Sign in

Breathing Retro

@breathing-retro.bsky.social
1.2K followers 1.3K following 1.1K posts

Following technical retro gaming content, homebrew, modding/ROM hacking, reverse-engineering, ports/remasters, emulation development, FPGA & demoscene You will not find other topics here! ❤️ reddit.com/r/retrogamedev/ ❤️ reddit.com/r/emudev/

PostsRepliesMedia
Breathing Retro @breathing-retro.bsky.social · 3h
Caves games, side scrolling, for the #Commodore #VIC20 ported from a TI-85 #retrogaming #retrocomputing
reddit.com
From the Commodore community on Reddit: Caves games, side scrolling, for the VIC-20 ported from a TI-85
Explore this post and more from the Commodore community
020
Reposted by Breathing Retro
Frank Force @frankforce.bsky.social · 29/09/2026
SP13KTRA for Dreamcast v1.12 🌈🚀 big push for 60 fps on real hardware. way fewer verts, baked skybox, DMA to the PowerVR, plus VMU screen support! thanks to everyone who tried it on hardware 🙏 free download 👇 github.com/KilledByAPix... #Dreamcast #homebrew #js13k
141
Reposted by Breathing Retro
Wendel @wendel.scardua.net · 29/09/2026
Tistreza: últimos minutos de férias e acabei não fazendo muito uma das coisas que eu pretendia - avançar no desenvolvimento do #Patifferie Ainda tô no meio da reescrita completa dele, de código espaguete típico de gamejam (C e asm via cc65) pra código não-tão-espaguete (C++ e asm via llvm-mos)
Captura de tela parcial do meu desktop, mostrando:
- ao fundo, uma janela de terminal, executando tmux com 3 abas
- a aba ativa é do editor neovim, com 4 abas de código abertas, a ativa exibindo um código fonte relacionado a gameplay
- na frente, uma janela do emulador MesenCE, executando a ROM do La Patifferie; no momento exibindo a tela de Pause, com opções para continuar, sair para o menu principal, ou para personalizar os sabores dos cookies. Alguns dados de profiling são exibidos pelo emulador de forma sobreposta e semi-transparente no canto superior esquerdo da janela
051
Reposted by Breathing Retro
Brand Newman @brandnewman.bsky.social · 29/09/2026
As usual, there's more than meets the eyes with palette switching : this scene of #tinytoons 2 DX (Montana's Movie Madness) for #gameboycolor updates the palette dynamically with the scrolling, depending on the position of the sprite. Hope you won't mind this FX didn't exist 😇 youtu.be/AKVM6N6S3WE
youtu.be
Tiny Toon Adventures DX (Montana's Movie Madness colorization patch): dynamic palette switching demo
YouTube video by Brand Newman
021
Reposted by Breathing Retro
dale coop ☕️ @dalecoop.bsky.social · 22h
Code in BASIC directly on the NES with BITBAS by @kierannolan.bsky.social ! 😮 BASIC on a real NES… how cool is that?! #NES #Homebrew #NESdev #Famicom #RetroGaming
091
Reposted by Breathing Retro
Zeta @zeta0134.bsky.social · 21h
I got tired of reading my linker configuration file manually, so I built a quick visualizer to see how much space I have left in each bank. Every pixel is one byte of the final program, separated into PRG (code and data) up top, and CHR (graphics tiles) down below. Roomy, for now! #nes #gamedev
An enormous grid of squares. Many are one solid color, indicating an empty bank (lazy artist, draw faster!) but many more are full of what appears to be noise. These are bytes of the program (top) and 2bpp representations of the graphics tiles (below) respectively. At a glance, a bit over half of the space seems to be used in both regions.
