Adriaan @adriaan.games · 3hproposal to redesign Godot's export panel: github.com/godotengine/... soooo much cleaner! give it a thumbs up on GitHub or make suggestions for improvements there! #godotengine 41018
Adriaan @adriaan.games · 4hhaha sorry, decided to do another pass and deleted my post, give me a hot minute!!! 110
Adriaan @adriaan.games · 5hwho threw their paperclip in the water, jfc does nobody think about the environment anymore 1100
Adriaan @adriaan.games · 18hThe only thing repurpose doesn't do is set / adjust the cover. You can adjust that afterwards though. I'm just not sure yet how important the cover is when the main thing for discoverability is being served by the algo as people doom scroll 😅 030
Adriaan @adriaan.games · 18hI've only done a little bit of testing though, so it's a bit anecdotal and I can't be certain IG and YTS don't penalize not using their native tools. But the time saved is massive! No more fiddling with different video editing UIs for the titles and captions and descriptions and whatnot. 120
Adriaan @adriaan.games · 18hFollow up on my search for short form video content tools to post to TikTok / Instagram / YouTube simultaneously: I tried Buffer & it indeed seems like TT penalizes content posted through 3rd party tools. But IG/YTS don't seem to, so posting on TT & reposting to IG/YTS with Repurpose seems to work 380
Reposted by AdriaanHidden Folks @hiddenfolks.com · 19hWe met a Hidden Folks fan at gamescom who 3D printed this incredible figurine of Kiki the Monkey, one of the characters in our searching game! 🤍🖤🤍 our fans 🤍🖤🤍 3102
Adriaan @adriaan.games · 19hthe next @hiddenfolks.com newsletter (sent in 2-3 weeks) has been a fantastic guide to me in laying a foundation for the remainder of the HF2 project: - setting up a playtest signup. - setting up a 'help translate' signup. - planning content & features. - setting up the merch shop. exciting times! 0130
Adriaan @adriaan.games · 20hSo proud of what the Hidden Folks team and I have achieved so far. - 3,5M+ Hidden Folks downloads across all platforms. - 47k newsletter subs with an 86% open rate. - 9,5k Discord members. - 10M+ YouTube views on HF content. - Fans of truly all ages between 5 and 85. - … and so much more. 🤍 0431
Adriaan @adriaan.games · 20hlol I think bsky butchered / glitched the video, but you get the idea 😅 010
Adriaan @adriaan.games · 20hI'm in love with portal.app on my desktop. The rotating, high quality, moving backgrounds (which I don't find distracting) together with the always on ambient sound (at an adjustable perfect low volume) give me so much joy. I regularly just close all my windows just to experience it for a little. 2130
Adriaan @adriaan.games · 01/10/2026deliberately sophisticated, abstract, often hard-to-understand language in contemporary art is lame. deliberately sophisticated, abstract, often hard-to-understand language in contemporary art is lame. deliberately sophisticated, abstract, often hard-to-understand language in contemporary art is lam 130
Adriaan @adriaan.games · 30/09/2026apparently more issues. should be resolved EOD or, you could compile the engine yourself! 130
Adriaan @adriaan.games · 30/09/2026and the lack of renaming symbols! which is what 4.8 is adding too 020
Reposted by Adriaanpassivestar @passivestar.bsky.social · 29/09/20264.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing? 5753160
Adriaan @adriaan.games · 29/09/2026you can just close the tab easily in 4.8. we’ve additionally disabled it entirely in our 2D project 121
Adriaan @adriaan.games · 29/09/2026you can already do that in earlier versions, too! in 4.7 and previous, there’s an undock button in the top right corner 110
Adriaan @adriaan.games · 29/09/2026they are tabs, so you can drag them wherever you like! i dragged it away, lol 140
Adriaan @adriaan.games · 29/09/2026PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine 713719
Adriaan @adriaan.games · 29/09/2026we tried showing them on touch start in rift riff’s tower select, so users can either release and select the thing or drag away their finger and cancel. it’s finicky though. a better paradigm could be to tap for more info and tap again (or on another button) to do the action 010
