/03/2026Announcing: 🚨 "2 DECADES OF DOOMING" 🚨 Mapping Contest! The below video outlining the contest guidelines will premiere shortly! For discussions of the contest, please visit my Discord, "The Entryway": discord.gg/Ascc59b Looking forward to your maps! Get psyched!youtube.com2 DECADES OF DOOMING mapping contest announcement!YouTube video by James Paddock 07730
Reposted by DraQunic15 @nic1514.neocities.org · 04/03/2026i love starting new wads while i still have 3 other projects to work on 25918
Reposted by DraQuMichael Markie @markiemusic.bsky.social · 27/02/2026Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on. Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3 www.youtube.com/watch?v=Ju0r...youtube.comSPRAWL ZERO - REVEAL TRAILERYouTube video by SPRAWL 35558192
Reposted by DraQuLee Petty @leepetty.bsky.social · 25/02/2026Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work. 12422106
DraQu @draqu.bsky.social · 19/02/2026For level design in Godot, you could use GodotVMF if you'd like to work with Hammer or func_godot and Trenchbroom (Trenchbroom rocks). 120
Reposted by DraQuGP @mousefountain.bsky.social · 15/02/2026Is he cooking? It's too early to say. 728244
Reposted by DraQuN a i t e l v e n i @naitelveni.bsky.social · 07/02/2026I made a Doom style SSG in blender this week. 1385 verticies, 512x512 texture, hand painted. 1632073
Reposted by DraQuh4724.bsky.social @h4724.bsky.social · 26/01/2026My map for Quake Brutalist Jam III: The Smell of Sunshine. 821744
Reposted by DraQupinefox.bsky.social @pinefox.bsky.social · 24/01/2026very short quake edit video format copied from a minecraft edit by Pyrothmatic music: C418 - Blind Spots 33811
Reposted by DraQuDakota Lee @lee714.bsky.social · 23/01/2026A private commission recently inked. I need to draw more Quake in my life... 311325
Reposted by DraQuThe Guardian @theguardian.com · 22/01/2026‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jamtheguardian.com‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game JamQuake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right 012827
Reposted by DraQunick @jupiterskydive.bsky.social · 18/01/2026some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake ! www.slipseer.com/index.php?re... #qbj3 #leveldesign #trenchbroom 59227
Reposted by DraQuDraQu @draqu.bsky.social · 10/01/2026Concrete Maxima, my entry to the Quake Brutalist Jam III #screenshotsaturday #quake #trenchbroom #leveldesign 412724
DraQu @draqu.bsky.social · 12/01/2026I wonder how much of that is is intentionally seeking difficulty vs trying to find unique/interesting ways to utilize the age old roster of enemies or express an idea, and the difficulty spike just being a byproduct. 270
DraQu @draqu.bsky.social · 12/01/2026Designing for QBJ3 is different from base Quake with the new enemy behaviours and weapons like the pistol, which can easily lead to a higher density of monsters to compensate. Some enemies on surface feel more natural to use in droves. Nightmare too is quite distinct due to additional behaviours. 010