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Nikola Damjanov

@damjanmx.bsky.social
299 followers 438 following 54 posts

Game Artist by day, procedural tinkerer by night. Principal Technical Artist @ Nordeus www.artstation.com/nikoladamjanov

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Nikola Damjanov @damjanmx.bsky.social · 11/09/2026
Fake-ish real-time caustics experiment with COPs
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Nikola Damjanov @damjanmx.bsky.social · 08/09/2026
Today's fun experiment - COPs to LEDs 😎
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Nikola Damjanov @damjanmx.bsky.social · 02/09/2026
Sculpted in Nomad. Retopo, textures, rig and anim in Houdini!
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Nikola Damjanov @damjanmx.bsky.social · 30/08/2026
Trying to build a Webcam > MediaPipe > Google GNM model connection. Fun, and a huge learning experience - but I think I've hit a wall....or a skill issue :D
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Nikola Damjanov @damjanmx.bsky.social · 27/08/2026
My humble contribution to Houdini 22 www.artstation.com/artwork/vzJ4Ed
artstation.com
Houdini 22 Contribution, Nikola Damjanov
Houdini 22 was a big release in many ways, but for me, it was especially meaningful. I had the opportunity to step over to the other side and contribute to Houdini’s development. My work focused on C...
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Nikola Damjanov @damjanmx.bsky.social · 26/08/2026
Mask Combine and grunges in H22 open up a nice and powerful way for procedural asset texturing....
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Nikola Damjanov @damjanmx.bsky.social · 18/08/2026
Houdini grunges can also play a backup role. Here I used the Wipe Trails to add the tire marks on the ground. That was, of course, just an excuse to animate my old VR sculpt :)
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Nikola Damjanov @damjanmx.bsky.social · 17/08/2026
The obvious use case for grunges is making grungy things. They are used here for everything - displacement on the wall, flaking on the pipes, textures...
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Nikola Damjanov @damjanmx.bsky.social · 14/08/2026
Houdini's grunges are not just for texturing! This terrain was made from a single Galvanic grunge texture with a sprinkle of new COP heightfield tools.
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Nikola Damjanov @damjanmx.bsky.social · 12/08/2026
We worked on many grunge maps for Houdini 22 release, and tried to make them as versatile as possible. This is made with just two of them.
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Nikola Damjanov @damjanmx.bsky.social · 06/08/2026
Houdini knitting experiments - COPs driven displacement on a simple mesh, plus a sprinkle of loose hairs :)
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Nikola Damjanov @damjanmx.bsky.social · 02/08/2026
Houdini COPs for graphics/motion design breakdown
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Nikola Damjanov @damjanmx.bsky.social · 31/07/2026
Houdini COPs is actually an interesting graphics design and motion toolset because you can mix your SOP/DOP/COP techniques ....
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Nikola Damjanov @damjanmx.bsky.social · 16/07/2026
Houdini 22 is LIVE! And I feel privileged being able to contribute a little bit. ☺️ youtu.be/wXsgN9xF9BY?...
youtu.be
H22 - Copernicus | Nikola Damjanov | Houdini 22 HIVE
YouTube video by Houdini
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Nikola Damjanov @damjanmx.bsky.social · 06/04/2026
Ah....back at the @everythingproc.bsky.social with @sidefx.bsky.social for my regular procedural fix. *chef's kiss
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Reposted by Nikola Damjanov
Everything Procedural Conference @everythingproc.bsky.social · 27/03/2026
#EPC2026 Speaker announcement: @damjanmx.bsky.social Think COPs are just for texture synthesis? Think again. In this rapid-fire 30-minute investigation, we’re playing around with Houdini’s revamped Copernicus context to see how versatile it is. #procgen #Gamedev #Indiedev #techart #gamedesign
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Nikola Damjanov @damjanmx.bsky.social · 12/03/2026
Procedural animation inspired by the artists of the internet, made with Houdini and COPs.
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Nikola Damjanov @damjanmx.bsky.social · 07/03/2026
Inspired by www, made in Houdini COPs.
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Nikola Damjanov @damjanmx.bsky.social · 09/02/2026
Continuing that Necro book, trying out procedural inner pages - everything done in COPs: - python expression in Font COP, to load a text from an online cookbook and break it into 20lines per page - per "frame" randomization - discoloration, edge breakup, edge decoration, center decoration...etc
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Nikola Damjanov @damjanmx.bsky.social · 08/02/2026
Yup - the usual - mesh and bones.
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Nikola Damjanov @damjanmx.bsky.social · 06/02/2026
Fun new wip/exercise: - full procedural modeling - procedural pages system and book opening - procedural skeleton and eye animation - minimal manual keyframes and chops for secondary motion #houdini #procedural #wip #necronomicon
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Nikola Damjanov @damjanmx.bsky.social · 26/12/2025
Inspired by New Year Created with Houdini and COPs
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Nikola Damjanov @damjanmx.bsky.social · 22/12/2025
