Reposted by E.T.Agness @crypto-agness.bsky.social · 02/07/2026Check up the hidden word game based on zk at hush.lurk.games 021
E.T. @chainhacker.bsky.social · 19/06/2026Can't stop loving old games. ADOM was the one that got me expelled from my first uni #gamedev dungeons.lurk.chainhackers.xyz 070
E.T. @chainhacker.bsky.social · 12/06/2026What if a dungeon could keep its own secrets? No game server. No trusted host. Every trap committed cryptographically before anyone steps in. Proofs decide what happens — the map stays hidden. 000
E.T. @chainhacker.bsky.social · 09/06/2026Asking a bunch of agents about market fit, as in 'is it worth building?' So far the answer is "nobody gives a damn about it, don't bother" for every idea of mine. Maybe the sceptic/critic role is too strong, or maybe I should be like "what the heck I'm going to build it anyway!" #agent #workflow 000
E.T. @chainhacker.bsky.social · 06/06/2026Looks like a great time to go for a walk. I'll go find some roses to smell or smth 000
Reposted by E.T.Torsten Wittmann @microtubule.bsky.social · 22/05/2026A day in the life of a growing hiPSC spheroid expressing endogenously mStayGold-tagged histone 3.3 for #FluorescenceFriday and the #Snouty aficionados. 28 hours (and >50,000 exposures) later and they are still going! Home-brewed volume projection. 311426
E.T. @chainhacker.bsky.social · 22/05/2026Can all the complexity of a cell's inner life be shown as dancing glowing flecks? Let's find out. #soup #indiedev #bevy 062
E.T. @chainhacker.bsky.social · 19/05/2026perfecting that growing bud emission visuals #soup #indiedev #bevy 072
Reposted by E.T.Team Lazerbeam @teamlazerbeam.bsky.social · 12/05/2026Making a thing. #gamedev #indiedev #indiegames 715724
E.T. @chainhacker.bsky.social · 11/05/2026Menu concept. Microscope vibes, blurred specimens behind, difficulty lens showing what you're getting into. #soup #gamedev #indiedev 072
E.T. @chainhacker.bsky.social · 08/05/2026tiny detail that took up more of my afternoon than it should have: harvesters ping off each other when they collide now. sound on — gets almost musical when they cluster. #indiedev #bevy #soup store.steampowered.com/news/app/436... 0121
E.T. @chainhacker.bsky.social · 02/05/2026My extra-lean friend and me being busy planning a #roadtrip 000
Reposted by E.T.Playtester ↗ @playtester.io · 26/04/2026PUNK is a beta open-world bullet hell roguelike where you pilot a tiny ship through varied biomes, manage resources, and tinker with weapons and gadgets to survive. Sign up for the playtest: playtester.io/punk #IndieGaming #GameDev #Gaming #IndieDev #IndieGame 0132
Reposted by E.T.lostjared @lostjared.bsky.social · 26/04/2026Building software is an art form. #code #cplusplus #software #softwareengineering #art #videoart #generativeart #creativecoding #softwareart #cplusplusart #macos #apple #acidcam 061
E.T. @chainhacker.bsky.social · 26/04/2026Running an open trusted setup ceremony for ZK Guess v2 — a hidden-number game on Base with onchain ZK proofs. Groth16 needs per-circuit setup; only one honest contributor needed for soundness. Join if you like the idea 🔐 Manual: github.com/chainhackers... #zk 010
E.T. @chainhacker.bsky.social · 22/04/2026Sound design for recall effect. Can I post them with optional sound on? #indiedev #bevy 050
E.T. @chainhacker.bsky.social · 04/04/2026Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play? #indiedev #gamedev #bevy 0205
E.T. @chainhacker.bsky.social · 21/03/2026Steam Deck works. Tutorial works. Debug info... still there. Forgot. Oh well. #screenshotsaturday #soup #gamedev 084
Reposted by E.T.Playtester ↗ @playtester.io · 07/03/2026Manage a game dev studio in this wave-based arcade roguelite demo: juggle weekly projects, earn pay, buy upgrades, train employees, and unlock new characters. Play the demo: playtester.io/postponed #IndieGaming #GameDev #Gaming #IndieDev #IndieGame 0133
