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Daniel Schroeder

@dan5sch.bsky.social
544 followers 262 following 52 posts

Making pretty pictures with GPUs blog.danielschroeder.me

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Reposted by Daniel Schroeder
Mike Turitzin @miketuritzin.bsky.social · 06/01/2026
The video: youtu.be/il-TXbn5iMA
youtu.be
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
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Daniel Schroeder @dan5sch.bsky.social · 19/08/2025
Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example.
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Daniel Schroeder @dan5sch.bsky.social · 18/08/2025
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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Daniel Schroeder @dan5sch.bsky.social · 22/03/2025
That's a wrap for GDC 2025! Thank you to everyone who met with me this week -- I got to have a lot of interesting conversations this year
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Daniel Schroeder @dan5sch.bsky.social · 25/02/2025
Hey folks. I'll be in San Francisco next month for GDC! Here's a look at what I've been adding to the small-voxel renderer I'm building, inspired by the visuals of classic 90s 3D games. Feel free to reach out if you're interested in meeting (DMs, or the email on my website)
A render of a potted plant, candelabra, statue, and pot, depicted using very small voxels for a stylized look reminiscent of the pixelated assets of classic 90s 3D games
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Daniel Schroeder @dan5sch.bsky.social · 10/01/2025
Hello Bluesky! I'm developing a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. I posted this elsewhere last May, but figured I'd upload the clip on here as well. #voxels #gamedev #rendering
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