Inspired by internet, made procedurally with Houdini and COPs
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Reposted by Nikola Damjanov
Merriam-Webster @merriam-webster.com · 15/12/2025
Merriam-Webster’s human editors have chosen ‘slop’ as the 2025 Word of the Year.
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Reposted by Nikola Damjanov
Morten Vassvik @vassvik.bsky.social · 10/12/2025
It's roughly 4 years since I started to work on the 3D sparse fluid solver for what will ultimately become EmberGen 2.0. A quick look at the current performance state of the solver. A previous retrospective thread from a couple years ago on that other place: x.com/vassvik/stat...
x.com
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Nikola Damjanov @damjanmx.bsky.social · 08/11/2025
EPC is one of those niche conferences where you can just go and nerd out with the peers. If you are curious about my personal projects, the talk is live 😎 youtu.be/_kbqxXpBNwI?...
youtu.be
EPC2025 | Creative Ember from Nodevember to December | Nikola Damjanov
YouTube video by Everything Procedural
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Nikola Damjanov @damjanmx.bsky.social · 22/09/2025
Experimenting with NPR clouds in Houdini COPs.
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Nikola Damjanov @damjanmx.bsky.social · 18/09/2025
Loose the Goose - amuse or abuse, just refuse the blues. --------------------------------- Dark times jiggle me to make goofy things. Procedural loop - Houdini SOPs for base geo, COPs for texturing/displacement/compositing and post effects. Kinefx for neck wrenching :D
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Nikola Damjanov @damjanmx.bsky.social · 16/09/2025
More breakdowns! This time - pure Houdini COPs 🪵
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Nikola Damjanov @damjanmx.bsky.social · 15/09/2025
Procedural breakdown with Houdini and COPs
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Nikola Damjanov @damjanmx.bsky.social · 12/09/2025
I'm getting engaged with personal projects again. #procedural #houdini #loop
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Nikola Damjanov @damjanmx.bsky.social · 02/09/2025
Daily #procedural #houdini doodle with COPs and displacement.
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Nikola Damjanov @damjanmx.bsky.social · 01/09/2025
Procedural all the way #houdini
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Nikola Damjanov @damjanmx.bsky.social · 27/08/2025
Houdini 21 is out and I fell in love with work from The Line Studio // here is a small inspired piece. Stay hopeful.
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Nikola Damjanov @damjanmx.bsky.social · 19/05/2025
More than we will ever know, and they would ever care.
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Nikola Damjanov @damjanmx.bsky.social · 19/05/2025
This is just pointless.
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Nikola Damjanov @damjanmx.bsky.social · 17/04/2025
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Reposted by Nikola Damjanov
Everything Procedural Conference @everythingproc.bsky.social · 13/03/2025
Dive into Nodevember's creative challenges and procedural modelling insights with Nikola Damjanov (@damjanmx.bsky.social) at #EPC2025! Got your ticket yet? everythingprocedural.com #everythingproc #ProcGen #Houdini #GameDev
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Nikola Damjanov @damjanmx.bsky.social · 25/02/2025
Sure! Everything is based on Vray Toon shader - objects have custom line width which is varied with a noise float parameter. Crosshatch has a tri-planar map and is only mixed in the shadows. Most of the linework is from the toon shader itself but the main building has some lines painted in texture
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Nikola Damjanov @damjanmx.bsky.social · 14/02/2025
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Nikola Damjanov @damjanmx.bsky.social · 13/02/2025
Working on something new with obvious inspiration. #houdini #vray
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Nikola Damjanov @damjanmx.bsky.social · 31/01/2025
Odgovaraćete!
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Nikola Damjanov @damjanmx.bsky.social · 27/01/2025
I accept your compensation!
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Reposted by Nikola Damjanov
Everything Procedural Conference @everythingproc.bsky.social · 21/01/2025
A speaker announcement in disguise..
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Nikola Damjanov @damjanmx.bsky.social · 20/01/2025
Viewport vs Render
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Nikola Damjanov @damjanmx.bsky.social · 19/01/2025
Getting ready for #everythingproc conference. #houdini #octane
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Nikola Damjanov @damjanmx.bsky.social · 09/01/2025
Help us rewire! nordeus.com/open-positio...
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Reposted by Nikola Damjanov
Simonschreibt @simonschreibt.bsky.social · 06/12/2024
New VFX/Tech Art Newsletter is out! 📃Read online: simonschreibt.de?na=view&id=14 ✋Subscribe: simonschreibt.de/newsletter/ #gamedev #techart #realtimevfx @froyok.fr @cyanilux.bsky.social
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Reposted by Nikola Damjanov
Sasa Budimir @sasabudimir.bsky.social · 03/12/2024
Short process video for anyone interested. #sidefx #houdini #animation
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Nikola Damjanov @damjanmx.bsky.social · 30/11/2024
Playing around with style exploration. Houdini for individual layers and a quick comp in PS.
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