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ROOT

@crootr.bsky.social
63 followers 87 following 95 posts

19 y.o. - 🇧🇷 Hi! I'm a brazillian animator, pixel artist and a game developer, using Game Maker to do cool stuff. I'm currently working on my game Screwloose. My Xwitter: x.com/RomuloStuff

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ROOT @crootr.bsky.social · 14/08/2026
Making a video about my #GMTK Game Jam entry. #pixelart #gamedev
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ROOT @crootr.bsky.social · 03/08/2026
Maybe? I dunno man. I don't usually make puzzles, all of this is very new to me. I have a base, called Baba Is You and Moonleap as a good puzzle examples, I'm trying to learn from them, but I'll not actually know until I make it.
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ROOT @crootr.bsky.social · 03/08/2026
Maybe just removing traps and leaning the difficulty more in the puzzles.
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ROOT @crootr.bsky.social · 02/08/2026
youtu.be/qIrGWgnkcqM
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ROOT @crootr.bsky.social · 02/08/2026
youtu.be/SdsOcq9iddk
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ROOT @crootr.bsky.social · 02/08/2026
youtu.be/u-9rtc8n0iA
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ROOT @crootr.bsky.social · 02/08/2026
youtu.be/0OgVUbSl09k
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ROOT @crootr.bsky.social · 02/08/2026
Just posted a bunch of stuff on my YT channel about my #GMTK Jam Entry, including a trailer, the soudntracks and a gameplay of it. It would be cool if you watched it. Links on the thread🧵 youtu.be/eLeCQdjUwfc #gamedev #pixelart #gamemaker
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ROOT @crootr.bsky.social · 01/08/2026
Yes, along with a tune of all the platforming physics and some other small issues, like some collision inconsistencies with corners.
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ROOT @crootr.bsky.social · 01/08/2026
Both I guess? The platforming is good overall, but the walljump is really phinicky making some sections stupid precise, there are jumps that require the coyote time and there are literally trap sections that the player can just guess which path is right. It was an overall game design lesson for me.
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ROOT @crootr.bsky.social · 31/07/2026
#GMTK Game Jam 2026 results! I got 370th ranking in Artwork, LET'S GO! I little bad on the Enjoyment category, but that is specially on me for making the game too hard with some unfair mechanics. Oh well, living and learning! crootr.itch.io/countdown-co... #gamedev #pixelart #indiegame
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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ROOT @crootr.bsky.social · 27/07/2026
Now, if you want to, please go play Countdown Compass and help Crimson escape the Oblivion on it's 14 levels. I'd say it takes about 10 min max to finish the game. I'll be uploading the soundtrack later on my Youtube channel (if anyone is interested)
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ROOT @crootr.bsky.social · 27/07/2026
IN THE END, I was able to release the game, but lacking a ton a stuff, like particles, props, details, a title screen and some sfx. But honestly speaking, I really like how this game turned out. I managed to make the most of it out of the time I had and it turned pretty amazing.
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ROOT @crootr.bsky.social · 27/07/2026
7) I was only able to release the Countdown Compass because the submission time was extended for 1 hour, because otherwise I would not have made it. Afterwards, I started enhancing the Itch page. Here's a clip of me doing something very cool completly intentionally.
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ROOT @crootr.bsky.social · 27/07/2026
6) The final push was hell. I stayed late until 2AM of the 4th day to make some of the level's layouts (without the tileset mind you) and discovered (and fixed) a ton of unwanted bugs that would turn the game unplayable.
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ROOT @crootr.bsky.social · 27/07/2026
5) Then during the 3rd Day, I made the 3 songs that I use on the game, some sfx (with my voice) to use on the player, made a very detailed opening cave (the levels ended not being as detailed due to time) and use Game Maker's Filters to add this Glow effect.
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ROOT @crootr.bsky.social · 27/07/2026
4) During the 2nd day, I also added the compass overlay, a screen transition and changed the font to Pixel Operator (It would later be changed for Silver, but stayed Pixel Operator for the Level Transitions)
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ROOT @crootr.bsky.social · 27/07/2026
3) I took then some time to work on some sprites for the game. Most of the sprites, tileset and elements, like the Walljump and change of the distance (from pixels to meters) was made on the 2nd day.
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ROOT @crootr.bsky.social · 27/07/2026
2) I then made this concept, on Aseprite, to concept how I wanted the game to look like. The idea was for the player to see the game though the titular compass' glass. I also managed to get the general idea for the artstyle of the game.
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ROOT @crootr.bsky.social · 27/07/2026
1) Took me about 5 hours to come up with the concept. "Count Down the distance of the player to its goal, and don't let it Count Up again." It was about 9 PM, and it took me about an hour or so to make a prototype. I liked the idea, and decided to go through with it.
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ROOT @crootr.bsky.social · 27/07/2026
I managed to release my game for the #GMTK Game Jam. Here's the link and a thread of the developement process (or at least, the parts I recorded)🧵 crootr.itch.io/countdown-co... #GMTK2026 #gamemaker #gamedev #pixelart
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ROOT @crootr.bsky.social · 27/07/2026
Managed to! Gonna release a thread soon here.
