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allcitykitty.bsky.social

@allcitykitty.bsky.social
591 followers 281 following 386 posts

Hobby game dev and bike enthusiast 🕹️ allcitykitty.itch.io

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allcitykitty.bsky.social @allcitykitty.bsky.social · 02/10/2026
Currently just fixing small things. The goal is to have something playable by the end of the year. But, it's good to knock out some small and annoying things while I don't have too much time to work on it.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 30/09/2026
More cycling, less game dev. Still looking forward to continue wuth the scooter game, but that will have to wait until the weather gets bad.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 14/09/2026
Spent the whole weekend riding my bike. Now it’s back to work … sigh.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 10/09/2026
Had some stickers printed to take with me on bike rides.
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Sidski | COMMS OPEN! :D @sidski.bsky.social · 08/09/2026
a rap-scallion #art #oc #3d
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allcitykitty.bsky.social @allcitykitty.bsky.social · 04/09/2026
Converted the UI to UITK. I'm happy I finally did that. Bit of a learning curve, but overall actually more intuitive for me than UGUI. Still lots to improve, but with code and styling separated, this should be doable.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 04/09/2026
Converted the UI to UITK. I'm happy I finally did that. Bit of a learning curve, but overall actually more intuitive for me than UGUI. Still lots to improve, but with code and styling separated, this should be doable.
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Walaber @walaber.com · 03/09/2026
✅ Released a new demo for 4x4 in a Furniture Store ✈️ Heading out to PAX West tomorrow morning! If you're attending, come say Hello! (booth 855)
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allcitykitty.bsky.social @allcitykitty.bsky.social · 02/09/2026
Some refinement on the logo. Better rythm, less awkward c-o connection. Still need to make the radius transitions nicer.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 01/09/2026
I‘m calling the game Scootup for now. Was doodeling this during a meeting today and wanted to give it a try. Not super happy with the c-o connection. But, ok for the moment. Could look fun with a horizontal morphing effect.
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Seth Redd Commissions open! [ALSO WISHLIST/BUY OUR GAMES!] @saredd99.bsky.social · 01/09/2026
These types of shots with a ton of extras are always fun to draw
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allcitykitty.bsky.social @allcitykitty.bsky.social · 30/08/2026
Currently quite a lot to do with work, setting up the new bike … not much game dev time. Spending the time I do have for it with converting my UIs to UITK. It's a little finicky and weird that everything seems to be done with strings.
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BumBumBum @bum-bum-bum.bsky.social · 27/08/2026
agora sim quebrando tudo #gamedev #godot #indiegame
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Christopher Ferris @sweaterparrot.bsky.social · 25/08/2026
Picnic Bench Varieties
a 3D illustration of an arrangement of picnic benchesa 3D illustration of an arrangement of picnic benchesa 3D illustration of an arrangement of picnic benchesa 3D illustration of an arrangement of picnic benches
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thomas "noio" 🏔️ vandenberg @handle.invalid · 25/08/2026
BEEEEP! Garbage Country is at gamescom 🛣️ Take our demo for a spin around the block and say hi! Find us in in the Indie Arena Booth: 📍 Hall 10.2 Indie Arena Booth 13 See you soon! #GarbageCountry #indiegamedev #indiegame #gamescom2026
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festive vector @festivevector.com · 25/08/2026
art directable sci-fi traffic system for my game #indiedev #gamedev
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allcitykitty.bsky.social @allcitykitty.bsky.social · 22/08/2026
Look how pretty that rail yard is! Took the phone out too late to get a picture of a cute little yellow locomotive.
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VEXED (commissions OPEN) @v3x3d.bsky.social · 21/08/2026
We have monsters (and more)!! 😱 v3x3d.itch.io/mini-medieval Version v2.4 of Mini Medieval is out! 👆 Monsters: - Ent 🌳 - Slimes 🟢 - Ghosts 👻 - etc! #pixelart #ドット絵 #gamedev #indiedev
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allcitykitty.bsky.social @allcitykitty.bsky.social · 21/08/2026
Had to come up with a weird solution. Because only a few objects actually cast shadows, I had these weird non-connected shadows, from objects on the upper level. LODs or culling didn't change that.
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Lukas Schneider 🌳 @erlkoenig.games · 21/08/2026
I added terrain detail meshes for distant grass that disappear when the player gets close, plus some flowers 🌻 #gamedev #indiegamedev #indiegame
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jeremy mitchell @floatvoid.com · 21/08/2026
U P G R A D E
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allcitykitty.bsky.social @allcitykitty.bsky.social · 19/08/2026
Shot evaluation is all over the place. Otherwise pretty smooth.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 19/08/2026
I could mostly copy over my replay system from the snowboarding game. Just a few small changes, now I can simply load in past runs. So I can have ghosts or just use them for recording nicer camera angles.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 17/08/2026
Respect to all sound designers. That stuff is hard.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 16/08/2026
Always good to bring a friend to cheer you on.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 16/08/2026
Motherfuckers stole my bike 😿 Fucking idiots
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allcitykitty.bsky.social @allcitykitty.bsky.social · 15/08/2026
Was hiding from the heat today and had a productive day. Improved the scooter handling, added keyboard and gamepad input for menus, build a scene manager. Tomorrow it should be nice out. Need to go on a long bike ride and touch some grass (during a stop). #screenshotsaturday
