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DraQu

@draqu.bsky.social
421 followers 847 following 68 posts

I play a whole lotta FPS games. Level Designer/Mapping Generalist, Twitch Streamer, Speedrunner twitch.tv/draqu_ youtube.com/c/draqu

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N a i t e l v e n i @naitelveni.bsky.social · 02/10/2026
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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DraQu @draqu.bsky.social · 29/09/2026
The Fruit (Available as part of Dread X Collection 4 on Steam), Witch Hunt.
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the Carrie / ADC_AX @adc-ax.itch.io · 06/09/2026
map making
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N a i t e l v e n i @naitelveni.bsky.social · 03/09/2026
big doors are cool. Wip screenshot from my Quake Rooftops jam map.
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Brendon Chung @blendogames.bsky.social · 17/08/2026
I wrote a post about how I love BSP/brush mapping: blendogames.com/news/post/20...
a screenshot of the DarkRadiant level editor, showing a level from the game Skin Deep
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Nexxtic (Selaco Lead Dev) @selaco.bsky.social · 07/08/2026
Wait - what the fuck!? The cancelled Quake 4 Expansion got leaked?
Quake 4 The Awakening leak
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DraQu @draqu.bsky.social · 05/08/2026
✋🤠 Howdy!
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N a i t e l v e n i @naitelveni.bsky.social · 04/08/2026
Quake Rooftops mapjam Starts: August 4th Ends: September 15th Theme is rooftops, use anytexture sets you want. The Mod used is Arcane Dimension 1.81 Contact me via Discord or Slipseer! GO MAP! www.slipseer.com/index.php?th...
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DraQu @draqu.bsky.social · 28/07/2026
The Rise of the Triad reboot from 2013 as well. I honestly forgot it came out that long ago. Also Serious Sam 3 and Bullestorm in 2011. But I wouldn't call any of them that influential.
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DraQu @draqu.bsky.social · 28/07/2026
... Is Minecraft an FPS?
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DraQu @draqu.bsky.social · 28/07/2026
For Bioshock I'd argue the most influential aspect was storytelling and how everything from the environment to the narrative tied it together. Wolf: TNO perhaps not. I'd argue that DUSK was as influential to boomer shooters as Doom Eternal. The Most influential thing about DE is quick switching.
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DraQu @draqu.bsky.social · 28/07/2026
I think of PUBG more of a 3rd person shooter, also it was predated by H1Z1. I agree with most on the list but might consider Bioshock and Wolfenstein: The New order somewhere in there. It's tough though!
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Makkon @makkon.bsky.social · 20/07/2026
looking for a programmer to make a BSP lightbaker through the GPU using ericwtools methods. no genAI. let me know your rate, I'll save up. github.com/ericwa/ericw... making a game in the quake engine and it'd be real good to have, and good for the community.
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DraQu @draqu.bsky.social · 11/07/2026
DOOM: The Dark Ages | Revelations Campaign + Endgame + Master Arenas on Ultra-Nightmare youtu.be/QmS0cddcmyA
youtu.be
DOOM: The Dark Ages | Revelations Campaign + Endgame + Master Arenas on Ultra-Nightmare
YouTube video by DraQu
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Hypo @hypothermick.bsky.social · 10/07/2026
Revenant Horde
Traditional marker and pen art of a DOOM encounter inspired by slaughter maps. Finished this piece in 2024.
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ʟᴜɪs ʜᴇʀɴᴀɴᴅᴇᴢ ⚡ @beetlenaut.bsky.social · 05/07/2026
ķ̶̢̠͉̱̱̗̯͕̟̣̄̑͆̃̑̋̎͌́̚̕͠ͅn̴̡̥͎̠͕̪͙̺̪͔͙͑̾͂̄́̑̅͝͠ͅį̴̨̭̩̦͚̼͉͉̬͒̋̓̈͘͜f̴̢̡̛͕̘̳̪̩̬̹͓̥̘͓̅̃̆͑͂͒͐̚͜ḙ̶̮͔̮͇͚̥̹̖͚̣̮̜̪̆̈́̑́͆ͅ ̵̟̬̝̮͎̺̬̜̙͙̪̙̫͕͇̏̆̈́̀î̵̢̭̱̼̩̳̯͖͕̻͕̟̠͕͑͑̽̑̀͛̾͛͘ͅń̶̳̘̥̳̱̮͕̱̘̤̖̌ ̴͍͕̉̀͗̉͆̅̒r̵̨̧̢͉̜̬̬͎̗͔̪̼̳͌̒̆́͊̌͆̕̕͜͠͠͠ͅä̶̧̢͉̖̜̥̥̻͖̞́̔̅̓̍́̽̚i̶̹̳̿̒̃̓͜n̶̘̠͗͒ 2026 for #screenshotsaturday
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Biogenesis @biogenesis.bsky.social · 10/06/2026
💀
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DraQu @draqu.bsky.social · 10/06/2026
Super solid demo!
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SPRAWL zero @sprawlfps.bsky.social · 23/05/2026
Monuments to a world long forgotten.
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moon ‼️ @fruitgravy.bsky.social · 13/05/2026
wandering #witchhatatelier #Δ帽子
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Naniel @naniel0.bsky.social · 30/04/2026
clouds
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Ash @ashtralfiend.bsky.social · 26/04/2026
Deeper into the abyss #DOOM #RETRO #LOVECRAFT
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jesperish @jesperish.bsky.social · 24/04/2026
Minas Morgul
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Heather Penn @heatpenn.bsky.social · 02/04/2026
working on a new blockout
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Kronok @kronok.bsky.social · 01/04/2026
Here's a preview of the huge UV/Texturing update for Scythe coming in 0.10. Scythe gets its own UV editor + more.
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Seco @secordrian.bsky.social · 29/03/2026
#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi Wild west in arcadia
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DraQu @draqu.bsky.social · 23/03/2026
Definitely a lot of good stuff in there!