E.T. @chainhacker.bsky.social · 08/03/2026Desk upgrade: Steam Deck. Currently decorative. Dev setup in progress. #soup #gamedev #bevy #steamdeck 051
E.T. @chainhacker.bsky.social · 07/03/2026Bevy 0.18 migration. Broke interpolation. Everything jumps except my own units. Debugging this now. #soup #gamedev #bevy 071
E.T. @chainhacker.bsky.social · 28/02/2026Win screen. Blobs do the swirl. #screenshotsaturday #soup #indiedev #bevy 140
E.T. @chainhacker.bsky.social · 27/02/2026Win condition: blobs do a little spin. As a treat. #soup #gamedev #indiedev #bevy 093
Reposted by E.T.Jeff, Stopping by Woods @jeffontherock.bsky.social · 27/02/2026Orange Rock Posy Lichen. NWT, Canada. lichen is about 3cm in longest dimension. #lichen #fungi #fungifriends 221272117
E.T. @chainhacker.bsky.social · 21/02/2026Another pass at the first level. Looks almost the same. Subtle differences. Turns out making levels is hard. Game design, man. #soup #indiedev #gamedesign #bevy 052
Reposted by E.T.The Workshop Geek @workshopgeek.bsky.social · 20/02/2026OMG look at what I just did, activating time stop during the boss explosion totally by accident. It looks so cool. I was just recording a #gameboy run #indiegame #gamedev #roguelite 1578
E.T. @chainhacker.bsky.social · 15/02/2026That's a procedural skin for Soup - the game I'm crafting. The word "azure" here is for the color palette, not an OS or a desktop environment. Congrats with the upgrade, I love Linux too! 010
E.T. @chainhacker.bsky.social · 14/02/2026Azure skin meets actual simulation. Tutorial level running for real now. #screenshotsaturday #indiedev #soup 050
E.T. @chainhacker.bsky.social · 13/02/2026Azure skin running on the tutorial level with actual simulation now. Core emitting, consuming, metaballs doing their thing. Coming together. #soup #gamedev #indiedev #bevy 1345
Reposted by E.T.Jeff, Stopping by Woods @jeffontherock.bsky.social · 09/02/2026Stemonitis sp Slime Mold. NWT, Canada. #myxomycetes #fungifriends The larger slime mold is about 2cm high. 14100394
E.T. @chainhacker.bsky.social · 05/02/2026Tutorial mockups evolving. Same scripted scene, now with a proper placeholder skin. Still rough, but easier on the eyes. #soup #gamedev #indiedev #leveldesign #bevy 0133
E.T. @chainhacker.bsky.social · 02/02/2026Making lemonade - while looking for a designer, adding placeholder skins to the game bsky.app/profile/chai... 120
E.T. @chainhacker.bsky.social · 02/02/2026Placeholder skin that doesn't hurt. Light blue on deep blue. Good enough to stare at while debugging. #soup #gamedev #indiedev #devlog #bevy 081
Reposted by E.T.Blender Artists @blenderartists.org · 27/01/2026'Space Scooter' by Matiss blenderartists.org/t/space-scooter/… #b3d #blender #blender3d #blenderrender #blendercommunity #3d 0204
E.T. @chainhacker.bsky.social · 02/02/2026Visual docs continue. How purple enemies work—spawn at edges, drift inward, swarm if ignored. #soup #gamedev #indiedev #devlog 092
E.T. @chainhacker.bsky.social · 01/02/2026Fog of war. Hardly needs explaining, but documenting it anyway. Filling out the game mechanics visual docs. #soup #gamedev #indiedev #devlog 0353
E.T. @chainhacker.bsky.social · 31/01/2026Level design mode. Fast HTML sketches for each tutorial scene. Works for coding. But does it work as a brief for designers? Genuinely asking. #soup #indiedev #leveldesign #screenshotsaturday 060
E.T. @chainhacker.bsky.social · 30/01/2026Rhythmic shooting inevitably starts to sound as part of the music, then you stop and the next burst breaks the rhythm previously heard. Do you want to add more of the same, maybe connect music and shooting on purpose? 000