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ROOT

@crootr.bsky.social
63 followers 87 following 95 posts

19 y.o. - 🇧🇷 Hi! I'm a brazillian animator, pixel artist and a game developer, using Game Maker to do cool stuff. I'm currently working on my game Screwloose. My Xwitter: x.com/RomuloStuff

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ROOT @crootr.bsky.social · 14/08/2026
Making a video about my #GMTK Game Jam entry. #pixelart #gamedev
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ROOT @crootr.bsky.social · 31/07/2026
#GMTK Game Jam 2026 results! I got 370th ranking in Artwork, LET'S GO! I little bad on the Enjoyment category, but that is specially on me for making the game too hard with some unfair mechanics. Oh well, living and learning! crootr.itch.io/countdown-co... #gamedev #pixelart #indiegame
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ROOT @crootr.bsky.social · 27/07/2026
7) I was only able to release the Countdown Compass because the submission time was extended for 1 hour, because otherwise I would not have made it. Afterwards, I started enhancing the Itch page. Here's a clip of me doing something very cool completly intentionally.
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ROOT @crootr.bsky.social · 27/07/2026
6) The final push was hell. I stayed late until 2AM of the 4th day to make some of the level's layouts (without the tileset mind you) and discovered (and fixed) a ton of unwanted bugs that would turn the game unplayable.
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ROOT @crootr.bsky.social · 27/07/2026
5) Then during the 3rd Day, I made the 3 songs that I use on the game, some sfx (with my voice) to use on the player, made a very detailed opening cave (the levels ended not being as detailed due to time) and use Game Maker's Filters to add this Glow effect.
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ROOT @crootr.bsky.social · 27/07/2026
4) During the 2nd day, I also added the compass overlay, a screen transition and changed the font to Pixel Operator (It would later be changed for Silver, but stayed Pixel Operator for the Level Transitions)
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ROOT @crootr.bsky.social · 27/07/2026
3) I took then some time to work on some sprites for the game. Most of the sprites, tileset and elements, like the Walljump and change of the distance (from pixels to meters) was made on the 2nd day.
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ROOT @crootr.bsky.social · 27/07/2026
2) I then made this concept, on Aseprite, to concept how I wanted the game to look like. The idea was for the player to see the game though the titular compass' glass. I also managed to get the general idea for the artstyle of the game.
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ROOT @crootr.bsky.social · 27/07/2026
1) Took me about 5 hours to come up with the concept. "Count Down the distance of the player to its goal, and don't let it Count Up again." It was about 9 PM, and it took me about an hour or so to make a prototype. I liked the idea, and decided to go through with it.
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ROOT @crootr.bsky.social · 27/07/2026
I managed to release my game for the #GMTK Game Jam. Here's the link and a thread of the developement process (or at least, the parts I recorded)🧵 crootr.itch.io/countdown-co... #GMTK2026 #gamemaker #gamedev #pixelart
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ROOT @crootr.bsky.social · 25/07/2026
I've been working on my entry for the #GMTK 2026. Probably won't finish in time though #gamedev #gamemaker #pixelart #GMTK2026
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ROOT @crootr.bsky.social · 10/06/2026
Creative Process. #pixelart #gamedev
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ROOT @crootr.bsky.social · 04/06/2026
I just finished remaking the sprite of a game jam game of mine. #pixelart #gamedev
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ROOT @crootr.bsky.social · 05/05/2026
Nice! for anyone wondering is this lil' dude right here. You'll be hearing from him in the next few months, I think.
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ROOT @crootr.bsky.social · 01/04/2026
Just a heads up, prob gonna be gone for a bit and a while. As Exams are approaching, Dangerlings is being kind of a pain to optimize (I'm basically rewritting Fauxton3D to make it work) and I still wanna have time to take part in the Fireside Jam. So, that's all folks, for the next few weeks.
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ROOT @crootr.bsky.social · 28/03/2026
Video with commented audio! But Summarizing, I made the player in constant inclination, so it looks like a conventional top down game even when looking, you know... top down. And made the gaps in the Sprite Stacking less noticeable. The optimazation tho... #gamedev #gamemaker #screenshotsaturday
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ROOT @crootr.bsky.social · 27/03/2026
Shoutout to Fauxton3D by Gizmo199 and @gamemaker.io's 2D to 3D tutorial. I've been frankstein-ing my way to a 3D camera and, again, I still don't fully understand it, but i was able to achieve the initial effect I was looking for. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 26/03/2026
🇧🇷 Finalmente criei minha primeira shader, uma shader the outline. Antes eu literalmente usava um modelo pouco maior como outline. 🇺🇸 Successfully created my first shader, an outline shader. Before it literally used a slightly bigger model as its outlines. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 25/03/2026
Estou resetando um projecto antigo. Esse teste foi só para rever o código datado do Sprite Stacking e da Câmera Ortogonal em ação. This is a reset on a old project. This test was just to see the old Sprite Stacking and Ortho Camera code in action. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 18/02/2026
I've been working on a jam game to submit to #ctrlaltjam and #brackeys game jams, but I don't think I'll be able to finish in time #gamemaker #indiegame #gamedev #pixelart
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ROOT @crootr.bsky.social · 08/02/2026
Not in-game footage, but I finished the new model for the player. #gamedev #voxelart
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ROOT @crootr.bsky.social · 08/01/2026
This is a concept to what Raids/Rounds are supposed to be. #gamemaker #gamedev #indiegame
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ROOT @crootr.bsky.social · 07/01/2026
Added the Signal Tower. It will be the beginning and end of raids/rounds. #gamemaker #gamedev #indiegame
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ROOT @crootr.bsky.social · 04/01/2026