0105
Reposted by Breathing Retro
Neil Andretti @masterhit.bsky.social · 21h
And Indie Retro News is also available on my little BBS bbs.hackerforce.de port 2323
121
Reposted by Breathing Retro
Steve Wetherill @stevewetherill.bsky.social · 22h
A rough-and-ready capture of the current build of Nodes of Yesod for Spectrum Next. Shh. Not meant to be a polished presentation (as you can tell when I keep forgetting where the munchable walls are), just showing a work in progress. #GameDevelopment #RetroGaming #SpectrumNext
1162
Reposted by Breathing Retro
BrewOtaku Homebrew Retro Gaming Magazine @brewotaku.bsky.social · 20h
Carzilla (2024) by Ancient World for Atari Lynx. A raster-scaling racer with no rivals, just worms to flatten. LynxJam 2024 entry, later beefed up with parallax and a smoother frame rate.🚘🏁 🎁 ancientworld.itch.io/carzilla #homebrew #atarilynx #retro #game #carzilla
042
Reposted by Breathing Retro
Hackaday @hackadayofficial.bsky.social · 20h
Metal Gear Solid Moves From PlayStation to ESP32
hackaday.com
Metal Gear Solid Moves From PlayStation to ESP32
Hackaday Article
0242
Reposted by Breathing Retro
BrewOtaku Homebrew Retro Gaming Magazine @brewotaku.bsky.social · 20h
Fightris (2025) by artefacto for Atari 2600. Falling blocks, but clearing 2+ lines dumps garbage on your rival's board. Two players, two screens, one winner. Flip the difficulty switch to A and the pieces speed up every 5 lines.🧩👾 💸 artefacto.itch.io/fightris #homebrew #atari2600 #retro #fightris
032
Reposted by Breathing Retro
BrewOtaku Homebrew Retro Gaming Magazine @brewotaku.bsky.social · 20h
Flappy Bird (2026) by RAX for Oric Atmos. A 10-line BASIC 1.1b demake in the PUR-80 category. Proof that one screen and one bird are plenty.🕊 🎁 bunsen.itch.io/flappy-bird-... #homebrew #oric #atmos #retro #game #flappybird
062
Reposted by Breathing Retro
Prototron @prototron.bsky.social · 19h
Are there any decent Atari STE emulators out there? Something WinUAE equivalent in terms of accuracy and functionality (debugger/memory inspector etc.).
231
Reposted by Breathing Retro
BrewOtaku Homebrew Retro Gaming Magazine @brewotaku.bsky.social · 19h
Astran Staker (2026) by Minter for Commodore 64. The arcade Stacker, reworked for the C64: time your press as the block slides, and the tower narrows as it climbs. Reach the top and win a Commodore 64. 🎁 commodore-plus.itch.io/astranstaker #homebrew #commodore64 #c64 #retro #game #astranstaker
042
Reposted by Breathing Retro
David 'MameHaze' Haywood @mamehaze.bsky.social · 17h
www.youtube.com/watch?v=gDzm... IREM's Beyond Kung-Fu prototype (the true sequel to Kung-Fu Master) now has working backgrounds in MAME thanks to some work from Andrea Bogazzi, with me working on some tidy-ups of the code. Might still be missing a few things, but it's playable now.
youtube.com
Beyond Kung-Fu (IREM prototype) - Background Support in MAME thanks to Andrea Bogazzi
YouTube video by David 'mamehaze' Haywood
0125
Reposted by Breathing Retro
BrewOtaku Homebrew Retro Gaming Magazine @brewotaku.bsky.social · 17h
Cogwheel Quandary (2026) by 7 Towersoft Games for Amiga AGA. Every gear is a number: teeth add up to the gap between posts, or they grind. Thirty machines, three rings, one shared tray. The crank never stops. 💸 7towersoftgames.itch.io/cogwheel-qua... #homebrew #amiga #aga #retro #cogwheelquandary
042
Reposted by Breathing Retro
BrewOtaku Homebrew Retro Gaming Magazine @brewotaku.bsky.social · 17h
The Adventure Of Node (2026) by Bad Pun Studio for Amiga AGA. Play Node, an Archon Village adventurer fighting to revive the town. Sword in hand, you'll need logic and quick reflexes to clear an enchanted forest.⚔🏡 🎁 tedzogh.itch.io/adventure-of... #homebrew #amiga #aga #retro #theadventureofnode
052
Reposted by Breathing Retro
Rom Game @rom-game.bsky.social · 17h
Troygentic publie z2rs, une reconstruction non officielle de Zelda II sur PC, réécrite en Rust, avec format large, packs HD, coopération en ligne et version navigateur.
rom-game.fr
Zelda II sur PC : un remake HD non officiel en format large et en coop
Troygentic publie z2rs, une reconstruction non officielle de Zelda II sur PC, réécrite en Rust, avec format large, packs HD, coopération en ligne et version navigateur.
031
Reposted by Breathing Retro
Iván Delgado @toruzz.com · 17h
I'm considering adding a "modern" behavior option to Super Mario Land Advance, including scrolling back. What do you think? Should I make it the default?
