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Arthur

@arthurperpixel.bsky.social
2.1K followers 390 following 55 posts

Once made a pixel realtime, 3D Reconstruction @ DeepMind, becoming a crab 🦀🦀🦀 Working on github.com/ArthurBrussee/brush

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Arthur @arthurperpixel.bsky.social · 21/07/2026
We should genuinely add a draaiorgel to H3
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Arthur @arthurperpixel.bsky.social · 20/07/2026
Omg!! I never managed to pass that exam :| That place looks hilarious hahaha, hope they have some Gouda and Bitterballen
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Arthur @arthurperpixel.bsky.social · 05/07/2026
You're too nice :) Can't tell you how much our friendship has meant to me over the last... oh god, 14 years??
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Arthur @arthurperpixel.bsky.social · 04/07/2026
Congrats duuuude!!! What an incredible achievement
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Anton @antonhand.bsky.social · 06/05/2026
That’s right… WE’RE DOING IT AGAIN!! Hot Dogs, Horseshoes & Hand Grenades 2 Wishlist now on Meta Quest & Steam
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Anton @antonhand.bsky.social · 06/05/2026
Come check out the Creature Feature, starting in one hour! www.youtube.com/watch?v=ifeE... We've got a HUGE announcement in it. All VR fans should show up! :-)
youtube.com
Creature Feature Showcase 2026 | Deadly Delivery, Compass, Wordbound & Much Much More
YouTube video by VR Games Showcase
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Annie Sexton @anniesexton.com · 21/10/2024
trying to use dynamically typed languages again
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Mayor Zohran Kwame Mamdani @mayor.nyc.gov · 10/04/2026
No one likes unnecessary scaffolding. Thankfully, we have a plan — and John Wilson is here to help break it down.
youtu.be
Work in Progress: How we're tackling Sidewalk Sheds (with John Wilson)
YouTube video by NYC Mayor's Office
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Arthur @arthurperpixel.bsky.social · 18/03/2026
So sorry to hear Laryssa, good luck & sending love for both of you, all the best with the recovery
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Arthur @arthurperpixel.bsky.social · 16/02/2026
It was so nice seeing you get up on stage slightly baffled, was some good competition 😄 Congrats Will, amazing achievement for you and the team, super happy to have been a part of it!
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William Chyr @chyr.bsky.social · 16/02/2026
Hotel Infinity won the award for Immersive Reality Technical Achievement at the 29th #DICEAwards! 🏆 The recognition from @official-aias.bsky.social means the world to us at @studiochyr.bsky.social. It was an honor to be nominated alongside amazing #VR titles. To win is an unforgettable moment.
A promotional graphic for Hotel Infinity featuring a gold 29th Annual D.I.C.E. Winner laurel wreath overlaying an image of the game's stylized architectural structures. The bold red and white "Hotel Infinity" logo sits prominently at the bottom against the moody, atmospheric background of the hotel.A wide shot of the D.I.C.E. Awards stage showing William Chyr at the microphone while a massive screen behind him displays "Immersive Reality Technical Achievement: Hotel Infinity." The screen also lists the names of key contributors of the game from Studio Chyr: 

Creative Director: William Chyr
Graphics Programming Consultant: Arthur Brussee
Producer: August Brown
Technical Director: Tyler LaGrange
Level Designers: Oscar De Anda, Nick Williams, Jacob Mooney, Sydney Glenn
Gameplay Programmers: Tanner Davis, Melody Yang
Concept Artist: Tara Quinsac
William Chyr stands at a podium on a brightly lit stage with a vibrant purple background, holding the sleek, silver D.I.C.E. Award trophy. He is wearing a grey blazer over a black shirt and white-framed glasses, speaking into the microphone.
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William Chyr @chyr.bsky.social · 13/01/2026
Hotel Infinity is a finalist for "Immersive Reality Technical Achievement" at the #DICEAwards from @official-aias.bsky.social! Hotel Infinity was a team effort and wouldn’t be possible without the contributions from many talented people. Full list of nominees: www.interactive.org/awards/29th_...
Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior. This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.
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William Chyr @chyr.bsky.social · 01/01/2026
Hotel Infinity received a score of 8/10 from EDGE Magazine and is a Runner-Up for VR Game of the Year!
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JMS55 @jms5517.bsky.social · 27/12/2025
New post! "Realtime Raytracing in Bevy 0.18 (Solari)" jms55.github.io/posts/2025-1...
