Reposted by Daniel SchroederMike Turitzin @miketuritzin.bsky.social · 06/01/2026The video: youtu.be/il-TXbn5iMAyoutu.beI'm making a game engine based on dynamic signed distance fields (SDFs)YouTube video by Mike Turitzin 2022358
Daniel Schroeder @dan5sch.bsky.social · 19/08/2025Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example. 3221
Daniel Schroeder @dan5sch.bsky.social · 18/08/2025Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread. 1328356
Daniel Schroeder @dan5sch.bsky.social · 22/03/2025That's a wrap for GDC 2025! Thank you to everyone who met with me this week -- I got to have a lot of interesting conversations this year 050
Daniel Schroeder @dan5sch.bsky.social · 25/02/2025Hey folks. I'll be in San Francisco next month for GDC! Here's a look at what I've been adding to the small-voxel renderer I'm building, inspired by the visuals of classic 90s 3D games. Feel free to reach out if you're interested in meeting (DMs, or the email on my website) 3373
Daniel Schroeder @dan5sch.bsky.social · 10/01/2025Hello Bluesky! I'm developing a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. I posted this elsewhere last May, but figured I'd upload the clip on here as well. #voxels #gamedev #rendering 21536106