Reposted by Ericichbinhamma | indie game dev @ichbinhamma.bsky.social · 01/10/2026My hexworld generator is starting to take form! #gamedev #indiegames #hexagons #fantasy 0206
Reposted by EricMaximilien Mouthon @lmamoutl.bsky.social · 18/09/2026WIP animation for @heytibo.com So much fun with this little gecko ❤️! #b3d #animation #wildcosmos #wip 4456
Eric @3deric.bsky.social · 14/09/2026Loading only works partially right now. The json data is loaded and my CharacterData-object is created. But all int and float values are loaded as strings. I need to fix this. 000
Eric @3deric.bsky.social · 14/09/2026Implemented saving and loading of character customization data. Next step, create a nice looking level for the game. #godot #gamedev #indiegame #coding 191
Eric @3deric.bsky.social · 05/09/2026Refactoring my character customization system. Mostly removing a lot of redundant lines of code. #godot #gamedev #indiegame #coding 093
Eric @3deric.bsky.social · 05/09/2026The trick execution of my godot skateboarding game is based on a input buffer. A trick is based on a combination of predefined inputs. Each skate trick calculates the points while its executed. #godot #gamedev #indiegame #coding 1152
Reposted by Eric🧛♂️𝟝𝖄𝖔𝖚 @bg5you.bsky.social · 05/09/2026For this week's car, we're coming back to the old continent with the Micro Potter S 🧐 This is the first front-wheel-drive car of the roster and it will have strong repercutions on the gameplay as this game is VERY MUCH drift oriented. Stay tuned for gameplay. #ScreenshotSaturday #gamedev #indiedev 1134
Reposted by Ericӄᴀʀᴀօӄє🌷✶ @berrycutepixels.com · 30/01/2025hey dawg, I heard you like paintings, so I put a painting in a painting in a painting in a #pixelart #art #digitalart #artistsonbluesky 519136
Reposted by EricThe Spaceshipper 🚀 @thespaceshipper.com · 06/11/2025What I looked like when GTA V came out vs. What I'll look like when GTA VI comes out. 1129017
Eric @3deric.bsky.social · 28/08/2026How it looks on my little Pi with the Pi-Touchscreen. #coding #raspberrypi #python 000
Eric @3deric.bsky.social · 28/08/2026Made some progress with my raspberry pi dashboard. The whole dashboard is now based on custom tkinter and has a tabbed view. I want to implement a weather graph for the next 24 hours too. #coding #python #raspberrypi #development 100
Eric @3deric.bsky.social · 28/08/2026It works! *evil laughter* #godot #gamedev #indiegame #blender #coding 27912
Eric @3deric.bsky.social · 25/08/2026Lets see how my playercontroller handles this. :D The edges of the looping are defined as grindable rails, i dont think it will work. #godot #gamedev #blender #b3d #indiegame 0173
Reposted by EricBLIT386 @blit386.bsky.social · 20/08/2026Check this out. The loop rotating the hypercube never stops. Edit a method body and BLIT386 swaps it into the running game – ticks, camera, palette, palette effects all survive the swap. Only touching init() or the constructor forces a re-init, otherwise this gets hot-reloaded. #gamedev #hotreload 0113
Eric @3deric.bsky.social · 14/08/2026I guess the FPS is higher than my display can actually show. #godot #gamedev #indiegame 1101
Eric @3deric.bsky.social · 03/08/2026So the rabbits of "watership down" finally get their revenge on the humans? Looks cool. 120
Eric @3deric.bsky.social · 30/07/2026Started to refactor the player controller of my godot-skateboarding-game again. The logic of each character state is now handled by its own node. Because of this, the main player controller went down from 600 to 200 lines of code and it feels more stable. #godot #gamedev #indiegame 071
Eric @3deric.bsky.social · 06/07/2026Implemented scene loading and a persistent main menu. The player needs to be initialized based on the scenes spawn point and the main menu requires a different camera. But its slowly taking shape. #godot #gamedev #indiegame 0112
Eric @3deric.bsky.social · 02/07/2026Made some progress with my procedural quarterpipe generator. It generates a visual mesh, collision geometries (wall, pipe, floor), grindable edges as polylines. My export script splits all geometries, adds godot suffixes and saves everything as gltf. #godot #gamedev #blender #b3d #procedural 0142
Eric @3deric.bsky.social · 24/06/2026Added rigidbody collisions to my player controller. :) Rbds are on a seperate collision layer and are affected by a area3d that is attached to the character controller. #godot #gamedev #indiegame #skateboarding 0122
