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ROOT

@crootr.bsky.social
63 followers 87 following 95 posts

19 y.o. - 🇧🇷 Hi! I'm a brazillian animator, pixel artist and a game developer, using Game Maker to do cool stuff. I'm currently working on my game Screwloose. My Xwitter: x.com/RomuloStuff

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ROOT @crootr.bsky.social · 14/08/2026
Making a video about my #GMTK Game Jam entry. #pixelart #gamedev
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ROOT @crootr.bsky.social · 02/08/2026
Just posted a bunch of stuff on my YT channel about my #GMTK Jam Entry, including a trailer, the soudntracks and a gameplay of it. It would be cool if you watched it. Links on the thread🧵 youtu.be/eLeCQdjUwfc #gamedev #pixelart #gamemaker
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ROOT @crootr.bsky.social · 31/07/2026
#GMTK Game Jam 2026 results! I got 370th ranking in Artwork, LET'S GO! I little bad on the Enjoyment category, but that is specially on me for making the game too hard with some unfair mechanics. Oh well, living and learning! crootr.itch.io/countdown-co... #gamedev #pixelart #indiegame
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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ROOT @crootr.bsky.social · 27/07/2026
I managed to release my game for the #GMTK Game Jam. Here's the link and a thread of the developement process (or at least, the parts I recorded)🧵 crootr.itch.io/countdown-co... #GMTK2026 #gamemaker #gamedev #pixelart
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ROOT @crootr.bsky.social · 25/07/2026
I've been working on my entry for the #GMTK 2026. Probably won't finish in time though #gamedev #gamemaker #pixelart #GMTK2026
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ROOT @crootr.bsky.social · 10/06/2026
Creative Process. #pixelart #gamedev
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ROOT @crootr.bsky.social · 04/06/2026
I just finished remaking the sprite of a game jam game of mine. #pixelart #gamedev
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ROOT @crootr.bsky.social · 21/05/2026
Honestly, I don't blame ya
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they made gooseworx @gooseworx.bsky.social · 21/05/2026
I know people are upset with my response, which is fine, but I kind of just wanted to make a cartoon, & it's ended up being way more trouble than it's worth. I really just can't keep my heart in this thing anymore. It's gotten too much bigger than me, & I probably shouldn't be the figurehead of it.
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ROOT @crootr.bsky.social · 05/05/2026
Nice! for anyone wondering is this lil' dude right here. You'll be hearing from him in the next few months, I think.
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Iggyminious @iggyminious.bsky.social · 04/05/2026
Just for fun I drew @crootr.bsky.social's character from a game jam we're in
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ROOT @crootr.bsky.social · 11/04/2026
Made a silly little video. Check it out! youtu.be/8a9Ba-tQY2E?...
youtu.be
ROOT's Penguin Dance
YouTube video by ROOT
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ROOT @crootr.bsky.social · 01/04/2026
Just a heads up, prob gonna be gone for a bit and a while. As Exams are approaching, Dangerlings is being kind of a pain to optimize (I'm basically rewritting Fauxton3D to make it work) and I still wanna have time to take part in the Fireside Jam. So, that's all folks, for the next few weeks.
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ROOT @crootr.bsky.social · 28/03/2026
Video with commented audio! But Summarizing, I made the player in constant inclination, so it looks like a conventional top down game even when looking, you know... top down. And made the gaps in the Sprite Stacking less noticeable. The optimazation tho... #gamedev #gamemaker #screenshotsaturday
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ROOT @crootr.bsky.social · 27/03/2026
Shoutout to Fauxton3D by Gizmo199 and @gamemaker.io's 2D to 3D tutorial. I've been frankstein-ing my way to a 3D camera and, again, I still don't fully understand it, but i was able to achieve the initial effect I was looking for. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 26/03/2026
🇧🇷 Finalmente criei minha primeira shader, uma shader the outline. Antes eu literalmente usava um modelo pouco maior como outline. 🇺🇸 Successfully created my first shader, an outline shader. Before it literally used a slightly bigger model as its outlines. #gamemaker #gamedev
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ROOT @crootr.bsky.social · 25/03/2026
Estou resetando um projecto antigo. Esse teste foi só para rever o código datado do Sprite Stacking e da Câmera Ortogonal em ação. This is a reset on a old project. This test was just to see the old Sprite Stacking and Ortho Camera code in action. #gamemaker #gamedev
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 24/02/2026
The first boss for my game is done! It's a big snake which dashes and shoots at you. And I am really happy with this boss! #gamedev #pixelart #godot #indiedev
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 22/02/2026
Just over 5 months into this project, and I have 17 weapons. It's not much, but each one is unique from each other. #gamedev #indiedev #godot #pixelart
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ROOT @crootr.bsky.social · 18/02/2026
I've been working on a jam game to submit to #ctrlaltjam and #brackeys game jams, but I don't think I'll be able to finish in time #gamemaker #indiegame #gamedev #pixelart
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 08/02/2026
I have made some more progress on the boss, I have a dash attack and a projectile attack which both deal damage. The boss can also take damage from it's head and die. Let me know any thoughts you have on the progress :) #gamedev #indiedev #godot #pixelart
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ROOT @crootr.bsky.social · 08/02/2026
Not in-game footage, but I finished the new model for the player. #gamedev #voxelart
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AzureBoers @azureboers.bsky.social · 07/02/2026
Hey #screenshotsaturday this is my #rpg I am working on. It was a 2d game but now moved to 3d. The past little while I have been working on movement and how the player interacts with the world. #gamedev #indiedev #pixelart #lowpoly #b3d #indiegamedev
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ROOT @crootr.bsky.social · 08/01/2026
