Reposted by 2dos @ DK64Randomizer.comChris Seavor 🎃👀🐿 @conkerhimself.bsky.social · 28/09/2026I think they're idiots. 15514
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/09/2026"I did not order this Pizza from Dominos, I simply told them to make it" 59315
Reposted by 2dos @ DK64Randomizer.comSEGA SATURN, SHIRO! @segasaturnshiro.bsky.social · 24/09/2026Is there any harm in using AI to work on — or entirely create — projects for the Sega Saturn and elsewhere in the retro gaming scene? Yes, PandaMonium says in this opinion column, equating such work to digital asbestos: www.segasaturnshiro.com/2026/09/24/c... #sega #saturn #segasaturn #retrogamingsegasaturnshiro.comColumn: All A.I. Projects Are Digital AsbestosThe views expressed in this article do not necessarily represent the views of all SHIRO! Media Group contributors. The cost of modern day video game consoles and personal computers have skyrocketed… 14706263
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 23/09/2026I'll be at AGDQ 2027 Saturday to Thursday this year. See y'all there! 1110
Reposted by 2dos @ DK64Randomizer.comGames Done Quick @gamesdonequick.com · 20/09/2026It's time to get ready for #AGDQ2027!! The following will all be opening on Sept. 23rd Opens at 12 PM ET Volunteer Applications Game Submissions Vendor Alley Submissions Cosplay Contest Submissions Opens at 3 PM ET Registration Hotel Block The Yetee Attendee Shirt Pre-orders ESA tournaments 515054
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 18/09/2026Reposting since I got OOTs status wrong OOT - Planned MM - Has recomp SM64 - No recomp, but many PC ports already exist MK64 - Has recomp SF64 - Has recomp BK - Has recomp PM64 - Does not have recomp AC - Another PC port is in progress but hasn't been touched in half a year TP - Dusklight (PC port) 22617
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 12/09/2026These are the kind of suggestions I want to see for the DK64 Recomp 29823
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 09/09/2026Multiplayer mod progress 612352
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 07/09/2026I understand the desire to add texture packs to the DK64 recomp database but please don't attempt to add this lazy AI upscaled garbage lmao 5292
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 06/09/2026Work in Progress 511444
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 05/09/2026Ordering french fries at a conveyor sushi restaurant 1130
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 04/09/2026The DK64 recomp has helped push the DK64 decomp to 64% complete! 3303
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 01/09/2026New full band cover from Xenoblade 2! Been working on this one all summer, enjoy! youtu.be/f9w_qigkn7w Featuring @brianthedrummer.bsky.social on drums!youtu.beBRINGER OF CHAOS! ULTIMATE - FULL BAND COVER (Xenoblade 2)YouTube video by 2dos 0122
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 30/08/2026Released a whole bunch of mods for Rekongpiled: - Start with all kongs unlocked - Slower beetle - Fixed beaver bother - Open coin door in Helm by default All available on the mod page for DK64 Rekongpiled: dk64recomp.com/mods.html (Yes I did have a lot of fun making the thumbnails) 28029
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 29/08/2026The DK64 recomp is now out! Play "DK64 Rekongpiled" now! Playable on Windows, Mac and Linux, just provide your own DK64 rom. No generative AI used at any point in the process. www.youtube.com/watch?v=oVUvGGXTk0E dk64recomp.comyoutube.comDK64 RECOMP RELEASE ANNOUNCEMENTYouTube video by 2dos 311706832
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 28/08/2026Fuck it. For the first time ever, the DK Rap in true 4k resolution, 60 FPS and true widescreen. The DK64 Recomp will be dropping Summer 2026! (by September 21, 2026) www.youtube.com/watch?v=WcrV...youtube.comDK RAP 4K 60FPS TRUE WIDESCREENYouTube video by 2dos 314344
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/08/2026Generative AI has not been used in ANY point of the process of making the DK64 recomp. We have not generated a single line of code with AI, and we're not even referencing it to solve a difficult problem. All code has been human made, backed with years of working with DK64 and referencing RT64 devs. 19624
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/08/2026Meanwhile in the DK64 Recomp development backroom 1241
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 25/08/2026This fix took us about 3.5 weeks to find and is the kinda stuff which resulted in us not wanting to give a specific release date for the recomp. We didn't want to over-promise, run into a race condition like this with some deep buried nonsense, and then run past the date Summer 2026 1146
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 25/08/2026Donk Recomp: We have fixed (easily) the biggest issue with the recomp left - The audio engine. There's a race condition within the audio code. On higher-end systems, this would not result in any issue. However, on lower-end systems, it could do one of two things: Kill the audio or crash the game. 1339
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 20/08/2026DK64 Recomp update: The object render distance has been EXPANDED 1324
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 17/08/2026Specifically listing "human-led project" in the README. What could this possibly mean? 🤔 0160
Reposted by 2dos @ DK64Randomizer.comnickiola ♡ @nickiola.bsky.social · 17/10/2024posting the oven tweet so that i can repost it here every time i remember it exists again c: 05523
Reposted by 2dos @ DK64Randomizer.comZach Bussey 🍁 @zachbussey.tos.gg · 12/08/2026Twitch now uses your channel to train generative AI by default. You can opt out of some training here: www.twitch.tv/settings/sec... 24288938665
