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OlixOliver

@olixoliver.bsky.social
109 followers 14 following 38 posts
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OlixOliver @olixoliver.bsky.social · 16/09/2026
Progress on my fast water solver for @unity.com Now I have added some nice depth aware caustics. #GameDev #CGI Rendering shaders made with @amplifycreations.bsky.social Framerates are still extremely performant - almost no any impact on performance.
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OlixOliver @olixoliver.bsky.social · 10/09/2026
Progress on my fast water solver for @unity.com #URP Implemented some good looking foam/bubbles simulation. This happens on a visualization shader side. #GameDev @amplifycreations.bsky.social
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OlixOliver @olixoliver.bsky.social · 09/09/2026
Working on a extremely fast solver for water dynamics. . Getting 500+ fps on Mac Air M1 for a maps that are size of 2048. It's based on pretty old Hugo Elias two-buffer ripple technique that I have modified with some viscosity/flow properties. @unitygames.bsky.social #GameDev
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OlixOliver @olixoliver.bsky.social · 03/09/2026
A nice feature of my #DeckardRender for @Unity is that it can 'reason' in spectral domain of a light. Here is a simple example of a sphere entering a volumetric light of a spotlight projector and casting spectral shadows. #CG #3D #Rendering #CGI
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OlixOliver @olixoliver.bsky.social · 29/04/2026
Making a new interface for my Deckard Render plugin for @unity.com It was a pretty fun experience to bring some kind of GUI that isn't a part of a common 3D software interface. This type of graphical language is more a part of a Audio world.
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OlixOliver @olixoliver.bsky.social · 29/04/2026
Making a new interface for my Deckard Render plugin for @unity.com It was a pretty fun experience to bring some kind of GUI that isn't a part of a common 3D software interface. This type of graphical language is more a part of a Audio world.
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OlixOliver @olixoliver.bsky.social · 13/04/2026
My hybrid FM #synth made fully in @unity.com editor. Using @keijiro.bsky.social Minis #MIDI implementation to play it. #gamedev #GameAudio #SoundDesign #GameAudioDev
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OlixOliver @olixoliver.bsky.social · 31/03/2026
Making a hybrid FM/Sampler/analog sim synth in @unity.com with a simple sequencer. Need a procedural synthesized sound for your game? This is a good tool to experiment. #game It can modify sounds, randomize samples and their character. Still don't know what to do with it.
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OlixOliver @olixoliver.bsky.social · 30/03/2026
Needed some procedural sounds, so I've made a simple FM synth with a sequencer inside @unity . Is this something that anyone want to use? I might make it available on #github. @madewithunity
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OlixOliver @olixoliver.bsky.social · 06/01/2026
Working on a new version of Deckard Render SX for Unity. It has a lot of new features and it uses come really next-gen of lens simulation. #madewithunity Lot of experimentation went into simulating lens chromatic aberrations for a fine vintage bokeh and lens flares. #cgi #cgianimation #rendering
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OlixOliver @olixoliver.bsky.social · 08/12/2025
Testing my new Deckard Render for @unity.com . Now we have some neat features: we can simulate a real chromatic aberration lens effect for bloom. It is a modelling of a real spectral lens behavior for some cool DOF effects. #CGI #3DCG
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OlixOliver @olixoliver.bsky.social · 23/09/2025
Progress of my system for @unity.com, #CScape City Sketcher. It helps to draw city layouts extremely fast by just sketching a layout and then iterating on it. It can help to build streets, sidewalks, and building layouts with custom properties for each entity. #gamedev
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OlixOliver @olixoliver.bsky.social · 12/08/2025
Progress on my City Planner system for #Cscape for @unity.com It's a simple system where you can just draw a city network with mouse, and it will later populate city with streets and buildings by using CScape. Big cities will be easy to make and tailor. #gamedev #gamedevelopment
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OlixOliver @olixoliver.bsky.social · 19/07/2025
Working on my Deckard Render for Unity and some new rendering techniques for antialiasing and sampling depth of field. Here I'm more concerned about real-time feedback on rendering when working in unity editor. This results are a Ground Truth rendering where anti-aliasing, DOF and motion blur
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OlixOliver @olixoliver.bsky.social · 08/01/2025
Found some old animations done in @unity.com back in 2021. Full raytraced, and with GI activated.
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OlixOliver @olixoliver.bsky.social · 05/12/2024
Ok, not only that AI companies are stealing IP's, but they now blatantly states that human work is unnecessary! Stop this! Also, if you look closer, an AI avatar that they are using is #JenniferConnelly look alike.
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OlixOliver @olixoliver.bsky.social · 04/12/2024
Working on a new #CScape version of my city modelling tool for #Unity and rendering it out with my free #DeckardRender. Soon to be available on #Assetsstore
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OlixOliver @olixoliver.bsky.social · 27/11/2024
Some mushrooms rendered in @unity Model was made in #GaussianSplatting made with @Scaniverse @NianticLabs . Then rendered in @unity @unitygames with a free asset #DeckardRender that adds a fine depth of field.
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OlixOliver @olixoliver.bsky.social · 25/11/2024
Exploring the cutting-edge of 3D rendering with #GaussianSplats scanned in @Scaniverse and rendered in #DeckardRender SX 🎥 Watch how this technology brings scenes to life with stunning detail and almost real-time performance. Here's a sneak peek...
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OlixOliver @olixoliver.bsky.social · 25/11/2024
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OlixOliver @olixoliver.bsky.social · 19/11/2024
Testing a combination of #GaussianSplats and chromakeying in @unity3d.bsky.social by rendering them with my #DeckardRender plugin. GSplats are made with a help of #Scaniverse Deckard Render Lite is now free to try on #Assetstore
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OlixOliver @olixoliver.bsky.social · 15/11/2024
I have just made my Deckard Render plugin for Unity available for free (for animations under 10 seconds). It is a good way to add depth of field and natural motion blur to any Gaussian Splat. Feel free to try it: radiancefields.com/deckard-rend...
radiancefields.com
Deckard Render in Unity adds Free Tier - Radiance Fields
The Unity plugin now has a free tier for higher rendering effects.
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OlixOliver @olixoliver.bsky.social · 14/11/2024
New version of Deckard Render SX Lite is now available for free. You can now try it with #GaussianSplats and make some nice animations. Tag me with your animation and I will give a voucher for a full version for a first 5 animations. u3d.as/3pWD
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OlixOliver @olixoliver.bsky.social · 28/10/2024
Depth Aware chromakeying without any depth sensing hardware. As my new Deckard Chromakey for @unity3d.bsky.social has a tracking feature that works in realtime with extremely good performance, I have a plenty of power to do some other things.
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OlixOliver @olixoliver.bsky.social · 23/10/2024
Main question is: What would you like me to test next? Please, give me some nice challenge! Working on my implementation of realtime compositing of #chromakey and #DiffussionSplats inside @unity3d.bsky.social . This test is all about smooth blending of environment and chromakeyed video.
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