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ROOT @crootr.bsky.social · 25/07/2026
I've been working on my entry for the #GMTK 2026. Probably won't finish in time though #gamedev #gamemaker #pixelart #GMTK2026
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ROOT @crootr.bsky.social · 10/06/2026
Creative Process. #pixelart #gamedev
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ROOT @crootr.bsky.social · 10/06/2026
Very nice! Looking great!
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ROOT @crootr.bsky.social · 04/06/2026
I just finished remaking the sprite of a game jam game of mine. #pixelart #gamedev
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ROOT @crootr.bsky.social · 21/05/2026
Honestly, I don't blame ya
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they made gooseworx @gooseworx.bsky.social · 21/05/2026
I know people are upset with my response, which is fine, but I kind of just wanted to make a cartoon, & it's ended up being way more trouble than it's worth. I really just can't keep my heart in this thing anymore. It's gotten too much bigger than me, & I probably shouldn't be the figurehead of it.
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ROOT @crootr.bsky.social · 10/05/2026
When I will be able to play this masterpiece? ;-;
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ROOT @crootr.bsky.social · 05/05/2026
Nice! for anyone wondering is this lil' dude right here. You'll be hearing from him in the next few months, I think.
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Iggyminious @iggyminious.bsky.social · 04/05/2026
Just for fun I drew @crootr.bsky.social's character from a game jam we're in
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ROOT @crootr.bsky.social · 11/04/2026
Made a silly little video. Check it out! youtu.be/8a9Ba-tQY2E?...
youtu.be
ROOT's Penguin Dance
YouTube video by ROOT
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ROOT @crootr.bsky.social · 05/04/2026
R.I.P. Spent Shells. Hoping we can see it again.
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ROOT @crootr.bsky.social · 01/04/2026
Just a heads up, prob gonna be gone for a bit and a while. As Exams are approaching, Dangerlings is being kind of a pain to optimize (I'm basically rewritting Fauxton3D to make it work) and I still wanna have time to take part in the Fireside Jam. So, that's all folks, for the next few weeks.
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ROOT @crootr.bsky.social · 28/03/2026
Wait wtf, this looks so cool. The characters look like 2D paper while still being 3D. That's awesome. And that moveset feels amazing, even on video
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ROOT @crootr.bsky.social · 28/03/2026
Video with commented audio! But Summarizing, I made the player in constant inclination, so it looks like a conventional top down game even when looking, you know... top down. And made the gaps in the Sprite Stacking less noticeable. The optimazation tho... #gamedev #gamemaker #screenshotsaturday
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ROOT @crootr.bsky.social · 27/03/2026
Shoutout to Fauxton3D by Gizmo199 and @gamemaker.io's 2D to 3D tutorial. I've been frankstein-ing my way to a 3D camera and, again, I still don't fully understand it, but i was able to achieve the initial effect I was looking for. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 26/03/2026
2D pixel artists doing shenanigans just to not do real 3D be like: (I do with sprite stacking)
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ROOT @crootr.bsky.social · 26/03/2026
🇧🇷 Finalmente criei minha primeira shader, uma shader the outline. Antes eu literalmente usava um modelo pouco maior como outline. 🇺🇸 Successfully created my first shader, an outline shader. Before it literally used a slightly bigger model as its outlines. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 25/03/2026
Estou resetando um projecto antigo. Esse teste foi só para rever o código datado do Sprite Stacking e da Câmera Ortogonal em ação. This is a reset on a old project. This test was just to see the old Sprite Stacking and Ortho Camera code in action. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 18/03/2026
You have a Youtube channel. Y E S B A B Y!
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 24/02/2026
The first boss for my game is done! It's a big snake which dashes and shoots at you. And I am really happy with this boss! #gamedev #pixelart #godot #indiedev
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 22/02/2026
Just over 5 months into this project, and I have 17 weapons. It's not much, but each one is unique from each other. #gamedev #indiedev #godot #pixelart
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ROOT @crootr.bsky.social · 18/02/2026
I've been working on a jam game to submit to #ctrlaltjam and #brackeys game jams, but I don't think I'll be able to finish in time #gamemaker #indiegame #gamedev #pixelart
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ROOT @crootr.bsky.social · 13/02/2026
Genuinely, a Chess 2 would be like, 12x12 board, with diferent classes of pawns and new pieces, like the bandit, or the fool.
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 08/02/2026
I have made some more progress on the boss, I have a dash attack and a projectile attack which both deal damage. The boss can also take damage from it's head and die. Let me know any thoughts you have on the progress :) #gamedev #indiedev #godot #pixelart
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ROOT @crootr.bsky.social · 08/02/2026
Not in-game footage, but I finished the new model for the player. #gamedev #voxelart
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AzureBoers @azureboers.bsky.social · 07/02/2026
Hey #screenshotsaturday this is my #rpg I am working on. It was a 2d game but now moved to 3d. The past little while I have been working on movement and how the player interacts with the world. #gamedev #indiedev #pixelart #lowpoly #b3d #indiegamedev
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ROOT @crootr.bsky.social · 08/01/2026
This is a concept to what Raids/Rounds are supposed to be. #gamemaker #gamedev #indiegame
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