Adriaan @adriaan.games · 28/09/2026haha probably means that their issues were fixed in master though! they were on a previous dev build earlier. 130
Adriaan @adriaan.games · 28/09/2026clone the godot repository install dependencies with a oneliner from the docs `scons target=editor dev_build=yes debug_symbols=yes platform=linuxbsd` that’s it. 0270
Adriaan @adriaan.games · 28/09/2026today i asked a peer to compile the godot engine to better debug their crash and they did it in a heartbeat! it was very exciting and it also made all their crashes go away lol. yay open source 2370
Adriaan @adriaan.games · 28/09/2026sure. i didn’t get into that as much because it’s not the point of my thread. 010
Adriaan @adriaan.games · 28/09/2026I'm not assuming anything about anyone else, just pointing out my experience. my team and I make our games with multi-platform in mind from the start, and yeah, that ends up saving a lot of time because all UI and design paradigms are already scoped properly 120
Adriaan @adriaan.games · 28/09/2026probably not, but who knows, maybe you have a wild idea that players love 010
Adriaan @adriaan.games · 28/09/2026(Rift Riff did great on the App Store but terribly on Google Play because Godot had bugs on Android that caused a 5% crash rate and killed our launch promotion. We collaborated with Godot contributors to get those issues fixed, but the harm was already done. A next release on GP should be better!) 030
Adriaan @adriaan.games · 28/09/2026Not at all. Both the App Store and Google Play can both be big sources of income. Some games to better on one, some on the other. They work differently, too. I've personally seen more success with the App Store, but Google Play has still been significant. 120
Adriaan @adriaan.games · 28/09/2026rift riff was far from successful enough on Steam for any success to transfer to other platforms. I think apple featuring did the majority of the "marketing" for rift riff. I just filled in the feature nomination form. but this is kinda' beside the point. the point is: there's an opportunity there. 050
Adriaan @adriaan.games · 28/09/2026you can’t compete with the free to play games. you shouldn’t even try. you don’t have to. 020
Adriaan @adriaan.games · 28/09/2026buying the cheapest (arm) mac, if you can afford the investment 000
Adriaan @adriaan.games · 28/09/2026partially true, partially outdated. the last few generations of iphones and ipads are all more powerful than the steam deck. switch is essentially a mediocre phone. and doing optimizations near the end is often necessary anyway. i disagree that this is one of the main reasons against mobile. 000
Adriaan @adriaan.games · 28/09/2026you’re not wrong. my point isn’t that mobile is easy; it’s that there’s a huge opportunity there. it’s what i’ve seen time and time again, even if i wasn’t trying hard (like with rift riff). for me the investment is a no-brainer, but everyone should weigh their own costs and opportunities. 100
Reposted by AdriaanMike Bithell @mikebithell.bsky.social · 27/09/2026I heard the term ‘meat proxy’ recently, meaning someone who places themself as a human middleman between an employer and genAI, and it is simultaneously a perfect term for the practice, and existentially depressing when you realise how many want to nominate themselves for the role. 14559104
Adriaan @adriaan.games · 28/09/2026if you have a game that shows even a hair of potential, i urge you to consider: - release on mobile - landscape is fine - premium (harder sell) or try before you buy (easier sell, more work for you) - log in to game center / play games services - send apple a feature request 4 weeks in advance 4260
Adriaan @adriaan.games · 28/09/2026the cost of adapting for mobile is soooooo small. yes, store reviews suck. yes, portrait may require a redo of your design. yes, try before you buy as a business model is questionable. but we’re talking about 2 months of work here. those costs are linear. 1190
Adriaan @adriaan.games · 28/09/2026i can talk about non linearity all night! we humans are so bad at spotting & understanding it: adding a mobile platform doesn’t just increase your opportunity by a factor of one or two. every additional ‘big’ platform, taken seriously, potentially increases your chance of success by 1 – 100 times. 1150