1164
Reposted by Breathing Retro
Pants Pants Revolution @pantsrevolution.bsky.social · 17h
GBA 3D Studio is a new tool for hacking Game Boy Advance 3D games Developer jonathanfrakesjunior has released the first beta of GBA 3D Studio, a new utility for exploring and editing 3D and 2.5D Game Boy Advance assets. #Retro #romhacking #gameboyadvance #opensource #gamepreservation
pantspantsrevolution.com
GBA 3D Studio is a new tool for hacking Game Boy Advance 3D games
Developer jonathanfrakesjunior has released the first beta of GBA 3D Studio, a new utility for exploring and editing 3D and 2.5D Game Boy Advance assets.
0115
Reposted by Breathing Retro
matt sephton @gingerbeardman.com · 17h
Katana is my native macOS app for managing SD cards used in GDEMU on modded Sega Dreamcast consoles. v4 adds support for custom disc artwork, the latest openMenu-ateam files, several improvements, and a few minor fixes. And I updated the website unlike with v3! www.gingerbeardman.com/apps/katana/
gingerbeardman.com
Katana—Manage GDEMU SD cards for Sega Dreamcast
Katana is a native macOS app for managing GDEMU SD cards for the Sega Dreamcast. It opens a card's numbered game folders and lets you rename, reorder, add, and delete games with every change written s...
092
Reposted by Breathing Retro
Jess Ragan @mneko.bsky.social · 16h
Damn! Someone's really kicking butt on the Sega Genesis. Note that Windjammers was originally a Neo-Geo game. Note that very little is lost in the port, and he's not even finished with it. www.youtube.com/watch?v=dFRZ...
youtube.com
Windjammers Megadrive - July 26 gameplay update
YouTube video by Format_ c
031
Reposted by Breathing Retro
Liam @ GamingOnLinux @gamingonlinux.com · 16h
D7VK version 2.3 released and mature enough to now be in maintenance mode #Proton #Wine #OpenSource #Vulkan #RetroGaming #D7VK
gamingonlinux.com
D7VK version 2.3 released and mature enough to now be in maintenance mode
D7VK is a Vulkan-based translation layer for Direct3D 7, 6, 5 and 3 for use with Wine / Proton, and with version 2.3 out now it's entering maintenance mode.
2415
Reposted by Breathing Retro
The Oasis BBS @theoasisbbs.bsky.social · 15h
Spritemate C64 Sprite Editor: Point, Click, and Export Your DATA #Commodore64 #C64 #Spritemate #RetroComputing #RetroRottie #PixelArt #8Bit #VICE #RetroGaming theoasisbbs.com/spritemate-c...
theoasisbbs.com
Spritemate C64 Sprite Editor: Point, Click, and Export Your DATA - The Oasis BBS
Spritemate C64 sprite editor makes Commodore 64 sprite design fast and free in your browser. Retro Rottie walks through the main tools.
0124
Reposted by Breathing Retro
ParanoiaDragon @paranoiadragon.bsky.social · 29/09/2026
Ys 3 PC Engine smooth scrolling hack. I'm pretty sure it's vibe coding but I'm not sure how much. But it does show what the PCE is capable of. #PCEngine #TurboGrafx #TurboDuo #NEC #HudsonSoft #Falcom #AlfaTeam youtu.be/FfYCppu8K4o?...
youtu.be
Ys III PC ENGINE CD HACK
YouTube video by The Haze
283
Reposted by Breathing Retro
Reticent @reticenty2k.bsky.social · 15h
Linn1024 has released a Windows co-op version of the SEGA Genesis game Splatterhouse 3! "Play as two independently controlled Ricks with separate health and power meters, shared lives, and coordinated room exits. The original game ROM stays unchanged."
111
Reposted by Breathing Retro
The Oasis BBS @theoasisbbs.bsky.social · 15h
Wildbits K2 Cyberspace Game Test Takes the Geometry Kernel Into Combat #WildbitsK2 #RetroComputing #HomebrewGames #FPGA #Foenix #RetroGaming #8BitDev theoasisbbs.com/wildbits-k2-...
theoasisbbs.com
Wildbits K2 cyberspace game - The Oasis BBS
JohnB's Wildbits K2 cyberspace game test pits the geometry kernel against tokens, enemies, and exits. Watch the video and see how it runs.
