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Radek Paszkowski

@artdev.bsky.social
890 followers 227 following 20 posts

Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.

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Radek Paszkowski @artdev.bsky.social · 20/08/2025
\o/
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Reposted by Radek Paszkowski
Rami Ismail (رامي) @ramiismail.com · 12/03/2025
If you haven't switched out of US- & billionaire-ran WhatsApp, I can strongly recommend Signal. Works the same, but doesn't benefit rich assholes. It's a super straight-forward switch. If you're already on Signal, consider making a donation for the cool rocket badge. It's a really cool badge.
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Radek Paszkowski @artdev.bsky.social · 08/01/2025
Hades even though it's also GPU the idea of using just bink videos for all character animations could be interesting for you :) They've moved away from that in Hades 2, but most (if not all) of their previous games used that technique.
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Radek Paszkowski @artdev.bsky.social · 08/01/2025
One weekend wasn't enough :P I recommend these for you: www.youtube.com/watch?v=SV-n... - building your own GPU on FPGA www.youtube.com/watch?v=Vj9e... - Hades - great for isometric and character rendering www.youtube.com/watch?v=8kS1... - Cocoon - full GPU, but still worth watching for inspiration
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Radek Paszkowski @artdev.bsky.social · 20/12/2024
Santa brought me a gift a little bit earlier <3
GPU Zen 3 book
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Radek Paszkowski @artdev.bsky.social · 18/12/2024
I had Cocoon on my list of games to play for quite some time. I decided to give it a go after watching the talk from Mikkel Svendsen about the rendering in it. Absolutely love the talk and the game. Both created with love, creativity and meticulous attention to details!
youtube.com
Pondering Orbs: The Rendering and Art Tools of COCOON
YouTube video by Graphics Programming Conference
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Radek Paszkowski @artdev.bsky.social · 18/12/2024
I'm positively hyped for Intergalactic! It looks amazing <3 Hate unfortunately is too common these days, especially that it's a tool used by many influencers. Don't let it get to you and keep up the amazing work!
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Radek Paszkowski @artdev.bsky.social · 05/12/2024
I can tell you after the weekend ;P. Although I presume no. BUT still, it might inspire you and give you some ideas to implement in a software renderer :)
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Radek Paszkowski @artdev.bsky.social · 05/12/2024
Late to the party, but I've just noticed that the Graphics Programming Conference shared all the talks from 2024 on Youtube: www.youtube.com/watch?v=tost... So many great talks! I know what I'll be doing over the weekend :P
youtube.com
Mission: Importable - Ghost of Tsushima PC Postmortem
YouTube video by Graphics Programming Conference
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Reposted by Radek Paszkowski
Tomasz Stachowiak @h3r2tic.bsky.social · 05/12/2024
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024: www.youtube.com/watch?v=jusW... It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
youtube.com
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
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Radek Paszkowski @artdev.bsky.social · 28/11/2024
I love to read those breakdowns and really do recommend all the other ones by @mamoniem.bsky.social. Amazing job as always <3
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Reposted by Radek Paszkowski
Boruta.dev @boruta.dev · 21/11/2024
🕹️Snake in the Dark🕹️ Wishlist on Steam ➡️ bit.ly/SnakeInBlueSky Sure, you've played Snake. But could you play it blind? Snake in the Dark is a total re-imagination of the timeless arcade & puzzle game classics like Snake and Sokoban. #indiegame #indiedev #solodev #madewithfusion Repost if you can 🙏
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Radek Paszkowski @artdev.bsky.social · 20/11/2024
You can find a lot of fake artists on Spotify. It's sad, that's why listen to bands you know!
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Radek Paszkowski @artdev.bsky.social · 20/11/2024
Somehow I missed that :P Thanks a lot for the list and for adding me to it! It's a really great idea <3
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Radek Paszkowski @artdev.bsky.social · 20/11/2024
Is there still a place for me? :)
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Radek Paszkowski @artdev.bsky.social · 19/11/2024
I found some time to test Gigi by EA SEED. It's in an early stage, but it definitely has a lot of potential, so I'm looking forward to next releases! @demofox.bsky.social is really helpful on the Gigi Discord. I did a simple shell texturing, as to do Compute+Mesh the tool needs more features :)
Gigi viewer created by SEED group at EA, showing a stanford bunny with a shell texturing shader
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Reposted by Radek Paszkowski
Jendrik Illner @jendrikillner.bsky.social · 18/11/2024
Graphics Programming weekly - Issue 366 - November 17th, 2024 www.jendrikillner.com/post/graphic...
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Radek Paszkowski @artdev.bsky.social · 23/10/2024
I'll be there :) Plan to attend as many talks as I can!
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Rami Ismail (رامي) @ramiismail.com · 28/04/2023
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
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Radek Paszkowski @artdev.bsky.social · 23/10/2024
Hey all! I'm Radek and I've been making games for 8 years. For a long part of my career I was an indie dev leading a small programming team and touching all aspects of gamedev. Currently I'm focusing on Graphics Programming at PixelAnt Games.
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Reposted by Radek Paszkowski
Nico May @gfxnico.bsky.social · 22/10/2024
Reminder for graphics folks to follow the rendering list, even if you joined via the Starter Pack: bsky.app/profile/did:... The list already has 10-20 interesting people that won’t fit in the starter pack, and those people may not find each-other since neither will have auto-followed the other.
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Radek Paszkowski @artdev.bsky.social · 21/10/2024
From what I see you need to tag ozone birb house and they'll assign it to you manually. Just trying it out :D
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Radek Paszkowski @artdev.bsky.social · 21/10/2024
Hello @ozone.birb.house. GameDev here :)
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Radek Paszkowski @artdev.bsky.social · 20/10/2024
Woohoo 🎉 finally :D
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Reposted by Radek Paszkowski
Nico May @gfxnico.bsky.social · 20/10/2024
I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included! go.bsky.app/UFcEcV6
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Radek Paszkowski @artdev.bsky.social · 14/10/2024
I love the Graphics Programming Weekly by Jendrik Illner, so being listed in it really means a lot to me ❤️ #graphicsprogramming #programming #shaders www.jendrikillner.com/post/graphic...
jendrikillner.com
Graphics Programming weekly - Issue 361 - October 13th, 2024 | Jendrik Illner - 3D Programmer
3D Programmer
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Radek Paszkowski @artdev.bsky.social · 10/10/2024
If you want to learn about Mesh Shaders and understand where they can be used, and already are used, check out my talk from #dd2024: youtu.be/3EMdMD1PsgY?...
youtu.be
Radosław Paszkowski - Mesh Shaders - The Future of Rendering
YouTube video by Digital Dragons
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