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andrewmac

@andrewmac.bsky.social
798 followers 419 following 12 posts

Graphics/Rendering www.andrewmac.ca

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Jendrik Illner @jendrikillner.bsky.social · 01/10/2026
Graphics Programming weekly - Issue 457 - September 27th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 22/09/2026
Graphics Programming weekly - Issue 456 - September 20th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 17/09/2026
Graphics Programming weekly - Issue 455 - September 13th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 13/09/2026
Graphics Programming weekly - Issue 454 - September 6th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 05/09/2026
Graphics Programming weekly - Issue 453 - August 30th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 27/08/2026
Graphics Programming weekly - Issue 452 - August 23rd, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 18/08/2026
Graphics Programming weekly - Issue 451 - August 16th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 06/08/2026
Graphics Programming weekly - Issue 449 - August 2nd, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 20/07/2026
Graphics Programming weekly - Issue 447 - July 19th, 2026 www.jendrikillner.com/post/graphic...
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ceruleite.bsky.social @ceruleite.bsky.social · 15/07/2026
2026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com
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Jendrik Illner @jendrikillner.bsky.social · 09/07/2026
Graphics Programming weekly - Issue 445 - July 5th, 2026 www.jendrikillner.com/post/graphic...
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Alan Wolfe @demofox.bsky.social · 01/07/2026
What To Learn To Be A Real Time graphics Programmer blog.demofox.org/2026/07/01/w... I wrote this up over lunch and it's surprisingly popular so sharing over here too.
A path traced render of spheresA real time render of spheres using physically based rendering lighting formulas
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Jacco Bikker 🎦 @jbikker.bsky.social · 01/06/2026
TinyBVH has been updated to 1.6.8 on the main branch. Notable changes: * New C++17 threading system * TinyOCL now uses OpenCL 3.1.1 * Fix: watertight tri test for shadows * Added BVH::BuildAABB EA SEED (Gigi), SideFX and Remedy are using TinyBVH! Check it for yourself: github.com/jbikker/tiny...
github.com
GitHub - jbikker/tinybvh: Single-header dependency-free BVH construction and traversal library.
Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh
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Jendrik Illner @jendrikillner.bsky.social · 28/05/2026
Graphics Programming weekly - Issue 442 - May 24th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 19/05/2026
Graphics Programming weekly - Issue 441 - May 17th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 07/05/2026
Graphics Programming weekly - Issue 439 - May 4th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 28/04/2026
Graphics Programming weekly - Issue 438 - April 27h, 2026 www.jendrikillner.com/post/graphic...
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Markus Schütz @m-schuetz.bsky.social · 24/04/2026
New Paper🙂 Nanite has shown that small triangles can be rendered fast in compute, we're exploring how fast for large meshes with up to 18.9 billion triangles, without the need to precompute LOD structures. Paper: github.com/m-schuetz/Cu... Source: github.com/m-schuetz/Cu...
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Jendrik Illner @jendrikillner.bsky.social · 22/04/2026
Graphics Programming weekly - Issue 437 - April 19th, 2026 www.jendrikillner.com/post/graphic...
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nicebyte @nicebyte.bsky.social · 12/04/2026
INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
gpfault.net
Introduction to Spherical Harmonics for Graphics Programmers
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Arseny Kapoulkine @zeux.io · 02/04/2026
meshoptimizer 1.1 is out! github.com/zeux/meshopt... Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :) Boosts and repository stars are welcome!
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Jendrik Illner @jendrikillner.bsky.social · 24/03/2026
Graphics Programming weekly - Issue 433 - March 22nd, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 11/03/2026
Graphics Programming weekly - Issue 431 - March 8th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 02/03/2026
Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 23/02/2026
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
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Nicolas Lopez @nicolas-lopez.bsky.social · 20/02/2026
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
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Jendrik Illner @jendrikillner.bsky.social · 17/02/2026
Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 10/02/2026
Graphics Programming weekly - Issue 427 - February 8th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 02/02/2026
Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...
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Brian Karis @briankaris.bsky.social · 02/02/2026
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...
graphicrants.blogspot.com
Nanite Tessellation
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...
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Jendrik Illner @jendrikillner.bsky.social · 27/01/2026
Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 23/01/2026
Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 15/01/2026
Graphics Programming weekly - Issue 423 - January 11th, 2026 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 07/01/2026
Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 30/12/2025
Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 18/12/2025
Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...
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Sebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025
My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
sebastianaaltonen.com
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
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Arseny Kapoulkine @zeux.io · 08/12/2025
After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT! meshoptimizer.org/v1
meshoptimizer.org
🐇 meshoptimizer v1.0
Mesh optimization library that makes meshes smaller and faster to render
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Jendrik Illner @jendrikillner.bsky.social · 08/12/2025
Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 17/11/2025
Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...
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Geolm @geolm.bsky.social · 15/11/2025
Just released bc_crunch: a tiny (~700 LOC), C99 library for lossless BC1/BC4/BC3/BC5 compression. One .c/.h pair, no deps, no malloc GPU-ready output Zigzag + delta + popcount/dictionary tricks Tested Perfect for games, procedural assets, streaming textures. github.com/Geolm/bc_cru...
github.com
GitHub - Geolm/bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC)
tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC) - Geolm/bc_crunch
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Jendrik Illner @jendrikillner.bsky.social · 11/11/2025
Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 29/10/2025
Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 20/10/2025
Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 15/10/2025
Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...
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Jendrik Illner @jendrikillner.bsky.social · 07/10/2025
Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...
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Kostas Anagnostou @kostasanagnostou.bsky.social · 01/10/2025
"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul
aleksagordic.com
Inside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa Gordić
From GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines.
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Jendrik Illner @jendrikillner.bsky.social · 29/09/2025
Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
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andrewmac @andrewmac.bsky.social · 22/09/2025
Great write up. I wonder does nointerpolation have any notable impact?
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Jendrik Illner @jendrikillner.bsky.social · 22/09/2025
Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...
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