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E.T.

@chainhacker.bsky.social
50 followers 75 following 80 posts

Building Soup in public. Competitive multiplayer RTS with autonomous swarm units. Posting wins and broken builds alike. Wishlist on Steam: steamcommunity.com/app/436480

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E.T. @chainhacker.bsky.social · 13/09/2026
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E.T. @chainhacker.bsky.social · 19/06/2026
Can't stop loving old games. ADOM was the one that got me expelled from my first uni #gamedev dungeons.lurk.chainhackers.xyz
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E.T. @chainhacker.bsky.social · 12/06/2026
What if a dungeon could keep its own secrets? No game server. No trusted host. Every trap committed cryptographically before anyone steps in. Proofs decide what happens — the map stays hidden.
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E.T. @chainhacker.bsky.social · 09/06/2026
Asking a bunch of agents about market fit, as in 'is it worth building?' So far the answer is "nobody gives a damn about it, don't bother" for every idea of mine. Maybe the sceptic/critic role is too strong, or maybe I should be like "what the heck I'm going to build it anyway!" #agent #workflow
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E.T. @chainhacker.bsky.social · 06/06/2026
Looks like a great time to go for a walk. I'll go find some roses to smell or smth
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E.T. @chainhacker.bsky.social · 22/05/2026
Can all the complexity of a cell's inner life be shown as dancing glowing flecks? Let's find out. #soup #indiedev #bevy
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E.T. @chainhacker.bsky.social · 20/05/2026
UI sketches piling up #soup #indiedev
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E.T. @chainhacker.bsky.social · 19/05/2026
perfecting that growing bud emission visuals #soup #indiedev #bevy
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E.T. @chainhacker.bsky.social · 15/05/2026
Prototyping in-game UI #soup #gamedev
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E.T. @chainhacker.bsky.social · 11/05/2026
Menu concept. Microscope vibes, blurred specimens behind, difficulty lens showing what you're getting into. #soup #gamedev #indiedev
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E.T. @chainhacker.bsky.social · 08/05/2026
tiny detail that took up more of my afternoon than it should have: harvesters ping off each other when they collide now. sound on — gets almost musical when they cluster. #indiedev #bevy #soup store.steampowered.com/news/app/436...
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E.T. @chainhacker.bsky.social · 02/05/2026
My extra-lean friend and me being busy planning a #roadtrip
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E.T. @chainhacker.bsky.social · 26/04/2026
Running an open trusted setup ceremony for ZK Guess v2 — a hidden-number game on Base with onchain ZK proofs. Groth16 needs per-circuit setup; only one honest contributor needed for soundness. Join if you like the idea 🔐 Manual: github.com/chainhackers... #zk
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E.T. @chainhacker.bsky.social · 22/04/2026
Sound design for recall effect. Can I post them with optional sound on? #indiedev #bevy
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E.T. @chainhacker.bsky.social · 04/04/2026
Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play? #indiedev #gamedev #bevy
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E.T. @chainhacker.bsky.social · 04/04/2026
Slightly snarky, as promised
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E.T. @chainhacker.bsky.social · 03/04/2026
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E.T. @chainhacker.bsky.social · 21/03/2026
Steam Deck works. Tutorial works. Debug info... still there. Forgot. Oh well. #screenshotsaturday #soup #gamedev
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E.T. @chainhacker.bsky.social · 08/03/2026
Desk upgrade: Steam Deck. Currently decorative. Dev setup in progress. #soup #gamedev #bevy #steamdeck
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E.T. @chainhacker.bsky.social · 07/03/2026
Bevy 0.18 migration. Broke interpolation. Everything jumps except my own units. Debugging this now. #soup #gamedev #bevy
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E.T. @chainhacker.bsky.social · 28/02/2026
Win screen. Blobs do the swirl. #screenshotsaturday #soup #indiedev #bevy
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E.T. @chainhacker.bsky.social · 27/02/2026
Win condition: blobs do a little spin. As a treat. #soup #gamedev #indiedev #bevy
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E.T. @chainhacker.bsky.social · 21/02/2026
Another pass at the first level. Looks almost the same. Subtle differences. Turns out making levels is hard. Game design, man. #soup #indiedev #gamedesign #bevy
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E.T. @chainhacker.bsky.social · 14/02/2026
Azure skin meets actual simulation. Tutorial level running for real now. #screenshotsaturday #indiedev #soup
