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Audiokinetic🔜 GameSoundCon

@audiokinetic.bsky.social
612 followers 89 following 438 posts

Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev

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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 15/10/2026
A look at why games may need to "mirror" a listener, how it is usually solved, and a walkthrough of a structural change the team made to the #Wwise Unreal integration (CVarListenersMirrorMode) to make it toggle-able at runtime. Give it a read: hubs.ly/Q04BlDg30
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 15/10/2026
This week on the blog, Marco Ronchetti dives into part 3 of the 4-part Screamer blog series: Mirror Mode for Listeners. Dive right in: hubs.ly/Q04BlDg30 #GameAudio #Wwise
The Sound of Screamer, Part 3: Mirror Mode for Listeners
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 14/10/2026
And on Day 2, we've got: Performance Optimizations & Mobile Considerations, a #Wwise Acoustics workshop, Interactive Music, Art of the Blend, a 3D Audio workshop, and a 3D Audio Panel! Hope to see y'all there! hubs.ly/Q04B9wmH0 3/3
|  Wwise Up: GameSoundCon - Product Manager AMA (Expo Hall)
|  Performance Optimizations & Mobile Considerations: An Introduction
|  Workshop - Spatial Audio: Acoustics
|  Wwise: Interactive Music (Part 1) - Understanding the Process from Composition to Game Play
|  Art of the Blend - Creating Immersive Audio Using Blend Containers in Wwise
|  Workshop - Spatial Audio: 3D Audio
|  3D Audio Panel: An Immersive Discussion on Immersion
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 14/10/2026
For Day 1, we've got... 🥁 Intro to #Wwise, Dynamic Mixing, Wwhat's New in Wwise 2026.1, Wwise Licensing AMA, Interactive Music & a Haptics Panel! And of course our morning AMA in the Expo hall: drop by for some open-ended conversation with Product Manager @damiankastbauer.bsky.social! 2/3
|  Wwise Up: GameSoundCon - Product Manager AMA (Expo Hall)
|  Introduction to Wwise: Hands-on Quick Start to Game Sound Integration
|  Workshop - Dynamic Mixing in Wwise
|  Wwhat's New in Wwise 2026.1
|  Everything You Ever Wanted to Ask About the Business of Licensing Wwise
|  Wwise: Interactive Music (Part 1) - Understanding the Process from Composition to Game Play
|  Haptics Panel: Let's Get Ready to Rumble!
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 14/10/2026
We've got a bunch of exciting sessions planned next week for #GameSoundCon! Take a look at our schedule: hubs.ly/Q04B9wmH0 You'll also find us on the Expo floor & in the hallways for more casual conversation - we're SO excited to see you soon! 👋 1/3 #Wwise #GSC26 #GameAudio
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Audiokinetic at GameSoundCon 2026
Audiokinetic will be at GameSoundCon 2026. Join us in the Sunset Room!
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 14/10/2026
He touches on designing a distinct musical identity for each of the six teams, running a production pipeline with seven composers worldwide, and building the adaptive #Wwise music system that supports the player throughout the experience. Read it in full here: hubs.ly/Q04B7L8c0
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 14/10/2026
Alessandro Bernabei drives right into Part 2 of a 4-week blog series on Screamer, lifting the hood on everything music! 🏎️💨 Give it a read: hubs.ly/Q04B7L8c0 #GameAudio #Wwise
The Sound of Screamer, Part 2: Music. Alessandro Bernabei.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/10/2026
From dynamic mixing and #Wwise Acoustics workshops, to 3D Audio and haptics panels, we've got something for everyone! And shoutout to Wwise Affiliate Instructor Anthony Biafore, who'll be joining us this year 🥳
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/10/2026
The Audiokinetic team is gonna be at GameSoundCon later this month! Will we be seeing you there? 👀 Make sure you check out the sessions we have planned in the Sunset Room: hubs.ly/Q04zPb0s0 We can't wait to see you! 💛 #GameSoundCon #GSC26 #GameAudio #Wwise
GameSoundCon 2026. Burbank. October 20th-21st. Damian Kastbauer, Mike Drummelsmith, Martin Dufour, Maximilian Simard-Poirier, Julie Delisle.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 07/10/2026
Today at 10am ET, we'll be introducing the fundamental features of #Wwise Acoustics, and walking through the Wwise Adventure Game to show how those features work in action. Join us over on YouTube! hubs.ly/Q04zc_LX0 #GameAudio