052
Reposted by Breathing Retro
GenerationAmiga.com @generationamiga.bsky.social · 14h
SimCity 2000 is getting a modern Godot rebuild. OpenSC2K brings bigger maps, modern OS support and a fresh engine to Maxis’ classic city builder. A fascinating update for retro PC gaming and simulation fans. #SimCity2000 #Godot #RetroGaming
generationamiga.com
SimCity 2000 gets a modern Godot reimplementation with OpenSC2K
SimCity 2000 is running on a very different kind of engine in 2026. OpenSC2K, an open-source reimplementation of Maxis's classic city builder, now u
182
Reposted by Breathing Retro
undisbeliever @undisbeliever.bsky.social · 17h
I've added basic metasprite drawing to my snesdev game jam game.
Super Famicom screen capture.  2 humanoid sprites are visible on screen.
072
Reposted by Breathing Retro
Juan F. Ramírez @juanfr.mastodon.social.ap.brid.gy · 14h
Brand new Spectrum game: ZX Tennis, by Oldschool Is Beautiful. A port of the Game Boy classic that can be downloaded here: mlouvet.itch.io/zx-tennis #zxspectrum #retrogaming
052
Reposted by Breathing Retro
Vitor Vilela @hackervilela.sneslab.net · 13h
Tuesday, time for a new video! Super Castlevania IV, for the SNES, has a lot of slowdown. My FastROM patch takes almost all of it away. Full comparison video: www.youtube.com/watch?v=P4s6... Patch: github.com/VitorVilela7...
3207
Reposted by Breathing Retro
Atari Scene News @philsan.bsky.social · 12h
New version of Vaults of Nhyrmeth for #Atari8bit computers forums.atariage.com/topic/393172... #atari
063
Reposted by Breathing Retro
commocore.bsky.social @commocore.bsky.social · 12h
Meonlawel #cRPG devlog 031 just arrived! It tells the story of finding and fixing a bug that was one of a kind. Enjoy! www.youtube.com/watch?v=qEfi... #c64 #commodore64 #turnbased #vampyres #gamedev #gamedevelopment
youtube.com
Meonlawel - Game devlog 031 - Who opened the door? (Bug Fix)
YouTube video by Commocore
0145
Reposted by Breathing Retro
RetroWorks @retroworks.es · 12h
Menuda cobertura han hecho nuestros compañeros de MicroHobby. Estamos muy agradecidos tanto del articulazo como del pedazo de portada que se ha currado @yedaijamao.bsky.social especial para este número. Muchas gracias 😍
271
Reposted by Breathing Retro
Steve @stevesgaming.bsky.social · 9h
Here is a video of me playing the first 6 levels of my new game:- www.youtube.com/watch?v=KaWY...
youtube.com
The Perils of Stickman
YouTube video by SteveStillPlaysGames
031
Reposted by Breathing Retro
Atari Scene News @philsan.bsky.social · 8h
Mount Royal University in Canada has been offering a programming course in C and Assembly on #AtariST computers for educational purposes for years. You can find some of the students' work at www.atarimania.com/machines/ata... #atari #assembly
141
Reposted by Breathing Retro
Carl-Henrik Skårstedt @spacemoguls.bsky.social · 7h
Had some fun importing a photo I took in front of my apartment, started editing pixels until I remembered I still need to implement saving files :)
church tower, some buildings and trees and a couple of ferries on the water.
042
Reposted by Breathing Retro
Time Extension @timeextension.com · 7h
Daytona USA Sega 32X Fan Port Is Being Built On The Virtua Racing Deluxe Engine (Repost)
timeextension.com
Daytona USA Sega 32X Fan Port Is Being Built On The Virtua Racing Deluxe Engine
Daytonaaaaa! Let's Go Away!
