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Eric

@3deric.bsky.social
288 followers 109 following 252 posts

pushing nodes, polygons and the espresso-button www.artstation.com/ericschubert3d youtube.com/@3d_eric mas.to/@3d_eric 3deric.gumroad.com

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Reposted by Eric
ichbinhamma | indie game dev @ichbinhamma.bsky.social · 01/10/2026
My hexworld generator is starting to take form! #gamedev #indiegames #hexagons #fantasy
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Eric @3deric.bsky.social · 18/09/2026
Adorable
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Reposted by Eric
Maximilien Mouthon @lmamoutl.bsky.social · 18/09/2026
WIP animation for @heytibo.com So much fun with this little gecko ❤️! #b3d #animation #wildcosmos #wip
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Eric @3deric.bsky.social · 14/09/2026
Loading only works partially right now. The json data is loaded and my CharacterData-object is created. But all int and float values are loaded as strings. I need to fix this.
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Eric @3deric.bsky.social · 14/09/2026
Implemented saving and loading of character customization data. Next step, create a nice looking level for the game. #godot #gamedev #indiegame #coding
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Eric @3deric.bsky.social · 05/09/2026
Refactoring my character customization system. Mostly removing a lot of redundant lines of code. #godot #gamedev #indiegame #coding
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Eric @3deric.bsky.social · 05/09/2026
The trick execution of my godot skateboarding game is based on a input buffer. A trick is based on a combination of predefined inputs. Each skate trick calculates the points while its executed. #godot #gamedev #indiegame #coding
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Reposted by Eric
🧛‍♂️𝟝𝖄𝖔𝖚 @bg5you.bsky.social · 05/09/2026
For this week's car, we're coming back to the old continent with the Micro Potter S 🧐 This is the first front-wheel-drive car of the roster and it will have strong repercutions on the gameplay as this game is VERY MUCH drift oriented. Stay tuned for gameplay. #ScreenshotSaturday #gamedev #indiedev
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Reposted by Eric
ӄᴀʀᴀօӄє🌷✶ @berrycutepixels.com · 30/01/2025
hey dawg, I heard you like paintings, so I put a painting in a painting in a painting in a #pixelart #art #digitalart #artistsonbluesky
a mirror effect painting in a painting, in a painting. art by berrycutepixels
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Reposted by Eric
The Spaceshipper 🚀 @thespaceshipper.com · 06/11/2025
What I looked like when GTA V came out vs. What I'll look like when GTA VI comes out.
Two tools of war in 2001: A Space Odyssey (1968).

