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Adrian Adrian Adrian

@adriangenerator.bsky.social
1.2K followers 617 following 206 posts

Programmer and Game Designer @ massivemonster.bsky.social, working on @cultofthelamb.bsky.social and secret stuff 🐑🤘 Reposting game dev stuff for inspiration 🌟 Massive swing dance nerd 👟👟 (he/him)

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Reposted by Adrian Adrian Adrian
Max! @littlepolygon.bsky.social · 03/10/2026
Starting updated redesign for the 3rd playable character (a "glass cannon" to complement the balanced-choice and the tank). Here's the original prototype, which was just kind of a goof on the Arwing.
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Kevin Maxon @sonofbadru.bsky.social · 01/10/2026
Here's 90 seconds of REVOLUTION FANTASY, which I've been working on discreetly for the last few years. It's built on the bones of Tenderfoot Tactics, in Godot. This is a sandbox combat that I'm using to design skills and progression. Expect me to post a lot more about RF from here on out!
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thomas "noio" 🏔️ vandenberg @noio.games · 24/09/2026
sorry for the hiccups 🥹
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Max! @littlepolygon.bsky.social · 20/09/2026
Starting V3 of my "playable spider tank" character. Here's the original V1 prototype I made in late 2023. The gameplay is pretty solid, but everything was very low-poly because I wasn't focused on art...
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Christopher Yabsley @christopherdev.bsky.social · 17/09/2026
Some 19th century glazier not knowing how fire his work is gonna look in Heathen 200 years later.
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Christopher Ferris @sweaterparrot.bsky.social · 17/09/2026
Candle Varieties
A 3D illustration of 5 wiggly candles
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Winston Powell @acornbringer.bsky.social · 16/09/2026
Updated demo for Of Love and Eternity available on Steam and itch 🌹💀 Oops! Did not check if it works with gamepad.
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Hempuli @hempuli.bsky.social · 16/09/2026
Added a mining elevator to Planet Keke, and initially copied the code for it from a metro train along with its movement. Whee!
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Walaber @walaber.com · 14/09/2026
The new game we’re making at @toyful.games is an online co-op puzzle adventure called “Reason and Rhyme”
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Brendon Chung @blendogames.bsky.social · 14/09/2026
I wrote about how Skin Deep's "Highlighter System" works -- automatically detecting events in the world and showcasing them to the player: blendogames.com/news/post/20...
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loren schmidt @lorenschmidt.bsky.social · 14/09/2026
yay i fixed the patches mode in my cellular automata tool. i've fixed so many bugs lately!
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Dean @dean-dev.bsky.social · 14/09/2026
fml FINALLY managed to fix the depth perception/2D tilt-shift problem I've been having for months - only an hour or so after posting the one video that suffers most from the actual problem
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Aggro Crab 💥🔪 @aggrocrabgames.bsky.social · 01/09/2026
REBOUNDER. A new game developed by ThirtyThree, published by Aggro Crab. Rebounder is a hand-crafted precision platformer about a roughneck worker recruited for a hazardous job on a distant planet. Nail the run. Deliver your line. Dropping 2027.
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zep.p8 @lexaloffle.bsky.social · 29/08/2026
what is this place #picotron
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root @freshroots.bsky.social · 31/08/2026
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Jettelly @jettelly.bsky.social · 01/09/2026
Rayarxios switched from planar reflections to SSR for the water in Beneath the Dying Sun. What do you think of the result? 🌊 www.reddit.com/r/IndieDev/c... #indiedev #gamedev #vfx
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barinky @barinky.net · 01/09/2026
#lowpoly
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Christopher Ferris @sweaterparrot.bsky.social · 31/08/2026
Seagull Stack
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Ages End @agesendart.bsky.social · 09/06/2026
Dungeon crawl.. #fantasyart #ttrpg #osr #illustration #grimdark #gaming #dnd
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Liza Knipscher @lize.bsky.social · 28/08/2026
How stately! How elegant! This animal was born without a brain
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Christopher Ferris @sweaterparrot.bsky.social · 26/08/2026
🦗🌧🏞
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Jacob (Glass Revolver) @glassrevolver.bsky.social · 27/08/2026
spent a couple days figuring out grid2d stuff in niagara to finally bring back some of the old foliage interaction
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loren schmidt @lorenschmidt.bsky.social · 27/08/2026
walled town generator 07
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root @freshroots.bsky.social · 27/08/2026