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Wwise Up On Air Hands-On | Wwise Acoustics: Introduction & Ambient Walkthrough
Made with Restream. Livestream on 30+ platforms at once via https:/...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 05/10/2026
In Tokyo on October 15th? We're planning another Japan Audio Community meetup and would love to see you there 👀 Find out more details and RSVP right here: hubs.ly/Q04z0Ws10 #Wwise #GameAudio
Japan Audio Community Meetup: Autumn 2026
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 02/10/2026
Next week on #WwiseUpOnAir, Mads Maretty Sønderup, Thalie Keklikian, and Nathan Harris will introduce the fundamental features of #Wwise Acoustics, and walk through the Wwise Adventure Game to show how those features work in action! Save the date: hubs.ly/Q04z4m7w0
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Wwise Up On Air Hands-On | Wwise Acoustics: Introduction & Ambient Walkthrough
Made with Restream. Livestream on 30+ platforms at once via https:/...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 02/10/2026
This week, Xavier Buffoni (Audiokinetic Sr Director, Research) writes about our research collaboration with Ubisoft La Forge, to see if a fundamentally different methodology could address some inherent limitations of existing acoustic solutions: hubs.ly/Q04z2DPz0 #Wwise
Rethinking Sound Propagation: A Research Collaboration with Ubisoft La Forge
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 01/10/2026
This week on the Audiokinetic blog, Edoardo Del Torre fires up a 4-week blog series on Screamer! This week, we're lifting the hood on Vehicles and Mix! Read on as he details building distinctive engines that feel alive: hubs.ly/Q04yYx200 #Wwise #GameAudio
The Sound of Screamer, Part 1: Vehicles and Mix, by Edoardo Del Torre
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 30/09/2026
We have to postpone this deep-dive to a later date! Keep your eyes peeled for updates 👀 #GameAudio #Wwise
SAROS
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 25/09/2026
Next week on #Wwise Up On Air, we're going live with Loic Couthier, Damian O’Sullivan, Nicholas Gratwick & Atsushi Suganuma, diving into their work on SAROS: from dialogue to final mix, and more! Save the date on YouTube: hubs.ly/Q04ylTMt0 #GameAudio
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Wwise Up On Air | The Audio Architecture of SAROS: From Dialogue to Final Mix
Made with Restream. Livestream on 30+ platforms at once via https:/...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 25/09/2026
This week on the blog, #Wwise Experience Director Bernard Rodrigue introduces Audiokinetic's Wwise MCP. He tells the story of how we got here & dives into getting you up and running, sharing some tips to get the most out of it. Give it a read: hubs.ly/Q04ykj100 #GameAudio
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 17/09/2026
Did you hear the good news? We've launched a plug-in version of Tempest 3D AudioTech for #Wwise! 🎉 This is more than an addition to our toolset. It's a foundational step toward a new standard for cross-platform 3D audio development. 👀 Read the blog to learn more: hubs.ly/Q04xPKxL0 #GameAudio
Introducing the Tempest 3D AudioTech plug-in
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 16/09/2026
#Wwise 2024.1.17 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8. 💡 This version includes the Tempest 3D AudioTech plug-in! 🔗 See release notes for more info: Wwise SDK: hubs.ly/Q04xJ3c30 Unity: hubs.ly/Q04xJ3fw0 Unreal: hubs.ly/Q04xJ3bk0
Wwise 2024.1.17
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 16/09/2026
#Wwise 2025.1.11 is live, and includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 💡 This version also includes the Tempest 3D AudioTech plug-in, developed in collaboration with SIE! 🔗 See release notes for info: Wwise SDK: hubs.ly/Q04xGpqL0 Unity: hubs.ly/Q04xGprL0 Unreal: hubs.ly/Q04xGpss0
Wwise 2025.1.11
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Reposted by Audiokinetic🔜 GameSoundCon
DamianKastbauer @damiankastbauer.bsky.social · 15/09/2026
That was a fun one! Jump back in to hear the new Tempest 3D AudioTech plug-in and find out more about this free, cross-platform, headphone binaurlaizer available for Wwise 2026.1.3 (NOW), 2025.1.11 & 2024.1.17 (SOON!)