This is a concept to what Raids/Rounds are supposed to be. #gamemaker #gamedev #indiegame
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ROOT @crootr.bsky.social · 07/01/2026
Added the Signal Tower. It will be the beginning and end of raids/rounds. #gamemaker #gamedev #indiegame
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ROOT @crootr.bsky.social · 04/01/2026
Implemented Bolb. Bolb: "Invasive species, searching assimilation with any host." #gamemaker #indiedev #devlog
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ROOT @crootr.bsky.social · 04/01/2026
RAM DADADADADADADADADAM! #gamemaker #indiegame
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certifiedbozo @certifiedbozo.bsky.social · 04/01/2026
Final Looploop gamedev update Looploop is nearly done. I've just been mushing the last few minor bugs and tweaks, there really isnt much to report on. I now have key art thanks to Frey426, it turned out super good! 5 days until Looploop its genuinely baffling to think about actually being done :D
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ROOT @crootr.bsky.social · 03/01/2026
Have been working a lot more on the game. I added sliding, Super Jumping, Super Sliding, Shooting, basic enemy types and yesterday I added these collectable that don't do anything, yet. #gamemaker #indiegame
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certifiedbozo @certifiedbozo.bsky.social · 14/12/2025
Looploop releasing on itch soon 👀 #gamedev youtu.be/mBf8dtQQoOY?... www.tiktok.com/t/ZTrVECtqF/
youtu.be
Looploop Trailer
YouTube video by certifiedbozo
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ROOT @crootr.bsky.social · 14/12/2025
I've been slowly coming back to Game Dev. I'm trying to achieve a Top-Down Platformer control scheme along with my Sprite Stacked models in Game Maker. #gamedev #indiegame #screenshotsaturday
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 16/11/2025
I've done some optimisation for my game world, to make it easier on my laptop during development 😅 I've done some object pooling on the tiles, so that I'm rarely ever loading new ones, and I made it so chunks can be loaded in segments, so they don't render when not needed #godot #gamedev #indiedev
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ROOT @crootr.bsky.social · 08/09/2025
Small Sneak Peak of the main entities of the No Man's Land Zone in Danger Zone: Mark. Got a lotta work to do. #dangerzonemark
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ROOT @crootr.bsky.social · 08/09/2025
I would like to say that all base systems for Danger Zone: Mark are complete. And now I enter PHASE 2 of development. Which includes coding specifics (like enemies, skills, items and upgrades) And overhauling visuals, effects and game juice in general. #gamedev #dangerzonemark
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Bagel Bits Bakery @bagelbitsbakery.bsky.social · 04/08/2025
My game is getting close to being done, and a big part of it is the cards. And all of them are made! So here is all of them in one image (apart from upgrade cards) #pixelart #indiedev
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ROOT @crootr.bsky.social · 18/08/2025
The small things are the ones that count the most. I've made a spawn zone, so now enemies spawn automatically. I plan to create a visual cue to show where the enemy is spawning, but for now, it works preety well! #gamedev #indiegame #gamemaker #dangerzonemark2
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ROOT @crootr.bsky.social · 14/08/2025
This week I did a ton. Fixed the Player animations, implemented the Skill Tree and THE SKILLS! There are: - Health+: for more health - Regen Shield: for a shield that regen overtime - Adrenaline: for increased movement speed after being below 30% HP. #gamemaker #dangerzonemark2
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ROOT @crootr.bsky.social · 07/08/2025
TODAY... I ADDED... ANIMATIONS! and it was actually way more simple then i initially thought it would be. Also some code organization, but it's not as insteresting as THIS! #gamedev #indiegame #gamemaker #pixelart #voxelart #dangerzonemark2
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ROOT @crootr.bsky.social · 01/08/2025
Animation Testing in engine will start soon! #gamedev #voxelart #pixelart #dangerzonemark2
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ROOT @crootr.bsky.social · 01/08/2025
Started Modelling the Main Character for the Prototype in MagicaVoxel. #gamedev #voxelart #pixelart #dangerzonemark2
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ROOT @crootr.bsky.social · 26/07/2025
New PFP thanks to Tony Fox UT Celebration! Honestly? The best piece of art I've made so far.
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ROOT @crootr.bsky.social · 25/07/2025
Added Credits, Skill Points (without a use for now) and cleaned up the UI a bit. Also added a bit of optimazation, as enemies far away from the player won't render the Sprite Stacked Model, only a flat sprite. MUSIC: OFF - Pepper Steak #gamedev #indiegame #gamemaker #dangerzonemark2
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ROOT @crootr.bsky.social · 20/07/2025
Today, work was minor. I'm outside until tomorrow so I wasn't able to work much. I added flickering after hits and invincibility frames. In the backstage, I organized player's code inside it's own script, for organizational purposes. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 18/07/2025
DEFEND YOURSELF! Added Health, Levels and XP and bullets now damage enemies. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 17/07/2025
Don't panic, but I think they surrounded you. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 17/07/2025
Fixed some issues with the camera being jittery and not pitching correctly. Added shooting. And added a basic enemy model. Rough day. #gamedev #gamemaker #indiegame #dangerzonemark2
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ROOT @crootr.bsky.social · 11/07/2025
I made some Stress Testing with the Sprite Stacking. FPS started dipping a lot aroud 200 sprite stacked entities, specially when changing camera perspective. So I'll keep the entities cap at around 100 to keep performance stable on lower end computers. #gamemaker #pixelart #gamedev
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ROOT @crootr.bsky.social · 10/07/2025
I'm returning to Game Dev. I'm currently working in a enhanced version of my Ludum Dare game, Danger Zone, naming it, Super Danger Zone (Like "Mario Bros." and "Super Mario Bros.")
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