Reposted by E.T.Agness @crypto-agness.bsky.social · 02/07/2026Check up the hidden word game based on zk at hush.lurk.games 021
E.T. @chainhacker.bsky.social · 19/06/2026Can't stop loving old games. ADOM was the one that got me expelled from my first uni #gamedev dungeons.lurk.chainhackers.xyz 070
E.T. @chainhacker.bsky.social · 12/06/2026What if a dungeon could keep its own secrets? No game server. No trusted host. Every trap committed cryptographically before anyone steps in. Proofs decide what happens — the map stays hidden. 000
E.T. @chainhacker.bsky.social · 09/06/2026Asking a bunch of agents about market fit, as in 'is it worth building?' So far the answer is "nobody gives a damn about it, don't bother" for every idea of mine. Maybe the sceptic/critic role is too strong, or maybe I should be like "what the heck I'm going to build it anyway!" #agent #workflow 000
E.T. @chainhacker.bsky.social · 06/06/2026Looks like a great time to go for a walk. I'll go find some roses to smell or smth 000
Reposted by E.T.Torsten Wittmann @microtubule.bsky.social · 22/05/2026A day in the life of a growing hiPSC spheroid expressing endogenously mStayGold-tagged histone 3.3 for #FluorescenceFriday and the #Snouty aficionados. 28 hours (and >50,000 exposures) later and they are still going! Home-brewed volume projection. 311426
E.T. @chainhacker.bsky.social · 22/05/2026Can all the complexity of a cell's inner life be shown as dancing glowing flecks? Let's find out. #soup #indiedev #bevy 062
E.T. @chainhacker.bsky.social · 19/05/2026perfecting that growing bud emission visuals #soup #indiedev #bevy 072
Reposted by E.T.Team Lazerbeam @teamlazerbeam.bsky.social · 12/05/2026Making a thing. #gamedev #indiedev #indiegames 715724
E.T. @chainhacker.bsky.social · 11/05/2026Menu concept. Microscope vibes, blurred specimens behind, difficulty lens showing what you're getting into. #soup #gamedev #indiedev 072
E.T. @chainhacker.bsky.social · 08/05/2026tiny detail that took up more of my afternoon than it should have: harvesters ping off each other when they collide now. sound on — gets almost musical when they cluster. #indiedev #bevy #soup store.steampowered.com/news/app/436... 0121
E.T. @chainhacker.bsky.social · 02/05/2026My extra-lean friend and me being busy planning a #roadtrip 000
Reposted by E.T.Playtester ↗ @playtester.io · 26/04/2026PUNK is a beta open-world bullet hell roguelike where you pilot a tiny ship through varied biomes, manage resources, and tinker with weapons and gadgets to survive. Sign up for the playtest: playtester.io/punk #IndieGaming #GameDev #Gaming #IndieDev #IndieGame 0132
Reposted by E.T.lostjared @lostjared.bsky.social · 26/04/2026Building software is an art form. #code #cplusplus #software #softwareengineering #art #videoart #generativeart #creativecoding #softwareart #cplusplusart #macos #apple #acidcam 061
E.T. @chainhacker.bsky.social · 26/04/2026Running an open trusted setup ceremony for ZK Guess v2 — a hidden-number game on Base with onchain ZK proofs. Groth16 needs per-circuit setup; only one honest contributor needed for soundness. Join if you like the idea 🔐 Manual: github.com/chainhackers... #zk 010
E.T. @chainhacker.bsky.social · 22/04/2026Sound design for recall effect. Can I post them with optional sound on? #indiedev #bevy 050
E.T. @chainhacker.bsky.social · 04/04/2026Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play? #indiedev #gamedev #bevy 0205
E.T. @chainhacker.bsky.social · 21/03/2026Steam Deck works. Tutorial works. Debug info... still there. Forgot. Oh well. #screenshotsaturday #soup #gamedev 084
Reposted by E.T.Playtester ↗ @playtester.io · 07/03/2026Manage a game dev studio in this wave-based arcade roguelite demo: juggle weekly projects, earn pay, buy upgrades, train employees, and unlock new characters. Play the demo: playtester.io/postponed #IndieGaming #GameDev #Gaming #IndieDev #IndieGame 0133
E.T. @chainhacker.bsky.social · 08/03/2026Desk upgrade: Steam Deck. Currently decorative. Dev setup in progress. #soup #gamedev #bevy #steamdeck 051