1133
Reposted by Breathing Retro
SEGA SATURN, SHIRO! @segasaturnshiro.bsky.social · 13h
Looking for something new to play on Saturn? Check out SHIRO!'s homebrew software directory, which we just updated with links to the community's latest games! www.segasaturnshiro.com/saturn-commu... #sega #saturn #segasaturn #retrogaming #retrogames #videogames #セガ #セガサターン #homebrew #indiedev
segasaturnshiro.com
Sega Saturn Homebrew Software
This is a listing of all original homebrew applications and tools for Sega Saturn. The vast majority of this software is hosted through SegaXtreme and would likely never exist if it was not for the…
0198
Reposted by Breathing Retro
sorted99.bsky.social @sorted99.bsky.social · 12h
Big shout out to @videogameesoterica.bsky.social for coverage on my namco system 22 decompile project ! #retrogaming #decomp #namco #arcadeport m.youtube.com/watch?v=ProA...
m.youtube.com
Rave Racer Decomp PC Port Out NOW! Arcade Decomps are Here
YouTube video by Video Game Esoterica
151
Reposted by Breathing Retro
Planeta Sinclair @andrelunaleao.bsky.social · 6h
Released... planetasinclair.blogspot.com/2026/09/o-ho...
planetasinclair.blogspot.com
O-Hole Block
A nossa única questão é: como vamos ter tempo para experimentar tanto jogo novo?
011
Reposted by Breathing Retro
Time Extension @timeextension.com · 6h
Half-Life Dreamcast Has Been Decompiled, Freeing Source Code And Adding Online Multiplayer (Repost)
timeextension.com
Half-Life Dreamcast Has Been Decompiled, Freeing Source Code And Adding Online Multiplayer
'Rise and Shine, Mr. Freeman'
081
Reposted by Breathing Retro
8bitworkshop @8bitworkshop.bsky.social · 9h
VS Code users: 8bitworkshop now has a preview extension, providing your favorite compilers and emulators in the comfort of your desktop. There are probably a lot of rough edges (and for me the classic IDE is simpler to use) but give it a shot! marketplace.visualstudio.com/items?itemNa...
marketplace.visualstudio.com
8bitworkshop — Retro 8-bit Dev - Visual Studio Marketplace
Extension for Visual Studio Code - Build, run, and debug 8-bit programs — NES, Atari, C-64, and more — with 8bitworkshop's 6502/Z80/6809 assemblers, compilers, and emulators
022
Reposted by Breathing Retro
Anatoly Shashkin💾 @dosnostalgic.bsky.social · 11h
Somehow missed that "Vangers" got a big official update during the summer. 60 fps support has been merged into the main branch, but also a bunch of mission hiccups that were in the game since 1998 have been fixed as well! store.steampowered.com/news/app/264...
store.steampowered.com
Vangers - 60 FPS and more! - Steam News
A global update and bug fixes to celebrate 28 years since the game's release
36420
Reposted by Breathing Retro
Time Extension @timeextension.com · 5h
New LEGO Racers Fan Recreation Released, With New Courses, Restored Shortcuts, Online Multiplayer, & More (Repost)
timeextension.com
New LEGO Racers Fan Recreation Released, With New Courses, Restored Shortcuts, Online Multiplayer, & More
Step on it!
0121
Reposted by Breathing Retro
Etienne Fouillade @lordge2.bsky.social · 15h
Y a un gus qui a regardé la vidéo de Zeph et Ramo de façon trop intense. www.youtube.com/watch?v=9aUR...
youtube.com
Zelda: Soccerina of Time - Hyrulean Fútbol Matchup Mod (WIP)
YouTube video by n2existance
24813
Reposted by Breathing Retro
IndieRetroNews @indieretronews.bsky.social · 5h
Indie Retro News: VOID LANCER - A rather decent C64 Shoot 'em up from Snow-G www.indieretronews.com/2026/09/void... #retrogaming #gaming #c64 @c64cade.com
052
Reposted by Breathing Retro
Time Extension @timeextension.com · 5h
Game Boy Classic Tennis Comes To Sega Master System In Full Colour (Including Ref Mario) (Repost)
timeextension.com
Game Boy Classic Tennis Comes To Sega Master System In Full Colour (Including Ref Mario)
Game, Set, Colourmatch
0103
Reposted by Breathing Retro
Svambo @retro-svambo.bsky.social · 22h
Got a great new SNES game today: Theodore's Door is a fast-paced, Tetris-style game in which you have to fill specific squares. Thank you very much, Coaxialrose! #SNES #homebrew #SNESdev
122
Reposted by Breathing Retro
Jess Ragan @mneko.bsky.social · 4h
And we have a super mega early alpha of Shootin'anny! I've got a Konami-style grid that fills the screen, then a timer with big numbers (well, 8x16 pixel numbers...), then the Shootin'anny logo. That's all for now. Nice start, though!
011