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 15/09/2026
We're going hands-on in just over an hour, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks! Bring your questions and we'll see you soon! 👀 Join us at 1pm ET on YouTube: hubs.ly/Q04xyJD20 #GameAudio #Wwise
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Wwise Up On Air Hands-On | Tempest 3D AudioTech
Made with Restream. Livestream on 30+ platforms at once via https:/...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 11/09/2026
Next week Tuesday, we're going hands-on live, diving into the new Tempest 3D AudioTech plug-in with Audiokinetic Product Manager Damian Kastbauer & Sr Software Developer David Crooks! Bring your questions & see you there! Save the date on YouTube: hubs.ly/Q04xfMqM0 #GameAudio #Wwise
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Wwise Up On Air Hands-On | Tempest 3D AudioTech
The Tempest 3D AudioTech plug-in is an effect plug-in that performs...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/09/2026
Want a recap of all the latest? Check out our August 2026 Highlights, where we share all recently published blogs, #GameAudio deep dives, and more! Read it here: hubs.ly/Q04x2N280 #Wwise
Audiokinetic August 2026 highlights
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Reposted by Audiokinetic🔜 GameSoundCon
DamianKastbauer @damiankastbauer.bsky.social · 09/09/2026
Want to know more about what's in Wwise 2026.1 and new to the Beta 3 release? Swing-by to hear about new tools, initialization settings, and Unreal Performance Optimizations from some of the team at Audiokinetic. Bring your questions and experience with the Beta and we'll see you in the chat! 👀✨
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 09/09/2026
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live TODAY, diving right into the latest features & improvements! We'll also be joined by our team, who'll be sharing some exciting Integrations updates! 🎥 Join us on YouTube at 11:30am ET: hubs.ly/Q04x16fH0 #GameAudio
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Wwise Up On Air | Wwise 2026.1.3 (Beta 3) & Integrations
With Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live on...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 03/09/2026
With #Wwise 2026.1.3 (Beta 3) officially out, we’ll be live next week, diving into the latest improvements! We'll also be joined by Benoit Santerre, Michel Donais, Isaac Gollish and Philippe Milot, who'll share some exciting Integrations updates! Join us then: hubs.ly/Q04wzrsP0 #GameAudio
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Wwise Up On Air | Wwise 2026.1.3 (Beta 3) & Integrations
With Wwise 2026.1.3 (Beta 3) officially out, we’ll be going live on...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 02/09/2026
S.T.A.L.K.E.R. 2: Heart of Chornobyl's Zone Kit (Phase 2) includes #Wwise modding! 👀 Check it out: www.stalker2.com/news/zone-ki... #GameAudio @stalker2.bsky.social
stalker2.com
Zone Kit Phase 2 Is Live: New Modding Tools | S.T.A.L.K.E.R. 2: Heart of Chornobyl — Official website
Zone Kit Phase 2 is here: build your own quests, place actors on the map, localize and voice anything, and more. Here's everything new, plus the full patchnotes.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 01/09/2026
@damiankastbauer.bsky.social will be roaming the halls of PAX West this weekend! Catch you there? 👀 #Wwise #GameAudio
Audiokinetic at PAX West
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 28/08/2026
In collaboration with SIE, we're introducing a new Audio Device Effect plug-in that brings a version of the PlayStation 5 console's Tempest 3D AudioTech binauralization process to all platforms supported by Wwise at no extra cost to developers. 👀 Read our documentation for more: hubs.ly/Q04vKHn40
Tempest 3D AudioTech Plug-in Version for Wwise
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 28/08/2026
#Wwise 2026.1.3 (Beta 3) is LIVE! 🥳 This includes #Unity & #Unreal 5.6/5.7/5.8 integrations. New in Beta 3: - Tempest 3D AudioTech plug-in - Unreal Performance Optimizations - refactored significantly - And more! Read the blog for more info: hubs.ly/Q04vJPJj0 #GameAudio
Wwise 2026.1 Beta 3
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Reposted by Audiokinetic🔜 GameSoundCon
Alex Previty @alexprevity.bsky.social · 28/08/2026
I've been waiting to talk about this one...Wwise will now have the PS5's "Tempest 3D Audio" binaural renderer available as an Audio Device plugin. This will be a game changer for keeping the same signal flow and sound quality consistent between platforms! www.audiokinetic.com/fr/public-li...