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neil @crabpolygons.bsky.social · 15/08/2026
#screenshotsaturday Nitelore is also official released today. What a day!
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allcitykitty.bsky.social @allcitykitty.bsky.social · 15/08/2026
Reworked the physics based on @walaber.com s video about raycast wheels. Weirdly, inverting the velocity made it work as I want it to (could have been wrong in the first place … or the spring needs to basically be flipped for this…). Still needs tuning, but is much more predictable now.
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Sidski | COMMS OPEN! :D @sidski.bsky.social · 18/07/2026
trying out more face rig stuff :D #art #3d #animation
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allcitykitty.bsky.social @allcitykitty.bsky.social · 14/08/2026
Playing Shadow of the Colossus (PS2) I did not remember how intense this game is.
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Nic Cresswell. @tw0fish.bsky.social · 14/08/2026
Today’s update is sponsored by the letter F. F for Fracturing and Field Systems. Of course, when acquainting oneself with destructible meshes, one must select an appropriate target for testing. :D #UE5 #indiedev #gamedev
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allcitykitty.bsky.social @allcitykitty.bsky.social · 14/08/2026
Wanted to do something like this for a while, where the controls are shown on a 3d object. Still have to wire up all the buttons … that's for later.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 14/08/2026
Wanted to do something like this for a while, where the controls are shown on a 3d object. Still have to wire up all the buttons … that's for later.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 13/08/2026
A longer lap. Made the scooter a little easier to control. It's still not really where I want it to be, but I'll have to take it step by step with the physics.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 13/08/2026
What I currently like about the hover scooter thingy: it’s easy to break down into small, manageable chunks. That’s an issue with a lot of my other projects. They hinge around one or two big mechanics and when they are not working propperly, it’s not fun or motivating to work on.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 13/08/2026
A longer lap. Made the scooter a little easier to control. It's still not really where I want it to be, but I'll have to take it step by step with the physics.
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RPGamer @rpgamer.com · 11/08/2026
Crystals of Irm Releasing Later This Year
rpgamer.com
Crystals of Irm Releasing Later This Year
Deck13 Spotlight announced that developer David Schütze (aka LotsOfStuff Games)’s old-school RPG Crystals of Irm will release later this year. The game will launch on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch between September and December 2026. Crystals of Irm is set in a world where the three eponymous crystals have disappeared, with heroes setting out to try and restore them to their rightful place, but none have so far been successful. Players control a party of three heroes looking to accomplish this goal, with legends speaking of three dungeons where they are said to be hidden. The game focuses on dungeon-crawling and features movement-based grid battles.   The post Crystals of Irm Releasing Later This Year appeared first on RPGamer.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 12/08/2026
UI work is both fun and a bit frustrating at times. I wanted to avoid filling boxes, but it’s so much clearer to read.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 12/08/2026
UI work is both fun and a bit frustrating at times. I wanted to avoid filling boxes, but it’s so much clearer to read.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 11/08/2026
Building a track preview. For some reason I just figured out now, that I can instantiate selected parts of a prefab and not just the whole thing. 🙈 Makes a few things simpler.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 09/08/2026
Quick lap. The scooter still needs working on and it's a little early to have much of this in place. But, I kinda want a "realistic" environment for tuning and see if I can make things work.
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spookyraptor 🎃 ➤ wishlist Hypnagogia 壊れた夢 @sodaraptor.bsky.social · 08/08/2026
Tiny teaser for my new upcoming submersible game 💧
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allcitykitty.bsky.social @allcitykitty.bsky.social · 07/08/2026
Sketching a room
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allcitykitty.bsky.social @allcitykitty.bsky.social · 07/08/2026
Sketching a room
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Nic Cresswell. @tw0fish.bsky.social · 31/07/2026
The gear shell and its associated mechanism is designed to be that next step up from the binary functionality of standard buttons. It gives the player an extra level of control over how something operates by alternating its rotation and cancelling it will. #UE5 #IndieDev #GameDev
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allcitykitty.bsky.social @allcitykitty.bsky.social · 06/08/2026
Futuristic places need big open pipes. Everybody knows that. (And big numbers on houses … will add them later)
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allcitykitty.bsky.social @allcitykitty.bsky.social · 06/08/2026
Super pleased with how this looks. It's just the rough structure with a handful of assets. Adding a more detailed layer on top of it, that makes it look more alive, will probably look really good. I'm currently trying to find the right way to add depth, while keeping it as simple as I can.
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allcitykitty.bsky.social @allcitykitty.bsky.social · 06/08/2026
Super pleased with how this looks. It's just the rough structure with a handful of assets. Adding a more detailed layer on top of it, that makes it look more alive, will probably look really good. I'm currently trying to find the right way to add depth, while keeping it as simple as I can.
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