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Tom Forsyth @tomforsyth.bsky.social · 18/12/2025
To my trans folks. I'm so sorry these assholes have decided to single you out for just trying to live your lives. It's a disgusting attack on a person's simple right to exist. I hope one day we bring them all to account - no tolerance for intolerance. Trans rights are human rights. Love you all.
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William Chyr @chyr.bsky.social · 19/12/2025
Manifold Garden is currently 75% off on Steam: store.steampowered.com/app/473950/M...
store.steampowered.com
Save 75% on Manifold Garden on Steam
Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person and master its rules to solve physics-defying puzzles. Cultivate a garden to open new ...
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William Chyr @chyr.bsky.social · 21/11/2025
"Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium... What a revelation of a game this is." Over the moon reading this review of Hotel infinity from @uploadvr.com www.uploadvr.com/hotel-infini...
uploadvr.com
Hotel Infinity Review: A Standout Example Of True Room-Scale VR
Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium.
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William Chyr @chyr.bsky.social · 19/11/2025
Here's a video going over how the impossible hallways are built in our roomscale VR game Hotel Infinity It also shows how the hallways evolved over the course of development www.youtube.com/watch?v=fjZ5... #vr #psvr2 #metaquest
youtube.com
Infinite Hallways in Roomscale VR | Hotel Infinity Devlog #2
YouTube video by William Chyr
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William Chyr @chyr.bsky.social · 13/11/2025
Hotel Infinity launches today on Meta Quest & PS VR2! It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game Meta Quest: www.meta.com/experiences/... PS VR2: store.playstation.com/en-us/concep... youtu.be/ixaSqmiYqyU?...
youtu.be
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)
YouTube video by William Chyr
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Arthur @arthurperpixel.bsky.social · 05/11/2025
Thank you, super interesting! I also want really good interop with 'boring' code, so I'm more enthusiastic for full langs made to be parallel. I hope some 'scalar' awkardness could be solved on a lib level, eg. thread level vs triton style tile level parallelism as invocation modes
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William Chyr @chyr.bsky.social · 31/10/2025
We're working on a roomscale VR game called Hotel Infinity (hotelinfinityvr.com) that lets you explore a vast environment by physically walking. The game is coming out for Meta Quest and PS VR2 on November 13, 2025 Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...
youtu.be
Building an Impossible VR Game | Hotel Infinity Devlog #1
YouTube video by William Chyr
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Arthur @arthurperpixel.bsky.social · 18/09/2025
What a cutie!
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Jan-Michael @jmtressler.bsky.social · 18/09/2025
Captured Rocco in 3D using an iPhone. Aligned on device in 5 seconds and processed through Brush - the most accessible way to create 3D splats! Alignment can use some work, but Brush did a great job on the fur. Great work @arthurperpixel.bsky.social !
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Arthur @arthurperpixel.bsky.social · 11/09/2025
github.com/release-plz/... :( also had this but was hoping it was fixed liked claimed here
github.com
Error while waiting for package to be published · Issue #2334 · release-plz/release-plz
Bug description The CI run for my latest release failed with the following error: -- Running release-plz release -- 2025-08-12T19:40:36.877762Z INFO using release-plz config file release-plz.toml 2...
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Arthur @arthurperpixel.bsky.social · 25/07/2025
For a tracking-ish bug see github.com/madsmtm/objc.... Will be a while before winit updates have landed everywhere. TBF it's possible to apply github.com/rust-windowi... for your own projects!
github.com
Objc2 foundation not working with MacOS 26 / Xcode 26 · Issue #765 · madsmtm/objc2
When I want to use objc2_founation with macOS 26, I get the following error message: /src/generated/NSEnumerator.rs:7:1: invalid message send to -[_TtGCs23_ContiguousArrayStorageCSo8NSScreen_$ coun...
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Arthur @arthurperpixel.bsky.social · 25/07/2025
It’s great BUT egui apps crash :( Needs futzing with objc2 to get it to work
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Arthur @arthurperpixel.bsky.social · 28/06/2025
youtu.be/PGfUdaQseCM?...
youtu.be
Pink Floyd - Echoes (Live At Pompeii) (Parts 1 & 2)
YouTube video by Diego Sebastián
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Arthur @arthurperpixel.bsky.social · 01/06/2025
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Arthur @arthurperpixel.bsky.social · 01/06/2025
🦀
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Arthur @arthurperpixel.bsky.social · 01/06/2025
Whewwwwww sounds fun :D Esp with all the custom rules lol. Never thought about the possibility to hash incrementally
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Arthur @arthurperpixel.bsky.social · 27/05/2025
They did somehow make it as a power toys utility learn.microsoft.com/en-us/window... so maybe it is somehow considered something too complicated for mere mortals? No clue it’s maddening
learn.microsoft.com
PowerToys File Locksmith utility for Windows
A Windows shell extension for checking which files are in use and by which processes.