Eric @3deric.bsky.social · 23/06/2026Noodling around to clean up this spaghetti mess. #b3d #blender #godot #gamedev 0162
Eric @3deric.bsky.social · 21/06/2026Spend the last 2 hours on debugging shapecast collisions, because i had a bug. Just to find out that it was a classic layer 8 error. I Created this bug by enabling and disabling the shapecast node. This caused the target to somehow get stuck at the previous location. #godot #gamedev #indiegame 1102
Eric @3deric.bsky.social · 20/06/2026Found some instance sources in the sky :D. Runs fine on a 10 year old laptop with intel graphics. Somehow i managed to flip the turrent and it always points towards me. 110
Eric @3deric.bsky.social · 20/06/2026I was wondering why i couldnt access bluesky through my own vpn and home network. Someone added bluesky and all related domains to one of the pihole blocklists that i use... 010
Eric @3deric.bsky.social · 17/06/2026Added multiple astar-agents to my pacman clone in godot. The agents avoid each other. Next step is player movement and the main game logic. #godot #gamedev 0100
Eric @3deric.bsky.social · 12/06/2026My old animation tree was quite complicated. I had different subtrees for air, grind, lip, ground and idle movement. This made it very hard to implement trick animations. I have two trick states, this allows smooth blending. #godot #gamedev 061
Eric @3deric.bsky.social · 12/06/2026I have a input buffer which keeps the last four inputs for a short period of time. Tricks are executed based on this buffer. Tricks which require more inputs have a higher priority. Tricks can only be executed from specific player states. #godot #gamedev 150
Eric @3deric.bsky.social · 12/06/2026Current state of my skateboarding game. I added a trick controller. It can play different trick animations, calculate points and accumulate combos. Level assets are im/exported with my new gltf import script from blender. And the characters have helmets! #godot #gamedev #indiegame #b3d #blender 3232
Eric @3deric.bsky.social · 11/06/2026This is madness!static.klipy.comWillem Dafoe: Gravewalker Nuncamorto Rindo de DesesperoALT: Willem Dafoe: Gravewalker Nuncamorto Rindo de Desespero 010
Eric @3deric.bsky.social · 11/06/2026A personal project is getting serious when you need issues to keep track of everything. #godot #gamedev #indiegame 190
Eric @3deric.bsky.social · 09/06/2026Its not visible in the video, but the little godot icon follows the mouse cursor. 010
Eric @3deric.bsky.social · 09/06/2026AStar 2D Grid in Godot. I want to use the path finding to create a pacman clone. :) #godot #gamedev #coding 191
Eric @3deric.bsky.social · 04/06/2026It was the first track in my winamp playlist when I was a teenager.static.klipy.comThe Offspring - All I Want (Ya Ya Ya Ya Ya!!!)ALT: The Offspring - All I Want (Ya Ya Ya Ya Ya!!!) 000
Reposted by EricKevKev @derkevin.bsky.social · 02/06/2026added lateflips (A late flip is anything done at or after another trick) #gamedev 1335
Eric @3deric.bsky.social · 31/05/2026Got a cheap used roomba. It asked for a name during setup. I couldn't resist. 010
Eric @3deric.bsky.social · 29/05/2026Made some progress with my procedural halfpipe/ quarterpipe generator in blender. Collision shapes and rails are done. Now i need to focus on the visible mesh and uvs. #blender #b3d #gamedev #godot #indiegame #geometrynodes 092
Eric @3deric.bsky.social · 28/05/2026Started to work on a procedural setup to create halfpipes for my godot skateboarding game. I already made a export addon which exports all required collider meshes and polylines for the grindable areas :). #blender #b3d #geometrynodes #gamedev #godot 0213
Eric @3deric.bsky.social · 26/05/2026Hmm 2³ is 8 streaks. So a quadruple A game should have 16 streaks or its a scam. 160
Eric @3deric.bsky.social · 23/05/2026Only rigify for the rig. The meshes are based on epic megahumans. 100
Eric @3deric.bsky.social · 23/05/2026A arcade skateboarding game. The controls are heavily inspired by the first two 'Tony Haws Pro Skater' games. 110
Eric @3deric.bsky.social · 22/05/2026Started to build some assets for a skatepark. I try to put everything into a geonodes setup. Red areas are visual indicators of grindable surfaces. #b3d #blender #godotengine #gamedev 0123
Eric @3deric.bsky.social · 22/05/2026Implemented helmets and glasses for the character customization. Some of the cloth meshes are based on highres metahuman clothes. Helmts and other things are modeled in Blender. #godot #gamedev #indiegame #blender #b3d 2173