Reposted by BLIT386
Nine months on one game engine. 320×200, 256 colors. Still no game.
I wrote about why I built BLIT386 anyway, and why the constraints that make it fun to use are the same ones keeping it from rotting.
vancura.dev/articles/all...
#gamedev #webgpu
vancura.dev
Václav Vančura
Design engineer at Red Hat. Previously led Visual Studio for Mac at Microsoft. Writing about AI-assisted UI, developer tools, and game engines.