Implemented Bolb. Bolb: "Invasive species, searching assimilation with any host." #gamemaker #indiedev #devlog
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ROOT @crootr.bsky.social · 04/01/2026
RAM DADADADADADADADADAM! #gamemaker #indiegame
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ROOT @crootr.bsky.social · 03/01/2026
Have been working a lot more on the game. I added sliding, Super Jumping, Super Sliding, Shooting, basic enemy types and yesterday I added these collectable that don't do anything, yet. #gamemaker #indiegame
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ROOT @crootr.bsky.social · 14/12/2025
I've been slowly coming back to Game Dev. I'm trying to achieve a Top-Down Platformer control scheme along with my Sprite Stacked models in Game Maker. #gamedev #indiegame #screenshotsaturday
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ROOT @crootr.bsky.social · 08/09/2025
Small Sneak Peak of the main entities of the No Man's Land Zone in Danger Zone: Mark. Got a lotta work to do. #dangerzonemark
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ROOT @crootr.bsky.social · 08/09/2025
I would like to say that all base systems for Danger Zone: Mark are complete. And now I enter PHASE 2 of development. Which includes coding specifics (like enemies, skills, items and upgrades) And overhauling visuals, effects and game juice in general. #gamedev #dangerzonemark
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ROOT @crootr.bsky.social · 18/08/2025
The small things are the ones that count the most. I've made a spawn zone, so now enemies spawn automatically. I plan to create a visual cue to show where the enemy is spawning, but for now, it works preety well! #gamedev #indiegame #gamemaker #dangerzonemark2
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ROOT @crootr.bsky.social · 14/08/2025
This week I did a ton. Fixed the Player animations, implemented the Skill Tree and THE SKILLS! There are: - Health+: for more health - Regen Shield: for a shield that regen overtime - Adrenaline: for increased movement speed after being below 30% HP. #gamemaker #dangerzonemark2
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ROOT @crootr.bsky.social · 07/08/2025
TODAY... I ADDED... ANIMATIONS! and it was actually way more simple then i initially thought it would be. Also some code organization, but it's not as insteresting as THIS! #gamedev #indiegame #gamemaker #pixelart #voxelart #dangerzonemark2
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ROOT @crootr.bsky.social · 01/08/2025
Animation Testing in engine will start soon! #gamedev #voxelart #pixelart #dangerzonemark2
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ROOT @crootr.bsky.social · 01/08/2025
Started Modelling the Main Character for the Prototype in MagicaVoxel. #gamedev #voxelart #pixelart #dangerzonemark2
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ROOT @crootr.bsky.social · 26/07/2025
New PFP thanks to Tony Fox UT Celebration! Honestly? The best piece of art I've made so far.
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ROOT @crootr.bsky.social · 26/07/2025
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ROOT @crootr.bsky.social · 25/07/2025
Added Credits, Skill Points (without a use for now) and cleaned up the UI a bit. Also added a bit of optimazation, as enemies far away from the player won't render the Sprite Stacked Model, only a flat sprite. MUSIC: OFF - Pepper Steak #gamedev #indiegame #gamemaker #dangerzonemark2
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ROOT @crootr.bsky.social · 20/07/2025
Today, work was minor. I'm outside until tomorrow so I wasn't able to work much. I added flickering after hits and invincibility frames. In the backstage, I organized player's code inside it's own script, for organizational purposes. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 18/07/2025
DEFEND YOURSELF! Added Health, Levels and XP and bullets now damage enemies. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 17/07/2025
Don't panic, but I think they surrounded you. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 17/07/2025
Fixed some issues with the camera being jittery and not pitching correctly. Added shooting. And added a basic enemy model. Rough day. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 11/07/2025
I made some Stress Testing with the Sprite Stacking. FPS started dipping a lot aroud 200 sprite stacked entities, specially when changing camera perspective. So I'll keep the entities cap at around 100 to keep performance stable on lower end computers. #gamemaker #pixelart #gamedev
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ROOT @crootr.bsky.social · 10/07/2025
I'm returning to Game Dev. I'm currently working in a enhanced version of my Ludum Dare game, Danger Zone, naming it, Super Danger Zone (Like "Mario Bros." and "Super Mario Bros.")
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ROOT @crootr.bsky.social · 01/12/2024
Progress of today, I readded the phaseable platforms, slopes are a bit stabler and I readded the dash. New bugs include: 🐞 - Slopes kinda pull the player if they are dashing mid-air and then collide with it. This week is combat week. ⚔ #gamedev #pixelart #gamemaker #devlog
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ROOT @crootr.bsky.social · 29/11/2024
After a month and a half long hiatus (I think) I'm back in programming ScrewLoose! 🔧🔩 And what is better than programming slopes! The most obnoxius enviroment mechanic ever! Aaaah. It's good to be back. #gamemaker #indiegame #devlog #pixelart
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ROOT @crootr.bsky.social · 05/11/2024
Make ma robot boy a real boy drawing.
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ROOT @crootr.bsky.social · 03/11/2024
UPDATE! Added being able to phase through platforms, fixed that surfing bug, jump buffering and coyote time. NEW BUGS? A minor animation bug when phasing through platforms, but that's all. Anyway, gonna stay off for this week. Exams are coming, gotta hit the books. #gamedev #gamemaker #pixelart
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ROOT @crootr.bsky.social · 31/10/2024
Finally! Some programming! NEW BUGS! - Non-solid platforms can be "surfed" on! Hopefully, that won't be a problem to fix. ;) #gamedev #indiegame #pixelart #gamemaker
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ROOT @crootr.bsky.social · 31/10/2024
Hol' Up! I'm cooking! #indiegame #gamedev #pixelart
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ROOT @crootr.bsky.social · 30/10/2024
Animation Showcase 2! Bunch of new animations here! And new effects! #gamedev #pixelart
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