Hi, I made a steam page for my game, Soft Ruin. If it seems interesting, please consider giving it a wishlist. Thanks! store.steampowered.com/app/2882230/...
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RJ @rj.clobber.net · 24/08/2026
Here's a mech that can chamber and fire an explosive shot. This is a multiplayer tactical party fighter. - Simultaneous-turn-based combat - Real-time replays - Online PvP Would you pick this mech?
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Dean @dean-dev.bsky.social · 15/08/2026
store.steampowered.com/app/4331110/...
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Devolver Digital @devolverdigital.com · 24/08/2026
Vanquish foes or cook them where they stand? Shroom and Gloom lets you season, skewer or roast your foes, then eat them to restore lost health. You can even make soup! Coming to Steam on September 10.
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Lukas Schneider 🌳 @erlkoenig.games · 23/08/2026
just some pumpkin interaction 🎃 #gamedev #indiegamedev #indiegame
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Froggers @froginatorart.bsky.social · 23/08/2026
more pixel guys, featuring nuppeppō, a talp and bob the hamster
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Liam Flannery @liamflannery.bsky.social · 24/08/2026
Started working on this horror game where the rooms change every time you look away #indiegame #gamedev
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Jettelly @jettelly.bsky.social · 24/08/2026
KansasCitySunshine came up with this 3D skeleton with 8-directional sprite body parts to cut down on character animations in their Godot game. Pretty clever! 🦴 www.reddit.com/r/godot/comm... #gamedev #indiegame #indiedev
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Onkyo @onkyo-dev.bsky.social · 24/08/2026
What we've been working on for Onkyo! Camera work, movement, halberd combat, controls, and every enemy implemented so far. This is a test level, but the action-adventure systems are coming together. #indiegame #gamedev
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Leading cause of male pregnancy @zlosov.bsky.social · 24/08/2026
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Vsigos @vsigos.bsky.social · 24/08/2026
Vanitas #picoCAD2 #picoCAD #lowpoly #3d
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Christopher Yabsley @christopherdev.bsky.social · 24/08/2026
Reworked Thorns into holy spinning blades.
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KO_OP: 🪐 Wishlist Young Suns on Steam! @ko-op.com · 24/08/2026
Our indie game has: 🪐 Space exploration 💄 Tons of customization 📖 Deep storytelling 💕 Lovable, unique characters 😈 Woke 3.0 store.steampowered.com/app/4149610/...
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loren schmidt @lorenschmidt.bsky.social · 25/08/2026
i'm going to be good and finish this little sculpture garden game first, but i'm dusting off the RPG.
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Sam Eng @bysameng.com · 23/08/2026
working on a cough bomb attack what should it be
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Christopher Ferris @sweaterparrot.bsky.social · 20/08/2026
Honfleur II
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Snoz.dev @snoz-dev.bsky.social · 14/08/2026
Day 67 of making a first person Horde Puncher! #Gamedev #Indiegame #doomthedarkages #Ultrakill #Unity3d
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KO_OP: 🪐 Wishlist Young Suns on Steam! @ko-op.com · 19/08/2026
our emote wheel has it all 👋🏽😰😂🤬🥳🤔😢🤷🏽‍♀️
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Linker @linker.itch.io · 19/08/2026
You'll all be happy to know that I've been chipping away at Mym's Sword today! Still can't show anything, so here's some older stuff in the meanwhile
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allcitykitty.bsky.social @allcitykitty.bsky.social · 19/08/2026
Shot evaluation is all over the place. Otherwise pretty smooth.
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Alex Tomlinson @alextomlinson.com · 18/08/2026
Flat illustration of 4 colorful tea kettles each featuring Carolina Wren designs each captioned with "tea kettle!"- the wren's iconic song. Bottom right is very inspired by Hornsea teapots of the 70s. Updated illustration from my 2024 version!
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Christopher Yabsley @christopherdev.bsky.social · 20/08/2026
Smite now works with shield bash.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 19/08/2026
Even more fun when I load in a few of them.
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barinky @barinky.net · 04/08/2026
nocturne II
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Lisy Kane @lisykane.com · 18/08/2026
the thing keeping me in this goddamn industry
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loren schmidt @lorenschmidt.bsky.social · 18/08/2026
there's a sense in which digital objects are real, and we're seeing them imperfectly. this is important to me and it's part of why i don't like using things like VHS filters or faking glitchiness. because they're not part of the process. there are already real glitches. there's already a viewglass.
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