youtu.be
Godot Racing Game Prototype - New Physics (WIP)
(sorry for the poor video quality) - I was previously using Godot's built-in vehicle components for my racing game prototype, but I knew from the start I'd eventually need to write my own. The physics are far from complete - tire friction, engine inertia, gear shifting and much more all need to be improved, but in its current state, this feels like a significant milestone.