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 09/08/2026For those who want a sneak peak at the DK64 Recomp, we have Revven streaming it today for playtesting! 052
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 06/08/2026Been a bit since I last posted about Pokemon TCG, but I just got another dupe of a gold rare in the newest pack (I also have a gold rare Ho oh dupe) 0180
Reposted by 2dos @ DK64Randomizer.comDarío @dariosamo.bsky.social · 05/08/2026Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation. 2524481038
Reposted by 2dos @ DK64Randomizer.comItsMirror @itsmirror.bsky.social · 05/08/2026I was watching @ballaam.dk64randomizer.com stream testing the DK64 recomp and this moment sent my sides into orbit. 36718
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 04/08/2026there is only one person worth following on retroachievements 1170
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 02/08/2026DK64 Recomp - But this time I do 101% for the first time in 9 years: www.twitch.tv/theballaam96twitch.tvtheballaam96 - Live on TwitchDK64 Recomp - First 101% run in 9 years | Streaming donkey kong 64. 0103
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 01/08/2026Splatoon Raiders first playthrough with @ckvyx.com www.twitch.tv/2dostwitch.tv2dos - Live on TwitchRAIDERS FIRST PLAYTHROUGH WITH @ck_vyx NO SPOILERS | Streaming splatoon raiders. 062
Reposted by 2dos @ DK64Randomizer.comDarío @dariosamo.bsky.social · 30/07/2026Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others. 251003369
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 29/07/2026Rabbit Race with no lag, behaving like N64. No induced lag. Just telling the rabbit to listen to how much lag is present vs what N64 usually runs at. Also, finally figured out how to get weather working past 4:3 bounds. 45318
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/07/2026Doesn't really get any more sicko in the N64 community than uttering the words "I can't wait for a recomp of Starcraft64" 2232
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 26/07/2026DK64 Conversion #21: "Good Riddance (Eurydice Solo)" from Hades! www.youtube.com/watch?v=CLHo...youtube.comGood Riddance (Eurydice Solo) (DK64 Cover) - HadesYouTube video by 2dos 282
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 24/07/2026🧵 Donk Recomp: The framebuffer has been a pretty weird thing to get my head around. The game uses a LOT of dual-perspective effects for transitions, which relies on a snapshot of the previous frame overlaid on top of gameplay to create neat transitions like the warp transition. 1289
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 23/07/2026Donkey Kong 64 for the Nintendo 64 0357
Reposted by 2dos @ DK64Randomizer.comSketti @skettikritter.bsky.social · 19/07/2026da chomp 1497803038
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 19/07/2026Yo dawg, I heard you liked expanded minigame UI Turns out each minigame has it's own function for drawing the "GET/HIT" etc counter. The timer on the top right provided some interesting challenge (some code plundering revealed the fact that I was a bit of an idiot with my initial approach) 2167
2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 18/07/2026DK64: Recompiled Progress Video - featuring @ballaam.dk64randomizer.com and 20 minutes of Angry Aztec gameplay! www.youtube.com/watch?v=7uaf...youtube.comDK64: Recompiled FAQ with Ballaam and 2dosYouTube video by 2dos 0199
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 17/07/2026Donk Recomp: Interpolation issues when the camera makes a sudden cut between one perspective and another during a cutscene has been fixed. Without disabling, it leads to the interpolation algorithm trying to make it's best guess on what the inter frames should be, and failing kinda badly at it. 1248
Reposted by 2dos @ DK64Randomizer.comSupper Mario Broth @mariobrothblog.bsky.social · 15/07/2026An extremely bizarre oversight in Donkey Kong 64 results in two completely unrelated variables becoming "entangled", so that changing one affects the other. This may have some very unfortunate consequences, as seen in the image. 231672400
Reposted by 2dos @ DK64Randomizer.comQuest 64 Official @quest64official.bsky.social · 14/07/2026 6781722271
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 12/07/2026The DK64 Recomp passes "the vine test". Unlike NSO, our solution doesn't involve adding lag or modifying the internal framerate. 05121
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 11/07/2026🧵 Recomp work still in progress. A lot of what we're working on right now isn't the super interesting stuff to make lots of posts about, but mostly us trying to make changes the right way. Widescreen is one of those things where we want to get things done correctly, even if it takes a little longer. 1183
Reposted by 2dos @ DK64Randomizer.comWes Fenlon @wes.readonlymemo.com · 09/07/2026New from me: Talking to some of the folks on the frontier of porting retro games to PC, and saying 'fuck AI' while they do itpcgamer.comPC ports of old console games are the new AI vibe coding battlegroundWith prjoects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation. 12960317
Reposted by 2dos @ DK64Randomizer.comBallaam @ballaam.dk64randomizer.com · 09/07/2026Great article from @wes.readonlymemo.com for @pcgamer.com about the state of recomps and vibe coding. Myself and @2dos.dk64randomizer.com had a wonderful chat with Wes about DK64 Recompiled, which you can find here: www.pcgamer.com/gaming-indus...pcgamer.comPC ports of old console games are the new AI vibe coding battlegroundWith projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation. 03411