You know me, I'm always a power of destruction. 😌
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Eric @3deric.bsky.social · 28/08/2026
How it looks on my little Pi with the Pi-Touchscreen. #coding #raspberrypi #python
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Eric @3deric.bsky.social · 28/08/2026
Made some progress with my raspberry pi dashboard. The whole dashboard is now based on custom tkinter and has a tabbed view. I want to implement a weather graph for the next 24 hours too. #coding #python #raspberrypi #development
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Eric @3deric.bsky.social · 28/08/2026
It works! *evil laughter* #godot #gamedev #indiegame #blender #coding
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Eric @3deric.bsky.social · 25/08/2026
Lets see how my playercontroller handles this. :D The edges of the looping are defined as grindable rails, i dont think it will work. #godot #gamedev #blender #b3d #indiegame
A character with a skateboard next to a 3d looping in Blender. The mesh is going to be exported for a Godot skateboarding game.
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Reposted by Eric
BLIT386 @blit386.bsky.social · 20/08/2026
Check this out. The loop rotating the hypercube never stops. Edit a method body and BLIT386 swaps it into the running game – ticks, camera, palette, palette effects all survive the swap. Only touching init() or the constructor forces a re-init, otherwise this gets hot-reloaded. #gamedev #hotreload
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Eric @3deric.bsky.social · 20/08/2026
Yoga Simulator 2027 #godot #gamedev #indiegame #coding
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Eric @3deric.bsky.social · 14/08/2026
I guess the FPS is higher than my display can actually show. #godot #gamedev #indiegame
Screenshot showing 2069 Fps in the overlay.Another screenshot showing 2096 FPS.
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Eric @3deric.bsky.social · 10/08/2026
Und bitte nicht im Bett krümeln!
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Eric @3deric.bsky.social · 03/08/2026
So the rabbits of "watership down" finally get their revenge on the humans? Looks cool.
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Eric @3deric.bsky.social · 30/07/2026
Started to refactor the player controller of my godot-skateboarding-game again. The logic of each character state is now handled by its own node. Because of this, the main player controller went down from 600 to 200 lines of code and it feels more stable. #godot #gamedev #indiegame
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Eric @3deric.bsky.social · 06/07/2026
Implemented scene loading and a persistent main menu. The player needs to be initialized based on the scenes spawn point and the main menu requires a different camera. But its slowly taking shape. #godot #gamedev #indiegame
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Eric @3deric.bsky.social · 02/07/2026
Made some progress with my procedural quarterpipe generator. It generates a visual mesh, collision geometries (wall, pipe, floor), grindable edges as polylines. My export script splits all geometries, adds godot suffixes and saves everything as gltf. #godot #gamedev #blender #b3d #procedural
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Eric @3deric.bsky.social · 24/06/2026
Added rigidbody collisions to my player controller. :) Rbds are on a seperate collision layer and are affected by a area3d that is attached to the character controller. #godot #gamedev #indiegame #skateboarding
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Eric @3deric.bsky.social · 23/06/2026
Noodling around to clean up this spaghetti mess. #b3d #blender #godot #gamedev
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Eric @3deric.bsky.social · 22/06/2026
The user in the 7 layer OSI-model. Classic user error.
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Eric @3deric.bsky.social · 22/06/2026
Noice
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Eric @3deric.bsky.social · 21/06/2026
Spend the last 2 hours on debugging shapecast collisions, because i had a bug. Just to find out that it was a classic layer 8 error. I Created this bug by enabling and disabling the shapecast node. This caused the target to somehow get stuck at the previous location. #godot #gamedev #indiegame
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Eric @3deric.bsky.social · 20/06/2026
Found some instance sources in the sky :D. Runs fine on a 10 year old laptop with intel graphics. Somehow i managed to flip the turrent and it always points towards me.
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Eric @3deric.bsky.social · 20/06/2026
I was wondering why i couldnt access bluesky through my own vpn and home network. Someone added bluesky and all related domains to one of the pihole blocklists that i use...
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Eric @3deric.bsky.social · 17/06/2026
Added multiple astar-agents to my pacman clone in godot. The agents avoid each other. Next step is player movement and the main game logic. #godot #gamedev
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Eric @3deric.bsky.social · 16/06/2026
it's unreal. So I guess it's 1.5 k libraries.
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Eric @3deric.bsky.social · 12/06/2026
My old animation tree was quite complicated. I had different subtrees for air, grind, lip, ground and idle movement. This made it very hard to implement trick animations. I have two trick states, this allows smooth blending. #godot #gamedev
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Eric @3deric.bsky.social · 12/06/2026
I have a input buffer which keeps the last four inputs for a short period of time. Tricks are executed based on this buffer. Tricks which require more inputs have a higher priority. Tricks can only be executed from specific player states. #godot #gamedev
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Eric @3deric.bsky.social · 12/06/2026
Current state of my skateboarding game. I added a trick controller. It can play different trick animations, calculate points and accumulate combos. Level assets are im/exported with my new gltf import script from blender. And the characters have helmets! #godot #gamedev #indiegame #b3d #blender
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Eric @3deric.bsky.social · 11/06/2026
This is madness!
static.klipy.com
Willem Dafoe: Gravewalker Nuncamorto Rindo de Desespero
ALT: Willem Dafoe: Gravewalker Nuncamorto Rindo de Desespero
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Eric @3deric.bsky.social · 11/06/2026
A personal project is getting serious when you need issues to keep track of everything. #godot #gamedev #indiegame
Screenshot of the github issues of my godot skateboarding game.
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Eric @3deric.bsky.social · 09/06/2026
Its not visible in the video, but the little godot icon follows the mouse cursor.
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Eric @3deric.bsky.social · 09/06/2026
AStar 2D Grid in Godot. I want to use the path finding to create a pacman clone. :) #godot #gamedev #coding
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Eric @3deric.bsky.social · 04/06/2026
It was the first track in my winamp playlist when I was a teenager.
static.klipy.com
The Offspring - All I Want (Ya Ya Ya Ya Ya!!!)
ALT: The Offspring - All I Want (Ya Ya Ya Ya Ya!!!)
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Reposted by Eric
KevKev @derkevin.bsky.social · 02/06/2026
added lateflips (A late flip is anything done at or after another trick) #gamedev
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Eric @3deric.bsky.social · 31/05/2026
Got a cheap used roomba. It asked for a name during setup. I couldn't resist.
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Eric @3deric.bsky.social · 29/05/2026
Made some progress with my procedural halfpipe/ quarterpipe generator in blender. Collision shapes and rails are done. Now i need to focus on the visible mesh and uvs. #blender #b3d #gamedev #godot #indiegame #geometrynodes
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Eric @3deric.bsky.social · 28/05/2026
Started to work on a procedural setup to create halfpipes for my godot skateboarding game. I already made a export addon which exports all required collider meshes and polylines for the grindable areas :). #blender #b3d #geometrynodes #gamedev #godot
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Eric @3deric.bsky.social · 26/05/2026
Hmm 2³ is 8 streaks. So a quadruple A game should have 16 streaks or its a scam.
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Reposted by Eric
Tibo @heytibo.com · 25/05/2026
[WIP] Working on a lil something :>
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Eric @3deric.bsky.social · 23/05/2026
Only rigify for the rig. The meshes are based on epic megahumans.
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Eric @3deric.bsky.social · 23/05/2026
A arcade skateboarding game. The controls are heavily inspired by the first two 'Tony Haws Pro Skater' games.
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Eric @3deric.bsky.social · 22/05/2026
Started to build some assets for a skatepark. I try to put everything into a geonodes setup. Red areas are visual indicators of grindable surfaces. #b3d #blender #godotengine #gamedev
Closeup view of a wooden quarterpipe. Wireframe of a wooden quarterpipeA wooden quarterpipe with a skater.
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Eric @3deric.bsky.social · 22/05/2026
Implemented helmets and glasses for the character customization. Some of the cloth meshes are based on highres metahuman clothes. Helmts and other things are modeled in Blender. #godot #gamedev #indiegame #blender #b3d
Skater without any helmet.Skater wearing a red helmet and a hoodie.A skater wearing a godot engine helmet and a hoodie.
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