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2dos @ DK64Randomizer.com

@2dos.dk64randomizer.com
985 followers 166 following 385 posts

dk64randomizer.com admin, speedrunning, guitar and bass, twitch partner x2, he/him

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Reposted by 2dos @ DK64Randomizer.com
Chris Seavor 🎃👀🐿 @conkerhimself.bsky.social · 28/09/2026
I think they're idiots.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/09/2026
"I did not order this Pizza from Dominos, I simply told them to make it"
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Reposted by 2dos @ DK64Randomizer.com
SEGA SATURN, SHIRO! @segasaturnshiro.bsky.social · 24/09/2026
Is there any harm in using AI to work on — or entirely create — projects for the Sega Saturn and elsewhere in the retro gaming scene? Yes, PandaMonium says in this opinion column, equating such work to digital asbestos: www.segasaturnshiro.com/2026/09/24/c... #sega #saturn #segasaturn #retrogaming
segasaturnshiro.com
Column: All A.I. Projects Are Digital Asbestos
The views expressed in this article do not necessarily represent the views of all SHIRO! Media Group contributors. The cost of modern day video game consoles and personal computers have skyrocketed…
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 23/09/2026
I'll be at AGDQ 2027 Saturday to Thursday this year. See y'all there!
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Games Done Quick @gamesdonequick.com · 20/09/2026
It's time to get ready for #AGDQ2027!! The following will all be opening on Sept. 23rd Opens at 12 PM ET Volunteer Applications Game Submissions Vendor Alley Submissions Cosplay Contest Submissions Opens at 3 PM ET Registration Hotel Block The Yetee Attendee Shirt Pre-orders ESA tournaments
announcement for AGDQ 2027 submissions and registrations opening on September 23rd 

text reads:
Opens at 12 PM ET
Volunteer Applications
Game Submissions 
Vendor Alley Submissions

Opens at 3 PM ETRegistration
Hotel Block
The Yetee Attendee Shirt Pre-orders
ESA tournaments
Cosplay Contest Submissions
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 22/09/2026
66%
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 18/09/2026
Reposting since I got OOTs status wrong OOT - Planned MM - Has recomp SM64 - No recomp, but many PC ports already exist MK64 - Has recomp SF64 - Has recomp BK - Has recomp PM64 - Does not have recomp AC - Another PC port is in progress but hasn't been touched in half a year TP - Dusklight (PC port)
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 18/09/2026
65%
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 12/09/2026
These are the kind of suggestions I want to see for the DK64 Recomp
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Reposted by 2dos @ DK64Randomizer.com
Ballaam @ballaam.dk64randomizer.com · 09/09/2026
Multiplayer mod progress
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 07/09/2026
I understand the desire to add texture packs to the DK64 recomp database but please don't attempt to add this lazy AI upscaled garbage lmao
Example of a pixel model from DK64's DK Arcade, attempted to be upscaled by an AI program
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Reposted by 2dos @ DK64Randomizer.com
Ballaam @ballaam.dk64randomizer.com · 06/09/2026
Work in Progress
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 05/09/2026
Ordering french fries at a conveyor sushi restaurant
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 04/09/2026
The DK64 recomp has helped push the DK64 decomp to 64% complete!
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 01/09/2026
New full band cover from Xenoblade 2! Been working on this one all summer, enjoy! youtu.be/f9w_qigkn7w Featuring @brianthedrummer.bsky.social on drums!
youtu.be
BRINGER OF CHAOS! ULTIMATE - FULL BAND COVER (Xenoblade 2)
YouTube video by 2dos
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Reposted by 2dos @ DK64Randomizer.com
Ballaam @ballaam.dk64randomizer.com · 30/08/2026
Released a whole bunch of mods for Rekongpiled: - Start with all kongs unlocked - Slower beetle - Fixed beaver bother - Open coin door in Helm by default All available on the mod page for DK64 Rekongpiled: dk64recomp.com/mods.html (Yes I did have a lot of fun making the thumbnails)
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 29/08/2026
The DK64 recomp is now out! Play "DK64 Rekongpiled" now! Playable on Windows, Mac and Linux, just provide your own DK64 rom. No generative AI used at any point in the process. www.youtube.com/watch?v=oVUvGGXTk0E dk64recomp.com
youtube.com
DK64 RECOMP RELEASE ANNOUNCEMENT
YouTube video by 2dos
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 28/08/2026
Fuck it. For the first time ever, the DK Rap in true 4k resolution, 60 FPS and true widescreen. The DK64 Recomp will be dropping Summer 2026! (by September 21, 2026) www.youtube.com/watch?v=WcrV...
youtube.com
DK RAP 4K 60FPS TRUE WIDESCREEN
YouTube video by 2dos
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/08/2026
Generative AI has not been used in ANY point of the process of making the DK64 recomp. We have not generated a single line of code with AI, and we're not even referencing it to solve a difficult problem. All code has been human made, backed with years of working with DK64 and referencing RT64 devs.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/08/2026
Meanwhile in the DK64 Recomp development backroom
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Reposted by 2dos @ DK64Randomizer.com
Ballaam @ballaam.dk64randomizer.com · 25/08/2026
This fix took us about 3.5 weeks to find and is the kinda stuff which resulted in us not wanting to give a specific release date for the recomp. We didn't want to over-promise, run into a race condition like this with some deep buried nonsense, and then run past the date Summer 2026
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Ballaam @ballaam.dk64randomizer.com · 25/08/2026
Donk Recomp: We have fixed (easily) the biggest issue with the recomp left - The audio engine. There's a race condition within the audio code. On higher-end systems, this would not result in any issue. However, on lower-end systems, it could do one of two things: Kill the audio or crash the game.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 20/08/2026
DK64 Recomp update: The object render distance has been EXPANDED
Picture showing the expanded draw distance of objects in the DK64 Recomp
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 17/08/2026
Specifically listing "human-led project" in the README. What could this possibly mean? 🤔
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nickiola ♡ @nickiola.bsky.social · 17/10/2024
posting the oven tweet so that i can repost it here every time i remember it exists again c:
it's the oven tweet smile
"why do they call it oven when you of in the cold food of out hot eat the food"
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Reposted by 2dos @ DK64Randomizer.com
Zach Bussey 🍁 @zachbussey.tos.gg · 12/08/2026
Twitch now uses your channel to train generative AI by default. You can opt out of some training here: www.twitch.tv/settings/sec...
Training for Generative AI

