Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 01/10/2026Graphics Programming weekly - Issue 457 - September 27th, 2026 www.jendrikillner.com/post/graphic... 03719
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 22/09/2026Graphics Programming weekly - Issue 456 - September 20th, 2026 www.jendrikillner.com/post/graphic... 03816
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 17/09/2026Graphics Programming weekly - Issue 455 - September 13th, 2026 www.jendrikillner.com/post/graphic... 03213
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 13/09/2026Graphics Programming weekly - Issue 454 - September 6th, 2026 www.jendrikillner.com/post/graphic... 05318
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 05/09/2026Graphics Programming weekly - Issue 453 - August 30th, 2026 www.jendrikillner.com/post/graphic... 05623
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 27/08/2026Graphics Programming weekly - Issue 452 - August 23rd, 2026 www.jendrikillner.com/post/graphic... 15518
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 18/08/2026Graphics Programming weekly - Issue 451 - August 16th, 2026 www.jendrikillner.com/post/graphic... 05116
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 06/08/2026Graphics Programming weekly - Issue 449 - August 2nd, 2026 www.jendrikillner.com/post/graphic... 13722
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 20/07/2026Graphics Programming weekly - Issue 447 - July 19th, 2026 www.jendrikillner.com/post/graphic... 04918
Reposted by andrewmacceruleite.bsky.social @ceruleite.bsky.social · 15/07/20262026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com 16127
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 09/07/2026Graphics Programming weekly - Issue 445 - July 5th, 2026 www.jendrikillner.com/post/graphic... 04318
Reposted by andrewmacAlan Wolfe @demofox.bsky.social · 01/07/2026What To Learn To Be A Real Time graphics Programmer blog.demofox.org/2026/07/01/w... I wrote this up over lunch and it's surprisingly popular so sharing over here too. 510032
Reposted by andrewmacJacco Bikker 🎦 @jbikker.bsky.social · 01/06/2026TinyBVH has been updated to 1.6.8 on the main branch. Notable changes: * New C++17 threading system * TinyOCL now uses OpenCL 3.1.1 * Fix: watertight tri test for shadows * Added BVH::BuildAABB EA SEED (Gigi), SideFX and Remedy are using TinyBVH! Check it for yourself: github.com/jbikker/tiny...github.comGitHub - jbikker/tinybvh: Single-header dependency-free BVH construction and traversal library.Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh 2448
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 28/05/2026Graphics Programming weekly - Issue 442 - May 24th, 2026 www.jendrikillner.com/post/graphic... 03817
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 19/05/2026Graphics Programming weekly - Issue 441 - May 17th, 2026 www.jendrikillner.com/post/graphic... 0369
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 07/05/2026Graphics Programming weekly - Issue 439 - May 4th, 2026 www.jendrikillner.com/post/graphic... 14314
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 28/04/2026Graphics Programming weekly - Issue 438 - April 27h, 2026 www.jendrikillner.com/post/graphic... 06119
Reposted by andrewmacMarkus Schütz @m-schuetz.bsky.social · 24/04/2026New Paper🙂 Nanite has shown that small triangles can be rendered fast in compute, we're exploring how fast for large meshes with up to 18.9 billion triangles, without the need to precompute LOD structures. Paper: github.com/m-schuetz/Cu... Source: github.com/m-schuetz/Cu... 26820
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 22/04/2026Graphics Programming weekly - Issue 437 - April 19th, 2026 www.jendrikillner.com/post/graphic... 25219
Reposted by andrewmacnicebyte @nicebyte.bsky.social · 12/04/2026INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.htmlgpfault.netIntroduction to Spherical Harmonics for Graphics Programmers 1027886
Reposted by andrewmacArseny Kapoulkine @zeux.io · 02/04/2026meshoptimizer 1.1 is out! github.com/zeux/meshopt... Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :) Boosts and repository stars are welcome! 510335
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 24/03/2026Graphics Programming weekly - Issue 433 - March 22nd, 2026 www.jendrikillner.com/post/graphic... 03913
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 11/03/2026Graphics Programming weekly - Issue 431 - March 8th, 2026 www.jendrikillner.com/post/graphic... 06214
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 02/03/2026Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic... 05015
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 23/02/2026Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic... 04917
Reposted by andrewmacNicolas Lopez @nicolas-lopez.bsky.social · 20/02/2026Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :) 58918
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 17/02/2026Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic... 05020
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 10/02/2026Graphics Programming weekly - Issue 427 - February 8th, 2026 www.jendrikillner.com/post/graphic... 05413
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 02/02/2026Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic... 15515
Reposted by andrewmacBrian Karis @briankaris.bsky.social · 02/02/2026I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...graphicrants.blogspot.comNanite TessellationNanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it... 116250
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 27/01/2026Graphics Programming weekly - Issue 425 - January 25th, 2026 www.jendrikillner.com/post/graphic... 05116
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 23/01/2026Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic... 15017
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 15/01/2026Graphics Programming weekly - Issue 423 - January 11th, 2026 www.jendrikillner.com/post/graphic... 07423
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 07/01/2026Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic... 05324
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 30/12/2025Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic... 16014
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 18/12/2025Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic... 05020
Reposted by andrewmacSebastian Aaltonen @sebaaltonen.bsky.social · 16/12/2025My "No Graphics API" blog post is live! Please repost :) www.sebastianaaltonen.com/blog/no-grap... I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".sebastianaaltonen.comNo Graphics API — Sebastian AaltonenGraphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe... 19475193
Reposted by andrewmacArseny Kapoulkine @zeux.io · 08/12/2025After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT! meshoptimizer.org/v1meshoptimizer.org🐇 meshoptimizer v1.0Mesh optimization library that makes meshes smaller and faster to render 924975
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 08/12/2025Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic... 04819
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 17/11/2025Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic... 04820
Reposted by andrewmacGeolm @geolm.bsky.social · 15/11/2025Just released bc_crunch: a tiny (~700 LOC), C99 library for lossless BC1/BC4/BC3/BC5 compression. One .c/.h pair, no deps, no malloc GPU-ready output Zigzag + delta + popcount/dictionary tricks Tested Perfect for games, procedural assets, streaming textures. github.com/Geolm/bc_cru...github.comGitHub - Geolm/bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC)tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~700 LoC) - Geolm/bc_crunch 3408
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 11/11/2025Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic... 05018
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 29/10/2025Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic... 05715
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 20/10/2025Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic... 06625
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 15/10/2025Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic... 05321
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 07/10/2025Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic... 05922
Reposted by andrewmacKostas Anagnostou @kostasanagnostou.bsky.social · 01/10/2025"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmulaleksagordic.comInside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa GordićFrom GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines. 05612
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 29/09/2025Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic... 05122
andrewmac @andrewmac.bsky.social · 22/09/2025Great write up. I wonder does nointerpolation have any notable impact? 110
Reposted by andrewmacJendrik Illner @jendrikillner.bsky.social · 22/09/2025Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic... 05718