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Helm @helmll.bsky.social · 21/03/2026
Still very fond of this doomguy pic I did a few years ago. It's using the actual Doom palette, too
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Luís G. Bento @epicmcdude.bsky.social · 17/03/2026
The Skorpion vz.61 is animated. Also reworked the animations for the Tokarev pistol. HUD is also pretty close to being finalized!
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DraQu @draqu.bsky.social · 16/03/2026
Dope cover art!
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ynoham @ynoham.bsky.social · 14/03/2026
Another set of #GunmetalGothic environment shots for #ScreenshotSaturday!
RooftopsSome trees, benches, lamp post in a little park areaA bridge over a canalA statue in a town square
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James "Jimmy" Paddock @jamespaddock.bsky.social · 08/03/2026
Announcing: 🚨 "2 DECADES OF DOOMING" 🚨 Mapping Contest! The below video outlining the contest guidelines will premiere shortly! For discussions of the contest, please visit my Discord, "The Entryway": discord.gg/Ascc59b Looking forward to your maps! Get psyched!
youtube.com
2 DECADES OF DOOMING mapping contest announcement!
YouTube video by James Paddock
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nic15 @nic1514.neocities.org · 04/03/2026
i love starting new wads while i still have 3 other projects to work on
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Michael Markie @markiemusic.bsky.social · 27/02/2026
Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on. Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3 www.youtube.com/watch?v=Ju0r...
youtube.com
SPRAWL ZERO - REVEAL TRAILER
YouTube video by SPRAWL
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Lee Petty @leepetty.bsky.social · 25/02/2026
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
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DraQu @draqu.bsky.social · 19/02/2026
For level design in Godot, you could use GodotVMF if you'd like to work with Hammer or func_godot and Trenchbroom (Trenchbroom rocks).
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GP @mousefountain.bsky.social · 15/02/2026
Is he cooking? It's too early to say.
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N a i t e l v e n i @naitelveni.bsky.social · 07/02/2026
I made a Doom style SSG in blender this week. 1385 verticies, 512x512 texture, hand painted.
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h4724.bsky.social @h4724.bsky.social · 26/01/2026
My map for Quake Brutalist Jam III: The Smell of Sunshine.
Video game screenshot from Quake Brutalist Jam III. An underground level of a sunlit enclosed courtyard. Everything is made of concrete and hanging vines are visible.The ground level of the same courtyard. A multi-tiered bunker-like structure with angular shapes stands in the middle, above the pit. Soldiers stand guard.A much bleaker scene; the cavernous interior of some sort of megastructure. Bluish fog wraps around a tiered structure and hints at the forms of distant pipes. No sky is visible.A substructure, reminiscent of a parking garage, but with unclear purpose. Short flights of stairs connect several levels lit by regularly-spaced overhead flourescent lights, and there are various sizes of blue storage containers in the background.
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Ailantd Sikowsky @ailantd.com · 25/01/2026
Notebook sketching.
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DraQu @draqu.bsky.social · 25/01/2026
Looks like this has been patched now!
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pinefox.bsky.social @pinefox.bsky.social · 24/01/2026
very short quake edit video format copied from a minecraft edit by Pyrothmatic music: C418 - Blind Spots
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Dakota Lee @lee714.bsky.social · 23/01/2026
A private commission recently inked. I need to draw more Quake in my life...
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The Guardian @theguardian.com · 22/01/2026
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
theguardian.com
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right
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nick @jupiterskydive.bsky.social · 18/01/2026
some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake ! www.slipseer.com/index.php?re... #qbj3 #leveldesign #trenchbroom
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DraQu @draqu.bsky.social · 10/01/2026
Concrete Maxima, my entry to the Quake Brutalist Jam III #screenshotsaturday #quake #trenchbroom #leveldesign
Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.
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DraQu @draqu.bsky.social · 12/01/2026
Thanks for playing! Huh, I'll have to take a look at that.
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DraQu @draqu.bsky.social · 12/01/2026
I wonder how much of that is is intentionally seeking difficulty vs trying to find unique/interesting ways to utilize the age old roster of enemies or express an idea, and the difficulty spike just being a byproduct.
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DraQu @draqu.bsky.social · 12/01/2026
Designing for QBJ3 is different from base Quake with the new enemy behaviours and weapons like the pistol, which can easily lead to a higher density of monsters to compensate. Some enemies on surface feel more natural to use in droves. Nightmare too is quite distinct due to additional behaviours.
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