Allow your channel content to train generative AI content models at Amazon. Turning this off does not opt you out of Twitch and Amazon using your channel content for other purposes described in the Twitch Privacy Notice, including using AI-supported Twitch features that benefit the community by facilitating streamer growth and monetization (such as real-time sponsorship campaign assistance), viewer discovery (such as recommendations), and community safety (such as AutoMod). Learn more
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 09/08/2026
For those who want a sneak peak at the DK64 Recomp, we have Revven streaming it today for playtesting!
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 06/08/2026
Been a bit since I last posted about Pokemon TCG, but I just got another dupe of a gold rare in the newest pack (I also have a gold rare Ho oh dupe)
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Reposted by 2dos @ DK64Randomizer.com
Darío @dariosamo.bsky.social · 05/08/2026
Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.
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ItsMirror @itsmirror.bsky.social · 05/08/2026
I was watching @ballaam.dk64randomizer.com stream testing the DK64 recomp and this moment sent my sides into orbit.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 04/08/2026
there is only one person worth following on retroachievements
follow authorblues on retroachievements and only authorblues
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Reposted by 2dos @ DK64Randomizer.com
Ballaam @ballaam.dk64randomizer.com · 02/08/2026
DK64 Recomp - But this time I do 101% for the first time in 9 years: www.twitch.tv/theballaam96
twitch.tv
theballaam96 - Live on Twitch
DK64 Recomp - First 101% run in 9 years | Streaming donkey kong 64.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 01/08/2026
Splatoon Raiders first playthrough with @ckvyx.com www.twitch.tv/2dos
twitch.tv
2dos - Live on Twitch
RAIDERS FIRST PLAYTHROUGH WITH @ck_vyx NO SPOILERS | Streaming splatoon raiders.
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Reposted by 2dos @ DK64Randomizer.com
Darío @dariosamo.bsky.social · 30/07/2026
Kotaku parading that garbage "recompilation" Generation 1 Pokémon project is genuinely upsetting. I was hoping the communities would reject vibe coded garbage, but these people are now intentionally hiding the usage and even lying that it's hand-written to peddle their slop onto others.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 30/07/2026
dk64 recomp update
dk's large meaty ass in 1440p 240fps
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Reposted by 2dos @ DK64Randomizer.com
Ballaam @ballaam.dk64randomizer.com · 29/07/2026
Rabbit Race with no lag, behaving like N64. No induced lag. Just telling the rabbit to listen to how much lag is present vs what N64 usually runs at. Also, finally figured out how to get weather working past 4:3 bounds.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 27/07/2026
Doesn't really get any more sicko in the N64 community than uttering the words "I can't wait for a recomp of Starcraft64"
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 26/07/2026
DK64 Conversion #21: "Good Riddance (Eurydice Solo)" from Hades! www.youtube.com/watch?v=CLHo...
youtube.com
Good Riddance (Eurydice Solo) (DK64 Cover) - Hades
YouTube video by 2dos
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Ballaam @ballaam.dk64randomizer.com · 24/07/2026
🧵 Donk Recomp: The framebuffer has been a pretty weird thing to get my head around. The game uses a LOT of dual-perspective effects for transitions, which relies on a snapshot of the previous frame overlaid on top of gameplay to create neat transitions like the warp transition.
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 23/07/2026
Donkey Kong 64 for the Nintendo 64
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Reposted by 2dos @ DK64Randomizer.com
Sketti @skettikritter.bsky.social · 19/07/2026
da chomp
screenshot of Mario 64 in the first world with the chain chomp except the photo in the quoted post is photoshopped onto it
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Ballaam @ballaam.dk64randomizer.com · 19/07/2026