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Arthur @arthurperpixel.bsky.social · 25/05/2025
@fortunos.bsky.social
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Mark Mayers @desolus.bsky.social · 19/05/2025
After nearly a decade of development, I am very excited to finally announce Desolus! Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game. www.youtube.com/watch?v=HxfV...
youtube.com
DESOLUS Announcement Trailer
YouTube video by Mark Mayers
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Arthur @arthurperpixel.bsky.social · 16/05/2025
Who would win 500 lifetimes or one Box<dyn> boy
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Aras Pranckevičius @aras-p.bsky.social · 14/05/2025
Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.
screenshot of fund.blender.org
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Arthur @arthurperpixel.bsky.social · 14/05/2025
Don’t out me like this :( :(
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grade eterna @gradeeterna.bsky.social · 09/05/2025
Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting. Kensal Green Cemetery, London. Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin. #gaussiansplatting #3DGS
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Anton @antonhand.bsky.social · 05/05/2025
It feels like video games have become actively LESS like Third Spaces in the past 20 years, and more like eternal fucking shopping malls, JUST as physical space has. This is monstrous, and it's such a waste.
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grade eterna @gradeeterna.bsky.social · 26/04/2025
The Himalayan Glade at Wakehurst Gardens, Sussex. Captured with the Qoocam 3 Ultra and trained in Brush by @arthurperpixel.bsky.social. The new MCMC method added to Brush is amazing for large scale scenes! github.com/ArthurBrusse... #gaussiansplatting #3DGS
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grade eterna @gradeeterna.bsky.social · 26/04/2025
Mausoleum of Habib Bourguiba in Monastir, Tunisia. Trained with Brush by @arthurperpixel.bsky.social using it's new MCMC-like method, on my Macbook! Rendered in Unity with Aras P's plugin and Deckard Render by @olixoliver.bsky.social. github.com/ArthurBrusse... #gaussiansplatting
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Arthur @arthurperpixel.bsky.social · 21/04/2025
Fucking aaaa… can’t have anything nice, sorry dude :/
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Arthur @arthurperpixel.bsky.social · 15/04/2025
And that’s on perforce! Imagine actually good version control!
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Jon Barron @jonbarron.bsky.social · 08/04/2025
A thread of thoughts on radiance fields, from my keynote at 3DV: Radiance fields have had 3 distinct generations. First was NeRF: just posenc and a tiny MLP. This was slow to train but worked really well, and it was unusually compressed --- The NeRF was smaller than the images.
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Keenan Crane @keenancrane.bsky.social · 07/04/2025
We often use discretization to approximate continuous laws of physics, but it also goes the other way: You can use continuous equations to approximate the behavior of discrete systems! Here we'll see how electrical circuits can be modeled using the Laplace equation Δφ=0. [1/n]
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Raph Levien @raphlinus.bsky.social · 21/03/2025
I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
raphlinus.github.io
I want a good parallel computer
The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those...
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Arthur @arthurperpixel.bsky.social · 21/03/2025
Probably the best Brush (github.com/ArthurBrusse...) reconstruction I've seen so far, many thanks to @gradeeterna.bsky.social!! www.youtube.com/watch?v=yGl0... Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)
youtube.com
Cité d'Hauteville, Paris - Brush - 3D Gaussian Splatting
YouTube video by grade eterna
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Arthur @arthurperpixel.bsky.social · 21/03/2025
Congrats :) great news!
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Arthur @arthurperpixel.bsky.social · 19/03/2025
Can I turn off clown mode irl Anton pls
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Arthur @arthurperpixel.bsky.social · 12/03/2025
I've contributed to github.com/tracel-ai/burn which has github.com/tracel-ai/cu...! Kernels are more "pseudo" rust though, but still powerful! github.com/EmbarkStudio... supports 'real' rust on GPU (including allocations!). Can be a bit tricky as it requires a specific nightly version.
github.com
GitHub - EmbarkStudios/rust-gpu: 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 - EmbarkStudios/rust-gpu
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Arthur @arthurperpixel.bsky.social · 15/02/2025
Damnnnn that's sick, grats :D Now get the Gengar for the next one
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