audiokinetic.com
Documentation | Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 26/08/2026
🚀 What goes into crafting the soundscape of a dynamic, multiplayer space adventure? This week on the blog, Dave Shumway dives into the audio development journey for #Wildgate! Read the blog: hubs.ly/Q04vqTs_0 And check out @playwildgate.com: hubs.ly/Q04vqBqL0 #Wwise #GameAudio
Behind the Audio of Wildgate, by Dave Shumway
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 21/08/2026
This week on the blog, Eugene Cherny walks us through making a #Wwise alternative to Unity’s prefabs that will allow you to import sounds, create hierarchies from pre-configured “prefabs”, generate events, and regenerate instances when prefab definitions change: hubs.ly/Q04tWgth0 #GameAudio
Cooking up prefabs with WAAPI
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 21/08/2026
The Audiokinetic team will be at #gamescom2026! We hope to catch you there! 🥳 #Wwise #GameAudio @alessandrofama.bsky.social @senatormonkey.bsky.social @guillaumerenaud.bsky.social
Audiokinetic folks at gamescom: Ksenia Koster, Mike Drummelsmith, Guillaume Renaud, Alessandro Famà
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 20/08/2026
New to #Strata this month: The Armory Machine Guns 1 & 2! 24 standard & suppressed configurations, including the iconic Browning M2-HB, RPK 74, HK MG4, Zastava M72, and more - with every REAPER layer and FX chain intact! Learn more: hubs.ly/Q04tJyBz0 #GameAudio #Multitrack #SoundEffects
Strata: The Armory Machine Guns 1 & 2
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Reposted by Audiokinetic🔜 GameSoundCon
DamianKastbauer @damiankastbauer.bsky.social · 13/08/2026
Yesterday's chat with some of the audio team behind Metal Eden has been chaptered over on the Audiokinetic YT channel to make accessing the 3 hour (!!!) livestream easier to navigate.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 13/08/2026
#Wwise 2024.1.16 is live! This includes integrations for #Unity and #Unreal 5.6/5.7/5.8. 🔗 See release notes for more info: Wwise SDK: hubs.ly/Q04sVzp20 Unity: hubs.ly/Q04sVMzV0 Unreal: hubs.ly/Q04sX0wc0 #GameAudio #GameDev #SpatialAudio #VR
Wwise 2024.1.16
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 13/08/2026
#Wwise 2025.1.10 is live! This includes integrations for #Unity & #Unreal 5.6/5.7/5.8. 🔗 For more info, see the release notes: Wwise SDK: hubs.ly/Q04sWr350 Unity: hubs.ly/Q04sWrw70 Unreal: hubs.ly/Q04sWtm50 #GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Wwise 2025.1.10
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 12/08/2026
We'll be live TODAY at 1pm ET! Joined by Wioleta Wnorowska, Marcin Sobczak, & Filip Krzyżykowski, who'll be lifting the hood on #MetalEden sound & music! Bring your questions for the chat, and see you all soon! Catch us on YouTube: hubs.ly/Q04sH1z40 #GameAudio #Wwise @voladefault.bsky.social
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Wwise Up On Air | Shaping the Sonic World of METAL EDEN
Step into the sonic sci-fi world of METAL EDEN! We'll be joined by ...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 06/08/2026
This week on the blog, dive into a detailed explanation of how Arknights: Endfield builds an audio system capable of supporting massive amounts of content with a layered architecture & composition approach! Give it a read here: hubs.ly/Q04s9RY_0 #GameAudio #Wwise
Arknights: Endfield: Audio System Architecture for a Large Game Project
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 06/08/2026
Want a sneak peek before we go live? Catch up on the team's 5-part audio deep-dive on the Audiokinetic blog! www.audiokinetic.com/en/community...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 06/08/2026
Step into the sonic world of METAL EDEN! Next week on Wwise Up On Air, we'll be joined by @voladefault.bsky.social , Marcin Sobczak, & Filip Krzyżykowski, and they'll be lifting the hood on everything sound and music! Save the date on YouTube: hubs.ly/Q04s9D9T0 #GameAudio #Wwise
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Wwise Up On Air | Shaping the Sonic World of METAL EDEN
Step into the sonic sci-fi world of METAL EDEN! We'll be joined by ...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 28/07/2026
This week on the blog, Carolina Ramos Fontoura shares her experience learning and teaching interactive audio as a student! Give it a read: hubs.ly/Q04r35fz0 #GameAudio #Wwise
Learning and Teaching Interactive Audio Through a Student’s Perspective
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 28/07/2026
And we are live! Join us over on YouTube: www.youtube.com/live/H5yTeVA...
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Reposted by Audiokinetic🔜 GameSoundCon
DamianKastbauer @damiankastbauer.bsky.social · 27/07/2026
Looking forward to seeing and hearing from the Japan Audio Community tonight! 6 of us who attended CEDEC last week will be bringing some insights from the conference to share. It’s my last full day in Japan and I couldn’t be more excited to close it out with the communit
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 27/07/2026
Our #Wwise 2026.1.2 (Beta 2) hands-on has been rescheduled to TODAY! Bring your questions & we'll see you very soon 👀 Join us on YouTube at 8pm ET: hubs.ly/Q04qWl-h0 #GameAudio
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Wwise Up On Air | Wwise 2026.1.2 (Beta 2)
Wwise 2026.1.2 (Beta 2) is officially out! We’ll be going live on M...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 23/07/2026
"There’s so much depth, creativity, joy, fun and magic in this role." Ever wonder what a #VoiceDesigner does? Marina Hashemi dives into the magic of performance capture, and the quiet importance of a Voice Designer behind every line: hubs.ly/Q04qxytx0 #GameAudio
Behind the Lines: The Quiet Importance of a Voice Designer in Performance Capture, Marina Hashemi
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 23/07/2026
Thanks so much for sharing 🫶
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 23/07/2026
❤️
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