Yo dawg, I heard you liked expanded minigame UI Turns out each minigame has it's own function for drawing the "GET/HIT" etc counter. The timer on the top right provided some interesting challenge (some code plundering revealed the fact that I was a bit of an idiot with my initial approach)
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2dos @ DK64Randomizer.com @2dos.dk64randomizer.com · 18/07/2026
DK64: Recompiled Progress Video - featuring @ballaam.dk64randomizer.com and 20 minutes of Angry Aztec gameplay! www.youtube.com/watch?v=7uaf...
youtube.com
DK64: Recompiled FAQ with Ballaam and 2dos
YouTube video by 2dos
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Ballaam @ballaam.dk64randomizer.com · 17/07/2026
Donk Recomp: Interpolation issues when the camera makes a sudden cut between one perspective and another during a cutscene has been fixed. Without disabling, it leads to the interpolation algorithm trying to make it's best guess on what the inter frames should be, and failing kinda badly at it.
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Supper Mario Broth @mariobrothblog.bsky.social · 15/07/2026
An extremely bizarre oversight in Donkey Kong 64 results in two completely unrelated variables becoming "entangled", so that changing one affects the other. This may have some very unfortunate consequences, as seen in the image.
You are got the high score in the DK Arcade in Donkey Kong 64. You register your name as, let's say, "TEX".
Upon entering the Jetpac menu you discover that this game now has an astronomically high score you never set!
Thinking it must be a glitch, you delete the high score in Jetpaс...
...only to discover your DK Arcade high score now spells something you did not intend. How unfortunate!
This is caused by a single bit being reused between the value ot the first letter of the DK Arcade high score and the numerical value of the Jetpac high score, two completely unrelated variables.
The last bit of the letter decides whether it's "odd" or "even" (reversed from regular alphabet so A is "even"), so setting it to an "odd" letter (B, D, F, H, J...) will set the highest bit of the Jetpac high score to 1, causing it to increase drastically. Deleting the high score also reverses the effect, since it sets the bit to O it makes the letter "even" again, changing B to A, D to C, F to E, H to G, etc.
Source: info: tcrf.net/Bugs: Donkey_Kong_64, screenshots by Supper Mario Broth
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Quest 64 Official @quest64official.bsky.social · 14/07/2026
Nine inch Nails but it's just the Nintendo 64 logo 2.25 times to spell NiN
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Ballaam @ballaam.dk64randomizer.com · 12/07/2026
The DK64 Recomp passes "the vine test". Unlike NSO, our solution doesn't involve adding lag or modifying the internal framerate.
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Ballaam @ballaam.dk64randomizer.com · 11/07/2026
🧵 Recomp work still in progress. A lot of what we're working on right now isn't the super interesting stuff to make lots of posts about, but mostly us trying to make changes the right way. Widescreen is one of those things where we want to get things done correctly, even if it takes a little longer.
Aztec Sandstorm in 16:9
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Wes Fenlon @wes.readonlymemo.com · 09/07/2026
New from me: Talking to some of the folks on the frontier of porting retro games to PC, and saying 'fuck AI' while they do it
pcgamer.com
PC ports of old console games are the new AI vibe coding battleground
With prjoects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.
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Ballaam @ballaam.dk64randomizer.com · 09/07/2026
Great article from @wes.readonlymemo.com for @pcgamer.com about the state of recomps and vibe coding. Myself and @2dos.dk64randomizer.com had a wonderful chat with Wes about DK64 Recompiled, which you can find here: www.pcgamer.com/gaming-indus...
pcgamer.com
PC ports of old console games are the new AI vibe coding battleground
With projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation.
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