E.T. @chainhacker.bsky.social · 07/03/2026Bevy 0.18 migration. Broke interpolation. Everything jumps except my own units. Debugging this now. #soup #gamedev #bevy 071
E.T. @chainhacker.bsky.social · 28/02/2026Win screen. Blobs do the swirl. #screenshotsaturday #soup #indiedev #bevy 140
E.T. @chainhacker.bsky.social · 27/02/2026Win condition: blobs do a little spin. As a treat. #soup #gamedev #indiedev #bevy 093
Reposted by E.T.Jeff, Stopping by Woods @jeffontherock.bsky.social · 27/02/2026Orange Rock Posy Lichen. NWT, Canada. lichen is about 3cm in longest dimension. #lichen #fungi #fungifriends 221272117
E.T. @chainhacker.bsky.social · 21/02/2026Another pass at the first level. Looks almost the same. Subtle differences. Turns out making levels is hard. Game design, man. #soup #indiedev #gamedesign #bevy 052
Reposted by E.T.The Workshop Geek @workshopgeek.bsky.social · 20/02/2026OMG look at what I just did, activating time stop during the boss explosion totally by accident. It looks so cool. I was just recording a #gameboy run #indiegame #gamedev #roguelite 1578
E.T. @chainhacker.bsky.social · 14/02/2026Azure skin meets actual simulation. Tutorial level running for real now. #screenshotsaturday #indiedev #soup 050
E.T. @chainhacker.bsky.social · 13/02/2026Azure skin running on the tutorial level with actual simulation now. Core emitting, consuming, metaballs doing their thing. Coming together. #soup #gamedev #indiedev #bevy 1345
Reposted by E.T.Jeff, Stopping by Woods @jeffontherock.bsky.social · 09/02/2026Stemonitis sp Slime Mold. NWT, Canada. #myxomycetes #fungifriends The larger slime mold is about 2cm high. 14100394
E.T. @chainhacker.bsky.social · 05/02/2026Tutorial mockups evolving. Same scripted scene, now with a proper placeholder skin. Still rough, but easier on the eyes. #soup #gamedev #indiedev #leveldesign #bevy 0133
E.T. @chainhacker.bsky.social · 02/02/2026Placeholder skin that doesn't hurt. Light blue on deep blue. Good enough to stare at while debugging. #soup #gamedev #indiedev #devlog #bevy 081
Reposted by E.T.Blender Artists @blenderartists.org · 27/01/2026'Space Scooter' by Matiss blenderartists.org/t/space-scooter/… #b3d #blender #blender3d #blenderrender #blendercommunity #3d 0204
E.T. @chainhacker.bsky.social · 02/02/2026Visual docs continue. How purple enemies work—spawn at edges, drift inward, swarm if ignored. #soup #gamedev #indiedev #devlog 092
E.T. @chainhacker.bsky.social · 01/02/2026Fog of war. Hardly needs explaining, but documenting it anyway. Filling out the game mechanics visual docs. #soup #gamedev #indiedev #devlog 0353
E.T. @chainhacker.bsky.social · 31/01/2026Level design mode. Fast HTML sketches for each tutorial scene. Works for coding. But does it work as a brief for designers? Genuinely asking. #soup #indiedev #leveldesign #screenshotsaturday 060
E.T. @chainhacker.bsky.social · 28/01/2026First actual discussion about the game in weeks. I'll take it. steamcommunity.com/app/436480/e... #soup #gamedev 061
E.T. @chainhacker.bsky.social · 28/01/2026Looks much like the stone around it. Ok, the stone might not be as green without the green light. 000
Reposted by E.T.Alice I Cecile @alice-i-cecile.bsky.social · 27/01/2026Shameless ad for merch.bevy.org You too can look super cute (and rep #bevy) :3 Disclaimer: this is a super inefficient way to give us money, the profit margin is set quite low! 2597
E.T. @chainhacker.bsky.social · 27/01/2026Ok here goes nothing. Switching dev branch to default depot. #soup #gamedev 181
Reposted by E.T.The Workshop Geek @workshopgeek.bsky.social · 25/01/2026Ok I slept on it, and I am still in love with it. That's it, reworking the game to make the #gameboy palette first class citizen. Palettes in general will be a thing. #gamedev #indiegame 55610
E.T. @chainhacker.bsky.social · 24/01/2026Hunter mode cycling. Default mode: sane. Other modes: chaos. Work in progress. #screenshotsaturday #indiedev #soup 050