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E.T. @chainhacker.bsky.social · 13/02/2026
Azure skin running on the tutorial level with actual simulation now. Core emitting, consuming, metaballs doing their thing. Coming together. #soup #gamedev #indiedev #bevy
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E.T. @chainhacker.bsky.social · 11/02/2026
#bluesky and snow #photo
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E.T. @chainhacker.bsky.social · 07/02/2026
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E.T. @chainhacker.bsky.social · 07/02/2026
Frozen lake #photo
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E.T. @chainhacker.bsky.social · 05/02/2026
Tutorial mockups evolving. Same scripted scene, now with a proper placeholder skin. Still rough, but easier on the eyes. #soup #gamedev #indiedev #leveldesign #bevy
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E.T. @chainhacker.bsky.social · 02/02/2026
Placeholder skin that doesn't hurt. Light blue on deep blue. Good enough to stare at while debugging. #soup #gamedev #indiedev #devlog #bevy
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E.T. @chainhacker.bsky.social · 02/02/2026
Visual docs continue. How purple enemies work—spawn at edges, drift inward, swarm if ignored. #soup #gamedev #indiedev #devlog
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E.T. @chainhacker.bsky.social · 01/02/2026
Wishlisted!
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E.T. @chainhacker.bsky.social · 01/02/2026
Fog of war. Hardly needs explaining, but documenting it anyway. Filling out the game mechanics visual docs. #soup #gamedev #indiedev #devlog
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E.T. @chainhacker.bsky.social · 31/01/2026
Level design mode. Fast HTML sketches for each tutorial scene. Works for coding. But does it work as a brief for designers? Genuinely asking. #soup #indiedev #leveldesign #screenshotsaturday
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E.T. @chainhacker.bsky.social · 29/01/2026
Played it!
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E.T. @chainhacker.bsky.social · 28/01/2026
First actual discussion about the game in weeks. I'll take it. steamcommunity.com/app/436480/e... #soup #gamedev
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E.T. @chainhacker.bsky.social · 28/01/2026
Looks much like the stone around it. Ok, the stone might not be as green without the green light.
A stone-like succulent in a stone bed, all bright-green.
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E.T. @chainhacker.bsky.social · 27/01/2026
Ok here goes nothing. Switching dev branch to default depot. #soup #gamedev
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E.T. @chainhacker.bsky.social · 24/01/2026
Hunter mode cycling. Default mode: sane. Other modes: chaos. Work in progress. #screenshotsaturday #indiedev #soup
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E.T. @chainhacker.bsky.social · 16/01/2026
Pax Britannica controls v2. Still ugly—that's grayboxing. Visuals come when mechanics are locked. #soup #gamedev #indiedev #bevy
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E.T. @chainhacker.bsky.social · 15/01/2026
Borrowed from Pax Britannica. Hold to select unit, cooldown shown on the same circle. All the info in one spot. #soup #gamedev #indiedev #bevy
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E.T. @chainhacker.bsky.social · 13/01/2026
Trying the obvious: spawn cooldowns. Like almost every other RTS. Open question—what happens when you're holding "emit" but the cooldown isn't ready yet? Queue it? Ignore it? Visual feedback? #gamedev #indiedev #bevy
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E.T. @chainhacker.bsky.social · 11/01/2026
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E.T. @chainhacker.bsky.social · 11/01/2026
working on unit spawning
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E.T. @chainhacker.bsky.social · 11/01/2026
unit spawning in the works
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E.T. @chainhacker.bsky.social · 10/01/2026
Dash visuals. Elastic stretch + afterimage trail. One of the procedural skins. Aiming for that PixelJunk sidescroller vibe—retro-futuristic, clean lines. #screenshotsaturday #gamedev #indiedev
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E.T. @chainhacker.bsky.social · 10/01/2026
Broke something. Now it just stares. #soup #bevy #gamedev #indiedev
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E.T. @chainhacker.bsky.social · 09/01/2026
Scout mode draft. Harvesters pushing outward, exploring. Still figuring out the right levers. Hunters can be clever—harvesters are jelly blobs. Keep them dumb. #soup #gamedev #indiedev #gameai
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E.T. @chainhacker.bsky.social · 08/01/2026
Prowl behavior. Hunters drift in loose spirals until something crosses their path. #soup #gameai #gamedev #indiedev
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E.T. @chainhacker.bsky.social · 06/01/2026
Getting better. Hunters now predict where targets will be. Still struggle when speeds are close and paths aren't straight. But they're trying. #soup #bevy #indiedev #gameai
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